Register FAQ Search Today's Posts Mark Forums Read
Go Back   JazzJackrabbit Community Forums » Open Forums » JCS & Scripting

Tilesets

Enendar

JCF Member

Joined: Jan 2002

Posts: 19

Enendar is doing well so far

Jan 9, 2002, 01:12 PM
Enendar is offline
Reply With Quote
Tilesets

ok, i have made many levels with the "lego" tileset.. but they are just to plain.

is there a way to edit that tileset. and add custom tiles/tiles from other sets(like some sky tiles for layer 8)

i really want to bring my "leggoisland" levels to life so if anyone has info on tileset editing/copy+pasting tell me
Michael Michael's Avatar

JCF Member

Joined: Apr 2001

Posts: 3,323

Michael is doing well so far

Jan 10, 2002, 05:03 AM
Michael is offline
Reply With Quote
Thumbs up

If your talking about Jazz1: Blocks then just make your own tileset, I'd like to see one!
FireSworD

JCF Member

Joined: Aug 2001

Posts: 2,834

FireSworD is an asset to this forumFireSworD is an asset to this forum

Jan 10, 2002, 07:04 AM
FireSworD is offline
Reply With Quote
I think what your talking about is possible but VERY hard to do i recommend you just make your own tileset.
Chiyu

JCF member

Joined: Nov 2001

Posts: 1,949

Chiyu has disabled reputation

Jan 10, 2002, 08:26 AM
Chiyu is offline
Reply With Quote
It's not that hard actually.
__________________
Rage

JCF Member

Joined: Aug 2001

Posts: 440

Rage has disabled reputation

Jan 10, 2002, 08:50 AM
Rage is offline
Reply With Quote
We don't need edits
Make your own set instead.
Michael Michael's Avatar

JCF Member

Joined: Apr 2001

Posts: 3,323

Michael is doing well so far

Jan 10, 2002, 08:58 AM
Michael is offline
Reply With Quote
Smile

It's imposible to take tiles from one tileset and make a level from diamondus and carrotus.
Make your own and the pallette wont suppor enough colours for them both to have good colouring but it could be done I think, no wait- size limit.
Enendar

JCF Member

Joined: Jan 2002

Posts: 19

Enendar is doing well so far

Jan 10, 2002, 11:53 AM
Enendar is offline
Reply With Quote
it is possible... i made the base picture for it based on shots from the "print screen" key. but it won't form into a tileset

i did it.. but it still will not form a tileset
blurredd blurredd's Avatar

JCF Member

Joined: Nov 2001

Posts: 1,896

blurredd is an asset to this forumblurredd is an asset to this forum

Jan 10, 2002, 02:02 PM
blurredd is offline
Reply With Quote
Hmmmmm...

A diamondus and carrotus tileset...

A slight possibilty, but maybe not those 2 tilesets. I may use some others, most likely. But should I really make a tileset like that?
Enendar

JCF Member

Joined: Jan 2002

Posts: 19

Enendar is doing well so far

Jan 10, 2002, 04:13 PM
Enendar is offline
Reply With Quote
i replace the mundane colors of the carrotus background with wierdly arranged pschyodelic colors. that are allready in the tileset. it should be able to do it i wil ltry later tonight
Michael Michael's Avatar

JCF Member

Joined: Apr 2001

Posts: 3,323

Michael is doing well so far

Jan 11, 2002, 03:34 AM
Michael is offline
Reply With Quote
Talking

Lol, I just gave an example you actually doing it? GOOD LUCK.
I randomly picked carrotus and diamondus because they share the same textured background pallette colours.
Enendar

JCF Member

Joined: Jan 2002

Posts: 19

Enendar is doing well so far

Jan 11, 2002, 01:02 PM
Enendar is offline
Reply With Quote
no i am doing leggo and a carrotus sky... doesn;t seem to be working Quite that well, as it turns the black rims of the leggo backbround blocks purple. and messes up the mask

i have isolated the problem.. but it won't fix...

it seems paintbrush !I am gonna kill it!

darkens colors when saving a 256color bitmap. so when i put in the color that is supposed to be the first tile and the blank tiles. it darkens it. the game recognizes this as different tiles. and thus adds it's blank color tile to be the first in the palette. replacing black. which makes for serious complications. (as in all black spaces clear)

but i am gonna try to stick it in adobe photoshop and lighten it up.. i have very limited graphic software. private message me with your e-mail and i will send you the tileset and mask.

cuz face it... sky in legoland would be cool even if it is a demented black,blue,purple.red,orange, yellow and green sky.

(uses j1blocks.j2t as the tileset, blocksA256 as the picture, and blocksmask as the mask)

Last edited by Enendar; Jan 11, 2002 at 07:21 PM.
JanusJackrabbit

JCF Member

Joined: Aug 2001

Posts: 591

JanusJackrabbit has disabled reputation

Jan 11, 2002, 03:10 PM
JanusJackrabbit is offline
Reply With Quote
You should combine the carrotus and castle tilesets.
Enendar

JCF Member

Joined: Jan 2002

Posts: 19

Enendar is doing well so far

Jan 11, 2002, 07:22 PM
Enendar is offline
Reply With Quote
it seems it is paintbrush !I am gonna kill it!

darkens colors when saving a 256color bitmap. so when i put in the color that is supposed to be the first tile and the blank tiles. it darkens it. the game recognizes this as different tiles. and thus adds it's blank color tile to be the first in the palette. replacing black. which makes for serious complications. (as in all black spaces clear)

but i am gonna try to stick it in adobe photoshop and lighten it up.. i have very limited graphic software. private message me with your e-mail and i will send you the tileset and mask.

cuz face it... sky in legoland would be cool even if it is a demented black,blue,purple.red,orange, yellow and green sky.

(uses j1blocks.j2t as the tileset, blocksA256 as the picture, and blocksmask as the mask)
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -8. The time now is 08:36 PM.