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Violet CLM Violet CLM's Avatar

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Apr 14, 2004, 11:27 AM
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Snufuss Minion. Not Naga.
Ekardnamal

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Apr 14, 2004, 11:30 AM
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I know she's a minion!!!!! It's just that Cooba asked if she was the mermaid thing!!!!!

Ooh... Page... *claims page*
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Apr 14, 2004, 11:37 AM
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Uberbob : Attack : Water Elemental
L33tz4n : Summon another Enchantresphere
Fawriel : Heal : Fooruman
Shuri : W
Araches : Bloodlust : Fooruman
Fooruman : W, W
WE : NW, W
Enchantresphere : W
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Apr 14, 2004, 12:26 PM
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Quote:
Originally Posted by Agent Cooba
Araches is teh mermaid/siren, right?
A simple "right click -> file location" can answer all your questions.

@Ekard and Cooba: L33tz4n has no spell points. The spell points are the blue bar.

@Just Cooba: The top Water Elemental is yours. Generally, the ones on the top of the list are on the top of the field.
Xion

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Apr 14, 2004, 12:40 PM
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I'm guessing you're waiting for my move, Radifoo?

okay, fine.

Araches: Cast Haste on the Sphere
Shuri: Cast Haste on WaterElemental
Fooruman: W,S
Sphere: SW, SW
Faw: Heal Fooruman
Uberbob: W, W
L33tz4n: NW, W
WaterElem: SW, W, W

(I think I got everybody.)
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Apr 15, 2004, 10:56 AM
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Fine then.

Uberbob : W, W.
Araches : Haste : Sphere
Shuriken : Haste : WaterElem
Fooruman : Attack WaterElem
Faw : Heal Fooruman
Sphere : W, WS.
Solstice : surrender
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Apr 15, 2004, 11:30 AM
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The value "Move:" tells how many places you can move a character. I'd simply kick a move off the end of the Enchantresphere, but then you'd go whining that I ruined your l33t tactic and whatnot. FACES D=.
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Apr 15, 2004, 12:48 PM
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Uberbob: Randomtacklemanashacke on Middeknight 1
L33tz4n: Do nothing D=
Faw: Heal Shuri
Shuri: NW (atk)
Araches: Life Drain on Middeknight 1
Fooruman: SW (atK)
Water Elemental: W
EnchanteSphere: Heal fooruman

If the bottom W.E is ours then my directions are screwed.
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Apr 15, 2004, 02:02 PM
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Quote:
Originally Posted by Blackraptor
If the bottom W.E is ours then my directions are screwed.
Buddiznot =D!

Uberbob does not know where to cast Randomtacklemanashackle
Fawriel heals Shuriken
Shuriken attacks Water Elemental
Water Elemental dies
Araches does not know where to cast Life Drain
Enchantresphere heals Fooruman
Solstice attacks Water Elemental


*I accidently broke this picture*


L33tz4n(Move:2) Spells: Summon Soap, Summon Water Elem, Summon Mythslayer, Summon Enchantresphere, Summon Einstein, Hypnotize, Hypnotism Ward, Glitch, Summon Rusty Iron Bat
Fawriel(Move:1) Spells: Heal, Raise, Mass Power Restore, Visions, Martyr
Shuriken(Move:1) Spells: Haste
Araches(Move:3) Spells: Haste, Bloodlust, Magic Dart, Life Drain, Shadow Ring
Fooruman(Move:2) Spells: Sulfur Ward, Damage Wooden Surface, Disable All Paper Springs, Irish Ward, Melt Rubber, Invert Lense Color, Clean Mousepad
Enchantresphere(Move:1) Spells: Magic Arrow, Heal, Push, Stun, Randomtacklemanashackle, Acid
Solstice The Christmas Tree(Teleport) Spells: Summon Mythslayer, Shadow Ring, Magic Dart, Lag, Curse, Magic Mirror, Sacrifice, Haunt, Dispell, Legacy
Middeknight(Move:3)
Middeknight(Move:3)

Last edited by Radium; Apr 15, 2004 at 04:15 PM.
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Apr 15, 2004, 02:10 PM
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Bah.
List: Description: Spell: Fawriel: Visions
or something.
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Apr 15, 2004, 02:19 PM
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Visions will show any hidden abilities the enemy has. Fairly useless right now.

And a few other misunderstood ones, for the record:

Randomtacklemanashackle: Enemy takes damage for every spell they cast.
Push: Moves one thing one tile in a given direction. Can't be moved into a solid object or wall.
Martyr: All damage done to one friendly target is done to another.
Soulshackle: All damage done to one friendly target is done to an enemy.
Flight: Character gets +1 move and can move over characters and obsticles.
Stoneskin: Raises max HP by 10.
Xion

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Apr 15, 2004, 02:23 PM
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Question: Can Haste and Flight stack?
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Apr 15, 2004, 02:28 PM
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Quote:
Originally Posted by Xion
Question: Can Haste and Flight stack?
Any spells that are different can stack, with the exception of % ones (50% magic resistance + 50% = 100!).
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Apr 15, 2004, 02:29 PM
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Push may be useful, if we can have enough luck to push an object into a middeknight so we can know what it is..

