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tell some of the levels what u are buiding and goning on j2o

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Feb 3, 2011, 02:57 PM
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Quote:
Originally Posted by cooba View Post
Why, in the name of everything wicked, would you ever play JJ2 in a maximized window???
Because I can multitask then?
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Feb 3, 2011, 03:14 PM
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Originally Posted by Lithium View Post
Because I can multitask then?
You can also multitask with a normally sized window, which has the benefit of not looking horrible!
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Feb 4, 2011, 02:32 PM
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When i made Medieval Castle level, i asked myself:
"What need for level with good gameplay?"

I found only answer:
"Happy mood!"
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Feb 9, 2011, 11:25 AM
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i actually aint gonna build a level . i am working and planning out something new .




a gamemode style build in the past by me and a former clanmate from 2002 mat that concept was an elimination style of tournament level .




the concept is beeing devoloped of something much newer nut really innovative but fast pace and fun .


i,d like to call this project Death arena .

A team game . in a pit level with a slightly different angle to it teams can go from 2 to 6 players

will need death ctf .


2 players from both teams enter the arena . they wil fight each other . if 1 player gets the other killed he will be able to capture flags but the level has no carrots so u need to be super carefull . cause when killed another of the deaths teamamates enter the arena . and that rabbit that got killed will be revived in the arena as well . the game duh will continue till one team wins



Death Arena maybe a good idea maybe not
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Feb 9, 2011, 04:16 PM
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Quote:
Originally Posted by Lithium View Post
Because I can multitask then?
I have to agree with Cooba here. If you actually want to show a level you're creating, why not use F12 or something...?
I mean, you want to show how your levels look like so I assume you want it to look good and not horrible cause of the screens resolution. Lol.
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Feb 9, 2011, 06:23 PM
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Originally Posted by shaney View Post
2 players from both teams enter the arena . they wil fight each other . if 1 player gets the other killed he will be able to capture flags but the level has no carrots so u need to be super carefull . cause when killed another of the deaths teamamates enter the arena . and that rabbit that got killed will be revived in the arena as well . the game duh will continue till one team wins
Just want to make sure I'm interpreting this correctly: when a player is killed, they respawn and another player on their team is released into the arena, so their team is one player bigger? Sounds interesting. How are flag scores handled?
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Planning a comeback level...



Information will be revealed once it's released. And yes, it's multiplayer.
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Feb 11, 2011, 12:20 AM
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I keep on altering the art for this one, but here's the current state of affairs. The spring, obviously, is more practical when not underwater.
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Feb 11, 2011, 04:19 AM
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Quote:
Originally Posted by minmay View Post
Just want to make sure I'm interpreting this correctly: when a player is killed, they respawn and another player on their team is released into the arena, so their team is one player bigger? Sounds interesting. How are flag scores handled?


well the arena is basicly a CTF level . but the flags will not be able to be captured untill all players are in the arena



its a kinda teambattle to ctf switch over
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@UR
Wasn't SWAG only going to have Green Hill, Marble, and Spring Yard? I got the feeling the SAGE page said something about that, though I might be wrong.
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It was, yes.
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Making progress quite quickly, actually! I might even upload it today. There are tilebugs, but those are due to the tileset. All eight layers are used for the eyecandy.
Old Feb 11, 2011, 03:30 PM
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It's been released! Please download, play, rate and review. Tell me what you think!
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Feb 12, 2011, 03:14 AM
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LegendaryDreamer, screenshots of your level looking so good...
I will play it.

P.S. Sorry if my post looking a bit noobish...
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Quote:
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Released 2,5 month ago: RCTF

Quote:
Originally Posted by DJazz View Post
Released 16 minutes ago: Reactive Factory
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Feb 15, 2011, 02:19 AM
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offtopic: Well, i think i don't know...
What's RCTF?
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Psst, it's a link.
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Which project does this screenshot come from? Seems like a really interesting theme.
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Feb 21, 2011, 09:29 AM
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This seems like an old cartoon
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It looks amazing
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Its just a single player level which I started a few hours ago.. Got bored and started JCSing again =D.
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Its out, http://www.jazz2online.com/downloads/6549/cave-2/
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Feb 24, 2011, 10:41 AM
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From my upcoming sp episode.
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Feb 24, 2011, 01:14 PM
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From a Jailbreak level:


From a Bank Robbery level:


Edit: Both of these levels are finished (and were finished when I took these screenshots).

Last edited by minmay; Feb 24, 2011 at 06:32 PM.
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I'm making a SP pack right now. Last pic is from intro(with low detail of course, I don't want to show all of these unfixed launguage bugs I made).
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looks great! The eyecandy will get a 10 .
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That looks magnificent
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Yeah, most of those look impressive, good job. I'm looking forward.
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Mar 8, 2011, 08:15 PM
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Well, GJ Ktos, go ahead!
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The way the vine curves around the background wall in the second screenshot is just brilliant.
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Mar 9, 2011, 11:28 AM
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It's amazes me. What can take me months of thinking and tiling to get right people can do in weeks or even days.

Well done. Looks very promising.
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Hey, I just made this level over the course of the last few hours. I was able to do it so quickly because I'm not the most visually artistic, so eye candy is... Kind of non-existent. I wouldn't say it's ugly, though, just simple. And I hope the gameplay opportunities make up for it. I tried to be very creative in that regard, while adhering to the small arena size. I think this might be cool for a small battle or even a duel, but I'd like feedback if possible. Is there anything that you think is too annoying? Unbalanced? Boring? Let me know any suggestions you have please, also if you wanna try beta testing it I'm down just lemme know haha.

http://www.mediafire.com/?u208ci31ymd8979

Is there somewhere else officially dedicated to testing maps?
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The best way to test levels is usually to host it yourself online, and see what the people who join think. Also, you can post to http://www.jazz2online.com/downloads/, and usually get several people to play, and possibly review it.
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Oh, aight. I just read that you shouldn't post levels on J2O unless they're officially complete. Perhaps I'll host it.
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Just logged on to the JCF for the first time in ages and thought I'd stalk this thread (as I so often do).

There's a lot of great looking stuff coming down the pipeline. I'm excited to play some of these.

I actually have been working on [PROJECT I'LL FINISH SOMEDAY BEFORE I DIE]. Will I ever finish it? Perhaps! Before I die? ALSO PERHAPS!
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Something I've been working on for a while.
Yeah, I'm using a self-tweaked Ihlvdni tileset. I also made a dawn version of it.
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I actually have been working on [PROJECT I'LL FINISH SOMEDAY BEFORE I DIE]. Will I ever finish it? Perhaps! Before I die? ALSO PERHAPS!
Pretty much sums up me. When you add maybe 50 tiles and 10 events a month it takes a long time to finish lol. I could complete one of my levels in a day if I wanted to but I keep forgetting lol.

Heck, I set the release date of one of my packs to 2009, now here I am in 2011 working on the same level. Lol I think I made this pack to big.
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<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a>
Epsiode 2:N/A
Episode 3: Probably never
Episode 4: Probably never

<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a>
<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a>
Jazz 1 Fanolint: 98%

<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a>
Old Mar 16, 2011, 10:22 AM
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