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JJ2 game bug fixing

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UNKNOWNFILE UNKNOWNFILE's Avatar

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Jan 29, 2006, 11:46 AM
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CTF is one of the most annoying gameplay formats as you only have three hearts to work with.

Anyways a patch will be released shortly. I'm proud to say that I am not involved whatsoever.
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Jan 29, 2006, 11:49 AM
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Quote:
Originally Posted by r3p
Isn't CTF what JJ2 is about? For us active jazzers it is.
So you are able to speak for every single active JJ2 player, who plays online and offline. Nice to know that bit of info.
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Jan 29, 2006, 01:58 PM
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Quote:
Originally Posted by R3p
Isn't CTF what JJ2 is about? For us active jazzers it is.
Treasure Hunt ;<
UNKNOWNFILE UNKNOWNFILE's Avatar

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Jan 29, 2006, 02:29 PM
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What about battle >(
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Jan 29, 2006, 05:12 PM
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Of the three main MP gametypes, CTF seems to have the most obvious and annoying glitches. But I'll take any MP fix since there are so many glitches to go around.
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Jan 29, 2006, 05:50 PM
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I'm going to side with R3p here and say that from what I've seen CTF pretty much dominates all the other gametypes.

Not to say that the other gametypes suck, as when I played jj2 I tried to host as big of a variety of things as possible (which means stuff other than CTF :o!)
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Jan 29, 2006, 10:01 PM
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Well, atleast battle isn't half as bugged as CTF.
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Jan 30, 2006, 02:38 AM
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Quote:
Originally Posted by UNKNOWNFILE
What about battle >(
Battle = public servers, public servers = idlers and chatters, idlers and chatters = bad

Last edited by R3ptile; May 16, 2006 at 12:50 AM.
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Jan 30, 2006, 04:02 AM
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Omyg0t! Jj2 crashing when I try to load homecooked list.
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Feb 1, 2006, 08:15 AM
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So nobody else has the problem? Why is that?
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R3ptile

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Feb 1, 2006, 08:22 AM
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Maybe nobody else tries the patch.
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Feb 1, 2006, 08:46 AM
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I had similar crashing when I tried increasing the homecooked levels size in the same way as UF.
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Feb 1, 2006, 12:02 PM
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I detect memory overwrites ;O
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Feb 1, 2006, 10:02 PM
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It may be 1.25 isn't equipped with larger memory than 1.23, therefore you have too many levels in your homecooked list.
I'm guessing the maximum is 200 since I have 155 and the only problem I get is a bit of lag to enter the Home-Cooked List. Not that it matters tho.
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Feb 2, 2006, 04:56 AM
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it Isnt 1.25 Anymore
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May 15, 2006, 05:20 PM
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*** WARNING: CONTRADICTORY POST ***

I've just finished work on a new patch that goes on top of my 1.23.1 patch that was mentioned earlier this year.

Here's the changelog, as usual.

Code:
1.23.2a:

-Reduced max NetStream length to 32 bytes, fixes most player name crashes (but not ASD stuff.)

1.23 UF (1.23.1):

-Home Cooked Levels will now show ALL JJ2 levels in the JJ2 directory, regardless of version
or limits (UNKNOWNFILE)
-Memory limit increased by more than three times (UNKNOWNFILE)
-gemring bug restored. it still glitches, sorry. (UNKNOWNFILE)
-Music will keep playing until the gameloop ends. This is to get around annoying music player
 errors. (UNKNOWNFILE)
-Now able to load other j2a's though it is extremely unstable (UNKNOWNFILE)


1.25j:

-list server message error now points to jazzjackrabbit.net - English language file only.
 To update this, place English.j2s in your main JJ2 directory (UNKNOWNFILE)
-Home Cooked Levels limit increased from 256 to 16711680 (UNKNOWNFILE)

1.25i:

-warps with no targets will now warp a player to position 0,0 (UNKNOWNFILE)
-list servers have been fixed to the Digital Existance Network as problems with Monolith's list server is worked out (UNKNOWNFILE)

1.25h:

-patch has returned to IPS because CRC checks suck
-removed enemy limitations in multiplayer - WARNING: do NOT use enemies in battle or ctf games! (UNKNOWNFILE)
-removed process limitations - multiple JJ2 instances can now run at once (UNKNOWNFILE)
-removed "Video file not found" limitations as this is not required to play the game (UNKNOWNFILE)
-added German string that was missing in the German language file (Fawriel)
-added Dutch string that was missing in the Dutch language file (CrimiClown)
-added French string that was missing in the French language file (UNKNOWNFILE)
-changed "Hollands" to "Nederlands" (UNKNOWNFILE)

Thanks to everyone who contributed to this patch - even Black Ninja!

