Register FAQ Search Today's Posts Mark Forums Read
Go Back   JazzJackrabbit Community Forums » Open Forums » Beyond Jazz Jackrabbit 2

OpenJazz

Reply
 
Thread Tools
A600

JCF Member

Joined: Jan 2006

Posts: 3

A600 is doing well so far

Feb 4, 2006, 04:52 PM
A600 is offline
Reply With Quote
Thanks for the update, Toxic Bunny!

I also updated the GP32 port.
Tinnus

JCF Member

Joined: Jan 2006

Posts: 8

Tinnus is doing well so far

Feb 4, 2006, 05:40 PM
Tinnus is offline
Reply With Quote
Yeah, I'll merge it with the Palm OS code, so please try not to update it much in the coming days :P

Or better, fix what you have to fix and upload the new code, hehe
Monolith

JCF Member

Joined: Mar 2001

Posts: 2,221

Monolith is doing well so far

Feb 4, 2006, 09:30 PM
Monolith is offline
Reply With Quote
I can understand why you don't want to use floating point calculations, but I still don't see the need for using fixed point. Plain ol' ints should work fine.
__________________
<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div>
Tinnus

JCF Member

Joined: Jan 2006

Posts: 8

Tinnus is doing well so far

Feb 5, 2006, 04:59 AM
Tinnus is offline
Reply With Quote
Yes and this is what he uses in the latest version

Calculations in milliseconds instead of seconds.

edit: oh cool, just fell into nothing in the first level thanks to the lack of bridges :P

Last edited by Tinnus; Feb 5, 2006 at 05:26 AM.
Puck2099

JCF Member

Joined: Feb 2006

Posts: 1

Puck2099 is doing well so far

Feb 5, 2006, 07:57 AM
Puck2099 is offline
Reply With Quote
Hi,

I'm the guy who ported Openjazz to GP2X, I want to give you the thanks for your work in this project

I'll try to port the last version to GP2X this evening

Regards
Wally*Won_Kenobie

JCF Member

Joined: Jan 2006

Posts: 3

Wally*Won_Kenobie is doing well so far

Feb 8, 2006, 02:34 PM
Wally*Won_Kenobie is offline
Reply With Quote
Hello, i was wondering about the BulletMl Library and where it comes in?


I keep getting Undefined Reference to CreateBullet and so on
TaZaR

JCF Member

Joined: Jun 2001

Posts: 132

TaZaR is doing well so far

Feb 9, 2006, 12:39 PM
TaZaR is offline
Reply With Quote
Wow, that project attracted a lot of people. Congratulations TB!

Puck2099: I'm just curious, is the 2099 in your name came from the Marvel 2099?
__________________

http://projectx.fateback.com/
xxdeniskaxx

JCF Member

Joined: Feb 2006

Posts: 1

xxdeniskaxx is doing well so far

Feb 15, 2006, 07:56 AM
xxdeniskaxx is offline
Reply With Quote
Hey,

Just wanted to let you know that the latest version OpenJazz was ported to PSP.
The details & files can be found here:
http://deniska.dcemu.co.uk/

In the PSP version, I created some basic sound fx support with SDL_Mixer libs and wav samples extracted from the game.
BTW, (you probably know that already) most of the sound samples can be extracted from
SOUNDS.000 with goldwave or captured from the original game with, say, soundrecorder.
The music is done thru SDL_mixer/ s3m conversion, which seem to work ok, so far.

Anyway, a lot of people seem to be excited about this project, so , please DO CONTINUE the great work you started - we all waiting for updates
UNKNOWNFILE UNKNOWNFILE's Avatar

JCF Member

Joined: Aug 2005

Posts: 1,146

UNKNOWNFILE is doing well so far

Feb 15, 2006, 08:32 AM
UNKNOWNFILE is offline
Reply With Quote
Quote:
Originally Posted by xxdeniskaxx
Hey,

Just wanted to let you know that the latest version OpenJazz was ported to PSP.
The details & files can be found here:
http://deniska.dcemu.co.uk/

In the PSP version, I created some basic sound fx support with SDL_Mixer libs and wav samples extracted from the game.
BTW, (you probably know that already) most of the sound samples can be extracted from
SOUNDS.000 with goldwave or captured from the original game with, say, soundrecorder.
The music is done thru SDL_mixer/ s3m conversion, which seem to work ok, so far.

Anyway, a lot of people seem to be excited about this project, so , please DO CONTINUE the great work you started - we all waiting for updates
Kickass.

Alister, this is your cue to add sfx support to OJ.
And if you ever try making an OJ2, allow me to be of assistance.
__________________
I'm sick and tired of this community. So goodbye.

