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tell some of the levels what u are buiding and goning on j2o

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Dec 16, 2007, 11:07 AM
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Quote:
Originally Posted by Murderbeam View Post
Now for Something made by me for a change:


(screenshot)

(screenshot)

It's called Frozen, and it shows that i've improved a LOT now compared to a few other things that you won't ever see.
Note that this is only the bottom of the level.

It needs some music. Any suggestions?

It looks alright, but be careful about using the layer 4 ground for eyecandy. It looks like its your primary form of decoration so far and it will confuse other people when they play your level, especially if its multiplayer. You should probably find some other means of eyecandy to put in your level, or at least don't put the ground tiles meant for eyecandy in layer 5 everywhere so other people can tell whats solid ground in your level.

Use layer 6/7 for something. There's just an empty blue sky in the background. If you can't think of anything to put there, maybe place a few trees. The blue haze looks good, since it looks like its water/ice and makes the bottom more interesting.

Just my opinion, though.
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Dec 16, 2007, 11:36 AM
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Problem: those layers are being used, one for background water and the other for the "Thorns"(Those blackish background things) but then again i could replace the "Thorns" with more waterfalls but...

And I've seen more confusing eyecandy than what i've done.
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Jimbob

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Dec 16, 2007, 11:41 AM
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Quote:
Originally Posted by Murderbeam View Post
And I've seen more confusing eyecandy than what i've done.
That's even more confusing than my level! D:
It still looks really good though.
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Old Dec 16, 2007, 03:51 PM
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Jimbob

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Dec 16, 2007, 04:51 PM
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There's a small update to Forsaken Fortress:
I have renamed it to "International Space Port" and have taken out the lava and floating platforms & added buildings in the background.
UPDATE:

It looks nice with AND without the textured background, but some people think it looks FAR better with it off (> fade color).
I also need a better music selection for my level. *goes and asks Eigus*
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Pack: Legacies
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Level 1: Fairytale Fantasy Land - 140x140
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Diamondus Night FP - y_light.xm
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Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
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Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
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Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm

Last edited by Jimbob; Dec 16, 2007 at 06:19 PM.
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Dec 17, 2007, 05:19 AM
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I won't show much progress of my collab because the layout is ready but almost no EC on my layout parts so it looks fugly lols

@ Murderbeam: It looks nice, but yeah, kinda confusing. Ask me for tha music, I'll find something freezey. ;D (I suck at tracking now.)
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Dec 17, 2007, 05:26 AM
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Murderbeam's level look quite nice, might even look better than my levels with Inferno sets...

But it does have some tilebugs and it also looks kinda confusing.
Good job anyway.
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Dec 17, 2007, 05:35 PM
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Hey, guys, this is Aeris - I know I haven't posted in a while and sorry if this is the wrong place to put this, but I'm wondering about the status of the beta-testers who agreed to test out my level... I haven't heard from you guys in a while and I was wondering if my level pack is okay to upload. It doesn't fit in with the Christmas-y feel, so how about January? Please please respond, either here or with private messages, whatever. E-mail will work too, I don't really care - I'm just desperate for some feedback!
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Dec 17, 2007, 05:46 PM
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It doesn't really matter when to upload it, just as long as it's worth a download.
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Beach+ Tropical - tropical_beach.s3m
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Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
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Level 4: Nightly Nature Walk - 180x180
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Dec 18, 2007, 11:32 AM
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I think it’s worth a download, but I just want it nice and polished for when I release it to the general public
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Dec 18, 2007, 02:36 PM
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Quote:
Originally Posted by Jimbob View Post
There's a small update to Forsaken Fortress:
I have renamed it to "International Space Port" and have taken out the lava and floating platforms & added buildings in the background.
UPDATE:
[IMAGE]
It looks nice with AND without the textured background, but some people think it looks FAR better with it off (> fade color).
I also need a better music selection for my level. *goes and asks Eigus*
That looks great Jimbob
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Dec 18, 2007, 02:55 PM
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Well the rest of the level looks even better.
EDIT: The level is now ready for download... click here.
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Pack: Legacies
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
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Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
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Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm

Last edited by Jimbob; Dec 18, 2007 at 07:53 PM.
Jimbob

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Dec 19, 2007, 06:22 PM
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A Typical Night in Carrotus

A Typical Night in Carrotus. Level by Jimbob.
Music is y_light.xm, just in case you can't read the text in the picture.
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Level 1: Fairytale Fantasy Land - 140x140
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Diamondus Night FP - y_light.xm
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Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
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Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
Eigus

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Dec 20, 2007, 03:41 AM
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WELCOME TO CARROTUS TILEBUG LAND

(also, read the actual titles of the tunes (-). get something like xmplay.)

Doesn't look that bad but MAKE BG PLZ >_>

kinda lol name also.
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Dec 20, 2007, 04:54 AM
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that looks typical alright
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Dec 20, 2007, 05:19 AM
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That looks like typical wannabe good eye candy, but it's alright, I guess.

