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Apr 23, 2005, 02:50 AM
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Definately.
When i do release jazz i will probably email one of the old creators just to let 'em know that their definative creation hasnt been forgoten !
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Apr 23, 2005, 04:43 AM
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I emailed them about your effort too!
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Apr 23, 2005, 04:48 AM
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May I remind you that Epic doesn't care about Jazz?
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Apr 23, 2005, 04:54 AM
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Yeah darkjazz please dont do that the last thing i need is action taken against me !...id try get message to someone from the original team.
But that is a long way off. lets just leave epic be shall we !?!
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Apr 23, 2005, 05:06 AM
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Quote:
Originally Posted by Baggers
Yeah darkjazz please dont do that the last thing i need is action taken against me !...id try get message to someone from the original team.
But that is a long way off. lets just leave epic be shall we !?!
I agree. Darkjazz, maybe you should slow down and ask Baggers before doing something like that?
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Apr 23, 2005, 07:19 AM
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I haven't posted his name, it was even before I knew of this game, I emailed tham about people developing new game updates and stuff, and that there were fans all around here, I did not name you specific!
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Apr 24, 2005, 05:41 AM
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Hmm i might have to admit defeat to my spaz model...ive just come up to animating him and so many polys are out of place due to reduction that i just dont know how to fix it ... (-)(-)(-)(-).

Im going to crawl the web some more for assistance !
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Apr 24, 2005, 05:59 AM
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Fawriel has just commented on your Spaz model in the other thread, which should probably be able to help you a little.

Also, I've read there is a demo available, which I missed it seems, could you give me a link?
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Apr 24, 2005, 06:15 AM
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This is a quote straight from a previous page.

Quote:
*Uploading the system test now*

*A little Info while its uploading*
Ok so this is the first little demo to wet your appetite.
The camera is at a fixed distance from jazz who slowly turns left constantly throughout the demo. (the next one will have full control)
You cant move the camera but you can shoot both the blaster and the Blue bouncers
(use 1 to select blaster, 2 for the bouncers)
You can jump, space is regular jump, down and space is super jump and pressing space once jazz has reached jump jump height starts the 'copter ears'...which is rather dull in this demo as it just means he falls slower as he doesnt have a body yet let alone ears !
Also there s only some background music for company...but hey its a start.

Oh also its control key to shoot.

The file is 8.61 meg, and is a zip file, so just unzip it and run the file called "JazzSystemTest.exe"...or something similar...its the only '.exe' in the zip so you cant miss it.

It will be done uploading shortly!

*HERE IT IS*
=========

http://www.unseenconcept.net/JazzJac...ystemCheck.zip

The Frames per second is writen in the corner, press '+' to set the frame rate to unlimited to see how fast your computer can run the demo.
Pressing '-' sets the framerate back to 60 (though it hovers between 60 & 70)

=========

Any problems or suggestions just post em here !
Its generaly intended as a test to see what speed it ran on your machine.
Its pretty out of date now and you cant run around...only jump, shoot, pick either of two weapons, watch the effects !

Enjoy !
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Last edited by Baggers; Apr 24, 2005 at 06:51 AM.
LittleFreak LittleFreak's Avatar

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Apr 24, 2005, 06:37 AM
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"Page was not found..."

Horray. ;D
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Apr 24, 2005, 06:50 AM
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http://www.unseenconcept.net/JazzJac...ystemCheck.zip
There ye go !
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Fawriel Fawriel's Avatar

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Apr 24, 2005, 06:53 AM
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Well, I finally caught up on stuff.
..okay, I didn't really READ all the posts, just looked at pictures, watched videos, added n00b to my MSN list, etc.
But DANG.
This project just keeps rocking more and more!
I swear, I may not know any modelling or anything, but if you ever need an artist for anything here, just tell me, I was going to practice the JJ2 style anyway!
*notes down to make that title screen soon, too*

Oh, and it might be good if you added milestones like that demo to the first post of the thread so people wouldn't have to search the hundreds of pages here.
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Apr 24, 2005, 06:59 AM
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Thanks !
Glad youve got windows now, did you get a new computer ?
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LittleFreak LittleFreak's Avatar

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Apr 24, 2005, 07:05 AM
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Downloading.
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Apr 24, 2005, 07:24 AM
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Cool stuff. :D

Highest possible FPS: 273.
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Apr 24, 2005, 07:32 AM
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Cool but old stuff :P
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Apr 24, 2005, 07:39 AM
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Quote:
Originally Posted by Baggers
Thanks !
Glad youve got windows now, did you get a new computer ?
No, I've got both OSes on one computer...
I can't play the demo, though.. ^^;;
Looks like there's trouble with my graphics card..
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Apr 24, 2005, 11:49 AM
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Quote:
Originally Posted by Fawriel
Oh, and it might be good if you added milestones like that demo to the first post of the thread so people wouldn't have to search the hundreds of pages here.
http://www.tachyonlabs.com/sam/baggers/download.html
*cough*
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Apr 24, 2005, 12:16 PM
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Yeah, well, or that.
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Apr 25, 2005, 01:13 PM
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just dropping the link to baggers new site:
http://www.eckhart.da.ru/baggers/

oh did you know its his birthday???

happy birthday to baggers
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Apr 25, 2005, 02:00 PM
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The demo's framerate isn't good. I'm getting around 48 or 52 at the maximum, and it slows down to 30 when shooting. When breaking crates, the game becomes quite choppy and it slows down to 10 - 13 FPS. I'm running on GeForce FX 5600 (With motherboard only supporting 4x AGP ). You should add a delta-time method to your game.

