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cooba cooba's Avatar

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Oct 3, 2005, 11:43 AM
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Oh.. right. But then, what is that blank tile doing in the middle of tiles at the upper left?

And still,
Quote:
Originally Posted by Cooba
Don't forget to fix log color bugs in the H-Pole tiles.
.
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Oct 3, 2005, 12:00 PM
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I left that there a long time ago when doing some reorganization of tiles, hoping someone would take the hint and draw another interior viney ground tile. Apparently nobody ever did.
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Oct 3, 2005, 04:16 PM
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Quote:
Originally Posted by Unknown Rabbit
No, black is transparent, which is how JCS reads image files.
I thought the first two palette entries were transparent, and black worked fine if you had it elsewhere in the tileset?
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Oct 3, 2005, 05:34 PM
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The first palette entry is black.
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Oct 3, 2005, 06:08 PM
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Fix the colors of the bases on my V-poles they're still the old color. You can make the pole part the new color too.
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Oct 4, 2005, 01:10 AM
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Did that. There was a whole bunch of stuff with slightly different colors which look the same at first glance. Faw said he reduced number of colors in his water and it still was too much. And it sucks that Fooruman uses so many individual colors...
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cooba cooba's Avatar

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Oct 4, 2005, 06:21 AM
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Quote:
Originally Posted by fire_byrd08
Fix the colors of the bases on my V-poles
H, not V.
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Oct 4, 2005, 12:36 PM
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Soooooooooo... It's almost done, ey?

*Insert peptalk here*
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Oct 4, 2005, 04:54 PM
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Noticed a few minor errors, fixed in V 2.0
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Oct 4, 2005, 06:49 PM
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Is it just me or does the mask not align with all of the tiles correctly?
EDIT- Nevermind, it does. But there seems to be some error in some of the slope masking.
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Oct 4, 2005, 10:32 PM
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Hmm, looks like most mistakes were fixed.. sorry for not doing it myself, it's pretty technically complicated for me lately being at a new computer at my mother's place and all... anyway, what's up with the masking of the "hooks"? It's only a single pixel. Are you sure they are usable like that?
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Oct 4, 2005, 11:08 PM
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The RockSlopes will not align quite perfectly, but everything else should. And I've used Vine tiles with Hook events before, works fine.
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Last edited by n0; Oct 5, 2005 at 02:02 PM.
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Oct 5, 2005, 01:56 PM
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It looks to me like the slopes are mask so the user can walk through everything in the tile but the ground.
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Oct 5, 2005, 04:35 PM
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Hooks are supposed to be only a few pixels for mask or else it would do like the elevators.

My poles still aren't fixed

And what's with the scribbles on the mask?
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Oct 5, 2005, 05:15 PM
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Oh... Those were V Poles? I didn't know what they were, so I made it very evidant that they were incorrectly masked. Eh... I have too much School to do, someone change the masks like I have the other V Pole masked, but lined up to their respective floor tiles.
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Oct 6, 2005, 06:09 AM
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Quote:
Originally Posted by fire_byrd08
My poles still aren't fixed
It's up to 2xGJ to fix the poles rather than N0's I guess.
As for Kansas vs. Arkansas issues... call the green version Kansas and the lava version Arkansas?

Last edited by cooba; Oct 6, 2005 at 07:39 AM.
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Oct 6, 2005, 08:31 AM
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Yeah! Cooba, great idea. Now everybody STOP TALKING about the (Darn) name!
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Oct 6, 2005, 01:20 PM
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About the tileset...
The pallete should be moved because it gets in the way of the "empty" block.
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Oct 6, 2005, 04:44 PM
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The scribbles are signpost bottoms my V-Poles are the stick ones and My H-Poles pole color is off too
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Oct 7, 2005, 05:12 AM
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Quote:
Originally Posted by ZAPPER
The pallete should be moved because it gets in the way of the "empty" block.
JCS paints the 1,1 tile all transparent no matter if there is something or not. If you put a palette tile there, though, the palette references will all work.

Last edited by cooba; Oct 7, 2005 at 11:33 AM.
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Oct 7, 2005, 07:07 PM
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My V-Poles also need masking they aren't properly masked
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Oct 7, 2005, 07:29 PM
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Quote:
Originally Posted by fire_byrd08
My V-Poles also need masking they aren't properly masked
I don't think you're supposed to mask poles, but I'd have to check.
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Oct 8, 2005, 12:35 AM
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Nope; poles must be completely unmasked.
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Oct 8, 2005, 12:44 AM
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And thus the ground/pole transition tiles shouldn't have H/V-Pole events on them. Having those tiles unmasked would be kind of impractical IMO.
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Oct 22, 2005, 04:39 AM
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Err... Now that the masking is done, shouldn't there be a .j2t file here now?
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Oct 22, 2005, 04:47 AM
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WHEN (-) IS IT COMING?!
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Oct 22, 2005, 05:01 AM
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....good question. *kicks DGJ*
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Oct 30, 2005, 06:37 AM
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well yes when is it finally coming..
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Oct 30, 2005, 07:15 AM
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I have used to make 2xGJ make GG comics instead.
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Oct 30, 2005, 07:18 AM
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It shouldn't take two months to mask/make a pallete for a tileset.
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Nov 8, 2005, 02:15 PM
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It shouldn't take 2 months to upload it in a j2t file either.
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Nov 8, 2005, 02:38 PM
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Hurry up people!
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Nov 8, 2005, 08:59 PM
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sjeez, lazy ppl =D
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Nov 8, 2005, 09:23 PM
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Lazy? Who?
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Nov 9, 2005, 12:02 AM
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Could someone else do the palette please? I just can't work on it now...
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Nov 9, 2005, 09:49 AM
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Hmm...
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Nov 9, 2005, 10:59 AM
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Quote:
Originally Posted by DoubleGJ
Could someone else do the palette please? I just can't work on it now...
It would have been better to give the job to someone else two months ago
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Nov 9, 2005, 01:57 PM
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It doesn't really seem responsible, indeed. At least keep people informed about the (lack of) progress.
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Nov 10, 2005, 06:21 AM
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I could try and finish it.
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