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Thermal Tileset Question?

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Jul 23, 2005, 06:41 AM
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Thermal Tileset Question?

I have a small question about the Thermal Tileset by Kaven (It's in this pack)

If you use textured background, it is a bit... Messed up. Does anyone know the correct colors to fill in on the Textured Background options? Or maybe another solution...?

Thanks in advance,

CC

Last edited by CrimiClown; Jul 23, 2005 at 07:07 AM.
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Jul 23, 2005, 09:45 AM
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I don't have any idea what the problem is. Textured backgrounds in Thermal K.1 work perfectly well.
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Jul 23, 2005, 11:19 AM
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Hmm... Maybe it has something to do with 8-bit or 16-bit or anything?

Edit: Hmm... It won't work on 640x480x8, but it does on 640x480x16... =\ Well, solved that problem... guess my Episode will be 16-only...
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Jul 23, 2005, 11:53 AM
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The simple answer was that Kaven basically had no idea what he was doing when he created the tileset, and failed to make a working textured background for it. 16-bit color mode usually attempts to fix non-working textured background, but at the cost of some features and functionality.

...and this is rudimentary information, by the way.
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Jul 23, 2005, 12:01 PM
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In my opinion, Kaven didn't do too well of a job making the palette for the level. And if I'm not mistaken the textured background needs to use a certain part of the palette or it doesn't look right. Also, I made a textured background in the Labrat tileset once, and it looks ugly in 8-bit (black background with turquoise dots all over), but works fine in 16-bit.
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Jul 23, 2005, 12:11 PM
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Well, anyway, thanks for the info, My episode will be 16-bit only, if it isn't fixable in any other way...
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Jul 23, 2005, 01:58 PM
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Quote:
Originally Posted by AkuKitsune
And if I'm not mistaken the textured background needs to use a certain part of the palette or it doesn't look right.
http://www.jazz2online.com/J2Ov2/art...?articleID=199
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Jul 23, 2005, 02:00 PM
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Quote:
Originally Posted by CrimiClown
Well, anyway, thanks for the info, My episode will be 16-bit only, if it isn't fixable in any other way...
Most people play 16 bit anyways ;( (Violet and I even had a poll about this and 16bit won by landslide).
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Jul 23, 2005, 02:14 PM
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Quote:
Originally Posted by Blackraptor
Most people play 16 bit anyways ;( (Violet and I even had a poll about this and 16bit won by landslide).
We didn't have a poll about which bittage people play in, did we? I thought it was a poll about which bittage was better and lots of smart people voted for 8-bit.
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Jul 23, 2005, 05:12 PM
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http://www.jazz2online.com/jcf/showthread.php?t=12570

Only 5 people in total voted 8bit. And I would assume the bit mode people play in is the one they like best, especially since the options stated something along the lines of "I play in, and prefer 8/16bit mode"

edit: bleh, misread you. Either way, people voted for the one they thought was better and which they play in at the same time.
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Jul 23, 2005, 06:04 PM
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Oh. Well, still, Pyro.
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Jul 26, 2005, 01:46 AM
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Just played the whole single player version of the game (JJ2 and TSF+CC) in 16-bit for the first time and BOY! Do they look GOOOOD!!!! The water effects are awsome! And the background is WAAAY cooler!

Yes, I always keep default options... Must remember to check into the highest qualities possible next time...
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Jul 26, 2005, 06:41 PM
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Quote:
Originally Posted by CrimiClown
The water effects are awsome!
Yes. Not supporting lighting or anything at all is truly an awesome effect. Wouldn't it be awesome if 16-bit could disable some more features as well?!

*shuts up*
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Jul 27, 2005, 10:55 AM
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Pfft... Lighting... Nah, that's just too bad... Nothing to do about it.
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Jul 27, 2005, 11:27 AM
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I play in 16-bit, but 8-bit has an extra feature that makes the screen cycle color hues when you're dizzy.
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