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Chain Mapping (aka Let's Make a Level)

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Feb 13, 2008, 08:08 AM
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Chain Mapping (aka Let's Make a Level)

It's something I half-nicked from the Quake design community (if anyone from you guys reads this, go easy on me :( SM32 inspired this btw). The general idea is that a group of people creates small bits of a level, which then are put together into one coherent level (which warrants modifying the level sections).

More in-depth information

Anyone up to it?
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Feb 13, 2008, 08:23 AM
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I'm afraid it will get all CTFbattleplatformtubeFRhomestarhotel. Maybe there should be some coordination or a basic layout for the begining?
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Feb 13, 2008, 08:39 AM
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Like Project Forward?
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Feb 13, 2008, 09:45 AM
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Quote:
Originally Posted by Stijn View Post
only BETTER
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Feb 13, 2008, 04:31 PM
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Quote:
Originally Posted by Stijn View Post
Cowy idea!

Also what tileset are we using?
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Feb 13, 2008, 05:35 PM
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Obviously it hasn't been decided yet. Maybe the tileset could be requested or voted for?
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Feb 13, 2008, 09:14 PM
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I was just about to revive project forward (I got permission).

This should be fine.
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Feb 13, 2008, 11:26 PM
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I can be in if that's ok with you. I've made quite some progress recently.
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Feb 14, 2008, 06:30 AM
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Ah, I remember participating in project forward. Was fun.
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Feb 14, 2008, 06:34 AM
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Quote:
Originally Posted by Stijn View Post
Close, but not exactly. IIRC, Project Forward was about people adding to a level and improving it in parts. This is different in that all sections are made separately, and merged into one level at the end. That way it will probably go faster and be easier to manage.

Those who feel like doing this: Excellent. If you have any free time sometime soon, I suggest you get worked on your section now and then send it to me or something. As for the tileset, I was thinking Desolation or something. I'm open for suggestions either way. If you have anything that warrants asking then do it here.
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Feb 14, 2008, 01:23 PM
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I'm in but we should totally use MEZ04
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Can I be put down as a maybe? I've been out of the JCS scene for... years now, and would need a link to Desolation and it would take me quite a while to get back in the groove, but I'd love to take one last good hard whack at JCS before I disappear from the scene forever.
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Feb 14, 2008, 03:11 PM
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Quote:
Originally Posted by n0 View Post
and would need a link to Desolation
http://www.jazz2online.com/J2Ov2/dow...p?levelID=4918
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Feb 15, 2008, 04:13 AM
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Quote:
Originally Posted by St. Louis View Post
I can be in if that's ok with you. I've made quite some progress recently.
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Feb 15, 2008, 04:19 AM
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interesting

I offer my skills
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Feb 15, 2008, 04:31 AM
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Project page updated.
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Feb 15, 2008, 06:38 AM
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Sounds fun. I'm in. (except if you don't want me in.)
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Feb 16, 2008, 04:36 PM
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Sounds fun, and something I have time for... I'll sign up for sure.
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Feb 17, 2008, 03:39 AM
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Great. With you two (Sacrush and Olsen) added I figure there's enough people to get this started

You have a week (until 24th Feb) to finish your section and send it to me. If you feel like you won't make it with your section (assuming you started working on it on an appropiate level), contact me and I'll help out.

The tileset we'll use is Desolation, palette 3 just to be sophisticated. Keep in mind that Desolation can hold 43 animated tiles, which means that you can't use more than 14 in your section. Try to keep it low on animations, too, because if three people hit the 14 animations limit there may be problems ;|

Now go design >:O
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There's been some changes and I won't be participating (with that deadline). Pardon me for this inconvenience.
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One question: Are you required to put certain section "enter points" and "exit points"?

Or will the person responsible for glueing the level together have to mix and match stuff?
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The latter.
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Feb 18, 2008, 12:26 PM
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New question based on answer to previous question: Could you still add enter and exit points if you felt so inclined?
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Sure thing.
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Feb 24, 2008, 01:31 AM
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I will finish my part on monday (tommorow).
Sorry guys.
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I don't plan on helping with this, seeing as I'm already involved in The Community Episode, but once I finish a cutscene for that, I'll have some free JCS time, so I might help with some later builds.
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I don't see how a 64*64 level section in Desolation 03 would bite into my JCS time, so sure put me in.

besides, i can screw this one up royally and learn the tileset practice for my level set!

Do we have to wait, like in the community episode, or can we start all at once?
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I guess since I'm done my cutscene for the community episode, I'd like to offer my JCS skills to this cause. No need to reply, I'm already working on my part of the level. Something tells me though that this is going to be one ugly level when it's finished.
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Last edited by Valco; Feb 28, 2008 at 09:42 AM.
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Quote:
Originally Posted by Valco View Post
(spelling whoring and the like)
Get the (-) out you wannabe troll

Puffie: You can start creating the section already.

Last edited by cooba; Feb 28, 2008 at 06:46 AM. Reason: Quoted message that was changed
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I do hope that the level isn't a bunch of random corridors sewn together.
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What'd Cooba just say? Trolls? What? Spelling whoring and the like? I'm confused. I didn't insult his spelling, I wanted to fix an error...
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Cool! I'll get started tonight

I assume the "Compiler" of the level will decide on the game type?
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I'd say that the game type is a very important detail we're missing out. Even the layout of a treasure level is VERY different from that of a battle or CTF. What if there isn't enough space for gems, or there's no way to make the bases equal?
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Got a good start on it last night. it should be done in a few days. Meanwhile, I got some questions.

Are puzzles allowed? Reason I ask is I don't think a puzzle would work in MP... Specifying a game type (Be it Single or Multi) might help in this confusion.

aside from enemies, are there any other event we should exclude? (i.e. Ammo, food etc.)

concerning Trigger scenes:
Should I exlude them? If not, When I submit the level, should I include a list of the IDs used? Seeing that JCS only uses 32 or so IDs, I should limit the triggers?
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Seeing as there can't be enemies, I highly doubt the level will be singleplayer. Still no feedback on what level type it is though...
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I kind of think it is single player or at least a race gametype, since theres no way to make a well done CTF or Battle level by just linking random self contained bits.

If it is SP, think along the lines of Queen of Board where you used your brain and awesome powers of dream logic to progress.
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I think it's VERY unlikely this will turn out to be a race, seeing as most people probably made large areas without "Paths". I still await feedback on me making a level, and I'm not going to do a good job unless Cooba says what gametype we're making anyway. Not as a jerk remark, I mean, how can I make a good race level (Example) if I'm designing one for CTF?
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Quote:
Originally Posted by Valco View Post
Not as a jerk remark, I mean, how can I make a good race level (Example) if I'm designing one for CTF?
Not one person makes all the level, and from what I've read, you aren't making any of it at all.
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Great project idea. Looks like a collaboration project. I hope it turns out well. Group of mappers working together, nice. I like it. Maybe that'll make level designing much faster and easier. A level making crew hehehe.

Good luck
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Must Birdie pick on me and take everything literally?
"I'm" is an expession as if I were making a level. Notice the (Example) tag. By "Level" I mean the area you work on, which is in level format.

By the way, I'm going to request that I take part in this project again, after being turned down for some reason.
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