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Jun 19, 2005, 12:13 PM
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Lava is just considered a wall. You can't walk into it.

I hearby claim this page.
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Jun 19, 2005, 12:15 PM
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Edit: Risp already said was I was going to say D=
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Jun 19, 2005, 06:48 PM
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What's Mythslayer and Haste
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Jun 19, 2005, 06:51 PM
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Quote:
Originally Posted by MSB3000
What's Mythslayer and Haste
Hold your mouse over the spells for a description. If that doesn't work, ask Risp or Lem or that other guy.
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Jun 19, 2005, 06:59 PM
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And slay, by the way, cuts 1/3 off the target's current HP. It's the only spell we have access to now that actually deals damage.
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Jun 19, 2005, 07:20 PM
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tell Unfooruman that he has the "Iron Bladder"
tell Spotty to bug off.

and do the Slay thing.
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Jun 19, 2005, 07:22 PM
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You need a mythslayer to use slay... and I'm tired of this. Just go and read all this stuff yourself, people. It's not that hard.
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Jun 19, 2005, 07:27 PM
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Does slay work on everything or only on mythical creatures (I believe Rad once mentioned in a post that creatures are considered mythical if their history dates back pre 1600s or something, so like a dragon or a basilisk)?
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Jun 19, 2005, 07:29 PM
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It works on everything. In fact, mythslayers have no programmed bonuses against mythical things, because it would be a bit... ridiculous to go through all that work for one summon to work right.
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Jun 19, 2005, 07:30 PM
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WHAT I MEAN IS...

CAST a Mythslayer, then tell the Mythslayer to do the Slay thing on Unfooruman
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Jun 19, 2005, 07:35 PM
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Quote:
Originally Posted by MSB3000
WHAT I MEAN IS...

CAST a Mythslayer, then tell the Mythslayer to do the Slay thing on Unfooruman
ILLEGAL MOVE. You can only cast one spell per turn, mortal.
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Jun 19, 2005, 07:42 PM
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well, when it's the next turn, DO the MythSlayThing
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Jun 19, 2005, 09:00 PM
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Wow, you guys are getting whooped.
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Jun 19, 2005, 09:35 PM
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Would've helped if there was something that said hypnotism was a once-per combat spell beforehand D=.
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Jun 19, 2005, 09:39 PM
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If it isn't in your spell list, ya can't cast it. =P
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Jun 19, 2005, 11:04 PM
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Quote:
Originally Posted by $Aegis$
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...What?
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Jun 20, 2005, 07:47 AM
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Quote:
Originally Posted by Blackraptor
Would've helped if there was something that said hypnotism was a once-per combat spell beforehand D=.
It says so in the spell description. If you can't bother to read them then you deserve what you get.
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Jun 20, 2005, 08:47 AM
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Quote:
Originally Posted by Risp
It says so in the spell description. If you can't bother to read them then you deserve what you get.
Actually, it doesn't. Hypnotise says "control an enemy for one turn. Enemy can't act for next turn". It doesn't say "Hypnotise can only be used once per combat".
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Jun 20, 2005, 08:52 AM
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Oh, that. That's a property of ALL spells. It seems Radium forgot to mention that, I think because it was also a rule in the 2nd battle engine. But, anyway, it's kind of common sense that you aren't allowed to use hypnotise over and over- if you could it would be far, far to powerful. Plus, you had already seen the water elemental spell go away when you cast it. Did you think that was a special property only owned by summons?
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Last edited by Risp; Jun 20, 2005 at 09:04 AM.
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Jun 20, 2005, 09:25 AM
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where's Radium?
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Jun 20, 2005, 09:45 AM
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Quote:
Originally Posted by Risp
Oh, that. That's a property of ALL spells. It seems Radium forgot to mention that, I think because it was also a rule in the 2nd battle engine. But, anyway, it's kind of common sense that you aren't allowed to use hypnotise over and over- if you could it would be far, far to powerful. Plus, you had already seen the water elemental spell go away when you cast it. Did you think that was a special property only owned by summons?
Well, no-one told us that, and there are games where you can do stuff like that. I think most of the other battle engines I've seen work by having magic points or power points, and each spell or ability uses up a certain number of those.

