Register FAQ Search Today's Posts Mark Forums Read
Go Back   JazzJackrabbit Community Forums » Open Forums » Beyond Jazz Jackrabbit 2

An entry into a new forum, a new user's debut

Reply
 
Thread Tools
DoubleGJ DoubleGJ's Avatar

JCF Member

Joined: Sep 2002

Posts: 3,049

DoubleGJ has disabled reputation

Feb 11, 2005, 06:32 AM
DoubleGJ is offline
Reply With Quote
Tell me if this needs to be inked.

Pageclaim in the name of my art.
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Feb 11, 2005, 07:31 PM
n00b is offline
Reply With Quote
That's a pretty good reference of Jazz, the only flaw I can see is that the hair is a bit big.
Hare Hare's Avatar

JCF Member

Joined: Aug 2001

Posts: 1,449

Hare has disabled reputation

Feb 12, 2005, 11:43 PM
Hare is offline
Reply With Quote
Hi guys.

This is sounding prety cool. Mind if I put in a few ideas?

I like the shockwave idea for the buttstomp. I think it'd probably be near impossible to hit anyone otherwise (unless they were standing still). Maybe bigger shockwaves could be made from buttstomping from higher locations?

Well, okay, that'll be one idea then.

I'm also interested in modeling Jazz.

I started on this yesterday, I think the mesh will be finished tomorrow...


I think a higher and lower poly version of the models would be good for both LOD and as a setting people with less powerful machines can toggle so only the lower poly models will be used in the game... Oh, that makes for 2 ideas then. Okay, I guess I do have a few ideas.
__________________

"Okay. I'm Understand" - burnout92

Last edited by Hare; Feb 13, 2005 at 12:01 AM.
Stijn Stijn's Avatar

Administrator

Joined: Mar 2001

Posts: 6,964

Stijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to behold

Feb 13, 2005, 01:26 AM
Stijn is offline
Reply With Quote
I think he's too skinny and his hair is way too big, actually. But the LFG sketch looks pretty good.

(@ JSZ Jazz)
Olsen Olsen's Avatar

JCF Member

Joined: May 2004

Posts: 1,370

Olsen is doing well so far

Feb 13, 2005, 03:22 AM
Olsen is offline
Reply With Quote
@ Hare

The head looks a bit, weird.
__________________
some kind of nature
LittleFreak LittleFreak's Avatar

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

Feb 13, 2005, 03:29 AM
LittleFreak is offline
Reply With Quote
Looks not bad JSZ.

I agree the hair is too big though.
__________________
Sober again. Still love it.
Radium Radium's Avatar

JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

Radium is an asset to this forum

Feb 13, 2005, 05:43 AM
Radium is offline
Reply With Quote
Quote:
Originally Posted by Olsen
The head looks a bit, weird.
I don't think it's done.
__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.
Hare Hare's Avatar

JCF Member

Joined: Aug 2001

Posts: 1,449

Hare has disabled reputation

Feb 13, 2005, 01:20 PM
Hare is offline
Reply With Quote
Quote:
Originally Posted by Radium
I don't think it's done.
Yeah *chuckles*. The head wasn't shaped yet.

The head is done now though.
http://www.purrhead.thj.no/screensho...ress_2-13b.jpg
http://www.purrhead.thj.no/screensho...ngles-2-13.jpg

He's around 1,200 polygons at the moment.
__________________

"Okay. I'm Understand" - burnout92
Fawriel Fawriel's Avatar

JCF Éminence Grise

Joined: May 2002

Posts: 11,990

Fawriel is doing well so far

Feb 13, 2005, 01:27 PM
Fawriel is offline
Reply With Quote
Not bad.. not bad at all I must say.
__________________
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Feb 13, 2005, 05:17 PM
n00b is offline
Reply With Quote
Thats a pretty cool model of Jazz.
Odin Odin's Avatar

Banned

Joined: Dec 2003

Posts: 3,776

Odin is doing well so far

Feb 13, 2005, 06:25 PM
Odin is offline
Reply With Quote
Very well done.
Baggers Baggers's Avatar

JCF Member

Joined: Jan 2005

Posts: 558

Baggers is doing well so far

Feb 13, 2005, 11:54 PM
Baggers is offline
Reply With Quote
ARGHHHHHHH (-)(-)(-)(-) POST CRASHED WHEN I CLICKED POST !


That crazed yelling has obviously indicated that im back !
Yep i have returned, the week was awesome and im really pleased to see so much activity here while i was gone (On the Darkbasic forums I had two posts !). So yeah ...4 PAGES ?...weird!

