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Feb 22, 2005, 04:18 AM
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@Jonny: Thanks man!...just gonna modify the metal one a little though.

@All: Hi people, yep this is the Jonny, and be sure the texture will be great, if there are any doubts head across to his site and see his previous work, its great stuff.http://wyrdlife.com/
The crates are nearly finished, graphics wise, but i am having to make my particle system in game more advanced to handle the little bits of debry that fly off and bounce around. Should look good though, it also means that if i want i can have smoke react nicely off objects. (this is a pic of the last time i did such a demo with smoke http://www.unseenconcept.net/FireSmoke2.jpg)

Ok ill go get that working then! Seeyou soon, keep the ideas going.



p.s. Is there anyone out there who has ripped, or is willing to rip, the sound effects from jazz 2 for this game ?

Last edited by Baggers; Feb 22, 2005 at 07:01 AM.
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Feb 22, 2005, 06:00 AM
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Would you care if it's in .mp3 format? Because if you don't I'd be willing to.
Page claim in the name of the new awesome smoke and fire screenies.
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Feb 22, 2005, 06:59 AM
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Mp3 is fine, would that be seperate mp3's for each sound or 1 big collection of them ?
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Feb 22, 2005, 10:28 AM
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seperate mp3s for each one.
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Feb 22, 2005, 11:02 AM
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That would be great! if thats no problem i would really appritiate it...looks like your in the credits too !....they're getting quite long.
The changes to the particle system are nearly done.
Also, you know in the 2d game, when a block is shot the 4 fragments fall off the bottom of the screen....well as in my version they fall through the floor you only get to see them very briefly, so i made it so they start going up and then fall....ill do a new video soon to make it clear...that will also show off the new particle bits !
Thanks again people !


Is the metal crate btter this time ?

Last edited by Baggers; Feb 22, 2005 at 11:35 AM.
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Feb 22, 2005, 12:24 PM
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Nah, still looks like beton.
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Feb 22, 2005, 12:25 PM
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If it could somehow shine brightly, that would be much better.
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Feb 22, 2005, 12:27 PM
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You may want to change the texture you used to cover the model with; the current one doesnt really look like metal.
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Feb 22, 2005, 12:42 PM
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Ok will do, yeah they were just a couple of textures i had lying around...will do some hunting!...oh fancy particles finsished now, will stick a video up soon.
@?JSZ¿ JaZz!: Yeah i can do that...I may add it after a better texture.
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Feb 22, 2005, 02:58 PM
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Here it is folks, the one that no-ones been waiting for !
(2.5 meg)
http://www.unseenconcept.net/JazzJac...3d-Video06.avi

@cooba: i didnt know what beton was, just looked it up and now i understand...and it is remarkably like beton too !
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Feb 22, 2005, 03:10 PM
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Nice video, but whats with the floating rock?
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Feb 22, 2005, 11:47 PM
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Nice video Baggers! The block falling apart effect looks nice! But, I noticed that the bounchers never stop bounching... I guess you aren´t finished with them yet.
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Feb 23, 2005, 12:46 AM
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Baggers is working with the OEM bouncers, so his understanding of how they work is going to be somewhat warped.
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Feb 23, 2005, 12:46 AM
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@All: Oh sorry, i was in such a rush last night i didnt explain.
The video was just to show off the new particle system and how the smoke bounced off objects, so i stuck a textured sphere in the smokes way and viola ! smoke reacts to it.

@Olsen: They do stop, just the range is quite long, they disappear when they destroy blocks and otherwise the bounce until they are out of range and dissappear in a puff of smoke, its so much easier to see in game than on that video!
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Feb 23, 2005, 01:57 AM
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@Baggers: Ok. Great work notheless.
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Feb 23, 2005, 04:00 AM
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*UPDATE*
=======
Jazz is now in the game!...unfortunatly not the model..just a green ball again! hehe never mind....However his super jump, ear-copter-flying, running, jumping, sprinting, shooting etc. work.
Also both Jazz and Apaz can buttstomp now !...and they can shoot or buttstomp the crates.
All i have to do now for crates is get the debry to look right as its just little cubes and spheres at the mo!

Ahh satisfying work !
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Feb 23, 2005, 04:17 AM
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*cheers up*
The smoke looks great! What are the current system requirements?
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Feb 23, 2005, 04:26 AM
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We want video!!

