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tell some of the levels what u are buiding and goning on j2o

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That looks evil, but at the same time I can tell you're putting a lot of thought into where things go in the level. Looks good overall.

I'd suggest not putting the bat inside the wall like that though. It looks weird, and it's annoying for the player when they can't shoot it while it's resting.
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Shouldn't you be able to shoot it even there? Might not work with blaster, should work with bouncer (duh) or toaster/gun 9 though..
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Well yeah, other weapons would work. But still, it's a kind of weird thing to have to do, and besides that, it just looks weird to have a bat living inside a solid wall.
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Apr 22, 2010, 02:32 AM
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There is something wrong with this level... Maybe I should make the systems more tightly packed.
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Erm, don't mean to be rude or anything, but what exactly is it? I mean I can't see in detail but it looks like some sort of complicated trigger system. What does it do?
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Apr 22, 2010, 03:45 AM
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You'll see...
It's for a new gamemode.
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Apr 22, 2010, 07:10 AM
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That is one of the most ridiculous playing area to mechanism ratios I've seen. I love it.
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I agree. That's even better (worse?) than my rock paper scissors level in mechanism to playing area ration. I can't wait to see what it does.
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Apr 23, 2010, 01:23 PM
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There's a newer version of the system. It actually uses 30 triggers (1-31) and some complex systems. (Actually, it's pretty straightforward for me)

Every trigger crate uses 5-event MCE to generate a specific crate (thanks to Nerd).
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Uploaded with ImageShack.us

A screenshot from my last MP pack

sorry for the bad image quality

EDIT: Please keep in mind that this isnt a "final" version. ive already changed stuff seen in this image, most notably the positioning of the clouds
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Last edited by snzspeed; May 7, 2010 at 08:37 PM.
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May 7, 2010, 10:28 PM
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I like the 3d feel given, especially with the lighting.
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Everything's great. Just remember to save your screens to .PNG
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Looks nice! A little dark, but that's just my taste in levels. The 3D perspective looks good, and it gives it a bit of a spacious look. I don't play multiplayer, but I like the style.
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Finally i made Ever Story Episode 1, but with bugs
URL:
http://www.jazz2online.com/downloads...ory-episode-1/
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Quote:
Originally Posted by snzspeed View Post


Uploaded with ImageShack.us

A screenshot from my last MP pack

sorry for the bad image quality

EDIT: Please keep in mind that this isnt a "final" version. ive already changed stuff seen in this image, most notably the positioning of the clouds
Cool style Snz, its cool and have special things which cannot be in more tilesets!
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Quote:
Originally Posted by Crazy Rabbit View Post
Finally i made Ever Story Episode 1, but with bugs
Well, if it has bugs, shouldn't you fix them before you upload it?
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Great atmospheric set snz.

And by no means should you stop making MP levels!
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more progress
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Quote:
Originally Posted by snzspeed View Post


more progress
Yeah, your tileset looking mystical!
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Ragnarok!

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It looks really nice, but I have no idea what the floor is =o
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oooh that looks good
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Quote:
Originally Posted by PT32 View Post
oooh that looks good
On my laptop, using Firefox, your post was exactly one page high... and not because of the contents of your post...
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Work in progress
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May 31, 2010, 02:36 PM
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A tad scared there~
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Good snooze, but I think its a bit messy.
The window is floating in the sky, I think theres a building behind it but its hard to make out. I think the tall buildings need to stay behind the hill. What happened to the hill on the left ? One more thing is the yellow line on the inside of the hill has parts missing. I would honestly like to see this on a server just to look around as I love it.
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methinks snz moved to holland...
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Quote:
Originally Posted by Grytolle View Post
methinks snz moved to holland...
I wish
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Whatever your setting/story/whatever is, Snooze, I find that too messy and too bright to play... luckily I don't play.
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Quote:
Originally Posted by CrimiClown View Post
Whatever your setting/story/whatever is, Snooze, I find that too messy and too bright to play... luckily I don't play.
That is a credits level. the tileset is more or less abandoned project, as is my whole SP.

I'm uploading it soon, btw, consider this an advertisement

(yes, its similiar case like Jazz Unleashed and TR2)
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More SP
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The pastelish textures in that vibrant color-scheme make that a nice set for a somewhat plain looking, easy-to-contrast open level.
I've already planned a CTF level with that set whenever/if-ever it comes available.
Nice set... not too damn refined, but the textures are nice.
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http://www.tachyonlabs.com/sam/Marbrock3.png
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When you release that marble zone level, I'm going to HAVE to get JJ1.
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That is so cool. I know it's still going to be a while until you will be able to release that. But I will definitely review it when it's going to be out there.
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Some progress

could I get some feedback/comments?
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Last edited by snzspeed; Jun 14, 2010 at 08:55 PM.
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The placement of the turtle is a little off...
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Old Jungle...
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Looks nice, but I like the 'day' version even better.
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