Ok ive read through all the stuff and it really has been some great stuff going on here.

@?JSZ¿ JaZz!: Those pictures are great ! i'll be having a look to see if anyone can model that for me. (Edit-ooh we have hare on the case!)

@nOOB: ....hi !.....also what is this "Battery Man" you speak of?

@Slaz: Ill definatly have look into it !...ill need to get the original though as i dont know all the enemies

@Olsen: HOW DARE YOU ... Trying to overthrow my thread into chaos in my absence, JUST GET OUT.........hehe yep i am joking !

@MasterRyu: thanks man, some class ideas in there, the rabid squirrel thing is insane !

@Unknown Rabbit: thanks man, i didnt realise that...though i do prefer the gems in the OEM version... are there any other major differences though ?.....I will probably have to get the proper version some time.

@br>piet: Id love to see the Jazz and Spaz models even if i only use them temporarily. Also if the server is just for file hosting and such then i can recommend www.Sapphicsoft.co.uk...$1 a month hosting.

@Hare: Very nice work, Im looking forward to this !


Other than that just a big thanks again for all the support and im gonna get back to work!
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,982

Violet CLM has disabled reputation

Feb 14, 2005, 12:52 AM
Violet CLM is offline
Reply With Quote
There are a few differences which might make a conversion look kind of strange. Your blinking injuries, for example, and the ice effect. Read this article and apply all the changes in reverse. Just download a demo of JJ2 and patch it to 1.23, that should give you an idea of the proper engine.

Battery Man is the hero of Battery Check, a game known mainly because it uses the JJ2 engine and thus people like to play around with it. You can download the demo here, and the demo is really all most people have, as it's no longer sold anywhere.
__________________
piet piet's Avatar

JCF Member

Joined: Feb 2003

Posts: 438

piet is doing well so far

Feb 14, 2005, 07:02 AM
piet is offline
Reply With Quote
Quote:
Originally Posted by Baggers
ARGHHHHHHH (-)(-)(-)(-) POST CRASHED WHEN I CLICKED POST !
@br>piet: Id love to see the Jazz and Spaz models even if i only use them temporarily. Also if the server is just for file hosting and such then i can recommend www.Sapphicsoft.co.uk...$1 a month hosting.
its my own server so i can do everyting i want :P.
the source models of Jazz and Spaz are still on my old servers (and broke) harddrive.

but i will re extract it form the old jj3 demo files.

that way its plane without the celshading and animations Mc Dougal added to it.
__________________
I remember playing jazz2 like crazy!
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Feb 14, 2005, 04:25 PM
n00b is offline
Reply With Quote
Quote:
Originally Posted by Baggers
ARGHHHHHHH (-)(-)(-)(-) POST CRASHED WHEN I CLICKED POST !@nOOB: ....hi !.....also what is this "Battery Man" you speak of?
Violet beat me to it. But if you want t check out Battery Man's Awesomeness even further (andplay some fun time-wasting games while you're at it) go to
Battery World
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,982

Violet CLM has disabled reputation

Feb 14, 2005, 05:51 PM
Violet CLM is offline
Reply With Quote
Whoa, I never knew about that! Cool.
Baggers Baggers's Avatar

JCF Member

Joined: Jan 2005

Posts: 558

Baggers is doing well so far

Feb 17, 2005, 02:01 AM
Baggers is offline
Reply With Quote
Im sorry there has been no progress of late as i have been ill...nasty nasty illness...so i will get back to work when im feeling better.
Sorry bout that !
DoubleGJ DoubleGJ's Avatar

JCF Member

Joined: Sep 2002

Posts: 3,049

DoubleGJ has disabled reputation

Feb 17, 2005, 02:06 AM
DoubleGJ is offline
Reply With Quote
Get well! (and I'm sick too...)
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)
Hare Hare's Avatar

JCF Member

Joined: Aug 2001

Posts: 1,449

Hare has disabled reputation

Feb 17, 2005, 09:40 PM
Hare is offline
Reply With Quote
Get well soon Baggers & JSZ.
__________________

"Okay. I'm Understand" - burnout92
Baggers Baggers's Avatar

JCF Member

Joined: Jan 2005

Posts: 558

Baggers is doing well so far

Feb 18, 2005, 05:09 AM
Baggers is offline
Reply With Quote
Just a little update concerning the game and a release date:

That course i went on the other week has just paid off and i have been selected, I am now off on a gap year from september to teach in uganda !

