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tell some of the levels what u are buiding and goning on j2o

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Sep 5, 2008, 03:56 PM
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Do we really want to see this thread closed? I mean really?
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Sep 5, 2008, 04:53 PM
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(response to attacks edited out)

Here's my on-topic contribution. Its a single-player level that I'm still working on:

Tileset pallet is subject to change, eyecandy is at the "pretty rank but servicable" stage (more concerned with the design currently) and the level will be nonlinear.

[Content edit - FQuist]

Last edited by FQuist; Sep 5, 2008 at 05:38 PM.
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Looks quite interesting. Nice color on what'd appear to be the sky.
The palette is coolnage too.
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I've indiscrimately deleted all posts which were attacks. I've also deleted replies to attacks (note: this means that replies that didn't do anything wrong but were replies were also deleted).

I will name names: Speeza & St. Louis' level of discourse is too low at the moment. Please improve your discourse and try to be more discriminate about what you post - you're often close to being a negative contribution here. n00b, replying like that just fans the flames.
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I see tilebugs but I'm sure you're aware of those. I'm just wondering, if we're going right through that vine area, is there even a way of going through without getting hit by a spike? Looks interesting nonetheless.
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Quote:
Originally Posted by Ragnarok View Post
I see tilebugs but I'm sure you're aware of those. I'm just wondering, if we're going right through that vine area, is there even a way of going through without getting hit by a spike? Looks interesting nonetheless.
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Originally Posted by Ragnarok View Post
I'm just wondering, if we're going right through that vine area, is there even a way of going through without getting hit by a spike?
Yes. The weird looking spikes that don't seem like they connect to anything actually move up and down.
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Now that, is funky.
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My single player named R.A.B.B.I.T
With some help from jimbob , thanks jimbob.

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Last edited by Speeza; Sep 8, 2008 at 03:16 PM.
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Quote:
Originally Posted by Speeza View Post
My single player named R.A.B.B.I.T
With some help from jimbob , thanks jimbob.
The rain here doesn't make much sense. Put it in the background if you have to use it at all, otherwise you are going to wind up with a level where it rains under water... and inside caves.
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Quote:
Originally Posted by Speeza View Post
My single player named R.A.B.B.I.T
With some help from jimbob , thanks jimbob.

Quote:
Originally Posted by EvilMike View Post
The rain here doesn't make much sense. Put it in the background if you have to use it at all, otherwise you are going to wind up with a level where it rains under water... and inside caves.
I'd originally suggested to have it in layers 1 or 6, since imo those are the best layers for rain.
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I'd suggest no rain IMO since IMO it doesn't fit, IMO Jimbob.
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lol imo imo imo
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Originally Posted by Hitch View Post
I'd suggest no rain IMO since IMO it doesn't fit, IMO Jimbob.
Rain doe fit since it was put in the tileset so don't waste time t on layer 6 anyway.6 is used , but I will put it on layer 6 anyway.
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Originally Posted by Speeza View Post
Rain doe fit since it was put in the tileset
It's light blue rain in a tileset where everything is gray/green/purple. How does that fit I don't know.
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The diamondus pallette rocks because i made it .
the level from noob .

(see above i hate to try things like quotes)
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Sep 9, 2008, 02:23 PM
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So except for the rain is everything else looking ok ?
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Last edited by Speeza; Sep 9, 2008 at 03:15 PM.
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Quote:
Originally Posted by Speeza View Post
So except for the rain is everything else looking ok ?
I think so. ;p
btw, cooba, I think the rain looks fine with the tileset's colors.
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I didn't really think the rain looked bad either. there is water in the level what is blue and it looks good. I thought that blue green and purple fit well together. Maybe that's just me.
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What would happen if the raindrops were transparent?
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They don't look any better, really...
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Originally Posted by Puffie40 View Post
What would happen if the raindrops were transparent?
I will give you a real anwser seeing hitch won't. It doesn't look transparent at all , Even with the other rain in the tileset. I tried it on background layers and forgrounds. In fact it isn't even transparent really.

Anyway I decided not to go with rain and go with lightning instead , and don't complain that rain needs to be there if lightning is , since so many other levels have done the same.
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I want to see new levels )=
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People moved to the new what would you see in jcs thread. That or no ones making a level at all. I also wish I had better feedback on my screen shot. All I got is "rain must go it sux" I just needed to know if it was ok so I could improve it if it wasn't. Jimbob said it looked good but if at least 2 did I would be indeed happy.
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Er, I could help there...