PS: Unreal > JJ2.
Alister Alister's Avatar

JCF Member

Joined: Mar 2001

Posts: 908

Alister is doing well so far

Feb 15, 2006, 02:11 PM
Alister is offline
Reply With Quote
Sorry guys, I've been quite busy and will be busy for a few days to come, so OpenJazz has made no progress since the last release.

Great to hear about PSP version. OpenJazz is great for handhelds, it seems. Maybe this will persuade me to get one
__________________
OpenJazz: Site - Talk
Palette Suite: Site - Talk
Yours truly: Site
NeonPSY

JCF Member

Joined: May 2004

Posts: 51

NeonPSY is doing well so far

Feb 20, 2006, 12:20 PM
NeonPSY is offline
Reply With Quote
YAY! *dusts off Dreamcast*
Sciz CT

JCF Member

Joined: Feb 2003

Posts: 198

Sciz CT has disabled reputation

Jun 27, 2006, 08:29 PM
Sciz CT is offline
Reply With Quote
Topic bump, mostly to find out if there's been any progress since February.
Alister Alister's Avatar

JCF Member

Joined: Mar 2001

Posts: 908

Alister is doing well so far

Jun 28, 2006, 06:02 AM
Alister is offline
Reply With Quote
Not really, no. In the weeks following the last version, I didn't have the time. Since then, I haven't got back into the swing of it. Of course, I'm not doing anything right now, so...
__________________
OpenJazz: Site - Talk
Palette Suite: Site - Talk
Yours truly: Site
Bartman

JCF Member

Joined: Apr 2001

Posts: 93

Bartman is doing well so far

Jul 22, 2006, 09:14 AM
Bartman is offline
Reply With Quote
I do hope the Dreamcast version will see some progress myself. That community seems like its on it's last legs, so things like Open Jazz and SRB2 for Dreamcast probably wont be finished...sigh...
__________________
- Bartman
bkev

JCF Member

Joined: Mar 2005

Posts: 3

bkev is doing well so far

Aug 15, 2006, 08:08 PM
bkev is offline
Reply With Quote
revival, simply to ask this: can only the right alt and ctrl buttons be used? I keep trying to use the left but it won't let me...
PhAyzoN

JCF Member

Joined: Jan 2003

Posts: 315

PhAyzoN is doing well so far

Aug 16, 2006, 09:57 PM
PhAyzoN is offline
Reply With Quote
pocketinsanity (Google it) has a PocketPC port availible if anyone wants it. It works pretty good, although there is no sound and music is only in Ep1. Ill have to try the Windows and Dreamcast versions sometime
__________________
Goodbye all! Ill occasionally drop by here, rarely find a server to join. For those interested, DL my lvls n stuff off J2O (dont remember how many, it wasnt alot). email/MSN me for my unreleased crap that im willing to give up.
n0

JCF Member

Joined: Mar 2001

Posts: 2,291

n0 is a forum legendn0 is a forum legendn0 is a forum legend

Nov 27, 2006, 03:36 PM
n0 is offline
Reply With Quote
*bump*

I for one would love to see this project continued.
__________________
<.<
>.>
-.-
DoubleGJ DoubleGJ's Avatar

JCF Member

Joined: Sep 2002

Posts: 3,049

DoubleGJ has disabled reputation

Nov 28, 2006, 03:27 AM
DoubleGJ is offline
Reply With Quote
Me too, but what can we do?
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)
FQuist FQuist's Avatar

JCF Member

Joined: Sep 2001

Posts: 3,251

FQuist is an asset to this forumFQuist is an asset to this forum

Nov 28, 2006, 06:24 AM
FQuist is offline
Reply With Quote
Well, it IS open source.
__________________
“The truth is that everything that can be accomplished by showing a person when he's wrong, ten times as much can be accomplished by showing him where he is right.” - Robert T. Allen

Interesting Jazz-related links:
Thread: Gameplay Theories - Thread: Make Up Your Own Gametype

Spotify.fm

n0

JCF Member

Joined: Mar 2001

Posts: 2,291

n0 is a forum legendn0 is a forum legendn0 is a forum legend

Nov 28, 2006, 07:00 AM
n0 is offline
Reply With Quote
...Right, I forgot that he had released the code for it. I'll have to take a look at it sometime soon.
__________________
<.<
>.>
-.-
Alister Alister's Avatar

JCF Member

Joined: Mar 2001

Posts: 908

Alister is doing well so far

Nov 28, 2006, 01:49 PM
Alister is offline
Reply With Quote
I have been working on it, but I'm very busy right now. I have three important exams coming up, not to mention the coursework I've still to do.

