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Question JCS Questions

Hello,

So far I made one level with JCS and im working on my second one. But i got two questions:

1. How do I add background music (Those from the solo levels).

2. How do I create those animating tiles (When I look to another level it has
animating tiles but I cant find out how to put them there).

And if you got any tips for creating JCS levels please tell them
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Quote:
Originally Posted by Foly View Post
Hello,

So far I made one level with JCS and im working on my second one. But i got two questions:

1. How do I add background music (Those from the solo levels).
There is a dropdown menu called "Tools" in the top of the screen. Choose "Level Properties". Now you can set things such as the title of the level, the next level setting (very important, if you don't want the game to crash) and a few others, among which is 'Music'. You can use any file that is located in your JJ2 folder that ends with .mod, .it, .xm, .s3m, and if you have JJ2+, .mp3. Also, the original music files (for example, water.j2b or menu.j2b) do not require the .j2b extension for them to work.

Quote:
Originally Posted by Foly View Post
2. How do I create those animating tiles (When I look to another level it has
animating tiles but I cant find out how to put them there).
In the animated tile window, select an empty tile. Then, move to the tileset window and hold Control. Now every tile you click will end up in the animation. To access the settings of the animation (for example, speed or 'ping-pong' effect), right-click the selected animation in the animation window.

Quote:
Originally Posted by Foly View Post
And if you got any tips for creating JCS levels please tell them
Be ever patient, and if you're stuck with something, try using the JCS built-in help file. It really helped me a lot. Also, there's sites like JCSref around, try looking at those too.
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Jan 21, 2009, 06:08 AM
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Thanks a lot

Levels are much better with music ^^
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Jan 21, 2009, 07:31 AM
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This is a good site too, for a bit of help with JCS
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this too.
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I've another question:

How do I add text into the Help String? When I try to type text or double click on it it wont work.

Btw: Nice sites
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You do not need to double click the "Help String." Click once in the string you want and it will turn blue. Click on it again and you will then be able to type in the text.
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Quote:
Originally Posted by Foly View Post
I've another question:

How do I add text into the Help String? When I try to type text or double click on it it wont work.

Btw: Nice sites
You sort of have to double click but with a short pause between the clicks.
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The failproof way is to click it once with the right button and then with the left.
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The way I do it:
1: Click on an empty box
2: Press f2 and start typeing
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Unrelated Question that I don't feel like making a new thread for:
Is it possible to use the JCS 1.24 to 1.23 converter program on passworded levels? Of is there another program that could save a conversion without actually opening it in JCS? Or is this somehow illegal, and should not be posted on this forum?
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Beside the question above me I also got some things. It is not all about JCS but I dont think i should create a new topic:

Can someone explain something about these game modes:
- Extended Last Rabit Standing
- Pestilence
- Death Ctf
- Jail Break

I just want to get a little idea how these work and for jail break i want to know how to create it (or a little jb map that shows what events etc needs to be placed).

And one more thing:
- When someone falls down he is stucked at the end of the map. What
event should i place to get him death?
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Quote:
Originally Posted by Foly View Post
And one more thing:
- When someone falls down he is stucked at the end of the map. What
event should i place to get him death?
That is a feature that only works with JJ2+. If you have it, try the following:

Place any event in the right bottom corner of the map. Check the Generator box and change the Event parameter in 255. Click okay. Then, re-select the event and uncheck the Generator box. That way, when you fall down, you'll die.

If you have EvilMike's version of JCS.ini, you can just go to Gameplay -> Modifier -> MCE Event. Put that event in the right bottom corner.

About the game modes you mentioned, they're explained in the JJ2+ readme and there might be articles about it in the JJ2 Wiki (Encyclopedia button on the front page of J2O).
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Thanks, it works

And I have already searched for the game modes but I couldnt find anything about it in the readme or wikipedia.
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Quote:
Originally Posted by Foly View Post
- Extended Last Rabit Standing
- Pestilence
- Death Ctf
These don't require a specific map setup and can be played in any Battle/CTF level.
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Quote:
Originally Posted by Troglobite View Post
Unrelated Question that I don't feel like making a new thread for:
Is it possible to use the JCS 1.24 to 1.23 converter program on passworded levels? Of is there another program that could save a conversion without actually opening it in JCS? Or is this somehow illegal, and should not be posted on this forum?
Search for a 1.23 JCS patch on j2o and make a backup. it opens 1.24 levels but it crashes fast.. it is only for saving first, and then open it with ur normal 1.23

oh and btw, it screws up all animated tiles. if you convert your level, you have to redo them.
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I have that. But it won't open passworded levels. So I can't save them.
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http://www.jazz2online.com/jcf/showthread.php?t=17672

tag this thread ):<
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Cool, thanks.
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Quote:
Originally Posted by Troglobite View Post
Unrelated Question that I don't feel like making a new thread for:
Is it possible to use the JCS 1.24 to 1.23 converter program ->on<- passworded levels? Of is there another program that could save a conversion without actually opening it in JCS? Or is this somehow illegal, and should not be posted on this forum?
.. i actually thought you needed a convertor FOR levels WITH passwords.. my bad.
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I want to make a tileset, but i dont know what program i need to use...
All jazz jackrabbit 2 tilesets are .j2t but i cant open them.
Anyone can help me? And if there is something i need to know for making a tileset please tell me.
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Quote:
Originally Posted by Foly View Post
I want to make a tileset, but i dont know what program i need to use...
All jazz jackrabbit 2 tilesets are .j2t but i cant open them.
Anyone can help me? And if there is something i need to know for making a tileset please tell me.
A tileset file is a file consisting of multiple images. One is the tileset itself, the other is the mask (to point out the parts you can walk on). These two files need to be 256-colour .bmp files, in other words, you can make them in MSPaint if you wanted.

