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Just like back in the pre-Win3.1 days...

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Feb 27, 2004, 01:08 PM
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There are thousands of sux spells, it would be kinda hard to memorize them all. By saying cast Freeze timer I mean reading it from the book and casting it. And try avoiding capitalizing the R in my name, my nick is Blackraptor, not Black Raptor or BlackRaptor.
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Feb 27, 2004, 01:21 PM
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Fooruman reads the book. Fooruman has learned freeze timer! There are two seconds remaining on timer D=.
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Feb 27, 2004, 01:22 PM
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Quote:
Originally Posted by Blackraptor
my nick is Blackraptor, not Black Raptor or BlackRaptor.
Or just call him "Rappy"
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Ekardnamal

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Feb 27, 2004, 01:38 PM
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Sorry, Blackraptor. It's just that I'm so used to capitalizing both words in nicknames. Like PhoenixWarrior. I'll try to avoid it next time. But what if the book didn't say how to cast it, it just described the spell?
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Feb 27, 2004, 01:39 PM
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CAST FREEZE TIMER!!!!!

Oh yeah, and pageclaim.
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Feb 27, 2004, 01:43 PM
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Timer stops. Party smiles.
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Feb 27, 2004, 01:50 PM
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If there's any more rice left, distribute among party, giving Fooruman twice as much as anyone else.
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Feb 27, 2004, 01:56 PM
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Quote:
Originally Posted by Ekardnamal
PhoenixWarrior
What...did you just say?
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Ekardnamal

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Feb 27, 2004, 01:56 PM
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What, your nickname too?

I'm not a stalker, if that's what you're wondering.
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Feb 27, 2004, 02:07 PM
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You distribute the rest of the rice. Fooruman gets more. Party morale raised.
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Feb 27, 2004, 02:08 PM
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Now we have to get out of here... Radium, could you describe the room and any possible exits?
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Feb 27, 2004, 02:09 PM
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Quote:
Originally Posted by Ekardnamal
What, your nickname too?

I'm not a stalker, if that's what you're wondering.
It was my nickname, yes. You were the other one, seemingly?
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Feb 27, 2004, 02:11 PM
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Which other one?
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Feb 27, 2004, 02:17 PM
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Quote:
Originally Posted by Ekardnamal
Which other one?
The other PhoenixWarrior. That was a reason why I changed my nick on JJ2 since I was being confused.

The one and only MegaAnnoonJTOTATURTECSSBKC...(I forgot the last clantag...oops.)
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Ekardnamal

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Feb 27, 2004, 02:19 PM
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Ah. Radium, exits?
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Feb 27, 2004, 02:20 PM
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Yes, back to the game.

Analyze: room
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Feb 27, 2004, 03:56 PM
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The room is round and books are on the shelves lining the walls. Exits are: Locked door.
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Feb 27, 2004, 04:01 PM
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Silly Rad, locked door isn't a compass direction.

Then again, with Dennis being one...
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Feb 27, 2004, 04:05 PM
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We don't know what compass direction it is in, we're in a dark room!

Engage: Locked Door
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Feb 27, 2004, 04:27 PM
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The locked door is already married.
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Feb 27, 2004, 04:29 PM
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Ask: Ask party for advice (Hey, it worked before!)
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Feb 27, 2004, 04:34 PM
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Say: Door: "We have your significant other locked away in a prison. Open up, or I will press the button to seal its doom!"
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Feb 27, 2004, 04:56 PM
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The party has no idea. At all.
And no, the door is married to the lock.
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Feb 27, 2004, 05:10 PM
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Action: Read the books until you find a suitable sux spell to open the door.
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Feb 27, 2004, 05:16 PM
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The whole party starts reading the books, looking for a spell. After your second book, it occurs to you that all the Sux Magic spells... suck. "Sharpen Mechanical Pencil", "Invert Lense Color", and "Seal Cardboard Box" are among some of your favorites.
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Feb 27, 2004, 05:21 PM
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Action: If possible, make fooruman learn the most useful of the sux spells.
Action: Examine crazyT
Action: Examine Ballista kit.
Action: Take out zodiac and make him try to open the door.
Action: If that doesnt work, have Araches cast bloodlust on the strongest party member and have them vigorously ram into the door until they're too tired to or are at the brink of losing morale.
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Feb 27, 2004, 05:25 PM
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Check: Morale
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Feb 27, 2004, 05:31 PM
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Fooruman has leaned "invert lense color"!
Though the CrazyT is unexaminable, you look at the Ballista Kit. The kit has all the pieces needed to construct a full sized ballista. Zodiac is asleep. Araches casts bloodlust on Faw, but he still can't break the door down.

Morale is neutral.
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Feb 27, 2004, 05:32 PM
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Action: Fooruman: Cast damage wooden surface on door.
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Feb 27, 2004, 05:33 PM
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Like the last door, this door is immune.
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Feb 27, 2004, 05:36 PM
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Action: Pray for something bad to happen to the door.
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Feb 27, 2004, 05:39 PM
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The door is still there D=.
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Feb 27, 2004, 05:48 PM
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hmmm...this might be too evil.
ACTION: SAVE NOW BEFORE USING THIS K THX
Action: Magic map to antifoo island (hopefully right outside the structure we are in), and if that doesnt work magic map to upper placespot.
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Feb 27, 2004, 07:24 PM
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Magic map is still not working. Game saved.
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Feb 27, 2004, 07:49 PM
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..D=
Throw books at the door.
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Feb 27, 2004, 08:37 PM
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The books bounce harmlessly off of the door.
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Feb 27, 2004, 09:27 PM
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Sing the cheesecake song.

