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Jazz Jackrabbit 2 Source Code FAQ & Myths

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Bobby aka Dizzy

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Jun 8, 2007, 12:31 AM
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I also don't believe that Epic had anything to do with Battery Check unless I'm mistaken.
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Jun 8, 2007, 02:04 AM
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Quote:
Originally Posted by Birdie View Post
The Copyright on the engine still applies, so it won't be released unfortunately.
Not to mention that there's no reason a freeware game should automatically be open source
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Jun 8, 2007, 09:34 AM
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Quote:
Originally Posted by Unknown Rabbit View Post
Betaaaaaaa?
He meant the demo ;p
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Jun 11, 2007, 08:56 AM
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Star Control 2 were a great game. As a gift to fans, creators released the source code. The Ur-Quan masters, a free port of it to newer windows with voice acting and stuff were made. People have also modded it ALOT.
This is an example what a company can do to amuse their fans.

JJ2 creators may someday release it When it's done. Then there might be some people to remake JJ2 to new glory.
But if JJ comes to Xbox live arcade, I think it wont be released before that...

Excuse me for this random reply, wich I felt to write... ^^'
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Jun 25, 2007, 02:42 PM
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Ok here's a question you should add. Is it true that you can download a copy of JJ3 if you have legally bought a copy of Unreal since you have paid for the engine that JJ3 runs on?

Well that's my question.
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Jun 25, 2007, 04:05 PM
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Nope.

While you have paid for the engine, you haven't paid for any of the other content (graphics, models, sounds, levels, music, etc.). The engine may also be a customised one.

(a similar situation is with the Quake 3 engine. The source code to the Quake 3 engine is freely available, but none of the data is).
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Last edited by Torkell; Jul 3, 2007 at 04:34 PM.
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Jul 2, 2007, 09:32 AM
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I have the JJ2 source code. Can be sold for 45.000 EUR with no possibility of sharing it.

Contact me! Send me a personal message!
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Jul 2, 2007, 11:51 AM
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That's almost €45.000,01! That's awful!


The only community member who would be believed if he claimed to have the source code is Neobeo, AFAIK.
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Jul 2, 2007, 12:13 PM
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J2NSM has the code, which Neobeo already stated some month ago.
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Jul 2, 2007, 12:59 PM
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...You are not Neobeo, so I don't believe you. I can't find where he stated that either.
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Jul 2, 2007, 03:44 PM
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God if Neo has the source code then why the hell am I still unpacking Jazz Jackrabbit 2 when all I friggin have to do is ask Neo how certain flags and bytes are arranged and why?
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Neobeo

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Jul 2, 2007, 04:32 PM
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J2NSM has the code, which Grytolle already re-stated some hours ago.
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<TABLE border=1><TR><TD>Facts:
Jazz Sprite Dynamite (JSD)
Tileset Extractor
Neobeo's Firetruck

</TD><TD>Myths:
Jazz Creation Station Plus (JCS+) - 10%
Coming soon - a dedicated server! - 25%
Jazz Sprite Dynamite v2 (JSDv2) - 2%
Another generic single-player level - 0%
</TD></TR></TABLE>
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Jul 2, 2007, 04:36 PM
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Why is it that everyone trusts Neobeo more than gry?
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Jul 2, 2007, 04:40 PM
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Well it's cuz Neo was a direct source and Gry was a 2ndary source.
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Jul 2, 2007, 05:46 PM
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Go primary sources!
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Jul 3, 2007, 09:00 AM
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As if Neobeo would give something like that to public.
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Jul 3, 2007, 12:20 PM
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So.. what is J2NSM going to do with it then? And why are you still working on the dedictated server if you can actually build such a thing directly into JJ2?
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Jul 3, 2007, 12:34 PM
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J2NSM (much like God) works in mysterious ways.
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Jul 4, 2007, 09:30 PM
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Right now i'm seeing this whole J2NSM as a prank rumor that somebody started just to get us (jj2 players) hyped up. I think it's a joke. When I get real proof otherwise i'm sticking to my pessimistic thoughts. And right now I believe this is completely fake.

Stijn: filtered acronym removed. Next time, you will get a subwarning for this.
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Last edited by Stijn; Jul 5, 2007 at 03:39 AM.
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Jul 5, 2007, 12:48 AM
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Yeah, I'm also 100% sure they are (-)ting bull. Such a big news thing would be worth a new thread, a newspost and a huge discussion on what we are going to do but I see none of these.
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Jul 5, 2007, 03:38 AM
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J2NSM is quite real and has brought you, among other things, 1.23+
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Jul 5, 2007, 04:35 AM
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Quote:
Originally Posted by STIJN View Post
J2NSM is quite real and has brought you, among other things, 1.23+
I thought 1.23+ was made with a disassembly though, not the source.
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If it would have been made with the source it wouldn't need a DLL file. Also, the name J2NSM is completely pointless in that case.
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Jul 5, 2007, 07:52 AM
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and if 1.23+ was really a recompiled jazz2.exe, then why's it act the way it does? Like when you join a server hosted normally, you get the "No Start Pos Found" error. Now if J2NSM had the sourcecode then (-)(-)(-) is he waiting for? Make something that would shock us all and prove he has it.
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Jul 5, 2007, 08:14 AM
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Using the source code would defeat our purpose, to modify JJ2 without using it.
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But why mod it without the sourcecode when it's there? The purpose of the sourcecode is to make the game modified more easily than if we were disassembling it.
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Because we like the challenge of doing it without the source.
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It's because NOBODY OWNS THE SOURCE. Don't act dumb birdie.

EDIT: Ok I shouldn't say nobody. J2NSM doesn't own the source. I have yet to be proven otherwise.
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Jul 5, 2007, 04:16 PM
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Birdie nailed it. We're enemies of the source code... First we infiltrated the 1.25 council (who seeks to obtain it), and now we have taken the source code hostage, so to speak.
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The ransom is?
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their whole family is held captive
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Quote:
Originally Posted by Olsen View Post
The ransom is?
Too much for anyone to pay
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Oh well, it was bound to happen eventually.
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Blegh, as if anyone would ever believe you guys.
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I we want to use the source code, we need permission from these guys who wrote it, if they're still alive
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They are...
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The engine's now freeware and so we could implement the jj2 sprites in BC and therefore, make our own copy of jj2 that's free as a sample or something and from there, we could add some hot level packs from j2o (like UD and the other top level packs) and give it away as a free game to give people a sample of what jj2 is like. The only thing is you would need an effective way for battery check to read 1.23 or 1.24 levels or an effective way to convert them. But this would be a nice project if it's legal to put jj2 sprites in bc.

Another issue: Both games use completely different pallets for the sprites.
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Jul 6, 2007, 02:22 PM
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And another issue: Both games use completely different events! Only the One Way and Level Start events are the same.
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Just because one game that uses the engine is freeware does not make the engine freeware.

Also, please stop spamming the thread with nonsense. That includes people who claim to have the source.
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Interesting Jazz-related links:
Thread: Gameplay Theories - Thread: Make Up Your Own Gametype

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Right you are Fquist. But if you consider it, all you need to do is download BC and then the JJ2 Shareware and copy and paste a few sprites from the animation file and you have a free legal game you can distribute. Lots of work but it could be done.
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