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A brand new levelmaking contest

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Ragnarok!

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Aug 29, 2008, 10:32 AM
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A brand new levelmaking contest

You guessed it right if you guessed Domination!

This is a brand new levelmaking contest in which you have to make a Domination level. The rules are very simple.

1) The level must be domination.
2) The level must be bigger than 5000 if you multiply the height by the width. This one is slightly leniant, I just don't want miniature levels. That does not mean you are limited to a certain amount of control points, there can be as many as you want.
3) The level must NOT be a conversion or an edit off a previous level. It can't even be a remake.
4) The entry must be in by 30th September 23:59 my time [GMT +1].

Any questions? If not, what are you waiting for? Start JCSing. I assure you, the prize willn't be worth your while. o.0

Edit : Sadly I didn't think of this earlier. Only one entry, collabs are allowed, and to submit, send them off to my email address being sabatazayoni@hotmail.com. Alternatively, you could upload it to some file-sharing website and provide me with the link in my JCF message inbox thingy.

If you upload it somewhere, even J2O without telling me that it was for it somehow, I might not count it as an entry, I wouldn't know.

Last edited by Ragnarok!; Aug 30, 2008 at 06:53 AM.
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Aug 29, 2008, 10:34 AM
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Is it a monetary prize?

Also, much as I'd like to write down the deadline in my agenda, I can't make much of 23:59 in the timezone of "in an afro".
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Aug 29, 2008, 10:35 AM
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UK timezone maybe?
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Aug 29, 2008, 10:36 AM
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Maybe, yes, but I'd like to be certain (and not everyone knows Rag lives in the UK).
Ragnarok!

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Aug 29, 2008, 10:44 AM
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My bad. GMT +1, 11:59. No Im too cheap for a monetary prize. )=
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Aug 29, 2008, 11:07 AM
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Alright, newposted.
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Aug 29, 2008, 11:18 AM
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I have 3 DOM levels done. Can i submit all 3 in a levelpack(one is 2000 tiles, one is 8192 and one is 19300) and do i just post them in downloads?
Ragnarok!

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Aug 29, 2008, 11:29 AM
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Check top post, updated. ;s
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Aug 29, 2008, 11:41 AM
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I might want to ask what the difference is between those control points (text-easy, text-hard and event 255). I've noticed that event 255 automatically names the control points.
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Aug 29, 2008, 11:59 AM
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Quote:
Originally Posted by cooba View Post
Any event that's on Easy or Hard. By using Text events you can set custom names for CPs.
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Aug 29, 2008, 05:06 PM
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I'll try to make sure to submit an entry in time.
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Aug 30, 2008, 03:35 AM
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fyi, in.
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Aug 30, 2008, 11:34 AM
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I have a really great idea for this, but i have a problem theres no way it can be 5000tiles plus.
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Aug 30, 2008, 11:47 AM
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Are there any limits on how many domination points are allowed or player limits?
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Ragnarok!

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Aug 30, 2008, 11:57 AM
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None at all. I don't understand what you mean by player limits but Im guessing you're saying the level is aimed at a certain number of people. I'd rather it works all ways but its up to you. Maybe you can surprise me. :]
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Aug 30, 2008, 12:06 PM
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Well, I'm in.
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Jimbob

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Aug 30, 2008, 12:57 PM
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Dude, I just got an idea for a Domination level.
Expect me to (probably) submit it if I don't drop it.
80 x 76 = 6080
Just so you know, it's gonna be symmetrical, kinda like a CTF layout.
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Pack: Legacies
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
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Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
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Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
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Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
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Aug 30, 2008, 01:04 PM
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mine is 15000 when multiplied
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Aug 30, 2008, 02:06 PM
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This one time, i didn't finish a level so i didn't quite complete it. This time it'll work, maybe.
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Jimbob

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Aug 30, 2008, 05:07 PM
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Update: I'm definitely in.
Have about 43% of the layout done already (don't worry, I'm planning it ;D)
EDIT: modified the level's size because of a one-tile offset in the left.
New area (tiles):
82 x 76 = 6232
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Pack: Legacies
-
Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm

Last edited by Jimbob; Aug 30, 2008 at 07:37 PM.
plunK plunK's Avatar

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Aug 31, 2008, 10:08 AM
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jeez. mine is only 2450 (35x70) i need some major expansion unless its okay...
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Aug 31, 2008, 11:05 AM
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I'm in, too. (BTW, my level is 118x54)
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Aug 31, 2008, 01:29 PM
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I'm in. Level size: 125 x 90 = 11,250
Planned number of CPs: 3-4
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Last edited by SPAZ18; Sep 2, 2008 at 12:50 AM.
Jimbob

