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Tweedle Boss Sprites....

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Fawriel Fawriel's Avatar

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May 25, 2005, 07:35 AM
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Haha, awesome, Nick.
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May 25, 2005, 07:44 AM
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1325-1370 and 1971-1998 are the gunless Jazz/Spaz sprites, so check if you like.
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Meh, I can't get it to work on TSF with Controller, and I lost my CD :\
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That Tweedle dance ROCKS BOTTOM!

Theres actually some pretty cool music in there, and the animation is funny too...

ill try this out soon...
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May 25, 2005, 10:19 AM
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Awesome. Found some really cool stuff, and BTW, if you want that Jazz loop animation i have a level where you get to see it. MSN me if you want it.
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May 25, 2005, 11:18 AM
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This Program Owns.
BTW, The gems are just normal gems. Their color is Messed because....
I have no idea, but those look like normal too me.
My post has ended.
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May 25, 2005, 11:20 AM
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Quote:
Originally Posted by Twinsoul
BTW, The gems are just normal gems. Their color is Messed because....
I have no idea, but those look like normal too me.
Quote:
Originally Posted by Pyromanus
About thos gems tho : there are only 2 gems sprites (and their frames) the normal one and the big one, "but there are red, blue, green and purple gems" you say. well the reason the gem looks messed up is because it uses a different pixelinfo, so it messes up the colors, their relative offset is correct tho, so you could shift the pallet till the start of the green,... color
 
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May 25, 2005, 11:22 AM
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okay and now... how to get it to work? it just shows some strange animation tile of jazz...
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May 25, 2005, 01:50 PM
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Quote:
Originally Posted by Pyromanus
About thos gems tho : there are only 2 gems sprites (and their frames) the normal one and the big one, "but there are red, blue, green and purple gems" you say. well the reason the gem looks messed up is because it uses a different pixelinfo, so it messes up the colors, their relative offset is correct tho, so you could shift the pallet till the start of the green,... color
Oh, so that's why gems sometimes get completely messed up. Cool.
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May 25, 2005, 03:38 PM
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Five minutes of using it, and I already love this program to death. Yet to make any sightings of anything unusual not mentioned in this thread yet.
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May 25, 2005, 05:14 PM
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If you try to view a sprite which gets manually rotated, like falling poles or CTF arrows, you get results like this.

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May 25, 2005, 05:28 PM
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I just made that "Chris is a Redneq" into an avatar.



Go ahead, use it.
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Should we start to make a list of what the different numbers are, or is Pyromanus going to spontaneously release some awesome program that exports them all as gifs?
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May 25, 2005, 05:35 PM
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Quote:
Originally Posted by Radium
Should we start to make a list of what the different numbers are, or is Pyromanus going to spontaneously release some awesome program that exports them all as gifs?
At this rate, he'll have to. This is kinda like the Pierson's Puppeters selling the secret to their General Products hulls after it was discovered that the core of the galaxy started exploding. Except kinda not.
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May 25, 2005, 05:39 PM
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Either way works, personally, I'd like a list.

{CORRECTED BY COOBA}

Last edited by Sonyk; May 26, 2005 at 04:36 AM.
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Quote:
Originally Posted by Odin
At this rate, he'll have to.
Why? There's more...
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May 26, 2005, 05:50 AM
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2105 looks funny, although i dont know what it is
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2105? That's the seeker gun explosion.
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Quote:
Originally Posted by minmay
2105? That's the seeker gun explosion.
Already explained that to Snooze...
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May 26, 2005, 11:08 AM
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816-825 - OMIGOD this is great. Epic apparentely wanted PrinceOfPersish JJ2, cause this looks like... just look!
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May 26, 2005, 10:54 PM
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When I was playing jj2 after a bout of playing CK4, I wished jazz could grab & hang on to the edges. I did not know Jazz had animations for that!



You know, this is showing jazz is missing a lot of features of what it COULD have been! imagine jazz climbing ladders, holding onto ledges, shooting in angles, and better AI's for the enemys, and this would be a dream come true! That's why I felt a intense saddness when the "1.25" april fools joke was revealed.
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May 27, 2005, 12:50 AM
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Quote:
Originally Posted by Puffie40
magine jazz climbing ladders, holding onto ledges, shooting in angles, and better AI's for the enemys,
Hmm... at a guess, it would have been slow paced.
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May 27, 2005, 11:38 AM
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It could be fast place if it worked like "Abuse." You use the mouse to aim and shoot while you use the keyboard to move around.
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You know, now that we've found all the sprites and things, how about implementing them into JJ2 so that they actually work?

Then there'd be somebody who'd make a program that creates custom enemies or something like that and then we'd all be saving different JCF.ini files into different directories in order to keep them from being overwritten unless some specially designed program implemented them as different filenames directly into the existing fJCS.ini file.



I'm sorry, I'm rambling. I just have too many farfetched ideas.
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May 27, 2005, 04:31 PM
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Quote:
Originally Posted by Hareoic
You know, now that we've found all the sprites and things, how about implementing them into JJ2 so that they actually work?

Or is that just crazy talk?
Give me some time......
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May 27, 2005, 08:04 PM
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OH NOES! WE GAVE VIPER A IDEA!
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May 28, 2005, 02:49 AM
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Quote:
Originally Posted by Puffie40
OH NOES! WE GAVE VIPER A IDEA!
Yay.
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May 28, 2005, 08:13 AM
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This is almost like a Jazz 2 revolution. Did I say almost? I meant "IS."
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Id second that ! its awesome.
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And then you'd compile your images into different files for different animations, you could set transitions from one animation to another, set attack patterns, movement patterns, sound effects that are triggered by specific frames, and other stuff. But who says it needs to be specifically for bosses? It could be for practically any event! THIS WILL BE OUR SALVATION!
*hyperventilates*
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But perhaps the most likely reason of all,
was that his bombs were simply two sizes too small
n00b

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YES! Finally, Jazz 2 will live up to it's original discription:
"Enemies with advanced AI who mount startegic attacks, and escape from fire"
Or something along those lines.
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May 28, 2005, 09:51 PM
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ONE STEP CLOSER TO 1.25!!!!

Wee! If we can get our hackers going, we can redesign JJ2! And that WOULD be amazing!
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we do need the source code for new playable charactars right?
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Id have thought so...
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Yes that is true, the source would be needed. And it would not be as easy putting things in. Yet it might work. (Don't say I'm contradicting myself.)
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but if we replace a model it would work? like replacing lori with razz
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It would work, if you replaced models. I think. You just wouldn't be able to make a character with double jump and superjump or something.
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Meh, which is too bad. I mean, Razz is an inventor, he should have something that allows him to jump higher(like jump boots or something).
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