Edit: oh, and what is "glitching"? Is it of any use in a battle?
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Jun 20, 2005, 09:47 AM
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And do you SEE a MP meter for people?
Eh, you were expected to loose horribly the first time you went into this battle.
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Jun 20, 2005, 09:54 AM
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glitching can be very useful in any moment of peril. but sadly you first need two things:

1. Uberbob and L33tz4n thinking about it at the same time
2. Two things that cannot co-exist, like encanted chains in a place where magic isn't allowed, or coming up with an answer to something whereas you need the question to it, but don't know what the question even is. Something like knowing the answer the the universe is 42, but since 42 doesn't explain much, you need to know the actual question first. so how can you know the answer? realizing this is glitching. and the thing that cannot exist disappears.
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Jun 20, 2005, 09:55 AM
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Quote:
Originally Posted by MSB3000
Something like knowing the answer the the universe is 42, but since 42 doesn't explain much, you need to know the actual question first. so how can you know the answer? realizing this is glitching. and the thing that cannot exist disappears.
Jeopardy.



EDIT: Okay, decided to give this post more substance.

Okay, we will probably lose this battle.
We need a strategy. Obviously, since just hacking away won't do any good. Ever notice that the enemies have about three times the amount of HP our fighters have? Ow.
So I suppose it'd be best to stay in a distance and firstly destroy the lesser of the two evils, which is, obviously, Spotty.
Now, Spotty keeps healing himself, in case you noticed. A whole 15 HP last time I checked. Or maybe even his full health. So the trick is to destroy him really, really fast.
And as was hinted at by a kind "staff member" before quite thoroughly, the Mythslayers ability to cut HP by a great number might come in handy.
And since I suppose that it only matters for the current battle if a summon is killed ( meaning they won't die forever or cause a game over ), we should make good use of them. Which doesn't mean that we should summon all at once. Seeing the amount of HP Unfooruman has, the battle will be quite long, so it's best not to expose all possible fighters to damage right in the beginning.
So, kill Spotty with magic and perhaps Shuriken ( whomever it takes ) while keeping lil' Leetzy in a corner for defense, then take on Unfooruman.

Also, while I'm already at it, I think the Spotty and Unfooruman sprites suck. kbyu
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Jun 20, 2005, 09:58 AM
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no, the Hitchhiker's Guide to the Galaxy!
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Jun 20, 2005, 10:05 AM
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Eh. I know where 42 is from. I was just providing an example of how you can know the answer to a question without knowing the question. =P

Also, I edited my post. Read. It will.. do you good. ^^'
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Jun 20, 2005, 10:14 AM
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hm. howbout this. when we die, if we come back to the save point, let's just kill the CD player guy before we open the door, since he really is an enemy. that way, we won't have to worry about two enemies at once.
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Jun 20, 2005, 10:24 AM
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I added the thing regarding spells only working once to the first post. Thanks Boggy.

You guys should listen to Faw. You won't beat this easily (unless you're Risp, but he's had way too much practice). And I wouldn't say this battle is completely hopeless in its current state. You don't have hypnotize anymore, but you also haven't lost anyone.

And remember, as far as battles are conserned I need commands in the format "Character: Direction, direction, direction
Character: direction, direction, direction (number of moves based on movement value)
Spell: target". Read the first post.
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Jun 20, 2005, 10:38 AM
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Let's see if I can get this right...

Shuriken: attack Spoy
Leetzan: summon mythslayer, attack Spoy
Water E. : attack Spoy
Mythslayer: Slay Spoy
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Jun 20, 2005, 10:45 AM
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That's two spells in one turn and you didn't specify where to summon.
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<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.
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Jun 20, 2005, 10:52 AM
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...Right.