Anyways, for now I'll concentrate on killing the stup tree jerk guy D=

Shuriken: Haste on Uberbob
Uberbob: (assuming his Move is 3 now) W, W, W (Attack)
Fawriel: Heal Water Elemental
L33tz4n: South (for no particular reason)
Araches: W, NW, W
Fooruman: NW, NW
Water Elemental: NW (attack)
EnchanteSphere: W, Push rock West
Pray.
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Xion

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Apr 15, 2004, 02:46 PM
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Quote:
Originally Posted by Radium
Any spells that are different can stack, with the exception of % ones (50% magic resistance + 50% = 100!).
But if you think about it, 100+50%=150+50%=225

That's an uberstack if I ever see one.
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Apr 15, 2004, 02:47 PM
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Shuriken casts Haste on Uberbob.
Uberbob attacks Solstice the Christmas Tree
Soulshackle causes Uberbob to take 20 damage
Fawriel heals the Water Elemental
Water Elemental attacks Solstice
Enchantresphere casts Push
Solstice casts Shadow Ring
Uberbob dies (L33tz4n will take over party until he is revived)
Middeknight attacks Water Elemental
Middeknight attacks Water Elemental
Water Elemental dies.








L33tz4n(Move:2) Spells: Summon Soap, Summon Water Elem, Summon Mythslayer, Summon Enchantresphere, Summon Einstein, Hypnotize, Hypnotism Ward, Glitch, Summon Rusty Iron Bat
Fawriel(Move:1) Spells: Heal, Raise, Mass Power Restore, Visions, Martyr
Shuriken(Move:1) Spells: Haste
Araches(Move:3) Spells: Haste, Bloodlust, Magic Dart, Life Drain, Shadow Ring
Fooruman(Move:2) Spells: Sulfur Ward, Damage Wooden Surface, Disable All Paper Springs, Irish Ward, Melt Rubber, Invert Lense Color, Clean Mousepad
Enchantresphere(Move:1) Spells: Magic Arrow, Heal, Push, Stun, Randomtacklemanashackle, Acid
Solstice The Christmas Tree(Teleport) Spells: Summon Mythslayer, Shadow Ring, Magic Dart, Lag, Curse, Magic Mirror, Sacrifice, Haunt, Dispell, Legacy
Middeknight(Move:3)
Middeknight(Move:3)

Last edited by Radium; Apr 15, 2004 at 04:15 PM.
Xion

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Apr 15, 2004, 04:09 PM
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um...where is l33tz4n on the field?

Anyways.


Fooruman: N,N
L33tz4n: NW
Shuri: Cast Haste on self
Araches: Shadow Ring
Faw: N
Sphere: W

I think that's it.
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Last edited by Xion; Apr 15, 2004 at 04:20 PM.
Old Apr 15, 2004, 04:12 PM
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Apr 15, 2004, 04:33 PM
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Yay, Uberbob is dead!
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Apr 15, 2004, 05:59 PM
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Fooruman attacks Middeknight
L33tz4n crashes into a rock. Definately the obvious choice for Uberbob stand-in.
Shuriken casts Haste
Araches casts Shadow Ring; no targets hit
Solstice casts Haunt on Fawriel
Fawriel is no longer under your control
Middeknight attacks Fooruman
Middeknight attacks Enchantresphere








L33tz4n(Move:2) Spells: Summon Soap, Summon Water Elem, Summon Mythslayer, Summon Enchantresphere, Summon Einstein, Hypnotize, Hypnotism Ward, Glitch, Summon Rusty Iron Bat
Shuriken(Move:2) Spells: Haste
Araches(Move:3) Spells: Haste, Bloodlust, Magic Dart, Life Drain, Shadow Ring
Fooruman(Move:2) Spells: Sulfur Ward, Damage Wooden Surface, Disable All Paper Springs, Irish Ward, Melt Rubber, Invert Lense Color, Clean Mousepad
Enchantresphere(Move:1) Spells: Magic Arrow, Heal, Push, Stun, Randomtacklemanashackle, Acid
Solstice The Christmas Tree(Teleport) Spells: Summon Mythslayer, Shadow Ring, Magic Dart, Lag, Curse, Magic Mirror, Sacrifice, Haunt, Dispell, Legacy
Middeknight(Move:3)
Middeknight(Move:3)
Fawriel(Move:1) Spells: Heal, Raise, Mass Power Restore, Visions, Martyr
Xion

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Apr 16, 2004, 07:57 AM
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...Flee?
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Apr 16, 2004, 10:55 AM
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Last time we wanted to flee, wasn't the solution as easy at hitting something with a shoe?
Xion

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Apr 16, 2004, 11:03 AM
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Well that wasn't a battle, cretin.

