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Last palette qustions of JSZ Jazz

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Nov 11, 2002, 06:11 AM
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Last palette qustions of JSZ Jazz

Here are the last things I would like to know about tileset palette:
1. Which colors of tileset are used by:
a) Pinball objects?
b) Water gradient in 8-bit?
c) Snow?
d) "FF" character color?
2. Those pink colors on the bottom, are they necesarry? Can I put some other colors instead of them?
3. What is the best free program for making textures?
4. Where can I get Palette Suite? (my PSP trial ended)
5. How smooth has the gradient be to look good in 8-bit?
6. Do I have to use all 32 colors of texture? Can't the texture have smaller amount of colors?

I hope the questions aren't too hard.

JSZ Jazz
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Nov 11, 2002, 07:21 AM
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1.a) Dunno
1.b) Dunno
1.c) There's an article on J2O about that.
1.d) FF? What is FF?
2) Dunno
3) TM32, afaik
4) http://www.geocities.com/alister_j_t/
5) Dunno

Now that wasn't helpful. Just felt like replying
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Nov 11, 2002, 11:04 AM
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Re: Last palette qustions of JSZ Jazz

Snow?
Disguise made an article on this right here.
Those pink colors on the bottom, are they necesarry? Can I put some other colors instead of them?
It worked excellent for me, so you can.
What is the best free program for making textures?
TM32
Where can I get Palette Suite? (my PSP trial ended)
Here.
Do I have to use all 32 colors of texture? Can't the texture have smaller amount of colors?
You can't, you must use all 32 colors, and you cannot use #000000 (Pure Black) and #FFFFFF (Pure white).
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Nov 11, 2002, 12:14 PM
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I don't think you have to use all 32 colours for a textured background. You can use less, you can even use more.
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Nov 11, 2002, 01:48 PM
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Re: Last palette qustions of JSZ Jazz

Quote:
Originally posted by JSZ Jazz
Here are the last things I would like to know about tileset palette:
1. Which colors of tileset are used by:
b) Water gradient in 8-bit?
176-208

Quote:
d) "FF" character color?
Explain.

Quote:
2. Those pink colors on the bottom, are they necesarry? Can I put some other colors instead of them?
The six colors to the left on the bottom row can be changed, and so can the six colors on the right of the top row.

Quote:
5. How smooth has the gradient be to look good in 8-bit?
I believe, however you like. I've seen a working textured background that was solid blue with a few black and white clouds.

Quote:
6. Do I have to use all 32 colors of texture? Can't the texture have smaller amount of colors?
No, you don't.
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Nov 12, 2002, 01:44 AM
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SSF

Sorry if I'm gonna repeat what other ppl said already, I'm bored at school (stupuid free periods) so I want something to pass the time

Quote:
Originally posted by JSZ Jazz
Here are the last things I would like to know about tileset palette:
1. Which colors of tileset are used by:
a) Pinball objects?
Just for you, I'll have a look at this this afternoon when I get home.
Quote:
Originally posted by JSZ Jazz
b) Water gradient in 8-bit?
Same as the textured background, palette entries 176-208 (thnx Unknown ). Any tileset with a working textured background has working 8-bit water.
Quote:
Originally posted by JSZ Jazz
c) Snow?
http://www.jazz2online.com/articles/view.php?id=74
Quote:
Originally posted by JSZ Jazz
d) "FF" character color?
I'll get all technical here. FF is the hexidecimal (is it hexidecimal? I always forget) value for 256 (255 if it starts at 0 because 0 is also a value). It is used in colours a lot, I'm pretty sure just about everyone knows that when they make a colour for a tileset they use it in values between 0 and 255 (example: 255 red, 135 green, 46 blue). This is how web colours work, its divided into 3 hexidecimal values put next to each other. The example above in hexidecimal will be #FF872E. Notice that Red is the first two, green is the middle two, and blue is the last two hexidecimal values. The '#' symbol just tells whatever is using the colours that its a hexidecimal value, always put it in front or it wont work. Now with that bit of info to backme up,I'll actually start answering your question:
Reply to question starts here, ignore above if you're lazy:
The Jazz colour 'FF' refers to the palette entry 256. I'm pretty sure it wont work and will give you a screwy colour. You're welcome to shove in a colour in the very last palette entry and stick it somehwere in your tileset and see what happens. I'm not sure myself, just 'theorizing'
Quote:
Originally posted by JSZ Jazz
2. Those pink colors on the bottom, are they necesarry? Can I put some other colors instead of them?
The bottom pink ones are fine, I always stick my own colours in there, BUT the pink colours in the top should be left out. I know loads of ppl are gonna tell you that theyve used them before and their tileset works fine, but thats because they didnt use all the bottom palette entries. Excluding the original Jazz 2 palette, JJ2 only supports 160 extra colours (128 excluding your textured background). There are exactly 160 empty palette entries under the original Jazz 2 palette, so theres no need to use the top ones.
Quote:
Originally posted by JSZ Jazz
3. What is the best free program for making textures?
http://users.surfanytime.co.uk/disguise/TTM32.zip I use this, its amazing. The zip comes with a tutorial and loads of example textures.
Quote:
Originally posted by JSZ Jazz
4. Where can I get Palette Suite? (my PSP trial ended)
http://www.geocities.com/alister_j_t/PalSuite/Index.htm You want palsuite, but that's not the answer to your question. You see, palsuite ONLY edits palettes. Don't get me wrong, it's the best palette editing program this world has to offer, but it does NOT draw. If your PSP Trail ended Palsuite is not the answer. However, there is a drawing program out there that will solve your problem. Its called GIMP, you can grab it at http://www.gimp.org
N0body makes tilesets with it () and from what I've seen it does an amazing job at tilesets aswell. It's Linux based, but there is a windows edition, I hear it crashes a bit but it's free and the best there is to offer that I know of.
Quote:
Originally posted by JSZ Jazz
5. How smooth has the gradient be to look good in 8-bit?
As smooth as it gets. You can start with any colour and end with any other colour, but the difference between the colours have to be the same. Say for example you're making a black to blue textured background and the colours have a difference of 7 between 2 colours next to each other, the gradient could look somehting like: 255 blue, 248 blue, 241 blue, 234 blue, 227 blue, 220 blue, 213 blue etc. etc. etc.
Palsuite mentioned above does an AMAZING job at making gradients for textured backgrounds. Just put in the first colour, put in the last colour, select them and all the colours inbetween and press the Gradient button. VOILA! JOB DONE! You have a PERFECT smooth gradient. One of the main reasons I use the proggy
Quote:
Originally posted by JSZ Jazz
6. Do I have to use all 32 colors of texture? Can't the texture have smaller amount of colors?
Yes, you can have less than 32 colours in the textured background, but there is a catch to this. ALL of the 32 colours in the textured background area MUST be in your tileset image. Ever seen those lil gradient blocks in my tileset? That block has all the colours of my textured background if the background itself doesn't have 32 colours (most of mine use around 24 colours). And make sure the colours in your background are actually the ones in palette entries 176-208.

