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tell some of the levels what u are buiding and goning on j2o

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Nov 20, 2007, 12:58 PM
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Nov 22, 2007, 05:20 AM
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I will release my pack because I need only make the Credits level.
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Quote:
Originally Posted by Speeza View Post
IMG
Looks good, but I think there's too much rain.
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Nov 23, 2007, 05:15 AM
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Exclamation Pack Released!!!!!!!!

I uploaded the Jazz Jackrabbit 2: The Movie. I builded it 2 months long.
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Quote:
Originally Posted by Speeza View Post
(Image)
The rain on the solid ground looks like droplets of water on something wet and remind me of sweat. Hmm, making things look wet by putting rain tiles over them...
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Nov 25, 2007, 04:11 AM
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Question

53 downloaders, and 0 reviewers. Who understands this???
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Nov 25, 2007, 04:26 AM
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Well, maybe they didn't want to review. -_-'
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Nov 25, 2007, 06:36 AM
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Get used to it. It's common.
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Nov 25, 2007, 10:58 AM
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Quote:
Originally Posted by Krinya View Post
53 downloaders, and 0 reviewers. Who understands this???
Mine has 98 and 0
People won't review anymore unless you promise them a review exchange. I suggest doing just that.
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Nov 25, 2007, 02:14 PM
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Nov 25, 2007, 07:08 PM
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I do believe the name has already been used jimbob...
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Nov 26, 2007, 12:21 AM
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It has.
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Nov 26, 2007, 07:49 AM
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Please don't make Desolation a second Diamondus Beta D= it's way too good to become overused fast.
Old Nov 26, 2007, 10:30 AM
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Therein lies the problem with making a good tileset.
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Nov 26, 2007, 11:14 AM
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There are two types of tileset: Those that are rubbish, and those that are overused.
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Nov 26, 2007, 11:54 AM
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<a href="http://ut3.com.pl/7ds/news.php"><img src="http://img15.imageshack.us/img15/9643/polisharmy.png" border="0" alt="[polish_army]"></a>
&nbsp;&nbsp;<a href="http://profile.xfire.com/pfourul"><img src="http://miniprofile.xfire.com/bg/sh/type/1/pfourul.png" border="0" width="277" height="63" /></a>

Last edited by PÂĽul; Nov 29, 2007 at 09:04 AM.
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Nov 26, 2007, 01:37 PM
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mmm, Sonicy.
Old Nov 26, 2007, 01:37 PM
cooba
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Nov 26, 2007, 01:58 PM
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Well I couldn't find another name for it. D=
Ah well. I just try and find another name then :P
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Nov 27, 2007, 04:34 AM
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That picture P4ul provided looks quite nice, but the eye-candy looks simple and repetitive.

Btw, stijn, what I said before had nothing to do with trolling...
Old Nov 27, 2007, 05:54 AM
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Gah, looove the metal.
Do you have any in-game/paralax view pics?
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Nov 27, 2007, 07:02 AM
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Quote:
Originally Posted by Xobim View Post
Do you have any in-game/paralax view pics?
this IS from parallax view
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The second screenshot is nice. The first seems a bit too repetitive/one-angled.
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That looks very solid.
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Nov 29, 2007, 10:18 AM
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Quote:
Originally Posted by Speeza View Post
Wow, I feel flattered.

Someone actually used that tileset...! (Me and zapS made it.)
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Dec 2, 2007, 10:07 AM
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Old level, but still not released. I just want some testers.

