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The SlaYeR

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Jul 12, 2004, 08:13 AM
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United story: Details thread.

Hi guys, you might not get the point of this topic right away, but i was planning on writing small details down here we use in our story, so that people can use them as references for their own chapters. (And so that there wont be two city's on the same planet that are both the biggest cities, i'll add my info later.)

Feel so free to post away and please, everyone that writes make one post and nobody else post. If you have something new to add, then just edit your post instead of making a new one, that will make things easyer for all of us.


Towns:

Greenthorpe: Sleepy, uneventful village, hometown of Louie Greenthorpe, he lived there for 3 ages in Greenthorpe Mansion. (Yah i know, i know, lotsa Greenthorpe but it was all named after them.)

Earian: Largest city on Carrotus, most inhabitants with a population of 9.5 billion. Lies at the sea, most exclusive neighbourhood in town is called Gathorich.

Orangelia: Small mountain town with a population of 2000, Majo was born here.

New Carrotus: Could be the capitol, if everyone agrees, unless someone comes up with anything better.

Oakloma: Space center, you can get international flights to Diamondus and nearby planets.

Pneum Arlik: Location of the Mills of the giants, beautiful and ancient buildings that are located here. (No further detail yet.)

Thernon: The royal Opera building is located here. (No further detail yet.)

---

Peddleburg creek: A small creek that streams trough Earian.

---

Species: Rat and mice in their original state, like the ones on earth.

---




(I'll add more things later.)
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Strato

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Jul 12, 2004, 08:16 AM
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I claim this post so I'll be able to acsess my information easier. Or the information I want people to see. Nyah.

Home - Down Town Hopteego

Economic State of Carrotus - Ruined

Information about my orginazation - Schism - A coalition of armed rabbits and other denziens of Carrotus who use force to exterminate the undead and other mythical beings of evil disposition. They very rarely enlist the aid of Rehadbilitized beings, perfering people without a criminal record.
-Estimated Size - 15+ Branches spanning the Carrotus Planet and Diamondus.
-Standard Equipment - Light Feild Armor, Standard Compatible Blaster Model, Basic Hunting Kit, Small Radio Transcever, Cyanide Pills,
-Conditional Equipment :
--Vampires - Crucifix for light shielding, Crossbows, Stakes, Silver bullets
--Warwilfs - Silver bullets, Uzi
--Zombies - Napalm, Molotovs
--Ghosts - Containment Device
-Training - Excorcisms, seances, Mental Conditioning, Military Training, Recognition

The Masquerade - A doctrine which Schism and organizations like it must abide to, along with the Vampire sects and intelligent wearwolves. It states that all parties must keep their existance hidden from the ignorant masses. It is unknown how the world would react to the existance of these parties, but nobody wants to find out.

Last edited by Strato; Jul 12, 2004 at 02:02 PM.
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Jul 12, 2004, 09:33 AM
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The Diamondous Revolution-
A revolution on Diamondous started by an unknown group that took place over a period of several years. While it was slow to take the less important cities, in fact taking several years before it even tried to take some of them, it was effective in taking control of Diamondous.

The Technomancer Order-
An order of mages spanning several solar systems. The Technomancer order originated in a system near Carratous. It's headquarters in the Carratous system is on Tubelectric, but there are Technomancers living on Diamondous and Technomancers working for Devan living on Scraparap. Technomancers usually avoid Carratous, since it is rather backwards.

Technomancy-
A type of magic strongly involving technology. Technomancy involves the creation, modification, and control of robots, machines, and electricity.

Autocaster-
A device used by Technomancers. An autocaster resembles a rubik's cube in all grey with runes on each side. Certain combinations activate the cube and allow a technomancer to focus a spell through it. Certain combinations reset the cube or set it to another combination, to make it harder for people not Technomancers to use it. To make it worse, they automatically reset after a few moments, so you need to be well trained to even set it to a combination that does something, let alone cast a spell with it. An autocaster requires some magical talent to use, as it draws upon the energy of the user, and only serves to shape the complex spells Technomancers use.

Some of the more unusual abilities some Technomancers command. These may or may not be used at all.

Pocket Dimensions-
One of the newest and most unusual magic Technomancers can use is that of pocket dimensions. Pocket dimensions are small dimensions in which things can be stored and accessed regardless of location. To open one only requires a simple spell, however making one is a lot more complex. In fact, only Technomancers who have specialized in such spells can actually manage it. Even so, the pocket dimensions made by such Technomancers are flawed- anything that is put in them suffers minor molecular damage. While the level of damage is not enough to disrupt simple things, stuff like computers and credit cards are damaged beyond use.

