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Jul 24, 2014, 06:51 PM
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But you're saying it's possible?

What would it take to support this development, is there any glimmer of hope?

I don't really understand what anti-aliasing means and I can't really tell whether there's a smarter or easier solution, and I understand it's probably a big job that doesn't pay.

But if there's anyone willing to push through with this to support the game, I can't help but think that lifting this limitation for tileset artists might mean opening up a door to some all new amazing worlds for the community to explore.

I mean, I know how to paint and recreate almost everything in that scene, but I don't know how to make it look good with only 256 colors. Opening up the amount of colors I can use will seriously open up the amount of depth I can pool into a tileset.
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