The rain isn't bad, it just probably would fit better without, the lightning might be a better choice. There is nice eyecandy, but this looks single player-ish. If so, put some events maybe, I know what events would fit very nicely in here... Probably the food (fruit) events. The tree is interesting use of eyecandy, except it shouldn't only be there. Various other places would work nicely too. Anyway, the screenshot is nice. Could you tell us what gametype it is?
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Quote:
Originally Posted by Speeza View Post
I will give you a real answer seeing hitch won't. It doesn't look transparent at all , Even with the other rain in the tileset. I tried it on background layers and foregrounds. In fact it isn't even transparent really.
You could always MAKE it transparent ;D
Just go to the tileset window, select tiletype and press T. That will make it bring up a window that brings up 3 tyletypes:
Normal: explains itself
Translucent: makes it so you could see through the tile
Caption: makes it so that tile will appear in the title window
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Originally Posted by Ragnarok View Post
Er, I could help there...

The rain isn't bad, it just probably would fit better without, the lightning might be a better choice. There is nice eyecandy, but this looks single player-ish. If so, put some events maybe, I know what events would fit very nicely in here... Probably the food (fruit) events. The tree is interesting use of eyecandy, except it shouldn't only be there. Various other places would work nicely too. Anyway, the screenshot is nice. Could you tell us what gametype it is?
Thanks rag , Fruit is a good idea. It's a single player. I will indeed add more tree's and the lightning looks nice. I will post a new screenshot of another part of the level soon.

@Jimbob I think I know how to make things transparent by now , but thanks anyway. , I may make the white tile fog. Of course it will be transparent and not everywhere.

Thanks for the help guys.
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A screenshot of my upcoming Domination level called KingDOM.
I'm almost done. Finished the layout and now I've just gotta add in Eyecandy on the ground and the background. Also left to do is the ammo placement.
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Looks good so far Spaz18. Can't wait to see more domination levels!
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Nice pun . I like the eyecandy you set there already. It's great rag made a contest so we can get a lot of DOM Out there already.
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fortress of storms

Just another screenshot from my upcoming episode. This thread can always use more screenshots!


I think I'm finally ready to release some definitive info on the episode. It's going to have a fairly structured order to it, more than most of the other episodes. It will take place in and around five seperate fortresses. Each fortress will have one level leading up to it, one level inside the fortress itself, and one shorter level inside the bosses' lair. This means the episode will have a total of 15 unique levels... not counting revisits or story levels. That's a considerable amount, and will make ep5 the biggest yet.

The first fortress (the one on Nippius, which I posted a screenshot of earlier) is the main one, and forms a sort of hub which the four other fortresses branch off of. Each time you return to the level you will be able to explore a bit more of it. Despite forming a hub, it will still follow the format of the other areas, just on a larger scale. You will visit this level a total of five times, and each time it will be almost completely unchanged: the increased ability to explore is from your weapons, not changes in the level design.

There will be at least four separate boss fights, and probably five if I can work it in.

I held back on a lot of the previous episodes. On some I focused on story more than gameplay, and on most of the others I limited myself to one or two settings. For this one I am imposing no limits. Every idea I want to use, I will use.

Obviously this is a very ambitious project, but the lack of limitations is allowing me to work at a quicker pace. I expect to release it some time in the first half 2009.
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Sounds amazing man, keep up the great work!
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=]. I wonder if the boss fights will feature any fun/interesting gimmicks
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I wonder how Evil Mike cam up with the idea for a five-episode long upload- session.
Also, how`d you know when you were going to upload it?
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I wonder how Evil Mike cam up with the idea for a five-episode long upload- session.
Also, how`d you know when you were going to upload it?
The idea's been around ever since the first episode. I had an idea too big to upload as one episode. Splitting it into 5 seemed like the logical choice.

One of these days I intend to make a bunch of posts on my blog which detail the process I went through making this thing, from start to finish. Kind of like what blade does with his tilesets. I'm holding off on doing that for now though, mainly because I don't think many people will care enough to read it.
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The first fortress (the one on Nippius, which I posted a screenshot of earlier) is the main one, and forms a sort of hub which the four other fortresses branch off of. Each time you return to the level you will be able to explore a bit more of it
No fair! That's what I had in mind with my levelset!
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No fair! That's what I had in mind with my levelset!
Well, it's not exactly like the idea is new. Tomb rabbit did it first. I also used it in a somewhat lesser sense in some of my episodes.

Unless you meant using nippius. If that's the case, then I'm afraid I'm going to have to destroy you.
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Also, how`d you know when you were going to upload it?
It's the old epiode... if you didn't notice it's already September
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wow , what tileset is that , it looks familer. Why did you crop it down so much , normally it's best to get some eyecandy before your post a picture i'f thats why it's croped. If it's to get this thread active again good one ;D.

Theres not really much to say however about it.
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wow , what tileset is that , it looks familer.
It's a tileset I'm working on at the moment, of which is this a screenshot of.

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Why did you crop it down so much , normally it's best to get some eyecandy before your post a picture i'f thats why it's croped.
The tileset has barely any layer 4 at the moment so this is kinda the best looking screenshot I could get. Cropped because this is really the only part of the screenshot worth viewing.

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If it's to get this thread active again good one ;D
Heh, I guess you could say that. =P

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Theres not really much to say however about it.
Not yet..
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