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JJ2+ v5.6 (last updated 27 February, 2018)

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Apr 5, 2015, 05:29 AM
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Yes, tons.
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Apr 5, 2015, 05:50 AM
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Yay! That's enough information for me. More would spoil the suprise.
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For you to get banned for spamming again
Just a question, jeez. Also, I didn't spam anything.
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Simple answer: "almost everything" is not the same as "everything." In fact, it's less.
Uhh, yes, but almost is still really close. Is there anything really important that has to be added/fixed or just small stuff?
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Apr 5, 2015, 08:42 AM
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Uhh, yes, but almost is still really close. Is there anything really important that has to be added/fixed or just small stuff?
Wait what? Your answer was posted in fine detail:
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Originally Posted by Violet CLM View Post
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Apr 5, 2015, 08:53 AM
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Originally Posted by Violet CLM View Post
Here is your final teaser screenshot:



(Don't pay too much attention to the Updated dates. Most stuff gets discussion split among GitHub, Skype, and JJ2 ingame chat.)
Wait... wait... so all of these mean that what you have to do is finish the plus-readme and plus-angelscript, add more screenshots for the new update, and add more example levels?
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Apr 5, 2015, 11:27 AM
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Originally Posted by XxMoNsTeRXM View Post
Wait... wait... so all of these mean that what you have to do is finish the plus-readme and plus-angelscript, add more screenshots for the new update, and add more example levels?
That pic is preety much what's left on the JJ2+ to-do list I think.
I sure hope they already got ideas of how the example levels are going to look like.
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Apr 5, 2015, 11:53 AM
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Wait what? Your answer was posted in fine detail:
I thought that those stuff were already done. I'm so sorry!
I'm dumb as a rock.
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Last edited by Primpy; Apr 5, 2015 at 12:05 PM.
Old Apr 6, 2015, 02:42 PM
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This message has been deleted by Treylina. Reason: Violet explains it better
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Apr 6, 2015, 02:43 PM
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New release!
As ever, click here to download.



The full list of changes can be found over here. Here's what you should be excited about, in brief:
  • Mutators! They're AngelScript files, but you can enable them in any level at all, just like JJ2+'s built-in server settings. Add new guns, replace sound effects, whatever you want.
  • Green and Yellow teams!
  • Better Treasure Hunt code!
  • Loads of new graphical options for AngelScript, including rotating sprites, loading graphics from custom .j2a files, and blend modes!
  • Totally rewritten Home-Cooked Levels list!
  • New custom game mode!
  • So, so much more!
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Apr 6, 2015, 03:04 PM
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Woah woah woah! "Loading graphics from custom .j2a files" is what I've been waiting for all along!

Thank you so so very much!
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Apr 6, 2015, 03:08 PM
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It's finally out!!! It's been such a long time, but worth the wait.

EDIT: Something's not right. I get an error saying something about GetTickCount64 not found in Kernel32.dll. Is this a problem related to Windows XP, because I still use that OS.
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Apr 6, 2015, 03:51 PM
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Regardless of whether it's related to that, it's probably a good idea to move on from WinXP
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Apr 6, 2015, 04:06 PM
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How lucky I am to have Win7 installed on a seperate HDD. I still prefer XP though. Well, let's reboot.

EDIT: It works on Win7, but since my machine is old, it pulls down the performance. So, JJ2 can produce only 24 FPS, which is not enough to enjoy the game. It's nearly impossible to play with lags. Guess I will degrade back to 4.3 and wait for a wonder.
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I host Puke Nukem on Windows XP. And I have the same issue as szmol96. I also got this error when opening plus.exe: "plus.exe is not a valid win32 application"

The PC is an old Pentium 4 computer which was collecting dust. I decided to host some servers on it when DanZeal stopped hosting the Zeal Servers. And it doesn't crash on cycling on that PC, so I kept it for hosting 24/7. I might buy a new PC soon, and maybe host on it. Until then, I should stick with 4.3, unless it can be fixed.
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Apr 6, 2015, 04:12 PM
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Wow. That's a meaty changelog. Cool stuff!
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Apr 6, 2015, 07:25 PM
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We're pretty sure we know what's causing the problem on Windows XP and are researching a solution. If you can, try running 1.23 instead of 1.24, which might not give you the same error.
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Apr 6, 2015, 10:08 PM
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Words cannot express how happy I am!
What level is this from?
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Apr 6, 2015, 10:35 PM
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Unfinished boss battle. I think everyone on the plus dev team ends up with reams of unfinished projects that we start to test various new features, only we end up focusing on making JJ2+ itself instead and those lesser projects languish into oblivion.
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As of now there's only good news to report. Installing 5.0 was done without issues and I've already explored some of its new features. I'm glad to see that Blaster and Pepper have been made more powerful when powered up, and that their animations have been changed as well. Another feature I like very much is the JJCOLOR-cheat. If only I could get my username displayed as well...that would make it even better.

I've put the new JCS.ini-lines in the appropriate folder, I hope I can put them to good use.

Good job, all , this looks very promising. Oh, on a side note: what is the name of this level? http://www.jazz2online.com/jj2plus/img/newplus06.png. It was featured once in a server, but I didn't remember the name.
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Well, plus won't load on my windows XP just like for everyone else.
Can someone tell me where the 'i give up' pit is, please?

also i think the level name is Hereafter.

Another edit: 1.23 gives the same problem.
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also i think the level name is Hereafter.
Doesn't show up in the Download-section . Could you give me a link to the file or wherever this level can be found?