Again, not all people have traits for making levels.
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Dec 20, 2007, 08:31 AM
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And now for some constructive criticism:
Carottus has foreground and background tiles, like the huge carrot. Use a few other layers; It wil make the level more vivid and adds depth.
Adding some "vegetables" to the ground in layer 4 makes the ground look more interesting, though it hinders the player when he/she tries to run around. The vine plants with the pumpkins are very handy if you want to give areas more atmosphere; use those!
Using the moth event is an option too, though I don't know if it'll be noticed.
Try to set the backgound colour to something like dark-blue. White isn't realistic at night, unless someone is throwing nukes around...

I guess this is just a level at it's beginning stages...
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Dec 20, 2007, 09:34 AM
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How's this?

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Dec 20, 2007, 09:58 AM
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Looks nice
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Dec 20, 2007, 10:15 AM
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I like the cave.
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Dec 20, 2007, 01:10 PM
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@jimbob: Carrotus Mountains is a really bad tileset remake, in my opinion. Add tilebugs and general eyecandy=like any other Carrotus level...

@snz: Yay for tileset! Yay for caveusage which looks great... Why didn't I think of that before? :S Anyway, looks good. The soil looks abit plain, though.
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Quote:
Originally Posted by Jimbob View Post
just in case you can't read the text in the picture.
The fact that you expect people to be unable to read the text string might indicate that you need to make it more legible
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Dec 20, 2007, 01:30 PM
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And yet, snz pulls it off again.
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Dec 20, 2007, 03:37 PM
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Gotta admit, while the level design looks a bit meh (but then again, don't they all in this thread?), snz's level has prime eyecandy.

Quote:
Originally Posted by St. Louis View Post
That looks like typical wannabe good eye candy, but it's alright, I guess.

Again, not all people have traits for making levels.
This sentence bugs me, though I'm not exactly sure why.

Last edited by n00b; Dec 20, 2007 at 05:14 PM.
Jimbob

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Dec 20, 2007, 03:53 PM
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Improved Screenshot of the first area in my level:

Yes I know the cave is gibbled, I'll get right to that part.


EDIT: To try to match up to Snooze's eyecandy without copying it:


(Yes these are two areas that are really close to each other. ;p)
And this level still needs good background eyecandy to add more of a mood to the level. ;D
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Pack: Legacies
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
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Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm

Last edited by Jimbob; Dec 20, 2007 at 05:29 PM.
Hitch Hitch's Avatar

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Dec 20, 2007, 06:18 PM
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Well, your slowly improving Jimbob. Keep it up.
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Jimbob

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Dec 20, 2007, 06:24 PM
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lol ty
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Pack: Legacies
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
cooba cooba's Avatar

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Dec 21, 2007, 04:59 AM
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y_light.xm seems to be too big to fully work in online multiplayer
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Dec 22, 2007, 03:21 PM
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A Typical Night in Carrotus is ready for download!
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Pack: Legacies
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
Old Dec 22, 2007, 05:29 PM
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I have a Street Fight pack in progress. It's called Punch and Bleed (Cool name???)
This level is almost ready.


Last edited by TripleJ; Dec 23, 2007 at 09:14 AM.
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The eyecandy is quite colorful, as same with the background. Looks like there are a lot of platforms tough.
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Finally Im getting to work with this again
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Just a small level I am making for Christmas:
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Pack: Legacies
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
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Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
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An update on Memories 2: Radiant Garden

Quote:
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It will be a pack of 6 levels that will all be related to castle tilesets.
Awhile ago when I posted this, saying that Memories 2 will only contain castle tilesets, I lied. I changed my mind, because it's to (-) difficult to find 6 decent tilesets.
As for 03, I had a decision between the tilesets IC - Junglerock1 or Jungle 2.0 Storm, both by P4ul, but I decided to use Jungle 2.0 Storm, as I thought it had more choices as far as eyecandy goes. Anyway, I have not started 03 yet, but will be starting very soon, perhaps the 26th.
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Quote:
Originally Posted by PhAyzoN View Post
[JJ1 Diamondus in JJ2]

Finally Im getting to work with this again
wow that has never ever been done before!
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Quote:
Originally Posted by Jimbob View Post
Just a small level I am making for Christmas:
(image)
it looks like a piece of poo with christmas lights
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Old Dec 24, 2007, 04:32 AM
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Quote:
Originally Posted by EvilMike View Post
it looks like a piece of poo with christmas lights
But Santa's Snowy Zone is so hard to be creative with D:
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
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That's probably because it's not a very good tileset.
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tileset needs improveing , but doesn't look that bad.
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It's not my tileset, anyways I think it has potential for another nice Christmasy-themed level:

Music is igtown.it.
And yes, the small platform endings (above Jazz) are in layer 5 so you can't get stuck.
(Hopes the name's not already taken again) *crosses fingers*
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Pack: Legacies
-
Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
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