Internet Divination-
A skill first discovered and possessed by research Technomancers, Internet Divination is, quite simply, the act of using 'net searches to predict the future by way of finding prophecies made and posted by internet denzions subconsiously. While such predictions are rare, with the sheer age and scope of the internet it is possible that with enough work you can find a prediction for anything. However, the amount of searching required to find even a single prediction is enormous, so the only people who have any chance of finding what they are looking for in any good time are research Technomancers.

Slayo said to post profiles here, soo...

Name: Jargon Random
Nickname: The Mad Technomancer
Gender: Male
Species: Raccoon
Fur: A deep muddish red with black rings
Hair: midnight black
Clothes: Jargon wears a shirt in the same muddish red as his fur, with metal rings running around the sleeves. These rings used to be shiny and clean, but over time got tarnished by oil and rust. Jargon also wears black pants, that have similar rings. The rings in his clothes are very lightweight, and can protect Jargon from minor electric shocks by conducting the shocks through themselves instead of letting Jargon conduct them. He also wears goggles with plastic lenses and in a black and mud-red motife that resembles his other clothes. He only actually puts these goggles over his eyes when working on robots.
Eyes: White irises(irii?); otherwise pure black
Appearance: Being often tired from working on robots all day and night without a nice healthy amount of sleep, Jargon usually isn't that agile or even coordinated. Only on those occassions he manages to forsake his work long enought to sleep does his natural agility begin to shine. He can react to things quickly when full awake, and has learned to be very articulate from using his autocaster.
Skills: Knows Technomancy, and specializes in the parts of technomancy that involve robots, expecially the creation of them, but he is still skilled in making them manually. He knows very little directly offensive or defensive magic, but he can use his technomancy to simulate the effects of such magic by making kamakazi robots, one of his favorite in-battle tricks.
Special abilities: Wherever he goes, he (often without realizing it) taps into the minds of nearby computers. Such machine empathy isn't uncommon for technomancers, but Jargon is one of the few to be able to do so without distracting himself from his own body.
Weapons: The only thing he carries with him that could be called a weapon is his autocaster, a rubik's cube-like device technomancers use to cast their spells.
Personality: Somewhat eccentric at times, he is otherwise rather calm. Only when he gets a chance to do something with his robotic creations does he get excited. His nickname of the Mad Technomancer comes from the bizzare, sometimes defective robots he makes. He is not very open to criticism from people whom he does not know well or trust.
Occupation: A technomancer of the third order.
Other: Jargon has a rather boxy robot by the name of Robbie who acts as his assistant. He got Robbie from his friend and fellow Technomancer John Radin, as a present.
Likes: making robots, watching his robots in action
Dislikes: power outages, being criticised, EMP systems
Friends: 'Robbie' (R-0B/y), those few in the Technomancer order who relate to him
Enemies: people who object to magic and/or advanced technology
Quote: "Robotics is a form of art. Modern art."
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Jul 12, 2004, 11:48 AM
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Towns:

Greenthorpe: As Slayo's post. Two-year home of Thomas and Susan Bradhurst. Old home of Thomas' father, lifetime home of his uncle. Also home to Gary Parker, who dislikes the Bradhursts.

Orleton: A town not far from Greenthorpe. Home to the Smith & Cholmondely legal firm.

Prestbury: A town not far from Greenthorpe and Orleton. Has an airport.

Institutions:

Carrotus Central Records Office: Located in New Carrotus. Full of official data.
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Arcania Zombies:

Differ from normal zombies in being fully aware that they are dead, which often drives them insane. Look normal just after feeding, but decay rapidly. Created when a mortal is attacked but survives, victims weaken and die, then rise a few hours later. Exceedingly agile when driven by a hunger for flesh. Can regenerate from even a drop of blood making them difficult to kill. Driven soley by a desire to consume flesh, including vampires other zombies and corpses when desperate. There is a rumor that something called 'the light of innocence' is a cure for Arcaniasim, but no one really knows what it is, much less where to find it.