1.25g:

-removed the Gargoyle's Lair annoyance in single player
-added two new songs - atlantis.j2b and dreamland.j2b
-patched JCS to ignore version checking (patch credits to Overlord)
-laser shield no longer obtainable by typing jjshield

1.25f (not released because of web hosting issues):

-gemring bug restored for good. Have a nice day!
-slight patching done, no effects noticed.
-laser shield now appears on players, but bug is still (hopefully) fixed
-new menu music
-Tweedle and newer version events removed from JCS.ini (contained in ZIP)
-fixed Devil Devan boss in (-)2.j2l - just in case
-by far the biggest patch

1.25e:

-gemring bug was restored last version, fixed.
-can no longer join 1.23 servers (though this is editable with Project Controller 4)

1.25d:

-spiffy new logo
-glow restored to main menu items

1.25c:

-Gem ring freeze crash is no longer an issue. No known glitching is seen.
-Server lists actually added to the file. Sorry about the previous patch.

1.25b:

-Decided to name each prototype version after JJ2 players (current or past).
-Gem ring freeze crash fixed more, OK but not perfect. (The background still glitches.)
-Laser shields no longer crash servers.
-List servers updated to meet new list server addresses.

1.25a:

-Gem ring freeze crash semi-fixed; animation glitches to be fixed
-Sound disabled temporarily as the spike ball crash is figured out
It's not ready for release yet, though, as I still need to patch up some more stuff.
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Grytolle Grytolle's Avatar

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May 15, 2006, 11:00 PM
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Wouldnt that mean that people with slow connections can't use your patch, as their packets are merged?
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Old May 16, 2006, 12:49 AM
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Old May 16, 2006, 11:37 AM
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May 16, 2006, 12:09 PM
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Quote:
Originally Posted by Grytolle
Wouldnt that mean that people with slow connections can't use your patch, as their packets are merged?
Not exactly. The function that gets player names and such stores the packet size in a register and will load that many bytes into memory.

Currently, the patch protects against misshaped packets produced by JJ2 Server Manipulator (aka the thing that has been pestering you for the last little while that was written by me). It doesn't protect against bigger packets such as those produced by ASD.
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Old May 16, 2006, 12:13 PM
Bobby aka Dizzy
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R3ptile

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May 17, 2006, 02:38 AM
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I, personally, am still not going to use this patch.
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May 17, 2006, 05:35 AM
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Do you expect people to use any patch of yours after what have you done, UF?
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May 17, 2006, 05:44 AM
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not to mention that i can't see a decent reason to use it
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May 17, 2006, 06:33 AM
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Still, I can't be botered with single player bugs and an incomplete crash protection.
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btw rename your patch to 1.23UF, 1.2.3.1 sounds too offical for this crap.
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No call it 1.23 jamster owns XD
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May 17, 2006, 11:44 AM
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Do note that this patch was done out of boredom, and I'm not going to be releasing it to the public. This patch was merely done for a game I'm going to start making based on the Jazz 2 code. If I do release this patch as JJ2 1.23.2, then a major (-) storm would start.

By the way, the internal names are 1.23.x, and the main menu clearly states "UNKNOWNFILE's version" so I can't see a problem there.

And no, you cannot have the patched JJ2, go away.
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n00b

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May 17, 2006, 12:00 PM
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Do post a topic about the game when it's ready enough for screenshots
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May 19, 2006, 07:12 PM
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Quote:
Originally Posted by DaPete10
Do note that this patch was done out of boredom, and I'm not going to be releasing it to the public. This patch was merely done for a game I'm going to start making based on the Jazz 2 code. If I do release this patch as JJ2 1.23.2, then a major (-) storm would start.

By the way, the internal names are 1.23.x, and the main menu clearly states "UNKNOWNFILE's version" so I can't see a problem there.

And no, you cannot have the patched JJ2, go away.
Do we care?
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May 20, 2006, 01:59 AM
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I don't think many people would want it anyway, except for those annoyed out of their wits of bugs. Unfortunately mine bugs up pretty often and fixes itself next time I run JJ2 or reboot.
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May 20, 2006, 03:04 AM
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Quote:
Originally Posted by ShadowRabbit
I don't think many people would want it anyway, except for those annoyed out of their wits of bugs. Unfortunately mine bugs up pretty often and fixes itself next time I run JJ2 or reboot.
....
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May 22, 2006, 02:31 AM
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Yes, that was rather helpful. No really, it was. You haven't smiled in a while and I'm glad I made you smile. ^.^
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May 22, 2006, 03:37 AM
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So... you solved the death on flag bug by rebooting?
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May 22, 2006, 06:13 AM
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I hope Blur will release all his cool developments soon.
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May 22, 2006, 07:44 AM
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Yeah ^^ so we don't need to post in the unreleased programs thread
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