I have no idea why so many sprites disappear, but it looks like most of the other problems stem from inaccurate calculation of speeds and distances. There's also some inaccurate checking of collision masks, in that the green shooty guys can only fire in OJ when they're on unmasked tiles and the spring plants rarely work (the same problem occurs in the original Jungrock). Looking ahead, the code for the thirty-eighth and thirty-ninth behaviors doesn't allow for reversing the y-axis (to create a downward sucker tube-like event), and the code for fourth behavior doesn't detect pits (it's supposed to be confined to a single platform, as in the third behavior) and doesn't stop just before reaching you.
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Last edited by Violet CLM; Aug 19, 2010 at 06:51 PM.
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