The Vermal:

A collective of powerful Arcania zombies who have used magic flame retardents and surgery to improve themselves. Not abiding by The Masquerade, they only conceal themselves because there are so few of them. Their goal is to rule the galaxy and feed of the populace. Very few know of their existence, even among the undead. They are lead by someone known only as 'Shadow'
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Hi. As you know I've been trying to make a very short synopsis of characters and events. Here is what I have so far:

----------------------------------------------------------------------------------------------
SYNOPSIS OF MAIN CHARACTERS

SLAYO
- Majo (young woman travelling Carrotus trying to reach Diamondus, discovers Louie)
- Louie Greenthorpe (260 year old vampire who abandon's his family's mansion with Majo)
KAZ
- Kaz (killer for hire that went crazy against Carrotus after being betrayed)
RSPSS FR
- Jargon Random (robot assembler escaping Diamondus)
- Robbie (Jargon's robotic assistant)
- John Radin (friend of Jargon, escape Diamondus with him and heads towards Carrotus)
ACID
- Tony Waterback (word-class racing pilot who crash lands on Carrotus)
DUCKY
- Verity (woman on Diamondus during its civil war; 28 year old hacker, bar tender)
DOUBBLE DUTCH
- Tier (zombie turtle under the influence of The Hunger that demands he consume flesh)
TOXIC BUNNY
- Thomas Bradhurst or Tom (rabbit in Greenthorpe negotiating fall of mansion)
- Susan Bradhurst (wife of Tom)
- Gary Parker (distrusting rival of Tom; rich from inheritance)
INFINITE SPAZ
- Alexander Garand (veteran nosferatu-hunter; assigned to rid Greenthorpe mansion of vampire)
KRSPLAT
- Diallo Kalu (19 year old, loves having fun; gets in a fight and is sent to the hospital)
- Jabari McNabb (also 19, shares apt. with Diallo, desires to save lives)
COBRA
- ? (young rabbit girl that escapes from a stoic 'school' that is poisoning for other purposes)
SPAZTIC
- Icarus (male black rabbit, childhood friend of Naomi, involved with Diamondus war)
- Naomi (female golden rabbit, agrees to abandon her situation for Icarus when he finds her)
COPPERTOP
- Jesse Aimon (male 17 lanky, white fur, house burned for war involvement, only survivor)
UNKNOWN RABBIT
- ShaH-li Felenzo Orbonzen (female cat with fighting instincts and a lost memory)
- Andrew Ricardin (meets ShaH-li and wants her to help him market Dreempipes liquid)
----------------------------------------------------------------------------------------------
SYNOPSIS OF EVENTS

-------------------------------------------------------------
Chapter 1: Louie Greenthorpe (Slayo)
-------------------------------------------------------------
Markie Evans and Billy Thatcher are dared to enter the long-abandoned mansion of the Greenthorpe family that founded the town of Greenthorpe in which they all abide. Inside they discover a large, purple rabbit, presumably the ghost of Louie Greenthorpe.

Scared, they and their friends run far away and run into Majo, a woman who was born in Orangelia and has travelled much of Carrotus. She is travelling to Oakloma where she will try and go to Diamondus. She learns of the ghost and leaves to find the mansion. She meets Louie there, who has not spoken to a person in 240 years.

When Louie was young he was attacked by a gray-furred rabbit that bit his neck, causing him to eventually die and become a vampire. His parents soon after died of grief. Louie rose from his grave and lived in the mansion, living on whatever living creatures came his way. Majo soon discovers he is a vampire of Louie's own volition.

Theodore Thatcher, Billy's father, discovers the kids and that Majo went to the mansion. He travels over there and finds Louie nursing Majo who has passed out, but he thinks he is trying to feed on Majo. They fight, and Theodore dies. Louie tastes his blood, then hides the body. Majo awakens and they leave the mansion together.

-------------------------------------------------------------
Chapter 2: Divine Bloody Retribution (Kaz)
-------------------------------------------------------------
Four rabbits are given a mission to steal from a safe belonging to the Carrotus army.

Kaz is the distraction during the heist, James (large brown-furred rabbit) deals with anyone who discovers the heist is taking place, Eleanor (medium built white-furred rabbit, long blonde hair) the one that actually steals from the safe, and Boz (weak, dark green rabbit) is the technician.

Everything seems to be going well until Kaz is discovered by a mistake he makes. He crashes and wakes up to find out that he had been used as bait. They were going to kill him for his share of the reward, but he kills James, Boz and Eleanor. Kaz turns on Carrotus and kills everyone in the entire fuel supply they'd been stealing from. He begins, then, to go on a killing spree.

He buys a ship, and realizing he is running out of money, becomes a killer for hire.

-------------------------------------------------------------
Chapter 3: The Mad Technomancer (RSPSS FR)
-------------------------------------------------------------
In a city on Diamondus lives Jargon Random, an obsessive creator and assembler of robots. One morning after having spent many late nights working on a robot (assisted by his robotic assistant R-0B/y aka Robbie), he is awakened by his friend John Radin.