;P
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Feb 23, 2005, 04:38 AM
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Haha patience young Olsen...i tell you what, once nOOb has got those ripped sounds to me and i've put them in, ill try and knock togethe a little demo for you guys and girls...hopefully by then the jazz model will be ready too !

@ ?JSZ¿ JaZz!: Hmm now im not entirly sure, ill have a go at making a demo (not the ne i mentioned above) to show off the effects and you can report the Frames per second you get, and your system details, that way we will know how hefty a system you need!
I'll go do that now !
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Feb 23, 2005, 04:45 AM
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*GO BAGGERS*
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Feb 23, 2005, 05:05 AM
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*Uploading the system test now*

*A little Info while its uploading*
Ok so this is the first little demo to wet your appetite.
The camera is at a fixed distance from jazz who slowly turns left constantly throughout the demo. (the next one will have full control)
You cant move the camera but you can shoot both the blaster and the Blue bouncers
(use 1 to select blaster, 2 for the bouncers)
You can jump, space is regular jump, down and space is super jump and pressing space once jazz has reached jump jump height starts the 'copter ears'...which is rather dull in this demo as it just means he falls slower as he doesnt have a body yet let alone ears !
Also there s only some background music for company...but hey its a start.

Oh also its control key to shoot.

The file is 8.61 meg, and is a zip file, so just unzip it and run the file called "JazzSystemTest.exe"...or something similar...its the only '.exe' in the zip so you cant miss it.

It will be done uploading shortly!

*HERE IT IS*
=========

http://www.unseenconcept.net/JazzJac...ystemCheck.zip

The Frames per second is writen in the corner, press '+' to set the frame rate to unlimited to see how fast your computer can run the demo.
Pressing '-' sets the framerate back to 60 (though it hovers between 60 & 70)

=========

Any problems or suggestions just post em here !

Last edited by Baggers; Feb 23, 2005 at 05:37 AM.
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Feb 23, 2005, 05:59 AM
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Very nice baggers.. funny how long one can sit and be entertained by this..

My computer ran at 270 to 340 frames.
1,9Ghz AMD prosessor, 1024MB DDR RAM 400mhz, ATI Radeon X800SE

Keep at it.. I'm currently working on texturing the character.. hope to get far today
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Feb 23, 2005, 06:00 AM
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OMG OMG OMG =D =D =D

Ok, that was spam, but Im SO happy he released a demo. Just need to wait until the download is finished.

====YAYAY====
ok, cool demo. =D=D=D
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Feb 23, 2005, 06:13 AM
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Downloading right now, gonna test it with:

Pentium II 200 MhZ, 64MB RAZM, 64MB KyroII GfX.

EDIT On that computer it wouldn't run at all. On my other PC it runs at 45 FPS. Specs:

Pentium IV 1,7 GhZ
256 MBRAM (SDRAM)
256 MB Radeon 9600XT

And how to move though the level? WASD or the arrow keys don't work.

EDIT 2 When trying to switch Level1.x and Level2.x the whole thing became messed up: the level suddenly looked like this.

Last edited by Stijn; Feb 23, 2005 at 06:41 AM.
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Feb 23, 2005, 06:36 AM
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Quote:
Originally Posted by Baggers
i didnt know what beton was, just looked it up and now i understand...and it is remarkably like beton too !
Oh sorry, I meant concrete. ;p

Anyway, you should try playing the most recent version of Jazz, which is 1.253. The physics are far better than v1.00g's (or whatever your OEM is).
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Feb 23, 2005, 06:37 AM
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Quote:
Originally Posted by sers^^
Downloading right now, gonna test it with:

Pentium II 200 MhZ, 64MB RAZM, 64MB KyroII GfX.

EDIT On that computer it wouldn't run at all. On my other PC it runs at 45 FPS. Specs:

Pentium IV 1,7 GhZ
256 MBRAM (SDRAM)
256 MB Radeon 9600XT

And how to move though the level? WASD or the arrow keys don't work.
It is fixed camera+fixed stand mode :P
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Feb 23, 2005, 06:51 AM
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Thanks Jonny, nice framerate ... i get around 200! Good news about the model.

