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Apr 9, 2011, 12:02 PM
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LMAL!

Let's make a level!

Everyone who wants to participate, will send me a private message. The message should link to one tileset and one gamemode. I will then make a list of the tilesets and send it back to you. After this, you vote one tileset (You can't vote the one you submitted). I will pick the gamemode that got the most suggestions. After this, I will tell you the tileset and the gamemode, and you shall suggest sizes.

After we have gone through the choosing process, I will make a start of the level, and send it through to the first one who signed up. He will edit my start and/or add new tiles (about 4-500, perhaps). The n he will send me the level, and I shall send it to the next in line. Once the cycle has completed, I shall send it to the first person in line again.

Once the level is complete, you can start suggesting music.

When the final version is uploaded, I shall publish the names of the level makers.

Okay, let's do this!
One week of participant time or 15 participants!
5/15
TIMELIMIT REACHED


E: Before someone asks, you can edit your suggestions before the player limit is reached.
E2: Thank you, participant #2. We shall discuss specific versions of a tileset on the vote phase.

Last edited by Jgke; Apr 16, 2011 at 10:32 PM.
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Apr 9, 2011, 03:21 PM
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Sounds fun! 15 sounds like it could get a bit hectic, though, don't you think? Oh well, I'm down either way.

Also maybe we should have a public vote here in the thread?

Just a few suggestions, if you wanna do it your way I'm still more than down. I'll PM you my votes for now.
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Apr 9, 2011, 03:52 PM
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Fifteen is indeed a bit ambitious... I seem to recall that just with six coordination was already a bit difficult. Anyone who participates in this should be sure that they will have the time to dedicate, or at least be willing to pass it along to the next person in case they don't.
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Apr 9, 2011, 05:08 PM
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I'm in FTW.
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Apr 9, 2011, 07:00 PM
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Oh, also, should we all add segments in the order that we apply, or should we have a conversation about whether maybe some people would prefer to make segments towards the beginning while others would like to add on towards the end? Also, will this make multiple rounds through the roster of designers, or do we all only get one crack at it?
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Apr 9, 2011, 08:49 PM
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It will take as many rounds as it has to. Would one day at the level making be good? If the user doesn't return it after that, I would repost the level to the next in list.

E: And we don't have to control it, everyone makes a small or big edit at the level and then it's passed to the next in line
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Apr 9, 2011, 09:05 PM
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One day sounds reasonable if we're not doing anything too big at once. Also forces people to not dwell on it too much, making the process more fluid and natural from the minds of several different people which is what this is all about. I'm stoked to start this.
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Apr 11, 2011, 10:37 AM
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So if you don't have 15 participants by Saturday, we're starting then?
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Apr 11, 2011, 10:50 AM
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Yeah
Though, I think I will have to shuffle the order :P
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Apr 11, 2011, 02:42 PM
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Sounds good, I don't care what place I'm in. Actually, as long as I'm not first.
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Apr 12, 2011, 04:58 AM
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Will this be an SP level??
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Apr 12, 2011, 06:08 AM
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We'll see...
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Apr 12, 2011, 06:37 AM
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(I voted for SP )
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My suggestion: everyone works on a small segment at once, and then we all merge it into one cohesive level.
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Apr 12, 2011, 08:29 AM
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That's exactly the opposite of what I wanted to do
I wanted it to be a level where everything would be designed to fit into other pieces.
Though, by the current gamemode vote count, this might result as a straight tube with some enemies in it
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Apr 12, 2011, 08:52 AM
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Why do you say that? What game mode is that lol.
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Apr 12, 2011, 10:32 AM
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There are minimally 2 SP votes, and I never heard of any SP levels, with tubes and enemies in it
But really... What game mode is that? It can't be CTF,Battle...

Edit: Probably I won't be here on the next week. Is this a problem?

Last edited by Zerg; Apr 13, 2011 at 04:28 AM.
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Now that I thought of it, are we even allowed to edit other parts of the existing level to improve it?
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Apr 13, 2011, 01:39 PM
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Quote:
Originally Posted by MetalZerg View Post
I never heard of any SP levels, with tubes and enemies in it
?????????
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Apr 13, 2011, 01:43 PM
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Lol, pretty sure that's a joke.

But I haven't heard of any SP levels with ONLY tubes and enemies, however.
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Apr 13, 2011, 09:20 PM
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Quote:
Originally Posted by Treylina View Post
Now that I thought of it, are we even allowed to edit other parts of the existing level to improve it?
Yeah, but not any major edits. Minor=taking some wall out to create a path.
Major=making the part a path.
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Apr 16, 2011, 09:19 PM
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So can we start?
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Apr 16, 2011, 10:17 PM
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Yes, I shall now count votes and send the tileset vote list.
Edit: Votes sent. If someone didn't get a list, please PM me.