John informs Jargon that the city is being invaded and they need to escape. John abandons his apartment and together they leave for Carrotus until the conflict blows over.

-------------------------------------------------------------
Chapter 4: -- (Acid)
-------------------------------------------------------------
Tony Waterback (a grey-furred jackrabbit from Technoir) is a highly esteemed racing pilot who also invented a ship. He was racing around the Sluggion asteroid belt when one of the planet's old defense systems opened fire on him. This signalled some defense ships to begin chasing Tony around the solar system.

Eventually they reach Carrotus where a ship manages to blow off Tony's left wing, causing him to plummet towards Carrotus. He manages to land, but his ship is nearly ruined. Far off he spots a building and ventures towards it for help.

-------------------------------------------------------------
Chapter 5: -- (Ducky)
-------------------------------------------------------------
Takes place in Diamondus, two years into the nasty civil war. Verity (dark auburn, waist-length hair, black tipped ears, pale green eyes, grey furred rabbit) is found returning to her apartment alone. She is a 28 year old hacker who stayed despite the war. She then goes to a pub where she finds Eddie, a dusty-red coloured rabbit, who works with her in hacking. There she tends the bar and customers.

She finds a stranger in the bar, cloaked and hooded, with a tiger-striped tale. She does not trust him or the way he acts and does not feel safe despite her surroundings. She resolves to continue for her cause, despite her sincere wishes.

-------------------------------------------------------------
Chapter 6: -- (Doubble Dutch)
-------------------------------------------------------------
Tier, a turtle, is under the constant mastery of The Hunger to consume life because he is a zombie. He feasts on flesh to prevent his own from decay. He discovers a blue rabbit and attempts to attack it. However, something happens that disrupts Tier from his prey..

-------------------------------------------------------------
Chapter 7: -- (Toxic Bunny)
-------------------------------------------------------------
Back in Greenthorpe is Thomas Bradhurst (or Tom; slightly short, orange rabbit, single lop ear, glasses, blue eyes, grey suit), who gets a letter proposing a new factory where the old Greenthorpe mansion lied. It would help bring Greenthorpe out of monetary doldrums. He becomes very excited about the prospects and leaves his wife, Susan, to stand in his place as he travels to Orleton to see Ranford Smith about buying the estate. Also at Tom's office is Gary Parker, a workplace rival who got rich from an inheritance.

It is revealed that Tom faked a diploma in the study of vampires to appease his Uncle Martin and his father. It is also revealed that rumours of a vampire have been long circulating Greenthorpe. Tom discovers that he can get the estate if proof that there is no heir to the Greenthorpe estate is found. On his way out, Ranford tells Jack Cholmondely to "take care" of Tom so that they do not lose the profitable estate.

On his way back from Orleton, Tom is ambushed by three red rabbits. He manages to escape and race into the forest. Sprinting away, he trips on a root in a path he finds, and then feels a sharp pain in his head before passing out.

-------------------------------------------------------------
Chapter 8: -- (Infinite Spaz)
-------------------------------------------------------------
Alexander Garand (large rabbit, blonde hair, glasses) is a denizen who deals with the nosferatu in Hopteego. They send creatures such as werewolves, vampires, etc to eternal ****ation. Alex is a manager of the people who are actually out on the front lines, dealing with the creatures. This particular day he gets a message that he is being transferred from management back to the front lines as a vampire hunter.

He receives information that his mission is the Greenthorpe mansion. He watches a videotape of internet footage where some ventured inside the mansion where a vampire caused a massacre. He begins to head towards Greenthorpe, and in a woods nearby during the night is surrounded by wolves. He manages to escape and begins running for his life before falling...
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-------------------------------------------------------------
Chapter 9: Hidden World of Characters (KRSplat)
-------------------------------------------------------------
Begins by descibing Muckamo and its main underground city. Describes rood, the 'perfect' substance that provided food, water, electricity, air in Muckamo. Introduces Diallo Kalu and his roomie Jabari McNabb. Diallo, casually walking home from his job, gets a call from the president of Muckamo, Henry Flite. Henry tells him that Muckamo is going to war and that Diallo will be in charge. Then he discovers that it was a prank call and it was just a telemarketter. I guess.

Soon after Diallo runs into Carl Jackson, a body builder. They have an argument and begin to fight, and at a crucial moment Diallo reaches into his pocket and shoots Jackson in the leg. He runs, falls, calls and ambulance, and passes out on the way to the hospital.

-------------------------------------------------------------
Chapter 10: -- (Velkasha)
-------------------------------------------------------------
Deleted.