Shuriken: attack UnFooruman
Leetzan: summon mythslayer 1 E of Spoy, attack Spoy
Water E. : attack UnFooruman
Mythslayer: attack Spoy
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Jun 20, 2005, 11:07 AM
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L33tz4n calls a mighty Mythslayer forth from some horror novel somewhere
The Mythslayer slashes Spotty (4 damage)
Shuriken dramatically slices Unfooruman (5 damage)
L33tz4n whips Spotty thrice (3 damage)
The Water Elemental splashes Spotty hard (5 damage)
Spotty has the power! (+12 HP)
Spotty SUPERSLAPS L33tz4n. (8 damage)
Unfooruman defends
Unfooruman unsummons the Mythslayer!
the Mythslayer dies



Unfooruman HP:33/38  Charm:   Curse: Shuriken HP:16/16  Charm:   Curse:
the Water Elemental HP:8/8  Charm:   Curse: Spotty HP:22/22  Charm: +12 HP/turn.  Curse:
L33tz4n HP:1/9  Charm:   Curse:
Code:
+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turnSummon an Enchantresphere. Immune to magic.
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Jun 20, 2005, 11:11 AM
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Quote:
Originally Posted by Radium
Unfooruman unsummons the Mythslayer!
the Mythslayer dies
what
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Jun 20, 2005, 11:15 AM
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I told the water elemental to attack Unfooruman, though...
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Jun 20, 2005, 11:17 AM
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Shuriken:Attack Spotty
Leetzan:Attack Spotty, Don't su
WE:Attack Spotty
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Jun 20, 2005, 11:25 AM
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@Acid: Uh.. sorry. Wouldn't have made any real difference, though. *promises to read more carefully*


Shuriken dramatically slices Spotty (5 damage)
The Water Elemental splashes Spotty hard (5 damage)
L33tz4n whips Spotty thrice (and does not "su") (3 damage)
Spotty has the power! (+12 HP)
the Water Elemental gets a third cut off by a sword-shaped blast of light from Unfooruman
Unfooruman laughs as flashes of dark energy pummel into the Water Elemental (6 damage)
the Water Elemental dies
Spotty SUPERSLAPS L33tz4n. (4 damage)
L33tz4n dies



Unfooruman HP:33/38  Charm:   Curse: Shuriken HP:16/16  Charm:   Curse:
Spotty HP:21/22  Charm: +12 HP/turn.  Curse:

Code:
+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turn
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Jun 20, 2005, 11:30 AM
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Maybe Shuri could try casting Ninja Speed and move away somewhere, and then cast Haste on herself and strike back Unfooruman who will most likely follow her... Don't rely too much on this suggestion, though. @ppl
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Jun 20, 2005, 12:15 PM
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Hmm. So. We are officially screwed now. But we can still let Shuri try to find out some moves of the enemies. Unfooruman especially. I don't think Spoy has anything else up his sleeve.

So far, we know that Unfooruman has:
Unsummoning
1/3 HP cut

Especially the former is very dangerous. Hmm. Thus, summoning would definitely be best to be done later in the battle. At least the ones who are supposed to fight Unfooruman. I'll go study the spells we have and try to come up with effective strategies.
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Jun 20, 2005, 12:29 PM
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Upon Faw's request:

Water Elemental:
Movement: 2 (normal)
Attack: 5 (good)
Health: 8 (low)

Mythslayer:
Movement: 3 (good)
Attack: 4 (normal)
Health: 11 (low-normal)
Has one charge of Slay, a spell that reduces enemy health by one third of whatever it is currently. Note that Slay is a spell and can not be cast the same turn he is summoned in. (he lost his bonus against mythical creatures from the orginal thread, but his spell helps bring down big things while providing little assistance against small ones)

Enchantresphere:
Movement: 2 (normal)
Attack: 4 (normal)
Health: 9 (low)
Has a natural magic immunity that does not count as a beneficial or negative spell effect. It no longer has its spellcasting abilities from the original thread, but the new magic immunity compensates.
 

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