I'll be playing around with it over the holidays, but I doubt there'll be another Christmas Day release. Look forward to something in the new year. You can start pestering me from the 1st of January
__________________
OpenJazz: Site - Talk
Palette Suite: Site - Talk
Yours truly: Site
Ricerind

JCF Member

Joined: Apr 2005

Posts: 319

Ricerind is doing well so far

Jan 12, 2007, 02:10 PM
Ricerind is offline
Reply With Quote
Errr, how would I compile this on Linux. Be aware that i'm no Linux guru.
__________________
You've reached the end
And still you don't feel
Black Ninja Black Ninja's Avatar

JCF Member

Joined: Mar 2001

Posts: 2,312

Black Ninja is an asset to this forumBlack Ninja is an asset to this forum

Jan 13, 2007, 12:24 AM
Black Ninja is offline
Reply With Quote
/me pesters
Alister Alister's Avatar

JCF Member

Joined: Mar 2001

Posts: 908

Alister is doing well so far

Feb 14, 2007, 02:29 PM
Alister is offline
Reply With Quote
I've uploaded the most recent version to the website. Not much has changed, but at least people can stop pestering me about the bridges

Neurotic: The most basic way would be to run the following commands.
gcc -c bonus.c -o bonus.o
gcc -c font.c -o font.o
gcc -c level.c -o level.o
gcc -c main.c -o main.o
gcc -c menu.c -o menu.o
gcc -c planet.c -o planet.o
gcc -c scene.c -o scene.o
gcc -c sound.c -o sound.o
gcc -o OpenJazz -lSDL bonus.o font.o level.o main.o menu.o planet.o scene.o sound.o

Of course, there are better ways of doing this (e.g. makefiles).

BN:
__________________
OpenJazz: Site - Talk
Palette Suite: Site - Talk
Yours truly: Site
Marijn

JCF Member

Joined: Feb 2006

Posts: 210

Marijn is doing well so far

Feb 16, 2007, 03:50 PM
Marijn is offline
Reply With Quote
Did someone sad you rock ? No ? I will!

YOU ROCK!
Erik Erik's Avatar

JCF Member

Joined: Mar 2005

Posts: 1,304

Erik is doing well so far

Feb 23, 2007, 12:23 PM
Erik is offline
Reply With Quote
Quote:
Originally Posted by Alister View Post
I've uploaded the most recent version to the website. Not much has changed, but at least people can stop pestering me about the bridges

Neurotic: The most basic way would be to run the following commands.
gcc -c bonus.c -o bonus.o
gcc -c font.c -o font.o
gcc -c level.c -o level.o
gcc -c main.c -o main.o
gcc -c menu.c -o menu.o
gcc -c planet.c -o planet.o
gcc -c scene.c -o scene.o
gcc -c sound.c -o sound.o
gcc -o OpenJazz -lSDL bonus.o font.o level.o main.o menu.o planet.o scene.o sound.o

Of course, there are better ways of doing this (e.g. makefiles).

BN:
don't you have a makefile
Alister Alister's Avatar

JCF Member

Joined: Mar 2001

Posts: 908

Alister is doing well so far

Feb 24, 2007, 08:10 AM
Alister is offline
Reply With Quote
Yes, but it's in my Linux partition. A mysterious land of dragons and vampires that I haven't been to in a while.
__________________
OpenJazz: Site - Talk
Palette Suite: Site - Talk
Yours truly: Site
Torkell Torkell's Avatar

Stealth Admin

Joined: Jul 2004

Posts: 2,153

Torkell is a forum legendTorkell is a forum legendTorkell is a forum legend

Feb 24, 2007, 05:02 PM
Torkell is offline
Reply With Quote
Sounds like my Linux machine. Contains dragons, vampires, and evil IDE controllers.
__________________
-- Torkell



FreeFull FreeFull's Avatar

JCF Member

Joined: Sep 2006

Posts: 536

FreeFull is doing well so far

Feb 25, 2007, 06:00 AM
FreeFull is offline
Reply With Quote
My linux machine contains little vampire penguins. They suck blood out of Microsoft.
__________________
I am.
DoubleGJ DoubleGJ's Avatar

JCF Member

Joined: Sep 2002

Posts: 3,049

DoubleGJ has disabled reputation

Feb 25, 2007, 12:44 PM
DoubleGJ is offline
Reply With Quote
I don't even know what lives on my Linux partition.
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)
Marijn

JCF Member

Joined: Feb 2006

Posts: 210

Marijn is doing well so far

Feb 27, 2007, 05:44 AM
Marijn is offline
Reply With Quote
Quote:
Originally Posted by Alister View Post
Yes, but it's in my Linux partition. A mysterious land of dragons and vampires that I haven't been to in a while.
But you dont have a linux build ?
bkev

JCF Member

Joined: Mar 2005

Posts: 3

bkev is doing well so far

Mar 23, 2007, 09:18 PM
bkev is offline
Reply With Quote
Hi there,
Again, I come to bump this thread. I would just like to thank Alister for not letting this die.