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Aug 31, 2008, 02:16 PM
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Quote:
Originally Posted by plunK View Post
jeez. mine is only 2450 (35x70) i need some major expansion unless its okay...
Well my suggestion is, maybe you can release that level as a normal domination level and start on a new, bigger one for this contest?
Anyways, as of now, my level has 6 CPs, as opposed to 12, which an earlier version had.
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Pack: Legacies
-
Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
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Aug 31, 2008, 02:23 PM
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Jimbob, What the ?
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newbs

Quote:
Originally Posted by Jimbob View Post
Anyways, as of now, my level has 6 CPs, as opposed to 12, which an earlier version had.
You've never played Domination in UT99 have you?
Jimbob

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Aug 31, 2008, 02:32 PM
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Um, I don't have Unreal Tournament.
And please stop being so negative D=
Anyways, it's probably going to have 5 or 6 CPs. Better for larger teams.
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Pack: Legacies
-
Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
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Aug 31, 2008, 07:01 PM
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Three...
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Aug 31, 2008, 10:25 PM
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Quote:
Originally Posted by Jimbob View Post
Um, I don't have Unreal Tournament.
And please stop being so negative D=
Anyways, it's probably going to have 5 or 6 CPs. Better for larger teams.
I believe what cooba is trying to say is that in UT99 it was never a good idea to have too many control points in a level. It simply degraded the gameplay quality.
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Sep 1, 2008, 06:24 AM
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I'm making a 100x50 level, exactly 5000. It'll be done soon.
Ragnarok!

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Sep 1, 2008, 07:13 AM
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=].
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I've listened to all your feedback in the test server and I've finally fixed everything and decided to upload my level.
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Sep 6, 2008, 01:57 PM
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Quote:
Originally Posted by Crimiclown™ View Post
I've listened to all your feedback in the test server and I've finally fixed everything and decided to upload my level.
Based on your screenshots it actually looks good and worth a download. I'm gonna go check it out right now.
-
EDIT: Good news! I have finished my DOM level and have uploaded it and sent the link to your e-mail address, Rag.
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Pack: Legacies
-
Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm

Last edited by Jimbob; Sep 6, 2008 at 04:38 PM.
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Sep 7, 2008, 02:41 AM
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Quote:
Originally Posted by Cpp View Post
I might want to ask what the difference is between those control points (text-easy, text-hard and event 255). I've noticed that event 255 automatically names the control points.
I discovered that Control point event 255 is always 3. Then, If you put and easy text, it would try and go as much in front as possible. Say, 1. An Hard text would try to get as behind as possible. Say, 4.
But, if there`s no 2 yet, the hard would HAVE to be 2, as event 255 is ALWAYS control point 3.

So:
Easy text tries to slip in as in front as possible.
Hard tries to go as far as possible to the back.

Lets see if you understand this situation:

Easy#1, Easy#2, event 255, Easy#3, Hard#1, Easy#4, Hard#3 and Hard#2.
What will happen here?

Easy#1 will slip in the first slot. Then Easy#2, followed by event 255.
Then Easy#3 is in slot four. Easy#4 will bypass Hard#1 and slip in infront of him.
Then the rest of the Hards will que up behind in this order:
Hard#1, Hard#3 and Hard#2.

Get the picture now?
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Ragnarok!

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Sep 27, 2008, 10:15 AM
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The deadline is nearring... I know lots of you won't be able to finish in time but does anyone want a deadline extension? While I know this is corny and as sucky as ever... It might be the only way for me to fulfill my plan, as a result, the people which have already submitted will get to make edits and re-release as a slight advantage to them. :\

I know this sucks if anyone has already entered their entry, so yeah... I just want opinions right now.
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Sep 27, 2008, 12:45 PM
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I'd say, if people are too lazy/unmotivated/uninterested to keep a strict deadline...

... nah, never mind, it'd be a bit stupid to say such a thing when you've already made your entry. :P
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Sep 27, 2008, 01:32 PM
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xD. But the thing is... I totally agree with you. :\
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some people jcs fast (snooze,DS)
some people jcs slowly (St.louis,Quickz,me)
and with other things meaning i already have a few time left to make a entire level.
it means that i can not finish it for 30th septembre.. for my jcsing velocity: it's way a to fast deadline.
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Sep 28, 2008, 01:05 PM
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Deadline extended to 12th October >\. Be done by then or else D<
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Oct 10, 2008, 03:57 AM
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These bots are so lame. In the old days, bot advertisement was a laugh riot.

Anyway, it kind of sucks that nobody has submitted anything yet even with an extended deadline.
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