When you have created a tileset and a mask (and not saved to 256-colour yet), you'll need to reduce to colours to 256 and add a pallette. There are handy programs for that on J2O, like TilesetPal and PalSuit.

When you're satisfied with the results (always make backups beforehand), put the two files in the Tiles folder in your JJ2 folder. In JCS, go to the tileset screen and click the [Set...] button. Here, press the option to add a tileset and select the right images. Then, click okay and press "Build" when having your tileset selected (or just press Build All, like I always do).

There are more elaborate tutorials on this, but this is just the nutshell story.
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So what program do i need to open a tileset? I tried paint but that didnt worked.
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Quote:
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So what program do i need to open a tileset? I tried paint but that didnt worked.
Well, that's just it, you can't open a tileset file. It's a coded file containing two files, however, NeoBeo once made a program that is ideal for subtracting those images...

Download it here
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Ehh, I have a question, but don't feel like making a new thread.
Dunno if it has been asked before, but here goes;
How can I get the destruct scenery event to work only for the Pepper Spray and the Electro Blaster?
Just putting in 8 or 9 in the weapon box doesn't work.
Thanks .
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Set SpeedDestr to 1.
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Quote:
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Set SpeedDestr to 1.
Hey, that works .
And how can I get them to work only for one of the two, instead of both being able to destroy them?
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no solution is perfect

For EB, put it behind a wall. For pepper spray, put it at a diagonal angle.
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Hmm, yeah, and to prevent speed-destroying, just put some wind at the right speed and direction in front of them.

Also, the register page on the main site doesn't work for some reason...
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Quote:
Originally Posted by CrimiClown View Post
That is a feature that only works with JJ2+. If you have it, try the following:

Place any event in the right bottom corner of the map. Check the Generator box and change the Event parameter in 255. Click okay. Then, re-select the event and uncheck the Generator box. That way, when you fall down, you'll die.

If you have EvilMike's version of JCS.ini, you can just go to Gameplay -> Modifier -> MCE Event. Put that event in the right bottom corner.

About the game modes you mentioned, they're explained in the JJ2+ readme and there might be articles about it in the JJ2 Wiki (Encyclopedia button on the front page of J2O).
There is also a way to do this where you put a CTF flag above the tunnel (team1) and then a sucker speed 0. If that dosnt work put like a bee event under that. I got this from the invasion of deserto levels. (of course you need to have a layer 3 over the pit to cover the CTF bases. )
Dont know why this works, but it does
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Quote:
Originally Posted by spaztastick View Post
There is also a way to do this where you put a CTF flag above the tunnel (team1) and then a sucker speed 0. If that dosnt work put like a bee event under that. I got this from the invasion of deserto levels. (of course you need to have a layer 3 over the pit to cover the CTF bases. )
Dont know why this works, but it does
That is the old-fashioned (but still creative) version of the deathpit. It is still in use because it works in 1.23, without using Plus... but since everyone is using plus anyway, people just tend to include the new and improved pit.
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Quote:
Originally Posted by Foly View Post
So what program do i need to open a tileset? I tried paint but that didnt worked.
you can download tileset extractor by Neobeo on J2o, so crimi: IT IS ABLE.
well.. it's not really able to open .j2t but it extracts the j2t to images. i am too lazy to search the link for you so i guess you have to find out and search for it on the j2o search system
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I have another question; I made a tileset, both the set and the mask, both are flawless, put both of them as a .bmp in the "tiles" folder, and followed the steps to make the tileset, but when I click "build" it says it cannot find the image of the normal set...
Anyone knows why this happens?
Thanks
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Are they 256-color .bmp files?
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Quote:
Originally Posted by Unknown Rabbit View Post
Are they 256-color .bmp files?
Yeah, I just recolored an existing tileset, nothing much, I didn't add any colors, only changed them.
Oh, and it doesn't matter that the "event colors" are changed a bit, right? Many tilesets have changed those colors and they work fine...

EDIT: Even when I use an original tileset, unchanged, with set and mask, it gives an error, so I don't think the pictures are the problem...

I have everything on the place JJ2 is installed, so yeah...

EDIT EDIT: It says it cannot open the .bmp file, not find it (if that helps).

Last edited by Feaw; Feb 7, 2009 at 10:20 AM.
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do you have both files in the map "tiles"? withouth special characters..?
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do you have both files in the map "tiles"? withouth special characters..?
Yeash, sir!
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Did you try using TilesetPal? You shouldn't need it, but it would completely rule out the chance that your computer somehow saved the images as a diffrent format of 256 color, if any other versions of the format exist.
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Quote:
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Did you try using TilesetPal? You shouldn't need it, but it would completely rule out the chance that your computer somehow saved the images as a diffrent format of 256 color, if any other versions of the format exist.
It works already, except, when using it, the transparent color doesn't work, and the mask doesn't work either. The transparent color just is the same color in the level, except that you can't see through it.
And when I play it, all the colors are messed up :/.
There aren't too many colors, the palette is correct, I used 0, 0, 0 for the mask, and 87, 0, 203 for the transparent color.
The first block works though.
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