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JJ2 game bug fixing

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ShadeJackrabbit ShadeJackrabbit's Avatar

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Jan 3, 2006, 11:32 AM
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I love the water sheild!
Don't kill it....
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Jan 3, 2006, 11:33 AM
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It's related to the respawn bug and since that's memory-wise I can't fix it.
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Jan 3, 2006, 12:41 PM
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Quote:
Originally Posted by R3p
No. It could suddenly stop respawning, and then the only solution is restarting the level (happens quite often in B1).
That problem might not be directly related to the copter. In levels like Zaitox Station 67 and my Battle Game XC edit, the events (like powerups) at the far left often stopped respawning after a while. It's FireSworD's theory so he might know more about it.

Built-in Weapon Regenerator would fit well in a special dedicated server version of JJ2.

Is there any way to manipulate how scoring works for any of the default gametypes? Because that may have some practical uses.
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Jan 3, 2006, 03:18 PM
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With the help of an external program, yeah. I managed to make one a while back:
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Jan 3, 2006, 03:45 PM
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v0.1b
Never really got it finished did you?
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Jan 3, 2006, 03:45 PM
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It is working. I just never bothered working on it after the first build.
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Jan 3, 2006, 05:13 PM
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Well I was only asking if there was any way to do it through the exe itself.
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Jan 3, 2006, 05:24 PM
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not that i'm aware of, no.
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Jan 4, 2006, 02:44 AM
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What about renaming the patch to 1.23.1? That way it could make more sense, although it may be too long..

Last edited by R3ptile; Jan 4, 2006 at 02:59 AM.
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Jan 4, 2006, 02:48 AM
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1.23.1 plz ;(
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Jan 4, 2006, 06:48 AM
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It does make more sense, and it can be changed using a Hex? Editor?.
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Jan 4, 2006, 01:25 PM
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OK, friends, I have heard your voices.

I'm sick and tired of everyone complaining about features being added and doing this and that. So if you keep it up, I'll halt work on the project. So have a nice day!

And source codes are for n00bs.
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Jan 4, 2006, 01:53 PM
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I ain't complaining! I'm really happy with the work you do! I'm just suggesting an idea...
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Jan 4, 2006, 01:55 PM
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Yeah. You don't need to suggest the same thing over and over again though.
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Jan 4, 2006, 01:56 PM
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Suggesting is just fancy clothing for complaining if you think about it.
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Jan 4, 2006, 02:00 PM
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Quote:
Suggesting is just fancy clothing for complaining if you think about it.
Untrue. Here is me complaining:
"If you don't do it, it won't make any sense!"

Here is me sugggesting:
"That could be a good idea. I personally would reccomend it."

I guess I was a bit in-between those. Sorry.
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Jan 4, 2006, 02:03 PM
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See, in this case, you're suggesting something because UF hasn't done it, or you don't like what he's doing.
When you complain you're doing it becuase UF hasn't done what you want, or because you don't like what he's doing.

You just use different wordsets.
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Jan 4, 2006, 02:12 PM
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Quote:
you're suggesting something because UF hasn't done it, or you don't like what he's doing...
But want to be polite.
Quote:
UF hasn't done what you want, or because you don't like what he's doing...
and don't care about how he feels.
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Jan 4, 2006, 02:21 PM
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Quote:
Originally Posted by ZAPPER
and don't care about how he feels.
<--you ate it
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Jan 4, 2006, 02:24 PM
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Huh? That doesn't make sense...
And that's what I get for being polite.
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Fix the bug where you lose control of your character after going through a warp and getting hit by a seeker on the other side. I think this one has something to do with the falling animation that changes back to normal only when player hits the fool after going through a warp. This can be seen a lot in B1 near the seek powerup.
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Jan 5, 2006, 07:36 AM
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That would change the gameplay a lot
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Jan 5, 2006, 07:50 AM
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Quote:
Originally Posted by R3p
That would change the gameplay a lot
No it wouldn't, 'cause B1 sucks anyway.
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Jan 5, 2006, 07:54 AM
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Not only B1 (which rux), but also DW, BBLAIR, Marshland and many many more.... don't reply if you don't know what you're talking about.
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Jan 5, 2006, 09:13 AM
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Once again: Give me the breakpoint, and I'll see what I can do.

