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tell some of the levels what u are buiding and goning on j2o

Jimbob

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Apr 6, 2008, 10:51 AM
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Quote:
Originally Posted by Valco View Post
It just looks cluttered to me, like you stuffed your whole level into that screenshot. There's too much detail distracting you and that will probably make gameplay worse.
It's called EYECANDY. Without it, it would be like it was almost no level at all. And tell me how it could make the gameplay worse.
Quote:
Also, why the oddly hearts in the corner?
I used JSD to hack the heart sprite a long time ago.
PS: If this came across as a PA or anything negative, I'm sorry. I'm trying not to be so negative.
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Last edited by Jimbob; Apr 6, 2008 at 11:07 AM.
Eigus

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Apr 6, 2008, 12:22 PM
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It looks nice and all, but Zodiak's Respirator in a Battleships level? :l Oh well. I do not know the real atmosphere of the level yet, so I can't really judge if it fits or not, but it seems pretty weird to me.
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Apr 6, 2008, 01:33 PM
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Quote:
Originally Posted by Jimbob View Post
It's called EYECANDY. Without it, it would be like it was almost no level at all. And tell me how it could make the gameplay worse.
PS: If this came across as a PA or anything negative, I'm sorry. I'm trying not to be so negative.
I get into some arguements, but I'm not THAT easily offended. Anyways, what I meant by my post was that there was too much eyecandy, and you see the eyecandy before you see the level. To make better eyecandy, dim it with transclucent blackness, so you can see it, but it's not distracting or painful to the eyes. Luckily, yours isn't the latter. It makes gameplay worse because it redirects your concentration to the awkward rays of colour. Not a real problem, but it can be improved.
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Apr 6, 2008, 01:45 PM
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Also, just a small little update: I removed the ships that I had in the foreground (There was too many!)
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Level 1: Fairytale Fantasy Land - 140x140
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Diamondus Night FP - y_light.xm
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Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
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Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
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Level 4: Nightly Nature Walk - 180x180
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IC - SluggionP - alc_run.xm
Valco Valco's Avatar

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Apr 6, 2008, 04:01 PM
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Good! I think the player should be able to focus on the actual level now.
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Apr 6, 2008, 08:45 PM
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A medium (67x67) sized battle level that has been sitting around for a while. Just finished testing it, and Just released

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Good! I think the player should be able to focus on the actual level now.
I can't help but think that comment was abrasive. People don't like being told what to do, especially if you are arrogant about it.
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Apr 7, 2008, 02:55 PM
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Originally Posted by Puffie40 View Post
I can't help but think that comment was abrasive. People don't like being told what to do, especially if you are arrogant about it.
That post shows neither. Is it arrogant to tell people what they did right and should continue to do?

Anyways, what tileset did you use for the level shown? It looks Cryssilisy, but not from any tileset I've seen.
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Apr 7, 2008, 03:18 PM
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The tileset used is jj1 orbitus, Valco.
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Apr 7, 2008, 05:00 PM
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Thanks.
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Apr 7, 2008, 06:30 PM
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If you clicked the link, you would have seen what it was
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Apr 8, 2008, 05:36 PM
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Creative use of trees in the windows. Maybe there could be a teleport to the inside of the room? Then again, I have no idea what gametype that is. But teleports to the inside are alwasy good.
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Apr 8, 2008, 06:23 PM
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Whoa, that's gorgeous.
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I'm not sure how to react to that, it looks very creative but I want to know what's going on.
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Apr 9, 2008, 12:20 AM
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Quote:
Originally Posted by cooba View Post
Is it just me or a sandstorm is coming? ;O

Anyway, it looks awesome.
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Apr 9, 2008, 07:10 AM
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It does look a bit like a sandstorm. I do like the trees growing through the windows.
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Apr 9, 2008, 08:24 AM
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I find the tree's going through the windows... weird. :/ Otherwise it looks great, I always liked the way you can use the background in that tileset.

(why am I getting red dots under my words?)
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Apr 9, 2008, 12:00 PM
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I'd like to beta-test that level. I'm curious about what the trees look like in motion.
Anyway, in a frozen frame it does look relatively nice.
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Apr 9, 2008, 12:33 PM
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That level looks inspiring.
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Apr 12, 2008, 01:02 PM
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It's really cool that Emerald Forest is almost done, and it will be released in a few days, if not less (betatesting, w00t!). I can not wait :DDDDDDD!!!!!! This is my best level BY FAR, and I was just hosting it online. The gameplay is AWESOME.
EDIT: I thought right now might be a good time to release it.
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Pack: Legacies
-
Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm

Last edited by Jimbob; Apr 12, 2008 at 04:08 PM.
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Apr 12, 2008, 08:08 PM
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UGLY UGLY UGLY

It looks classical to me. Nothing really new about it, just another level to play. Eyecandy is good though, the above strike is just my poor sense of humor.
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Old Apr 13, 2008, 10:47 AM
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Apr 14, 2008, 03:08 AM
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It needs more eyecandy on the foreground.
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Yeah I won't play a level unless 50% of the screen is blocked by pretty graphics at any given moment.
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Seriously Xobim? Using any Agama tileset just averagely produces amazingly pretty results, its fine the way it is.
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Apr 14, 2008, 04:53 PM
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(Bottom right corner shows some unfinished parts)
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Seriously Xobim? Using any Agama tileset just averagely produces amazingly pretty results, its fine the way it is.
Well, comparing it to the background the foreground looks too empty to me. Ofcourse it shouldn't be overdone, as Evilmike is implying...
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Apr 15, 2008, 08:36 AM
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looks like jazz is singing and the turtle is amazed
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Apr 15, 2008, 08:39 AM
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No. This is Darth Turtle, and he is using the DARK side of the force to choke Jazz.
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Apr 15, 2008, 10:47 AM
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it should be dark shell or whatever he was called, then
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Dark Shell is no sith. He is just a turtle with an abnormal tech sense.
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I sure miss non-living in ancient Greece!
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Apr 15, 2008, 02:37 PM
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Sounds like a Dr.Seuss ryhme or something like that.
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I have now decided to call the level Submerged Caverns. I thought this sounded a lot nicer than "Aquatic Antics."
I played around with the background in Layer 8 by putting in the blank Destruct Scenery block in for a joke but then I actually thought it looks really awesome.
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Apr 16, 2008, 06:09 AM
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, sir
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The background is not really awesome.
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As is the level.
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That looks somewhat interesting.
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"Look at you, Jazz. A pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?"

I finally got ticked off enough about no actual space-station tilesets for my levelset that I started making this conversion of system shock.
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People really need to stop saving screenshots as .jpg.

Anyway a conversion of an fps game can be interesting. You will need to make some original tiles though, since jj2 is 2d!
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Quote:
Originally Posted by SPAZ18 View Post


I have now decided to call the level Submerged Caverns. I thought this sounded a lot nicer than "Aquatic Antics."
I played around with the background in Layer 8 by putting in the blank Destruct Scenery block in for a joke but then I actually thought it looks really awesome.
This looks great
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The lack of background ruins the nice* eyecandy in my opinion.

*By my standards
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