So obviously i have had this in mind for a while so i can now announce:

THIS GAME WITH EDITOR AND ALL SOURCE CODE, EDITOR, AND MEDIA WILL BE RELEASED BY THIS SEPTEMBER

Yep thats right folks, hopefully i can get this game to a state where it is fully playable and ready for your medeling fingers by then. I really hope it will be up to expectations and I will be seriously looking foreward to seeing what has happened to my little project by the time I get back the following year!

I will probably not have a fully story set out, but the tools will be there for you to fill that in yourself. What it will have is the editor so create levels, so full options for your own storylines.
Also for you coders out there, the code is being fully released so you can customise and change whatever you want (so that batteryman 3D idea could definately be achieved....it would require a fair bit of work in the editor though !)
I Hope together we can achive this, as we have already come this far and its been great !
Look forward to your responces!
Olsen Olsen's Avatar

JCF Member

Joined: May 2004

Posts: 1,370

Olsen is doing well so far

Feb 18, 2005, 06:06 AM
Olsen is offline
Reply With Quote
Cool!
__________________
some kind of nature
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Feb 18, 2005, 01:39 PM
n00b is offline
Reply With Quote
Get well soon Jazz and Baggers
Anyways, now I'm even more pysched for the game!
MasterRyu

JCF Member

Joined: Feb 2005

Posts: 24

MasterRyu is doing well so far

Feb 18, 2005, 06:26 PM
MasterRyu is offline
Reply With Quote
Good luck with the teaching gig Baggers, and keep up the good work. I look forward to the release of the editor and source code.
Hare Hare's Avatar

JCF Member

Joined: Aug 2001

Posts: 1,449

Hare has disabled reputation

Feb 18, 2005, 08:54 PM
Hare is offline
Reply With Quote
Congradulations, Baggers . So what will you be teaching in Uganda?

Good idea on the open source thing, too.
__________________

"Okay. I'm Understand" - burnout92
Baggers Baggers's Avatar

JCF Member

Joined: Jan 2005

Posts: 558

Baggers is doing well so far

Feb 19, 2005, 01:23 AM
Baggers is offline
Reply With Quote
If all goes well and i get the placement im hopeing for i'll actually be teaching IT ! but its quite probable ill have side projects teaching english, it's all fingers crossed time at the moment !
Thanks for the continuing support.
Olsen Olsen's Avatar

JCF Member

Joined: May 2004

Posts: 1,370

Olsen is doing well so far

Feb 19, 2005, 01:35 AM
Olsen is offline
Reply With Quote
How is the game going Baggers?
__________________
some kind of nature
Baggers Baggers's Avatar

JCF Member

Joined: Jan 2005

Posts: 558

Baggers is doing well so far

Feb 19, 2005, 03:57 AM
Baggers is offline
Reply With Quote
Pretty well, just getting better from a nasty bout of food poisening, has had me pretty much off all work this week (which sucks because now i have a tonne of college work to do) However i have written a load of commands for making windows style dialogues (Buttons, drop down menus etc.) which can be used in the editor.
Also some of the first pics of peoples models are coming through, which is the bit that will really bring the game to life! also when i have the models i can get them into the editor to get that working.
This is a hard bit of making games, lots of work but for while not much to show for it...but dont worry, the work continues!
Olsen Olsen's Avatar

JCF Member

Joined: May 2004

Posts: 1,370

Olsen is doing well so far

Feb 19, 2005, 04:43 AM
Olsen is offline
Reply With Quote
=D=D=D
__________________
some kind of nature
Fawriel Fawriel's Avatar

JCF Éminence Grise

Joined: May 2002

Posts: 11,990

Fawriel is doing well so far

Feb 19, 2005, 09:24 AM
Fawriel is offline
Reply With Quote
adwsasdasdadsad
Awesome.
*curses the poisoned food*
__________________
Baggers Baggers's Avatar

JCF Member

Joined: Jan 2005

Posts: 558

Baggers is doing well so far

Feb 20, 2005, 07:20 AM
Baggers is offline
Reply With Quote
Ok, here is a pic of 'Jonny Ree's contribution for the game, it is a jazz model and i dont want to put anyone off (especially you hare i still need that model !) but I thought you would like to give your comments.



What do you think ? is it good enough for jazz?
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Feb 20, 2005, 07:56 AM
n00b is offline
Reply With Quote
I think that's a good model.
I nearly asked Why is it wearing gloves? But then remembered that those are his armbands.
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,982

Violet CLM has disabled reputation

Feb 20, 2005, 09:21 PM
Violet CLM is offline
Reply With Quote

  • Missing the headband.

  • No chest fur to speak of.

  • It's hard to tell if there's a backpack, but I don't see any straps for it.