It's battle and the level is called "Exit Sandland".
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Dec 2, 2007, 11:49 AM
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Quote:
Originally Posted by Olsen View Post
Old level, but still not released. I just want some testers.
I would like to test it, Olsen ;D
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I would like to test it, Olsen ;D
That'll have to be as soon as I get to my dad again... I'll send the level in a few days.
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Old Dec 2, 2007, 04:05 PM
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There, a CTF, just for fun ;P
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Quote:
Originally Posted by Jimbob View Post
Sorry, but you might have to rename that level. I has a level named it allready (And quite crappy one) http://www.jazz2online.com/J2Ov2/dow...p?levelID=4431
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Quote:
Originally Posted by Birdie View Post
I do believe the name has already been used jimbob...
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Originally Posted by SPAZ18 View Post
Quote:
Originally Posted by BattleSpaz View Post
Sorry, but you might have to rename that level. I has a level named it allready (And quite crappy one) http://www.jazz2online.com/J2Ov2/dow...p?levelID=4431
I... but... oh, never mind.
Anyway, there's a precedent.
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Unhappy Need for Bowser 4: Begin of Chaos! STILL LIVE!

NEWS!

HEY everyone! I'm back! Do you miss me(I think not ). Its been around 2 months since I write about Need for Bowser 4.
Its been nearly dead for several reasons:
1.I don't have idea for the desert level, what kind of should be(example: fighting, puzzle, water...)
2.I don't have much help in it(the help I get in it is around 0%)
3.I found other job to do
4.I forgot about it
5.My net died(This means no supplies for it)


But I am on it now thx to the NES midis I listened to. It always give me NEStalgia . I hope I can ask for help from you nice people, like testing and other stuff. If anybody want to have a part in the work just let me know, I am really in a "Need for Wolfiend"!
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Quote:
Originally Posted by Quickz View Post


There, a CTF, just for fun ;P
That looks fairly decent...
The background (lots of sky) looks somewhat empty, but that could fit the theme if certain conditions are met.
Also, the leaf growth on trees seems to be in but angular shapes, which decreases visual enjoyment by as much as an inch.

I'd appreciate it if you'd accept me as a beta-tester...
Unless you're way ahead with that, of course.
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Dec 13, 2007, 11:58 AM
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I'm around 50%... ok perhaps only 40%. I only done with with the lvls in 80%, easy mode stuffs missing and I still want to do changes in them.
If intrested in testing or other stuff, mail me on wolfiend@gmail.com !!!!
I have msn too, we can talk in there too.
I need all the help I can get!
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Dec 15, 2007, 05:03 PM
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Forsaken Fortress Progress! =D

As some of you may already know, I have been working on Forsaken Fortress (I just hosted it earlier today.) Here are some screenshots:


As you can see, I have changed the tileset and music, as I wanted a much darker level with music that went well with it. The tileset in the first screenshot was too dark. D:
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Pack: Legacies
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
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Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
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Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
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..Well, I don't want to say "Jimbob, don't use that tileset, it is going to be overused way to fast" because you have already started it..But, don't release it until you see another level with that tileset, with some descent eyecandy.
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Dec 16, 2007, 03:20 AM
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Why you haven't given up on the name?
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Dec 16, 2007, 04:26 AM
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Quote:
Originally Posted by Jimbob View Post


  • Background fade color does not suit the level's lighting at all
  • No background scenery
  • Tilebugs in brick-based areas
  • Layer 4 cave tiles too plain
  • The chains on the metallic backgrounds are overdone and don't tile in places
  • The grassy platform in the second screenshot is out of place, as well as the metal net
  • Music doesn't fit
  • Credits text string is annoying (random colors and too wide)
  • Name already taken
  • It's either 'blur' or 'BlurredD'
Jimbob

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Dec 16, 2007, 08:42 AM
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Quote:
Originally Posted by cooba View Post
  • Background fade color does not suit the level's lighting at all
It's supposed to be a spacey level, (-)it
Quote:
  • No background scenery
There is, just join my server or get me to send you the level
Quote:
  • Credits text string is annoying (random colors and too wide)
(That text string only appears once in the level )
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Pack: Legacies
-
Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm

Last edited by Jimbob; Dec 16, 2007 at 10:44 AM.
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Now for Something made by me for a change:






It's called Frozen, and it shows that i've improved a LOT now compared to a few other things that you won't ever see.
Note that this is only the bottom of the level.

It needs some music. Any suggestions?
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Last edited by Murderbeam; Dec 16, 2007 at 09:54 AM.
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