But anyways, Happy Birthday!
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Apr 25, 2005, 04:16 PM
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Quote:
Originally Posted by piet
just dropping the link to baggers new site:
http://www.eckhart.da.ru/baggers/

oh did you know its his birthday???

happy birthday to baggers
Now that's way better, no offense to UR of course. Happy Birthday Baggers
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Apr 26, 2005, 03:54 AM
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Happy birthday.
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Apr 26, 2005, 07:47 AM
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Happy Birthday! "Come online on MSN more "
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Apr 26, 2005, 10:18 AM
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Seeing as nothing of piet's has loaded in months, I'm not too worried.

Happy birthday.
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Apr 26, 2005, 10:26 AM
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@ EvilMonkey: How could it be that I get a framerate of 273 and you get such a low one? =o

Anyways, I already congratulated in the other thread, but happy birthday Baggers dude.
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Apr 26, 2005, 11:02 AM
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Exclamation

Uhm... Perhaps I'm a bit late, butt congratulations Baggers, and a happy birthday! And uhm... Hare's models are pretty good! BTW, you can send me the Spaz Model, I think I can animate it if you want, I can animate better then I model!
The System Check thingy rulzz! BTW it says Charcter!!! Place an A!
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Apr 26, 2005, 12:46 PM
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Quote:
@ EvilMonkey: How could it be that I get a framerate of 273 and you get such a low one? =o
Could be I was trying it in 1024 x 768 with 32-bit color, or that my desktop resolution is 1280 x 1024 and Baggers strangely chose the option that stretches the picture to the screen rather than changing the actual resolution.

Edit: Could someone kindly go over to my house and shoot my nVidia card with an M-16? And replace my motherboard and video card with better ones- preferrably ATI? Thanks!
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Apr 26, 2005, 01:05 PM
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Did someone mention an AR15 series weapon without the proper designation for the recent model?

I could go into an explanation right here.

GeForce cards are awesome, what's wrong with you?
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Baggers Baggers's Avatar

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Apr 28, 2005, 12:33 AM
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Wow thanks people, im back now !

I have implemented strafing though that has opened yp some lovely new collision bugs for me to fight !
Also I am dealing with the request for mouse control, i have implemented it appart from looking up and down now and i have to add the cross hair...however I have made it that you can choose either freelook OR the targeting system, with way each method of play becomes more of a feature to the game, rather than an alternative style.
Work continues, i just wish i could show more for it, you can really capture mouse control in a screenshot!

About graphics cards, im using a radeon 9600 currently, and havnt boosted up for this exactly reason! i had a worry shortly after starting here that many of you may not have very powerful machines, its usch a change as at the programming forums i have a relativly low spec graphics card...that lot are on serious kit. I will attempt to increase performance... but im not sure how much ill be able to as im limited to what DBpro can achieve.
The spec they recommend is .

733 MHz Pentium III Processor or above
Windows 98 / 2000 / ME / XP (Home/Pro)
400 MB of hard disk space
128 MB of Ram
DirectX Version 9.0b+
Fully DirectX compatible Graphics Card with 64 MB Memory or more and Hardware 3D Acceleration
Direct X compatible Sound Card
16x Speed CD-Rom Drive


Im not making use of pixel shaders though so no need to worry aboyt that!

Id love to hear what kind of spec you people have so i can see how much extra oomph i have to get from this program !
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Apr 28, 2005, 01:59 AM
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Quote:
Originally Posted by Unknown Rabbit
Seeing as nothing of piet's has loaded in months, I'm not too worried.
As in "his website doesn't work"? It does now.
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Apr 28, 2005, 01:00 PM
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My XP should be able to exceed those specs by the time this game comes out, so I'm cool.
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Apr 29, 2005, 12:21 PM
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Quote:
Im not making use of pixel shaders though
Poo.
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Apr 29, 2005, 01:15 PM
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Well not as standard !
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Apr 29, 2005, 09:08 PM
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Quote:
Well not as standard !
Ah, fair enough. :P
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Baggers Baggers's Avatar

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Apr 30, 2005, 05:24 AM
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Ive started work on the level editor today and have got the start of the interface going, have a looky here for screenshots and such:
http://www.eckhart.da.ru/baggers/
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Apr 30, 2005, 05:28 AM
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Nice stuff, Baggers, but what the heck are Munchies?
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Apr 30, 2005, 07:10 AM
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Quote:
Originally Posted by Google
munchies
consumption of copious amounts of carbohydrates and essential polyunsaturated fatty acids after inhaling the byproduct of combusting the hemp plant. (Delta 9 Tetrahydrocannibanol)
I ate chocolate ice cream on a blueberry bagel, I must have had some hardcore munchies.
Munchies are teh foodz
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Munchies is also a collection of assorted snacks put into one sold by Frito lay, like a Chex Mix but cooler. It has Cheetos AND Sunchips!
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Apr 30, 2005, 09:08 AM
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Nice Baggers! ;D
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