@Olsen: thanks mate you just made my smile even bigger ! ... p.s what framerate did you get

@sers^^: no prob, I will definatly be adding the option to change resolution, and also to clip the draw distance.

@Cooba: hehe....Oh no..better physics...that means more coding...grrr...how do i get hold of Jazz2 nowerdays ?

@all: Thanks everyone, this cheered me up !....now i've got to decide whether to put it on the DarkBasic Forums....yeah i will...after a bit of english CW.
oh and the butstomping is now fully working on blocks aswell as crates.
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Feb 23, 2005, 07:12 AM
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BTW My framerate was something around 35. >(
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Feb 23, 2005, 07:18 AM
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Stupid laptop, I get a runtime error 1505, apparently running the program in 32 or 16 bit is not supported by my hardware.
I'll get you my laptop's specs in a bit. I'm going to test the demo on the other two computers in my house and then go rip sounds.
EDIT-My laptop's specs are:
Intel Pentium III 796 MHz
256 MB of Ram
ATI Rage Mobility
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Feb 23, 2005, 07:18 AM
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BTW My framerate was something around 85
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Feb 23, 2005, 07:31 AM
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I think us programmers spoil ourselves a bit on hardware...hmm...ill set about having changable graphics settings then..itll only be rough untill write a menu system...and thats a way off yet !
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Feb 23, 2005, 07:34 AM
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Meh, same problem on my brother's laptop only this time it was error 1513.
I'm not in the mood to look at the specs, but he has the same graphics card as me, and that could mean something.
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Feb 23, 2005, 07:42 AM
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On my family computer, I got runtime error 1513 again, this is insufficent video memory.
So the current problem are my graphics cards. Well, at least I have a goal now. Once I fix my graphics cards(wait can you replace the card in a laptop?) I'm predicting, my brothers laptop will have the highest FPS. Alright, now I'm going to rip sounds.
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Feb 23, 2005, 07:44 AM
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It requires DirectX 9c by the way, sorry i forgot to mention that, it could be that or it may be its just not a 3D card...oh and as far as framerate..i set the screensize to 800x600 and gained 20fps...also the particles are the real slow down, i set the inteligent particles off and the fps didnt fall below 230, and when i turned the smoke off completly it didnt fall below 270 peaking at 330ish....so looks like ive got some optimizing to do, and inquiring about a little problem i have.
The Walls now can be deep as well as wide and high, just a little update as i was posting !
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Feb 23, 2005, 07:49 AM
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GJ Baggers!
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Feb 23, 2005, 08:18 AM
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Quote:
Originally Posted by Baggers
@sers^^: no prob, I will definatly be adding the option to change resolution, and also to clip the draw distance.
Errr... I actually changed the filenames of the Level1.x and level2.x files, so level1.x was Level2.x and Level2.x was level1.x. Then when I tried playing it looked pretty strange, it had nothing to do with resolutions or something
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Feb 23, 2005, 08:37 AM
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Oh i hadnt seen your second edit !
Yeah Level1 is from the earliest videos and the textures are all messed up , thats why it looked weird !...dam fiddlers =joking!!=
If you look up you would see much more level....cool to know your interested though !
Just checked...you only see that level in the very first video.
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Feb 23, 2005, 08:46 AM
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I just ripped some sounds, this is more frustrating than I thought.
My MP3 recorder is a pain to use when it decides to lag. The sounds I have ripped are
-Jazz Eating carrot
-Helicopter Ears
-Blaster shot
-Blaster explosion(didn't hit anything)
-Hitting the ground after jump
-jumping, then hitting the ground.
-Pole
-"Hey, C'mon whats Up?!"
Apparently, there are no sounds for Jazz's super jump.I'm uploading them right now
Sounds here
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Feb 23, 2005, 08:58 AM
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You star ! thanks alot man, Ill start getting those in soon. Any more you rip just post here.
3 cheers for nOOb

p.s. How do you rip the sounds, because I could do some aswell.
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Feb 23, 2005, 09:32 AM
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Do a google search for Super MP3 Recorder, find the program and download it, the open Jazz 2 in windowed mode.
When a sound is about to happen, press the Record button in the SMR, and then quickly switch back to Jazz 2, when the sound is done, quickly press the stop button in SMR.
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