Also, Lori now has her own blaster icon. That too was about time.
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Doesn't show up in the Download-section . Could you give me a link to the file or wherever this level can be found?
That level is an example level which featured in 4.3. There is a link somewhere on this thread.
Oh damnit. I waited for so long to get disapointed. Ofc it's not your fault that JJ2+ won't load on my crappy PC.
*sigh*
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Apr 7, 2015, 12:56 AM
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Good job, all , this looks very promising. Oh, on a side note: what is the name of this level? http://www.jazz2online.com/jj2plus/img/newplus06.png. It was featured once in a server, but I didn't remember the name.
That'd be Hereafter, an example level (part of the example levels pack).

On a side note: *.j2as files now must be in the main folder, apparently. I am working on a series of levels, and they were all put in a subfolder, along with the script files. When I try to run them now, it says "DS_Carrotus_01.j2as couldn't be found".

Just a really minor complaint. Used to be OK in the previous version.

A really, really, really minor complaint.
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Apr 7, 2015, 01:02 AM
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Also, by the way...



Are the tiles in there rotated?
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New release!
As ever, click here to download.
And click here to download the example levels, which have been split off from the main archive due to their multitude.
The link is broken .....
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Apr 7, 2015, 01:15 AM
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1.23 gives the same problem.
Thanks! Now I don't have to download the 1.21 version. It takes so long with a USB modem.
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Are the tiles in there rotated?
Flipped, but the sprites for Jazz, Uterus, and the Crabs are rotating.
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Flipped
Flipped vertically or something? 'Cause one of the snail shells is turned upside down.
Hell, I'm dying to try out JCS right now.
Also it's fun to think that, in that level, Jazz is flushing down a toilet. ROFL
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I've heard several people online complain about the big text and I agree with them to some extent, things can get fairly busy on the screen especially during countdowns (which look weird anyway, with the numbers not being in order). I suppose that's partly because of JJ2's low resolution, there simply isn't that much screen estate to go around. That's not a huge problem in some circumstances (game ends, you die) because there's a black screen anyway but when a lot is going on it can be quite distracting.

Making it an option would be an obvious solution, but on the other hand it *is* a cool effect in some circumstances. I can imagine it being annoying in more serious play though. Maybe there could be an alternative minimal HUD mode that does not only make the on-screen announcements smaller but also hides/shrinks some other stuff (like the ammo count font)?

I suppose part of that could actually be done via a mutator, though not the announcement text. Maybe the size/location of that could be linked into ActionScript, to allow for interface mods via mutators?
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On a side note: *.j2as files now must be in the main folder, apparently. I am working on a series of levels, and they were all put in a subfolder, along with the script files. When I try to run them now, it says "DS_Carrotus_01.j2as couldn't be found".
http://www.jazz2online.com/jj2plus/p...nalfilefolders

Jelly Jam: Flipping tiles vertically was introduced in 4.2.

Borgia: Old stuff is still on ModDB
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Those big messages in the middle of the screen surely look awesome.
However, they can also be really annoying and confusing.
If I saw it correctly, captures are only shown in the bottom left, roasts only in the middle and scores are shown both in the bottom left and in the middle.
While playing it can be really annoying and hard to follow whats going on in the game when there are 2 or more messages filling your screen.

I think there should be at least an option to disable the messages in the middle of the screen and preferably a settings menu where one can select which kind of messages they want apear in which place.
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Apr 7, 2015, 02:48 AM
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Windows XP users: please try the plus.dll in this zip and let us know if that fixes your problem. We'd rather have just the one dll version, naturally, but I'd rather get you something playable as quickly as possible and it's important to at least know if we're correct about what we think is causing the errors.

Other people need not download this dll, which contains no additional bug fixes or features of any kind, and merely comments out a minor detail that would come up maybe 0.01% of the time.
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Originally Posted by Violet CLM View Post
http://www.jazz2online.com/jj2plus/p...nalfilefolders

Jelly Jam: Flipping tiles vertically was introduced in 4.2.

Borgia: Old stuff is still on ModDB
Thanks . I like the Hereafter-level, especially that halo around your bunny. How do you get that anyway?

Flipping tiles...I know to use F which mirrors the tile, but what code/command is needed to flip them vertically (and does this include a special line in JCS.ini?)
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Flipping tiles...I know to use F which mirrors the tile, but what code/command is needed to flip them vertically (and does this include a special line in JCS.ini?)
Try MLLE!
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Okay, I have downloaded the DLL for XP and it didn't help(at least for 1.24). I still get the same error.

EDIT: Is there a program which gives more details related to DLL errors? I could maybe help in finding the error.
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Sweet! Can't wait to try it out!
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Okay, I have downloaded the DLL for XP and it didn't help(at least for 1.24). I still get the same error.

EDIT: Is there a program which gives more details related to DLL errors? I could maybe help in finding the error.
It worked for 1.23?

Also the plusXP.dll didn't work for me (not in 1.23 either)
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It worked for 1.23?
Nope. I don't have 1.23.
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Thanks . I like the Hereafter-level, especially that halo around your bunny. How do you get that anyway?
LIGHT::RING2 in the LIGHT::Type enum. In Hereafter, which was built for 4.3, that was assigned to an object that follows you around, but in 5.0 you can assign it directly to jjPLAYER::lightType.

Thanks for the continued patience, Windows XP folks...
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Patient is my third name, you know. I can't really help in finding that error, am I right?
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LIGHT::RING2 in the LIGHT::Type enum.
And now in English, please. This does not look like something you can do in JCS...

Ah, why must the good stuff always be complicated!
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