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tell some of the levels what u are buiding and goning on j2o

Raven aka StL Raven aka StL's Avatar

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Aug 17, 2008, 11:29 AM
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There are no standards that a level has to follow to be good. Not to mention hella awesome.
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Aug 17, 2008, 11:47 AM
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Quote:
Originally Posted by n00b View Post
I'm already laughing at the poor soul who is so full of himself the only two reasons he can concoct for people not liking his work are "They're just JEALOUS" and "They just HATE EVERYTHING".

So some people think repeating the same two tiles for a background and having nonsensical combinations of stalagmite tiles for a foreground is ugly and awful design. Big. (-)ing. Deal. Grow up. Tough (-), not everyone is going to like what you make. Stop being such a Dennis Dyack and just let the level speak for itself when you release it.
first of all you're no one to criticise whether some tile combination is right since you havent achieved anything when it comes to jcs. and no, best luck afterparty w/e doesnt count as an achievement. And "bg of two tiles" means what? because this level has lot of more then 2 tiles as bg.

im full of myself? not really, ive always welcomed criticism, and i always listen to it. but comparing creativity to those senseless images is just retarded. and when i finished this level i knew that not everyone would like it.. hah.

I remember emp saying that i shouldnt post a screen of this since there's so much to this level then that one screen.. i really should have listened to him. too bad..

and ive discussed this subject with multiple other people and theyve agreed that certain people here are usually just jealous, so there.

also, here's a tip: if you further want to bash my level just type, dont post those retarded images from clifferyB pack please.
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Aug 17, 2008, 11:52 AM
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Contradictory, my dear Watson

Quote:
Originally Posted by snzspeed
first of all you're no one to criticise since you havent achieved anything when it comes to jcs
Quote:
Originally Posted by snzspeed
im full of myself? not really
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Aug 17, 2008, 11:53 AM
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stating a fact is not being full of myself
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Aug 17, 2008, 11:56 AM
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Quote:
Originally Posted by Jimbob View Post

Obviously there isn't any layer 6/7 eyecandy yet. This is a really small but very vertical level. But when there is this level is supposed to be built around a waterfall in the middle of a jungle (that explains it's name and why it is so dependent on the Y-axis).
Also, it's named after the music, os_mdstream.xm.
This is at the very bottom.
P.S.: Yay for pits! NOT
For some reason I really love this screenshot and it makes me wish I could make levels again.


PS: Next person to say "jealous" gets a headbutt.
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Aug 17, 2008, 11:59 AM
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Quote:
Originally Posted by n00b View Post
So some people think repeating the same two tiles for a background and having nonsensical combinations of stalagmite tiles for a foreground is ugly and awful design. Big. (-)ing. Deal. Grow up. Tough (-), not everyone is going to like what you make. Stop being such a Dennis Dyack and just let the level speak for itself when you release it.
Heh, the tile combinations make more sense than in the chasm. Really.
Old Aug 17, 2008, 12:09 PM
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Nonomu198 Nonomu198's Avatar

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Aug 17, 2008, 12:38 PM
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Originally Posted by snzspeed View Post
stating a fact is not being full of myself
No, but stating that a personal opinion on art and/or people is a fact is.
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Originally Posted by Classical zombie retro extra fur rabbit
I sure miss non-living in ancient Greece!
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Aug 17, 2008, 12:44 PM
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Quote:
Originally Posted by IconGuy View Post
No, but stating that a personal opinion on art and/or people is a fact is.
kk I was bit arrogant.. but so what we all are sometimes. so now, how about we all stop being offtopic?
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Aug 17, 2008, 12:55 PM
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Quote:
Originally Posted by Fawriel View Post
For some reason I really love this screenshot and it makes me wish I could make levels again.


PS: Next person to say "jealous" gets a headbutt.
Im jealous of the fact that you can say we deserve a headbutt and it goes.
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Aug 17, 2008, 12:56 PM
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Fawriel used Headbutt!

Ragnarok flinched!
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Aug 17, 2008, 12:58 PM
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It was almost as if you were ready for me D:.

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Aug 18, 2008, 06:58 AM
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That looks interesting.. at least someone posted a screenshot after a lot of off-topic posts and spam.
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I just have to say that 'Elsewhere' is an awesome name.
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Aug 18, 2008, 07:35 AM
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The tiles confuse me ;o


clamig page
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Originally Posted by Classical zombie retro extra fur rabbit
I sure miss non-living in ancient Greece!

Last edited by Nonomu198; Aug 18, 2008 at 10:08 AM.
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Aug 18, 2008, 07:36 AM
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Originally Posted by IconGuy View Post
The tiles confuse me ;o
Succes!

