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OpenJazz: Multiplayer

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plunK plunK's Avatar

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Jan 24, 2010, 04:01 PM
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So ive just been fiddling around and playing with openjazz lately and Ive got some bugs to report.

-Only the frog boss actually works, the others all either have broken sprites or just stand there
-Holidaius Monkeys Have broken sprites
-Random Jazzes inside the walls of technoir
-You can't see water

-I had more but forgot atm.
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Jan 24, 2010, 11:09 PM
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Basically those are things that aren't coded yet. Water relies on an alternate palette being applied to certain parts of the level, which evidently isn't part of OpenJazz at this point. Those Technoir Jazzes are the reflective red water event, but that's not a behavior that OpenJazz recognizes so they just appear as standard sprite-unspecified objects. The Holidaius monkeys result from OpenJazz not having a detailed enough understanding of the JJ1 bullet ("attack") system. Most bosses have non-standard behaviors so it's not surprising they would be added pretty late in the game.
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Jan 26, 2010, 11:21 AM
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What Unknown said.

Boss movement hasn't been a top priority (though perhaps it should be).

I don't know what's up with those monkeys, beyond the fact that they're apparently firing non-existent bullets. I'll look into it.

Random Jazzes appear in other levels, too. They'll disappear as more events are implemented correctly.

Water (and other region-specific palette effects, like the white screens in Letni) can't be implemented properly in SDL. OpenJazz needs SDL in order to work on a broad range of platforms. There are some workarounds I've thought of, but they're not ideal.

ninja: Aww, shucks...

Warz: Yes, the port is 10052. I figured most JJ2ers would already have this port open. Of course, not all OJ users are JJ2ers, and I've completely failed to document this anywhere. Oops.
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Jan 26, 2010, 09:31 PM
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JJ1 uses non-existent bullets in a few cases -- all that come to mind are the dogs and monkeys from Holidaius -- to force enemies to stop moving until their firing animation is finished playing, which can take some time. Setting some combination of the attack values to 0 makes JJ1 consider the bullet null and not create it at all.
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Old Feb 7, 2010, 06:09 PM
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Feb 15, 2010, 10:04 AM
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Brand new version out now. With race mode and mostly-working-but-without-animation cutscenes!

I'm not sure the iPhone version is going to happen any time soon. The person who was working on it couldn't get it to run at an acceptable speed.
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Feb 16, 2010, 10:55 AM
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Alister i was thinking...
Why don't you make a server list for OJ? If you need I could host the OJ MS for a while.

Is it possible for you to implant such a thing?

And are you able to provide a OJ source code in C# format?
I'm a C# dev and don't like C and C++ that much.
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Mar 5, 2010, 03:40 AM
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I was planning on eventually adding server list support.

There's so much to be done, though, it may not happen soon. For example, the following still have to be dealt with:
-Bosses
-Other broken events
-Physics bugs
-Bonus levels
-Animated portions of cutscenes
-Visual effects, e.g. greyscale screens in Letni, reflective pools in Technoir, water
-Sound effects' speed/pitch

And that's just off the top of my head!

There's a new version. There are a bunch of bug fixes, and it's now possible to use JJ2-style controls (up arrow for swimming upwards, enter to change weapons. At least, I think enter is JJ2's default. It's what I use). There's also a water level indicator, which is handy.
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BlueDragon

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Mar 5, 2010, 03:49 AM
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Well i just hope server list support comes soon. I can provide the domain name for it.(Paid domain not a free one !).

Hmm... i always use:
Q-shoot,W-jump,E-up,D-down,F-right,S-left,C-run,X-change weapon,T-chat,Y-team chat

Strange isn't it :P?
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Mar 5, 2010, 12:02 PM
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I just downloaded the new version, and i have a little problem with it: the enter key doesn't works at the input fields (player name, multiplayer connect, etc.). It does the same thing for my friend. Am i using the wrong key?
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Mar 6, 2010, 06:01 AM
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Oops! Thanks for pointing that out, it's now fixed.
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tiranog

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Mar 6, 2010, 04:57 PM
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Hello.

Im working on Dedicated Server for Linux/Mac.

Somebody know network packets for Jazz2?
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Mar 6, 2010, 07:10 PM
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I'm currently updating the GP32 version of OJ. I just completed the update to the latest source. Just wondering, after the latest update to bullet.cpp, some bullets look like they are shooting out of Jazz's ears. Is this a little bug? Or have I missed something.
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Mar 7, 2010, 03:16 AM
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tiranog: If you're working on a dedicated server for Jazz2, you're in the wrong thread. If you're working on a dedicated server for OpenJazz, I'd recommend against it - the protocol is far from final, and OpenJazz will eventually be able to run in dedicated mode anyway.

slaanesh: It's a sort of half-old, half-new bug.

Previously, the player always shot from a fixed point. This was bad because it meant you couldn't shoot lower while crouching, so in the latest version the point is retrieved from the current animation.

In Jazz's falling animation, he does shoot out of his ears, presumably to account for people's delayed reactions. Every now and then, OpenJazz thinks Jazz is falling even when he isn't, which is why the bullets shoot out of his ears.

As well as fixing crouching, the changes mean that when Jazz is teetering on the edge of a platform, it no longer looks like he's shooting out of his... erm... posterior. You decide whether or not this is a good thing!
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BlueDragon

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Mar 7, 2010, 04:32 AM
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Alister if you can implant the server list i will gladly help whit my domain for it. But i cannot host it.
tiranog

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Mar 7, 2010, 05:27 AM
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I Can't create new thread -.- about dedicated server for jazz2.
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Mar 7, 2010, 09:45 AM
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Quote:
Originally Posted by tiranog View Post
I Can't create new thread -.- about dedicated server for jazz2.
I think you need a few posts before you can create threads.
Pickle

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Mar 10, 2010, 12:11 PM
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I will support ports to GP2X, Wiz, and Pandora.
Pandora and Wiz are running with the latest svn.
The Gp2x currently crashes starting a level, haven't had a change to debug.

One thing id like to see with the 320x240 devices is for the resolution selection to be able to change between the 2 resolutions 320x200 and 320x240. Haven't looked close enough to see why it doesn't work.

Also a note to any other porters, libmodplug has misaligned data, i have already modified a copy of the library that has enough fixes in it to run openjazz music.
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Jul 25, 2013, 12:22 AM
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Good job! Is it available for Android?
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Aug 13, 2013, 10:37 AM
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Quote:
Originally Posted by szmol96 View Post
Good job! Is it available for Android?
IDK, I Also wonder if newer version available in Dreamcast
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