Last edited by Jgke; Apr 16, 2011 at 10:32 PM.
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Apr 17, 2011, 09:33 AM
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I won't be here during the next week. I'll write when I'll back
Edit: I got a computer, but JCS won't work here...

Last edited by Zerg; Apr 18, 2011 at 11:30 AM.
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Apr 23, 2011, 01:50 PM
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So what's the order gonna be?
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Apr 23, 2011, 09:56 PM
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It's an order I picked up
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Apr 24, 2011, 12:50 PM
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Lolwut? Well, if possible I'd like to know what days are mine so I can plan when I'm gonna be working on it.
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Apr 24, 2011, 09:34 PM
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You are next in order.
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Apr 25, 2011, 01:42 AM
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Who is on that list?(and in what order.?)
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Apr 25, 2011, 06:37 AM
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So I uploaded my edit and it said "upload successful," but I re-downloaded it afterwards to check and it's still the old version. Is anyone else getting my new upload?
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I didn't see any server-side problems. Try clearing your cache.
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Good job saving the level in TSF JCS -_-
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Erm, I wasn't actually paying attention to this thread earlier, for some reason. Is it too late for me to join in? I mean, I know the deadline has passed, but since it doesn't seem to have completed a loop yet, could I go to the end of the list?
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Apr 25, 2011, 10:11 AM
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cooba: wasn't my fault (exept originally haha)
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Apr 25, 2011, 03:21 PM
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Oh, sorry. What are the implications of that? Can it not be converted back?
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Apr 25, 2011, 08:26 PM
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It can be, but please stick into 1.23.
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Apr 27, 2011, 04:44 PM
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I love how non-linear-seeming this is turning out; there are up to four separate paths that you can go on at this point. I'm sure they'll converge in unique ways later on, but this is really cool. I'm diggin' this project.
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Note: the below post only contains JCS notes about the level; if you don't take a part in the project, reading it will only waste your time.

I'll start of a note for, um, Leus probably? Whoever made the first part. A Hurt event causes damage only if a player touches it from above (stands on it) or is stuck inside of it. Anyway it's useless to put it on wall/ceiling spikes, as it's going to have no effect. Use the Bees event instead (I fixed that already, because I believe it was actually meant to hurt the player, sorry for an interference though).

Another edit of the existing part I made is fixing the masking (sorry, it annoyed me as hell). However, looks like in the newest part it was done without much thought again. Hell, people check the mask before saying "my work's done, everything's okay, cool".

Let's take a step back, the Toaster PU. Still Leus I suppose? In the first version it was already possible to take with use of Bouncers, after the latest edit it's even easier, and I'm still not sure if that was even intended (and I guess not).

Not sure who added the spike-filled part below, but it's made in an annoying manner as the Hurt event is placed on slopes, so you can just run at it (and that's also where the aforementioned poor masking is). I don't care, it's not like I want to say it's bad, won't interfere with your style, but I'd recommend considering doing something with it, especially since the spikes are invisible on low detail.

The pipe part is bothering me too, but I'll ignore it, just take some notes: Lori can get through some of the pipes and, if it matters, in regular JJ2 (without +) Spaz often gets stuck in a wall at one spot next to the crate. Oh, also would be nice if you didn't use trigger 31, it's the only one that can be used by non-MCE trigger crate generators. I don't expect we're going to need to use any, but it's better to save such a possibility when it doesn't cost anything.

Also, the fact that the size is currently set to 256x64 doesn't mean that we have to stick with it. Furthermore, I'd say it even should be larger, as it's a group project, and uploading a level of the default size would be considered a total joke. This means that you don't have to save space nor add rather weird invisible sucker tubes at the bottom of the level. I don't get at all what is it for.

And the last thing, I'd be thankful if you upload levels with a version number after the filename, to keep it clean. Please. Possibly in the form of "lmal_v03" (if it's the 3rd edit), but any other way would be okay with me.

Btw, in my turn I tried to start to use the text strings section for such notes like these, but it seems that there's too much of them to fit in there, and it's not the best way of communication anyway, that's why I post here. I recommend using text strings for fun purposes then, it'll look much more professional.
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Se, I shall upload a quick picture of the level folder up in the server, just a moment...
E: (-) pictures. It already saves every single edit to the main level
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