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What would you like to see in a brand new JJ2 level editor?

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Jerrythabest Jerrythabest's Avatar

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Aug 31, 2006, 12:01 PM
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have it popup a window saying
FOR TILE AND MULTIPLE EVENT COPYING: PRESS B
FOR EVENT COPY: PRESS CTRL E
FOR EVENT PASTE: PRESS SHIFT E

that'll get rid of all those people who, for some reason, still don't know those things.
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But in turn, it will create an annoying pop-up window everytime someone opens JCS.
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Quote:
Originally Posted by Jerrythabest
have it popup a window saying
FOR TILE AND MULTIPLE EVENT COPYING: PRESS B
FOR EVENT COPY: PRESS CTRL E
FOR EVENT PASTE: PRESS SHIFT E

that'll get rid of all those people who, for some reason, still don't know those things.
No, no, no. That would be just like those lame "Tip of the Day" pop-ups you see in stuff like MS Word. That would be very annoying.
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Aug 31, 2006, 01:08 PM
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[/sarcasem] :P didn't you understand that?
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Aug 31, 2006, 01:12 PM
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Of course I did, I just didn't want to spoil the surprise!

*edit*

But, what about a sticky topic with a list of JCS hotkeys?
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That shouldn't be necessary because it's already so well documented on the #1 JCS webresource!
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Sep 1, 2006, 11:18 AM
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Regarding all of those people who haven't figured out the JCS shortcuts, maybe giving them an (additional) more standard hotkey (ctrl+c?) would work.
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Sep 1, 2006, 11:38 AM
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A small box saying what id's you have used,and if they have no trigger link they are highlighted red,this would be handy cos im confused about what warps i havent use,i should of went 123456 but i just went 123 77 45:s.

edit:lol i remeber when i was makeing a test and didn't know about ctrl+c,:P
its funny when noobs are makeing a test and they keep doing, right click select event modifier warp.:P
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Sep 1, 2006, 11:43 AM
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doing that is, in one word, BORING. well, acually it's not only boring, it starts to hurt your fingers over time too
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What ever happened to reading help files anyway? I have a feeling many of the features in a new JCS would go unused by many new users. With that said, optional Tip of the Day/Did You Know types of messages at the startup aren't that annoying, are they?
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Sep 2, 2006, 01:46 AM
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not really, as long as you keep them short and have them closing themselves after a set amount of seconds

of course, tip of the day shouldn't show one tip more than once, while other tips haven't been shown..
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Sep 2, 2006, 02:48 AM
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As long as they're optional I'm fine with it. Then again, people who don't bother reading help files for shortcuts and the like probably don't bother reading the tip of the day either.

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Sep 2, 2006, 02:55 AM
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how about such a think like those funny office assistants? if someone ets an event the old way three times in a row, it should pop up a message about the E- and B-funtions
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No.
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Quote:
Originally Posted by Stijn
No.
Yes if optional.
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why "No."? ti doesn't have to show anything, it just have to pop up a small window somewhere in a corner, that'll do
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If JCS was to have "Tip of the Day" pop-ups then it could have an option to turn them off if they got annoying.
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Sep 3, 2006, 07:41 AM
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of course it should be possible to trun them off.. just like all other popup messages that ever appear in it.. IMO
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The Office Assitant idea would be neat only if:
A) It's Optional
B) It's Jazz dressed like a Store Clerk (as seen on the JCS icon, and Error screen if your computer for whatever reason can't run JCS)
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like the thing on the about dialog window?
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Just a short update -- I have created a simple engine that does most of the plausible stuff mentioned. However, I'd still need to build an interface from scratch =\. So could someone suggest some good level/map editors which I could plagiarize from get some ideas from?
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I have yet to have one complaint with JCS' interface or find any better level editing program.
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May have been said already.. but having a way of switching all events of a certain kind to generators, or all generators with a certain event back to that event, would be neat.
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It needs a "redo" function if you accidentaly undo something.

Another thing that could be done is the ability to make any enemy a boss, with a "Boss" option with every enemy. To make the level end, you would need to kill every enemy in the level with the Boss option ticked. The same would apply to proper Bosses, except they wouldn't need a "Boss" check box.
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Purplejazz, that's way beyond the scope of a level editor
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Quote:
Originally Posted by Neobeo
Just a short update -- I have created a simple engine that does most of the plausible stuff mentioned. However, I'd still need to build an interface from scratch =\. So could someone suggest some good level/map editors which I could plagiarize from get some ideas from?
UnrealEd

Technically JCS is the best 2D editor I know of. Perhaps there was a time when I used to know other 2D level editors, but I fear that time is not today. You could try to borrow some stuff from some 3D editors like UnrealEd, which has a nifty layout. You could allow users to choose viewports the same way... sort of 3DS MAX style. It also has lots of neat shortcut buttons. Also I feel like there should be a toolbox where a user could easily copy/paste multiple chunks of tiles/events at his will. Sort of how Clipper (on KDE, Linux) works.

Again these are only my ideas and I could go on listing them for a while. Personally I find trial/error the best way to see whether something works or not. Sort of how I design my programs.

I think I'll place this button here. This looks cool. Oh wait! That doesn't look good. The size doesn't quite match the frame, try something else, etc...

BTW will you use OpenGL/DX9 render?
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JCS just owns anything else I've ever seen. Only the CPU usage

just scroll back in this thread for more ideas, but I think we all agree on the brush thing, and some better event searcher/replacer that also finds generators
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I hope my ideas aren't repeated from previous posts- I just glazed through them...

-Preview of text lines

-a better parrallax view- that ones annoying when it's not exactly the same as in-game and you are trying to set up eyecandy.

-Cut scene creator?

-ability to flip tiles four ways

-Instadeath for players who fall off the edge of the level?
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Quote:
Originally Posted by Puffie40
I hope my ideas aren't repeated from previous posts- I just glazed through them...

-Preview of text lines

-a better parrallax view- that ones annoying when it's not exactly the same as in-game and you are trying to set up eyecandy.

-Cut scene creator?

-ability to flip tiles four ways

-Instadeath for players who fall off the edge of the level?
3, 4 and 5 are not JCS issues but JJ2 issues.
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This again may have been said before, but...
What about a way to manage selections of tiles? You could even flip those multiple ways, as long as the tiles themselves wouldn't be flipped
And an ability to choose more than one animated tile at once would be cool.
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I'm not sure if this has been mentioned, but one feature I would find quite useful would be a key to revert tiles from transparency, an anti-Shift+T. After turning a big thing transparent really quickly, it is tedious to spend several clicks on each tile turning them back.
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how about a *good* help file, e.g. one that says what caption tiles do
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Inbuilt ERE help link in jcs
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And a more stable j2o server!
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Inbuilt BMP --> J2l Convertor, if you know what I mean.
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J2L -> BMP* ?
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or bmp --> j2t, but we already have that
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no one said this:
more tilesets on a level...
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not possible.
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also no one said this:
- use textid until 255
- put events like trigger scenery on FG & BG layers lolz
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<TABLE border=1><TR><TD>Facts:
Jazz Sprite Dynamite (JSD)
Tileset Extractor
Neobeo's Firetruck

</TD><TD>Myths:
Jazz Creation Station Plus (JCS+) - 10%
Coming soon - a dedicated server! - 25%
Jazz Sprite Dynamite v2 (JSDv2) - 2%
Another generic single-player level - 0%
</TD></TR></TABLE>
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