-------------------------------------------------------------
Chapter 11: -- (Cobra)
-------------------------------------------------------------
Takes place on Chrystalis with a young female in a school of stoic 'siblings' sheltered from the rest of the world. She learns of a recent aquatic divination detailing that half of their order would soon be gone, and despite disbelief it is often in her thoughts, which she now fines are not as easy to control.

One night she awakens and finds herself in a flood of painful emotion. She leaves her bed and goes to the waters and jumps in. A type of powder touches her and it burns her skin, when suddenly she awakens to find three of her order pouring it into the water themselves. They take her into another room and put something on her body. She discovers the powder is Jade Dawn, developed for warfar but banned because of its complications that caused a persons brain to stop functioning.

She realizes they've been using this to turn the students into mindless slaves. She attempts to warn the others, but they don't listen. With effort and some luck she manages to escape from those poisoning the water, and ends up outside. However, the Jade Dawn reaches her eyes and she goes blind.

-------------------------------------------------------------
Chapter 12: A Suprise Visit (Spaztic)
-------------------------------------------------------------
On Carrotus in a party, Icarus (young entirely black rabbit, indigo eyes) finds in a party a girl named Naomi (golden furred), and coaxes her to come outside with a lie that her ship is on fire. Icarus and Naomi used to be together when they were young, but when Icarus was falsely accused of murdering his family, Naomi's father forbid her to associate with him. Soon after Icarus left the planet for Diamondus, and later ended up working with a friend to taxi people from the warring Diamondus to anywhere in the galaxy they'd want to go for a substantial fee.

He had come to see her after his latest drop-off in Carrotus, and wants to take Naomi back with him to finish off the last of his duties before settling down somewhere in Carrotus with her. With some effort he convinces her and they agree to leave.

-------------------------------------------------------------
Chapter 13: The First Survivor (Coppertop)
-------------------------------------------------------------
Begins with Jesse Aimon (17, tall, lanky, white fur) watching his home burn down bitterly. He wasn't supposed to have escaped. Miss Savon, his neighbor, comes to query him about his escape. She is a spy who possibly is the one who burned down the house and should have killed him. She attempts to get him to come stay with her but he knows she will kill him.

Jesse stays and watches his house finish burning down before leaving. The reason his house was destroyed was because his family was involved in the war, and there would be more to follow.

-------------------------------------------------------------
Chapter 14: -- (Unkown Rabbit)
-------------------------------------------------------------
ShaH-li Felenzo Orbonzen, a female Kittie-Katt, walks into a nearly abandoned and poorly lit saloon one afternoon. She recalls her earliest memory, then, involving a bloody fight in an allie verses a wanted gang of armadillos before being arrested. She had no memory of friends or family and they didn't know what to do with her, so they sent her to Oakloma in Carrotus.

There she found herself homeless and on the streets, with nothing to do for a job. On the street she meets a brown weasil, Andrew Ricarden, who gives her some money to meet her later at the aforementioned saloon, the Hog's Belly. She spends the money to make herself presentable and then meets him there. She finds out the Ricarden's have a history of being extremely rich and powerful on Carrotus, even before the Earlongs.

He gives her a taste of a purple liquid from Dreempipes, which allegidly is a miracle substance that can run machinery and cause those exposed to grow extremely large and basically improve on all aspects of themselves. Ricarden gives her the oppertunity to help him with this oppertunity and she agrees.
----------------------------------------------------------------------------------------------

That's round one. Sorry if anyone finds these inaccurate or something, I did my best. This is only the first round and is for reference purposes. Thanks!
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Aug 8, 2004, 02:13 AM
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Quote:
Chapter 6: -- (Doubble Dutch)
Correction, Tier killed that rabbit.
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Strato

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Aug 8, 2004, 08:04 AM
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Well done.
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Once again my name is made of real words, but remains the only one spelled incorrectly. ;D
Strato

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Aug 8, 2004, 11:47 AM
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My name is made of real words too, and is spelled correctly.
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Aug 9, 2004, 12:18 AM
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Thanks Spaztic, nice list.
And everyone else, you guys should use this list, that'd be real nice. Thanks in advance.
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Aug 13, 2004, 04:03 PM
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For the whole lot, without going through several pages of post-laden topic, clicky here. Complete with handy-dandy colour coding!

Edit: URL updated!
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=D
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Nov 12, 2005, 11:57 AM
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Fooville should totally be a town. ;p
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Well that came out of nowhere.
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No kidding.

I'm wondering if someone will update the chapter summaries?
 

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