-ThO
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Feb 28, 2004, 05:42 AM
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Hmm... Radium, spells list?

P.S.: I think it has to do something with the ballista... Where's that Gremlin Guru when you need him... Even Trafton would be helpful... D=

Last edited by Ekardnamal; Feb 28, 2004 at 06:23 AM.
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Feb 28, 2004, 07:11 AM
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L33tz4n's Spells (Master Summoning, Hypnotism, Glitching):
-Summon Rusty Iron Bat: Summons rusty iron bat. Dispelled after a while. The trick to winning combat is to never be unarmed. Never!
-Summon Butterfly: Summons butterfly. Dispelled after a while. I wrote this spell as a joke. I had no idea it would make it in a book.
-Summon Battlebutterfly: Summons butterfly with niftular battle attachments. Durnit, if my joke spell has to make it in a book the least I can do is give it an upgrade!
-Summon MSN guy: A little more pathetic than Summon Butterfly. Gets fired after a while and commits suicide when MSN stock drops. This is the worst spell. Period. MSN cast it, and look what happened to them.
-Summon Einstein: Summons Einstein. Dispelled after a while, takes a lot of MP. Top marks on my homework! Sorcery is fun.
-Summon Water Elemental: Summons water elemental. Dispelled after a while and takes a lot of MP. Water is a very destructive force. It can carve through stone or give the strongest warrior a painless death.
-Glitch: Causes impossible events to stop happening, takes 2 people. What can not exist, does not exist, but only a rare few can prove it.
-Hypnotize: Only Mindmagic spell, puts enemy under your control. What enemy depends on MP used in spell and enemy's intelligence. We all hate it when people don't do what we want. Owned!
-Hypnotism Ward: Prevents Mindmagic spells. Takes a lot of MP to cast. You know, I don't like the idea of having some old man with a wand in my head.
-Summon Soap: Summons a bar of soap. Magically launched from hand at a fair speed. As far as I'm concerned, there is no other spell for combat. This one does it all.
-Summon Mythslayer: Summons a person specialized in slaying all magical and unnatural creatures. Silver bullets, wooden steaks, mirrors, crosses, you name it, if it wasn't meant to exist he can kill it.
-Summon Enchantresphere: Enchatresphere's status depends on the amount of MP used (specify in casting). Sometimes you need something battle-turning. Sometimes you just need a little help. This comes in handy all the time.

Fawriel's Spells (advanced healing, basic seer magic):
-Heal: Restores one ally's HP. The strongest warriors are those who refuse to die.
-Raise: Revives a dead ally (takes a lot of MP) After a long difficult battle, he defeated our strongest man. Little did he know, he had to do it again.
-Mass Power Restore: Restores all allies' MP. Takes effort to cast; caster becomes tired and weaker for a while. The more spells you cast, the stronger you are. The more spells your allies can cast, the stronger you all are.
-Visions: View an enemy's full status, except for hidden spell effects. Even the strongest warrior falls to an unknown enemy.
-Town Gate: Teleport to a visited location. We can't be in two places at once, but we can get pretty close.

Uberbob's Spells (glitching, advanced enchantment, advanced doll magic):
-Glitch: Causes impossible events to stop happening, takes 2 people. What can not exist, does not exist, but only a rare few can prove it.
-Fysics Phalure: Uberbob is not yet powerful enough to cast this spell. Sometimes the universe seems to be against you. Luckily, you're against it too.
-Stoneskin: Increases unit's defense. When we run into battle, the rocks we step on don't complain. Now we know why.
-Enchant Weapon: Increases a weapon's speed, strength, ect. Takes a lot of MP, can only be cast once in a long time. Takes 4-8 hours to wear off. Suddenly that pair of saftey scissors looks pretty dangerous
-Telekenesis: Moves inanimate objects. Requires line of sight, lifts approximately 10 lbs at most.Things often lie just out of our reach. If only our hands could reach as far as our minds.
-Doll Ward: Prevents all Doll Magic spells. Nobody likes dead stuff that moves.
-Randomtacklemanashackle: Cast on an enemy target. Every time target casts a spell, a football player comes from nowhere and tackles them, then returns to nowhere. Finally something those weak old wizards can't counter. Name isn't bad, either.
-Enchant Doll: Brings a doll to life. Doll can be controlled by enchanter, and its personality is decided by the enviorment it is enchanted in. Requires doll. The problem with summoned creatures is that they always vanish after a while. Some day the problem with dolls is that they don't.

Araches' Spells (basic enchantment, advanced non-elemental magic):
-Bloodlust: Increases unit's attack. You know the feeling of strength and madness we get in combat? Now picture it in a spell.
-Haste: Increases unit's speed. Surprise is key. The enemy won't expect a heavily armored soldier to run like a cheetah.
-Life Drain: Target's health slowly goes down. Takes a lot of MP, can only be cast once every long time. When you have this spell, all you need is a large shield.
-Magic Dart: Inflicts a small amount of damage, requires line of sight. Why waste ammo?
-Shadow Ring: All troops, friend or foe, adjacent to Araches take heavy damage when cast. Let them surround you. Make them sorry.

Shuriken's Spells:
-Haste: Increases unit's speed. Surprise is key. The enemy won't expect a heavily armored soldier to run like a cheetah.


Uberbob(Move:2) (Magic Mirror)
L33tz4n(Move:2)
Fawriel(Move:1)
Fooruman(Move:1)
Shuriken(Move:4)
Araches(Move:2)
Xion

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Feb 28, 2004, 07:59 AM
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Quote:
Originally Posted by Radium
The locked door is already married.
Cretin. "Engage Door" is not "Propose to Door" but more like "Begin battle system with party vs. Door"
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