(It will all become clear when I release this single-player pack.)
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Aug 18, 2008, 02:53 PM
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Uhhh i'm not that all happy with that look crimi. But I guess the gameplay will be more fun
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Aug 18, 2008, 03:23 PM
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Cool level. I like mazes like it.
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Old Aug 18, 2008, 04:23 PM
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Aug 19, 2008, 04:57 AM
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back to topic,

this is some new CTF level....
nothing more to say


and another:


.....
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Aug 19, 2008, 05:21 AM
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Looking at the first screenshot, I'm having a bit of trouble with the three loose platforms... Wouldn't that, kind of, kill the flow, especially in a CTF level?
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Aug 19, 2008, 05:52 AM
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Quote:
Originally Posted by Crimiclown™ View Post
Looking at the first screenshot, I'm having a bit of trouble with the three loose platforms... Wouldn't that, kind of, kill the flow, especially in a CTF level?
You can ran through them, and the base is under them. But I agree, one big platform seems better.
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Originally Posted by Classical zombie retro extra fur rabbit
I sure miss non-living in ancient Greece!
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Aug 19, 2008, 05:53 AM
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on the screen it looks worse than in-game when you're playing it, crimi
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Aug 19, 2008, 06:11 AM
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Originally Posted by Eigus View Post
on the screen it looks worse than in-game when you're playing it, crimi
Well, that's true... and besides, I'm not really the one to complain about flow here *points at his own screenshot up there*, but somehow, the distance between those platforms kind of seems to ruin a perfect straight walk over them.
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Originally Posted by Crimiclown™ View Post
a perfect straight walk over them
You're supposed to run in multiplayer
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Originally Posted by cooba View Post
You're supposed to run in multiplayer
And singelplayer
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Quote:
Originally Posted by Classical zombie retro extra fur rabbit
I sure miss non-living in ancient Greece!
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i keep it up with mp only.. (maybe people are going to review things withouth playing online first, that would be a pity)
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Aug 19, 2008, 03:33 PM
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Playing around with Jazz Graphics Pack...
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Old Aug 19, 2008, 06:05 PM
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Aug 20, 2008, 01:26 AM
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AHHHH IT'S SONIC!!! (right?)
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Violet you're my hero.

*hat off*
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Aug 20, 2008, 05:39 AM
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Violet posts so many cool stuff here, but I haven't seen any in action. D=. Isnt this thread show some of your levels that are "goning" on J2O? D:
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Quote:
Originally Posted by IconGuy View Post
And singelplayer
I just learned that you should not run in Single Player (at least not all the time)

And that screenshot looks a lot like Emerald Hill Zone from Sonic 2.. which was one of my favourite zones from that game.

Anyway, here is a screenshot of the third level in Impressions A (it's the first CTF I finished for the pack and I finished 2 Battle levels too)

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What is Distopia
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Umm

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Originally Posted by DarkSonic View Post
Emerald Hill Zone from Sonic 2..
I was thinking of Green Hill Zone from Sonic 1, rather..
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I was thinking of Green Hill Zone from Sonic 1, rather..
The grass is more like the emarald hill , yet the tiles below are green hill I guess.

DS HOTEL U MAKE HOTEL OOHHHHHHHHHHH
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Originally Posted by Ragnarok View Post
Violet posts so many cool stuff here, but I haven't seen any in action. D=. Isnt this thread show some of your levels that are "goning" on J2O? D:
Theoretically they're all eventually J2O-bound. :P I'm very... scattered. I get in moods, I work on something, I post a screenshot, I move on. But given that I'm being called out, I guess I could upload something? I guess. It's okay if it's three years old, right?

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The grass is more like the emarald hill , yet the tiles below are green hill I guess.
Valid point. The grass is much more like Emerald Hill (which I am not convinced is coincidental), but I liked the idea of not changing it, thus making it abundantly clear that one was playing Diamondus.
(Everyone recognizes the soil texture, or?)

ETA:
Going to focus on enemies for a bit now... so far I could have just used J1CS with bmp2blox, but I want to really play with what Graphics Pack can do. Should be fun. Here's an unfinished layout while I fiddle.

ETA 2: Success has been had with importing (though I had to make a supplementary program to make editing some of the files easier), now it's just down to actually making all the enemies. Why is there a Jill of the Jungle sprite in Jungrock's files?
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<3 <3 <3
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If you're going to have anything beta-tested, Violet, then let me take part in that.
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Aug 21, 2008, 04:47 PM
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Remember this level? =D


Still working on it.
Fun fact: This level was originally inspired by Transport Station by DarkSonic.
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layout for one of my SP levels is finished. I just have to add enemies.


Hmm, I don't have time to follow safety regulations...


...but I hope I find the right ventilation shaft before I'm blown away!
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Quote:
Originally Posted by Puffie40 View Post
layout for one of my SP levels is finished. I just have to add enemies.


Hmm, I don't have time to follow safety regulations...


...but I hope I find the right ventilation shaft before I'm blown away!
Looks really nice. I'd play it.
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Aug 22, 2008, 08:42 AM
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They look interesting :]. And I <3 Violet. BUT IWANT SOMETHING NEW AND FUNKY FRESH. D:
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