Or better yet: add a sucker tube and place the warp near it so that players won't do that after warping.
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blur's B1XC (and Danyjel's remake, for the record) works around the warp problem pretty well.
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OK, the whining from people has increased, so that ends the work on the patch. Work on 1.25h will still continue, but as soon as it comes out, then no more patches for you. Learn ASM and do it yourself if you want me to do more than I can possibly handle.
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Jan 5, 2006, 01:04 PM
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Good job everyone ;(
if you would after all decide to keep working: Why not make the jazz2.exe a launcher which automatically launches invisible respawn (which only is turned on when server), seekholefix and perhaps gamma? =)))

Oh, and I am back - I'll just pretend you all missed me!
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Jan 5, 2006, 01:18 PM
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I have gotten quite a lot of 'whining' (imo, disrespectful to use such a word to also describe people who honestly just give feature suggestions) and was called a dictator/communist a couple of thousand times, as were a lot of/all the other J2O/JCF admins, and I barely receive praise of any sort for it (can't remember the last time), but did I quit/kill J2O? If you really care about helping people, and not just about praise, you would take a less hostile tone.

Grytolle's 'Good job everyone ;(' gets the situation wrong, therefore. I do think people should be friendly and be constructive, and I do think Unknownfile is doing a good job, but the way he goes about it tone-wise does not make it fair to blame others for what he did.
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The problem is that Jazz can be in various different "states". The state for coming out of a warp is extremely limited... it messes up with stuff like v-poles and wait time sucker tubes, and it doesn't transition well into the injured state. I sincerely doubt UF can do anything about this, as PERSONALITY ASIDE, it would require either recoding the "falling from warp" state or doing something weird like removing the "comes out of warp" part of a warp, which I guess means you'd then fall normally.
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Jan 5, 2006, 01:41 PM
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Quote:
Originally Posted by Unknown Rabbit
The problem is that Jazz can be in various different "states". The state for coming out of a warp is extremely limited... it messes up with stuff like v-poles and wait time sucker tubes, and it doesn't transition well into the injured state. I sincerely doubt UF can do anything about this, as PERSONALITY ASIDE, it would require either recoding the "falling from warp" state or doing something weird like removing the "comes out of warp" part of a warp, which I guess means you'd then fall normally.
If you can fix this. And, you forgot to say please. =D

UF, I really respect the work that you're doing here. I wish I thought of you in the Newcomer 2005 poll, since you would've deserved my vote. Big time!
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Quote:
Originally Posted by Fquist
and I barely receive praise of any sort for it (can't remember the last time)
I said I love you a few times when you did or said something remarkably good, but you just thought of it as sarcasm, when over half of those occasions were not - just a bit overexaggerated
Quote:
Originally Posted by Fquist
Grytolle's 'Good job everyone ;(' gets the situation wrong, therefore. I do think people should be friendly and be constructive, and I do think Unknownfile is doing a good job, but the way he goes about it tone-wise does not make it fair to blame others for what he did.
Sorry

At CrimiClown: He was in the community before 2005?
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Jan 5, 2006, 04:28 PM
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Weird, 2005 being talked about in past tense.

Anyway, the patches own - you people should be happy that there is a patch at all. I have helped work on this thing, so I can see where UF is coming from. Let's hope the patch continues, but if it does, I beg all of you to larn the meaning of "CONSTRUCTIVE criticism." The patch is hard work, and as has been said, modifying anything the game stores in memory isn't likely to happen. UF will do what he can, and I will do what I can to help him. Don't expect anything more.
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Jan 5, 2006, 06:08 PM
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plus there's a little thing called "exams a week after school gets back this Monday", so that could be another reason why I'm giving up work on this

Quote:
Originally Posted by Grytolle
At CrimiClown: He was in the community before 2005?
100% yes. I've been in the community since 2001, but haven't really played an active role yet. Hopefully this fixes things.
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Quote:
Originally Posted by Unknown Rabbit
The problem is that Jazz can be in various different "states". The state for coming out of a warp is extremely limited... it messes up with stuff like v-poles and wait time sucker tubes, and it doesn't transition well into the injured state. I sincerely doubt UF can do anything about this, as PERSONALITY ASIDE, it would require either recoding the "falling from warp" state or doing something weird like removing the "comes out of warp" part of a warp, which I guess means you'd then fall normally.
Yes, I am aware of that. When Jazz goes through a warp, he is in the "falling" state which can be only undone when the player hits the floor. If only it could be made so that the game would automatically call the function (once) as soon as the player is on the other side of the warp. Or better even, not change the state to "falling" at all after going through warp.
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Jan 6, 2006, 02:26 AM
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whattttt

You kill the whole project because people kept asking you questions and give you suggestions every time you joined a JJ2 server?
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pageclaim

Yes. Do you even know how annoying it is to be sked the same question over and over and over and over?
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Very well. I'll release one later. But for now, I must frag some opponents in Unreal. Have a nice day.
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