We're fighting a demonic Christmas Tree, two invisible things, and Faw. I don't think there's any way we can win.
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Apr 16, 2004, 11:13 AM
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You outnumber them and have more spells. And the invisible guys are fairly weak.

And if anyone's forgotten what a spell does, you can always ask.
Xion

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Apr 16, 2004, 11:35 AM
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Sphere: NW
Araches: W, W
Fooruman: N, N
Shuri: NW, NW
L33tz4n: Take a nap to restore MP.
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Apr 16, 2004, 11:39 AM
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Ermm.. no. You won't be able to fall asleep in the middle of a battle, let alone long enough to gain MP. If I start that trend now, combat will become nothing but sleeping, and I don't want to start that.
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Apr 16, 2004, 11:40 AM
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But sleep makes vulnerability to opponents...so if we sleep it'd be like a "wait" command.
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Apr 16, 2004, 11:48 AM
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L33tz4n: W
Shuriken: NW, NW
Araches: W, SW
Fooruman: W
Enchantresphere: Heal: Araches
Xion

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Apr 16, 2004, 11:48 AM
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Araches: W, Shadow Ring
L33tz4n: W
Shuri: NE

The rest follow the directions given above.
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Apr 16, 2004, 12:00 PM
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@Kard: Araches has full HP; she started with 50.
@Xion: Killing Faw? Are you forgetting who the real enemy is?
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Apr 16, 2004, 12:05 PM
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L33tz4n: Wrap whip around Faw's neck and pull. Hard.
Shuriken: NW, NW
Araches: W, Shadow Ring
Fooruman: W
Enchantresphere: Heal: Araches
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Apr 16, 2004, 12:07 PM
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Araches still has full HP; as she started with 50 as much as she did in the previous post. If you really want, I'll cast Heal on her anyway, but that would have no effect.

And instantly killing your enemy won't work =P.
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Apr 16, 2004, 12:08 PM
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Why we wouldn't just leave this evil tree and escape?
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Apr 16, 2004, 12:13 PM
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Okay okay okay. I come to save everybody!

Sphere: NW
Araches: W, Shadow Ring
Fooruman: N, N
Shuri: NW, NW
L33tz4n: N, NW
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Apr 16, 2004, 12:15 PM
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I don't want to kill Faw, I just want to knock him out! *mutters* Or kill him...

L33tz4n: W, NW
Shuriken: NW, NW
Araches: W, Shadow Ring
Fooruman: W
Enchantresphere: Magic Arrow: Solstice
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Apr 16, 2004, 12:18 PM
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Nice. Nobody has posted a decent enough action command for Radium to actually accept since I last posted. D=
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Apr 16, 2004, 12:28 PM
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If you say so, Xi... Araches can't move and cast a spell, but I'm tired of correcting people. No movement.

Enchantresphere attacks Middeknight
Araches casts Shadow Ring
Middeknight damaged
Middeknight damaged
Middeknight dies
Fooruman attacks Solstice the Christmas Tree
Fawriel casts Heal on Solstice
Middeknight attacks Araches
Middeknight attacks Araches
Solstice attacks Araches
Araches dies
Fawriel is no longer haunted








L33tz4n(Move:2) Spells: Summon Soap, Summon Water Elem, Summon Mythslayer, Summon Enchantresphere, Summon Einstein, Hypnotize, Hypnotism Ward, Glitch, Summon Rusty Iron Bat
Shuriken(Move:2) Spells: Haste
Fooruman(Move:2) Spells: Sulfur Ward, Damage Wooden Surface, Disable All Paper Springs, Irish Ward, Melt Rubber, Invert Lense Color, Clean Mousepad
Enchantresphere(Move:1) Spells: Magic Arrow, Heal, Push, Stun, Randomtacklemanashackle, Acid
Fawriel(Move:1) Spells: Heal, Raise, Mass Power Restore, Visions, Martyr
Solstice The Christmas Tree(Teleport) Spells: Summon Mythslayer, Shadow Ring, Magic Dart, Lag, Curse, Magic Mirror, Sacrifice, Haunt, Dispell, Legacy
Middeknight(Move:3)
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Apr 16, 2004, 12:41 PM
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L33tz4n: N, NW
Fooruman: E, N
Shuri: N, NE
Sphere: Push: Tree: N
Faw: NE
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Apr 16, 2004, 12:43 PM
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What did I tell you about pusing into solid objects or the end of the map? The only exception would be moving into an enemy for an attack.
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Apr 16, 2004, 12:44 PM
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I can't push an object into an enemy as an attack?

Cretin.
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Apr 16, 2004, 12:46 PM
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Oh, THAT tree. Still no.
 

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