Phew, done, hope that helps
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Nov 12, 2002, 04:38 AM
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Thanks! Now, explanation: FF is the color which makes your fur (gun, headband, whatever) change color when swithing to other tileset. For example, on Tubelectric, this colour is purple, and in castle it's brown. In my tilesets it looks really ugly...
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|| Beyond: Remixed (remix EP)
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Nov 12, 2002, 07:52 AM
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SSF

PINBALL OBJECTS!
Shooting Pads
7 Palette entries (96-102)
Carrot Bump
7 Palette entries (112-119)
EDIT:
palette entry 115 IS used afterall. It's a bright colour (almost white), used for the flash the bumpers get when you hit them.
500 Bump
Inside piece:
8 Palette entries (96-103)
Outside Piece:
12 Palette Entries (128-139)

All of these entries are gradients. The lightest colour starts at the lowest entry and the darkest colour at the last entry (for example 128-139 would be a gradient where entry 128 was lightest colour and entry 139 was darkest).

I also did some checks on the colour FF, and I can tell you now it will never work. Why? because of the way the fur colours work. The entry you give the registry is the first out of a gradient of 8 colours. Because FF is the last colour in the palette, the other 7 colours that are supposed to follow it dont exist and will be pure black instead. In 8-bit fur colours for entries like that go totally bezerk and turn into all sorts of colours. Don't ask me how that works, cuz I dont have a clue
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Last edited by Disguise; Nov 22, 2002 at 11:23 AM.
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Nov 21, 2002, 02:59 PM
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Lightbulb Almost!

Great work, Disguise! However, entry 115 actually IS used in the carrot bumper. It's the highlight flash that happens when you hit the bumper!

Oh yeah... Hi, I'm FlamePanther, and I'm new here.
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Nov 21, 2002, 08:12 PM
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Welcome! *blocks all possible escape routes*
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Nov 22, 2002, 12:51 AM
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SSF

Quote:
Originally posted by Flamepanther
Great work, Disguise! However, entry 115 actually IS used in the carrot bumper. It's the highlight flash that happens when you hit the bumper!

Oh yeah... Hi, I'm FlamePanther, and I'm new here.
HEWWO!!!
Thanks for that, would never have gotten it
oh, and WELCOME!!!
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Thanks guys!!! Now I am able to fix my Jazz1: Raneforus and Oink tilesets! And WELCOME dude!!!
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Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)
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Re: SSF

Quote:
Originally posted by Disguise
http://www.gimp.org
N0body makes tilesets with it () and from what I've seen it does an amazing job at tilesets aswell. It's Linux based, but there is a windows edition, I hear it crashes a bit but it's free and the best there is to offer that I know of.
It dosn't crash THAT often, just make sure you save before you try anything tricky. Put pallett suite and gimp together and you dont even need TTM32.zip, tho you might want it. I dont have it, dont know how good it is, but gimp comes with a ton of texture making tools. Some of the plugins just won't work, no matter what you try. But I love gimp. And Disguise is right, nobody makes tilesets with it.

`N0

==Edit==
I downloaded TM32.zip, and you want it. Gimp can make easy textured backgrounds (skys), TM32 can make texture tiles.
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Last edited by n0; Nov 22, 2002 at 07:28 AM.
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