A few bugs I would like to point out that, odds are, are common knowledge:
1. No high quality sound support. Maybe I'm spoiled my MP3 conversions, but medium sound seems odd to me now. Could you try to make it so that it supports high quality?
2. If you continue to hop around while dead, you can keep going for awhile and repeatedly die.
3. Resolution changer (this is not a bug rather a congratulations) allows me to cheat and play in 1024x768. You wouldn't believe how small the guy is!
4. No effect sounds. Yes, age-old complaint, but I'd like to see if possible in the next update some progress on that.

Thank you for your time.
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Mar 24, 2007, 05:14 AM
n00b is offline
Reply With Quote
I don't think converting the music to MP3s would make it of a higher quality either, and there'd probably be looping issues with some songs if that happened.
Old Mar 24, 2007, 06:23 AM
Erik
This message has been deleted by Stijn. Reason: spam
Alister Alister's Avatar

JCF Member

Joined: Mar 2001

Posts: 908

Alister is doing well so far

Mar 25, 2007, 09:15 AM
Alister is offline
Reply With Quote
Quote:
Originally Posted by Marijn View Post
But you dont have a linux build ?
I do... but again, it's on my Linux partition. And I don't really trust the way Linux does linking. It seems to link executables to very specific versions of shared libraries, making them inappropriate for distribution. But maybe someone can correct me on this.

Quote:
Originally Posted by bkev View Post
1. No high quality sound support. Maybe I'm spoiled my MP3 conversions, but medium sound seems odd to me now. Could you try to make it so that it supports high quality?
I don't set the quality. That's determined by the original sound files and whatever libmodplug does with them. Bear in mind that the music was created for a 1994 PC game.

Quote:
Originally Posted by bkev View Post
2. If you continue to hop around while dead, you can keep going for awhile and repeatedly die.
What have you got against zombies?

Quote:
Originally Posted by bkev View Post
3. Resolution changer (this is not a bug rather a congratulations) allows me to cheat and play in 1024x768. You wouldn't believe how small the guy is!
OpenJazz can go up to the maximum resolution supported by your computer. I've played in 1600x1200, a whopping 30 times the visible area of the original game. This is a feature. In fact, it's the only feature that's an improvement over the original. Whether or not you use it is entirely up to you.

Quote:
Originally Posted by bkev View Post
4. No effect sounds. Yes, age-old complaint, but I'd like to see if possible in the next update some progress on that.
Sorry, but I don't see this happening any time soon. I'm focussing on playability at the moment.
__________________
OpenJazz: Site - Talk
Palette Suite: Site - Talk
Yours truly: Site
bkev

JCF Member

Joined: Mar 2005

Posts: 3

bkev is doing well so far

Mar 26, 2007, 03:36 PM
bkev is offline
Reply With Quote
Quote:
Originally Posted by Alister View Post
I do... but again, it's on my Linux partition. And I don't really trust the way Linux does linking. It seems to link executables to very specific versions of shared libraries, making them inappropriate for distribution. But maybe someone can correct me on this.

I don't set the quality. That's determined by the original sound files and whatever libmodplug does with them. Bear in mind that the music was created for a 1994 PC game.

What have you got against zombies?

OpenJazz can go up to the maximum resolution supported by your computer. I've played in 1600x1200, a whopping 30 times the visible area of the original game. This is a feature. In fact, it's the only feature that's an improvement over the original. Whether or not you use it is entirely up to you.

Sorry, but I don't see this happening any time soon. I'm focussing on playability at the moment.
By high-quality music, I mean when you go through the sound setup in the original game. When I play using VDMSoud (which emulates old sound cards, worth a look for fellow XP users) the music is clearer than OJ.

EXAMPLE:

Nothing against zombies , just pointing it out

And I was giving you props on the resolution changer actually; should've put it a different way. It's quite fun to see how screwed up it is at even 640x480.
Old Apr 2, 2007, 01:36 PM
Marijn
This message has been deleted by Marijn. Reason: I fixed it.. but still get strange results.
Marijn

JCF Member

Joined: Feb 2006

Posts: 210

Marijn is doing well so far

May 5, 2007, 12:35 PM
Marijn is offline
Reply With Quote













nakke nakke's Avatar

JCF Member

Joined: Aug 2006

Posts: 537

nakke is doing well so far

May 5, 2007, 02:56 PM
nakke is offline
Reply With Quote
Half-press the shutter for focus.
__________________
<div style="margin:0 auto;background: #020202; border-style: solid; border-width: 1px; width:635px; height:40px;padding-top:26px;text-align:center;font-weight:bold;font-family:georgia;font-size:10px;color:#FFF;"><a href="irc://irc.quakenet.org/[TF]" STYLE="text-decoration: none;color:#FFF;">"The first rule of tautology club is the first rule of tautology club."</a></div>
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -8. The time now is 12:56 AM.