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Jazz 3 Editor stuff

plunK plunK's Avatar

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Nov 5, 2009, 07:06 PM
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Jazz 3 Editor stuff

I know we all definately dont have this.

Anyways, on the wikipedia page it mentions

"Additionally, a few more (clearly unfinished) levels were bundled with the Alpha that cannot accessed without first enabling the console and loading them manually. Often these levels are so unfinished that they cannot even be played at all, only viewed through UnrealEd. These maps include unfinished Battle arenas, Level Select hub-worlds, maps that might have possibly been used for cutscenes, and even a playable (but unfinished) singleplayer map originally seen in Jazz Jackrabbit 3 concept art (involving a cliff-side waterfall, a giant mine shaft, and undersea ruins).
"
Anybody actually know how to load these maps from the console?

Second. I am interested to know about how many levels there actually are, and what they are.
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Nov 6, 2009, 10:59 AM
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Do you mean the Jazz 3 unpublic beta that everyone has?
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Nov 7, 2009, 04:31 AM
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Not even beta actually. And no, nobody has it.

As for your question, I don't know, but you might want to ask this in some old Unreal forum, since Jazz 3 runs on Unreal. I've been using Unreal Editor 3 for about nine weeks now, and I know it has a console to execute these kind of commands, which is just pressing Enter. But I don't think it works that way in Jazz 3.
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Nov 7, 2009, 06:52 AM
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It's based on UT99, if you want to look up console inputs. I think the trigger key was ~.
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Nov 7, 2009, 07:33 AM
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Thanks. Ill try and find some of those commands. IF anyone else figures out the command mention to force open levels lemme know.
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Nov 7, 2009, 11:28 PM
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Here ya go:
http://www.xantaz.net/Help-Articles/...e-Commands.php

It has all map commands but if you want to know the command should be /map -mapname-
But im not 100% shure about this.Just look at the link above.
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Nov 8, 2009, 04:26 AM
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You can already load lots of these unfinished maps in-game by using the map selector option when setting up an 'online' server. It has been long ago since I experimented with the alpha, but I do remember most of the maps were in the list from there.
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Nov 8, 2009, 02:59 PM
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SO, I have been doing some experimentation of the above commands and ideas.

Of the 28 maps, 25 appear to work fine using the ingame editor and 24 work fine ingame.

This leaves:

tomswamp: (wont open ingame because no player start)

JLow (Largest map file included). "Cannot find package "UnrealShare"
Jazz3D "Cannot find class in file 'Class Engine.TimeDemoInterpolationPoint"
JMPAmaxing just crashes, but upon tweaking you get the message: Cannot find class in file "Class JazzMultiPlayer.TreasureHunt"

I iintend to try and open these via editor command console but i have not yet figure out how to open it in editor.

If anyone knows if these packages can be fixed or copied from UT99 or Unreal let me know because I have both. Also, the treasure hunt based error seems preposterous seeing as Treasure Hunt works 100% perfectly as far as I can tell.
BlueDragon

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Nov 9, 2009, 06:07 AM
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Quote:
Originally Posted by plunK View Post
SO, I have been doing some experimentation of the above commands and ideas.

Of the 28 maps, 25 appear to work fine using the ingame editor and 24 work fine ingame.

This leaves:

tomswamp: (wont open ingame because no player start)

JLow (Largest map file included). "Cannot find package "UnrealShare"
Jazz3D "Cannot find class in file 'Class Engine.TimeDemoInterpolationPoint"
JMPAmaxing just crashes, but upon tweaking you get the message: Cannot find class in file "Class JazzMultiPlayer.TreasureHunt"

I iintend to try and open these via editor command console but i have not yet figure out how to open it in editor.

If anyone knows if these packages can be fixed or copied from UT99 or Unreal let me know because I have both. Also, the treasure hunt based error seems preposterous seeing as Treasure Hunt works 100% perfectly as far as I can tell.
Well if its the "Class" error its an error in coding of the game!
Maybe there is a file missing for this one...

JLow (Largest map file included). "Cannot find package "UnrealShare"
Hmm... were you able to load this one in the map editor?

BTW if you would copy all these files into a UT99 as a mod it might work.
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Nov 9, 2009, 07:34 PM
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Well with several new files and coding, things are improving. Working texture editor.

JLOW has had many problems fixed, and te level now view (tho only a playerstat). and now has the IntProperty Engine.Playerspawn.Netspeed required. I am going to work on coding I believe i can do work at fixing up the code holes from Unreal and UT99
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