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Jazz Jackrabbit 2 Source Code FAQ & Myths

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Jul 6, 2007, 03:38 PM
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Yes, but it would use the Battery Check engine. Jazz 2 does not consist of running around, constantly losing energy, and activating devices by putting batteries into them. There really aren't existing sprites for most of those things in JJ2. Even if every sprite in Battery Check was replaced by something Jazz-related, it would still be a totally different game from JJ2, and serve in no way as a free legal sample of JJ2. And that's operating under the belief that editing anims.j2a is legal in the first place, which I doubt.
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Jul 6, 2007, 03:59 PM
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well SD is not legal here in the US because it's illegal to reverse engineer a program to guess it's source but get real. Most mods were done via hex editing and if they started tackling a bunny game that hasn't been supported for years while you got Unreal and other widespread games getting away with modifying everything possible. And the whole battery running out and stuff. All you have to do is auto-freeze the value via dll or just remove a couple of bytes and hide the display or replace it with that of jj2's HUD and that issue is solved.
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Jul 7, 2007, 10:37 AM
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Has it occurred to you that Battery Check does not involve, among other things, shooting?
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Cool.. try to finish JJ2 without shooting and cheating. I bet you'll never get past Trainer.j2l, as it's got destruct blocks. Oh, wait, BC doesn't support destruct blocks... nor stomp blocks and stomping/kicking/uppercutting etc etc etc...
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Jul 7, 2007, 04:13 PM
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uh right...lawl... you can shoot when you're at a boss but that's not exactly...
whatever...

and i guess implementing that kinda stuff from jj2 would be illegal.
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Jul 8, 2007, 05:40 AM
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Quote:
Originally Posted by Drmoo View Post
uh right...lawl... you can shoot when you're at a boss but that's not exactly...
whatever...

and i guess implementing that kinda stuff from jj2 would be illegal.
correct
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Jul 9, 2007, 09:34 AM
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wb to the forum ryder!
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Jul 9, 2007, 10:33 AM
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Yeah ltns!
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Jul 9, 2007, 11:22 AM
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I don't see why we just screw the source code and make the patch!

Time to make the patch: A couple of years
Time until Epic will give us the source code: Not in are lifetime!
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Jul 9, 2007, 11:26 AM
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Because you need the sourcecode to do alot of these changes.
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Jul 9, 2007, 12:35 PM
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And we don't have enough motivation to make our own game compatible with JJ2.
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Jul 9, 2007, 01:24 PM
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Theres no use complaining , we only know some people who have it , and they know the rules about not giveing it out. So we can only hope for jazz hackers to bring out new stuff.
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Jul 9, 2007, 03:49 PM
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Quote:
Originally Posted by Birdie View Post
Because you need the sourcecode to do alot of these changes.
It was a joke? OK? But making are own jazz 2 game well.......that's a great idea.
But we can't use the battery check engine. How can you make a jazz game with that?
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Jul 10, 2007, 09:15 AM
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Its not a bad idea sonicnathan , but this has been said a lot of times and people have started projects on it , but duel to things like getting angry at bugs , and getting bored , and lack of support , nothing really happened.
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Quote:
Originally Posted by FreeFull View Post
And we don't have enough motivation to make our own game compatible with JJ2.
Like I said before.
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Jul 10, 2007, 11:04 AM
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Stop complaining and go do something yourself then ryder. ;d
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Jul 10, 2007, 11:07 AM
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Birdie, you know it would take some time to make it a bit compatible and to make the sprites (Jazz2 sprites don't belong to us).
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Quote:
Originally Posted by Ryder View Post
Its not a bad idea sonicnathan , but this has been said a lot of times and people have started projects on it , but duel to things like getting angry at bugs , and getting bored , and lack of support , nothing really happened.
In fact, something has happened. I got a little more than a megabyte of concept ideas for a new 2D sidescroller platform game, which wouldn't be on my HD if I never tried to start up such a Jazz2 remake project. Sad thing is there are no hobby programmers anymore. They all want to see money.
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Jul 10, 2007, 04:18 PM
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I'm working on an engine, but it may take a while. Sadly, most of these attempts never get too far before the attempters give up or run out of time.
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openjazz2<3

Also, I still don't think we need the source code.
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Quote:
Originally Posted by Birdie View Post
Stop complaining and go do something yourself then ryder. ;d
please point out in what part of my posts I was complaining , otherwise don't talk bull

Gry maybe right , there is many things jazz hackers have done , and we may not need it.
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Originally Posted by Ryder View Post
Its not a bad idea sonicnathan , but this has been said a lot of times and people have started projects on it , but duel to things like getting angry at bugs , and getting bored , and lack of support , nothing really happened.
This one ryder.
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um it lacks in complainment

the post was acturlly to state information , if I was complaining , then I would of said something like , yeah but people can't be bothered to make a new game cos there lazy
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Openjazz2 lol that would mean it could be PSP compatible! Ryder, we should join that project. Who's working on it and where would I make contact to them?
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Quote:
Originally Posted by Birdie View Post
Because you need the sourcecode to do alot of these changes.
No. Native speakers should really know the meaning of "need"
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Hmm, I could do the artwork for OpenJazz2 and maybe some coding...
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It can use the original artwork.
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Yes, but wouldn't that make the user need to own a copy of the original game?
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Jul 16, 2007, 01:22 AM
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Only in the version released on J2o
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Besides, even if you did make original art that could take the place, it would be illegal to use the Jazz characters and stuff.
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We could use other characters.
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It would be a pretty bad jazz game with other characters ;d
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It wouldn't be a Jazz game, it would be a fan game that works with Jazz levels, Jazz tilesets and Jazz servers.
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Quote:
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It wouldn't be a Jazz game, it would be a fan game that works with Jazz levels, Jazz tilesets and Jazz servers.
There. Then why not have it use Anims.j2a as well?
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Hmm, a fan Jazz game which has its own files but is compatible with Jazz 2.
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Now how would that work? If it used the same levels and tilesets, but different sprites, you might as well use Sprite Dynamite to modify every character in the anims.j2a and post that modified anims.j2a on j2o. Then you can name the post JJ2 FAN GAME

Basically what I'm saying is that FreeFull's idea does not make any sense.
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Nonsense. Look at Battery Check - that uses JJ2 file formats, but you could not get it by editing sprites alone. What about all the gameplay specifics?
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I mailed to LK Avalon and THEY HAVEN'T RIGHTS TO THE GAME and HAVEN'T GOT SOURCE
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Quote:
Originally Posted by Unknown Rabbit View Post
Nonsense. Look at Battery Check - that uses JJ2 file formats, but you could not get it by editing sprites alone. What about all the gameplay specifics?
Well so they crappified movement a bit, big deal
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Well so they crappified movement a bit, big deal
Events too.
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