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Hypothetical Situation

View Poll Results: Read the post BEFORE you vote.
Level built with what I call eyecandy 2 9.09%
Level built without what I call eyecandy 11 50.00%
Level built without anything that might be considered eyecandy 4 18.18%
Level roughly hewn out 2 9.09%
Level has the concepts, nothing else 1 4.55%
Level is blank, I tell you the concepts 0 0%
Level is blank, I don't tell you the concepts 2 9.09%
Voters: 22. You may not vote on this poll

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n0

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Dec 30, 2005, 11:56 PM
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Hypothetical Situation

Lets say I made a Jazz level, either for 1 or 2. And lets say it is a fun concept, but I am horrible at making eyecandy. And lets say I wanted someone else to do the eyecandy. Would it be easier for this someone else to eyecandy the level if:

(Poll Options)

Hypothetically, of course.

Oh, and if anyone would like to eyecandy a level for me in a week or so, let me know in this thread as well.
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Dec 31, 2005, 12:43 AM
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If I ever did eye candy for somebody, my choice would be the second. However, I'm quite a loner and I don't enjoy cooperation when making levels.
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Nielsje

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Dec 31, 2005, 02:34 AM
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Option number two.
Option number 1 fell off for me, since I would feel bad if I had to remove some eyecandy that others made, because I don't know what exactly the person wants to keep and what not.
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Dec 31, 2005, 02:35 AM
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Third option. Gives me more freedom in general.
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Since it's your concept, you should be the one that builds the structure and put all the events in, and just keep everything down to the bare minumum, so the eyecandy maker has an easier job.
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Dec 31, 2005, 04:00 AM
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Your subtlety amazes me.
I vote for option 2, too.
Although I really wonder what would happen if people voted for the last option.
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Dec 31, 2005, 08:34 AM
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I say 4. The level would probably look and play more naturally if the person designing eyecandy had SOME control over the platforms/structure, but the basic layout and concepts were already there.
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Quote:
Originally Posted by Fawriel
Although I really wonder what would happen if people voted for the last option.
I would make a Shield Assault level or maybe Jailbreak.

Option 2 is probably the best for the reasons mentioned above, though the 7th option ("Level is blank, I tell you the concepts") can be used to see how good the initial concept is. If it can't be easily interpreted, then it may need some work. Then again, I'm assuming you mean "concept" as in new gametype idea.
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Quote:
Originally Posted by Radium
I say 4. The level would probably look and play more naturally if the person designing eyecandy had SOME control over the platforms/structure, but the basic layout and concepts were already there.
Depends on the tileset, I suppose.
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Dec 31, 2005, 09:52 AM
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Option 2.
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...3 >> 2
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Dec 31, 2005, 04:56 PM
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Patient people will learn to like what you would call eyecandy, that is, if they will allow themsleves to.
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I'd say the third one, because then we could see everything that is meant for colliding with and walking on. Ramps, ceilings, walls, etc, without mistaking any little things for eyecandy or not eyecandy.
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Quote:
Originally Posted by Ae
I'd say the third one, because then we could see everything that is meant for colliding with and walking on. Ramps, ceilings, walls, etc, without mistaking any little things for eyecandy or not eyecandy.
Just turn on the masks then ;(
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