  • Eyes don't come out of the head.

  • Muzzle doesn't look furry.

__________________
Baggers Baggers's Avatar

JCF Member

Joined: Jan 2005

Posts: 558

Baggers is doing well so far

Feb 21, 2005, 12:49 AM
Baggers is offline
Reply With Quote
oki-dokey, Ill pass those on when he's done the texturing...oh also i had a little go at modeling the crates but i think they dont look cartoony enough , your opinions ?
http://www.unseenconcept.net/JazzJac...esFirstTry.jpg

Just wondering if there is anyone out there who could redraw things like the grass or other textures from the game so that they could be used in this one ?

Thanks again people. Im going to do some heavy updating on the editor soon (the interface is a bit crappy at the mo)
DoubleGJ DoubleGJ's Avatar

JCF Member

Joined: Sep 2002

Posts: 3,049

DoubleGJ has disabled reputation

Feb 21, 2005, 01:14 AM
DoubleGJ is offline
Reply With Quote
The silver crate should be more shiny. I like the wooden crate the way it is now.
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)
Olsen Olsen's Avatar

JCF Member

Joined: May 2004

Posts: 1,370

Olsen is doing well so far

Feb 21, 2005, 02:00 AM
Olsen is offline
Reply With Quote
I like them.
__________________
some kind of nature
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Feb 21, 2005, 05:59 AM
n00b is offline
Reply With Quote
I agree with JSZ Jazz, the wooden crate looks good, but the silver crate doesn't look silver/shiny enough. It looks more of a metal crate than a silver crate.
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Feb 21, 2005, 06:26 AM
n00b is offline
Reply With Quote
Quote:
Originally Posted by Unknown Rabbit

  • Missing the headband.

  • No chest fur to speak of.

  • It's hard to tell if there's a backpack, but I don't see any straps for it.

  • Eyes don't come out of the head.

  • Muzzle doesn't look furry.

Both models (the one posted by Hare, and the one posted by Baggers) have the some of the same problems: no straps(unless I can't see it in the green of Hare's), unfurry muzzle,and odd headband(both are missing the 'back' of the headband). However both have chest fur.
Point Outs on the model Baggers posted
Stijn Stijn's Avatar

Administrator

Joined: Mar 2001

Posts: 6,964

Stijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to behold

Feb 21, 2005, 06:45 AM
Stijn is offline
Reply With Quote
Quote:
Originally Posted by n00b
I agree with JSZ Jazz, the wooden crate looks good, but the silver crate doesn't look silver/shiny enough. It looks more of a metal crate than a silver crate.
I'd rather call it a beton crate
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,982

Violet CLM has disabled reputation

Feb 21, 2005, 02:52 PM
Violet CLM is offline
Reply With Quote

That's not really the best example, but it'll do. Notice that the fur on Jazz's chest is much lighter and comes farther out than the fur on his legs. And look at Spaz - there's a definite difference between his orange fur and his red fur. These models are missing that distinction.
__________________
jonnyhr

JCF Member

Joined: Feb 2005

Posts: 3

jonnyhr is doing well so far

Feb 21, 2005, 04:35 PM
jonnyhr is offline
Reply With Quote
Hello, I was the one who made the model Baggers posted.. I just came by here by accident really.. but if one is searching for JJ2 its kinda hard not to drop by here I'm guessing.

I'm gonna answer some questions and comments about the model.
I'm not very experianced in modeling.. but I try my best to keep it low-poly but in the same time high on details.. which is a nearly impossible ballance.
Fur is always a challange when doing models (not that I've done much before) there three ways this can be done basicly.. low-poly: texture the fur, middle-poly: make planes and make a transparrant texture. or very hight poly: model it all 0_o

For this model I have chosen to make the fur a part of the texture.. sinse I've got most experiance with doing textures. the hard part here will be to avoid flatness. But this will ensure a good flow in the game. The straps for his bag has not been modeled.. because it might make some issues when animating this, which is the reason I desided to texture it on instead.. I might reconsider this though.. but it will add to the poly count. The stuff on the front.. is supouse to be fur.. and will hopefully look a lot better when textured. Finally it is the head band. I have desided to put the back pice of the head band as its own object, this way a cloth simulator can be added to it.. so it will react to the movement of the character.

Thanks for the comments on this model.. I've played quite a bit of Jazz Jackrabbit in the past.. but I dont know him as well as you guys do.. so when the texture is done.. I would like comments on that as well

Baggers:
Looked at the boxes, I think they look GREAT!

- Later
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -8. The time now is 09:50 PM.