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Originally Posted by Violet CLM View Post
That page is a bit confused... it seems to think that the Holidaius and Lagunicus messages weren't actually used in the levels (they were) and that Exoticus was called Carrotus (it wasn't). Their JJ2 page looks better, if still (inevitably) incomplete.
Did you hear that? The wiki is calling you to add to it!
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Classical zombie retro extra fur rabbit.

Guys, remember 2010? LOL

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I sure miss non-living in ancient Greece!
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Oct 9, 2015, 01:04 AM
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Originally Posted by Violet CLM View Post
That page is a bit confused... it seems to think that the Holidaius and Lagunicus messages weren't actually used in the levels (they were) and that Exoticus was called Carrotus (it wasn't). Their JJ2 page looks better, if still (inevitably) incomplete.
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Originally Posted by IconGuy View Post
Did you hear that? The wiki is calling you to add to it!
Well, the page also says this:
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This page sucks.
If you could make it suck less, that would be awesome.
And it would definately be awesome if you or someone else here could improve it with some of their Jazz Jackrabbit knownledge.
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Originally Posted by Primpy View Post
And it would definately be awesome if you or someone else here could improve it with some of their Jazz Jackrabbit knownledge.
I would update the wiki all day if i had a PC... Lets all donate me money for one!
it's a joke, ofc

Jj3d before jj2 isn't a suprise imo, since many 2D stars had their 3D release back then. 1996, perhaps?

As for the Cartoon, i dont think it would have been something huge...
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I would update the wiki all day if i had a PC... Lets all donate me money for one!
it's a joke, ofc

Jj3d before jj2 isn't a suprise imo, since many 2D stars had their 3D release back then. 1996, perhaps?

As for the Cartoon, i dont think it would have been something huge...
Hey Jelly, long time no see! I hope you'll get your PC as soon as possible

Actually if you think about it, you're right. Maybe they wanted to jump straight into 3D instead of making a 2D sequel of the game.

I agree. As I said before, video game based cartoons are usually disappointing.
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Then I volunteer to be the one to link the picture. It's the 21st century, why would we still lie in shock after seeing a part of the human body about 50% of humanity has? It's not even porn, it's just breasts.
Although I agree with you(Despite still having not seen the image XD), most things like this are dictated by arbitrary social paranoia, which is a discussion for another day. The bottom line, though, is that if Dean Dodrill hadn't removed the image from his site, I think Dust: An Elysian Tail probably would have been sabotaged right out of the gate, and I'm not sure it would have turned out as the big success it became.
Anyway...

I personally think a Jazz cartoon could have been good. If it was in the style of the two manual comics(Or Sonic: SatAM, or Animaniacs), it could have been pretty entertaining. I suppose we'll just have to watch Bucky O' Hare and squint.

Oh, also, thinking about Dean Dodrill, did you know that Epic offered Dean the chance to finish Jazz 3 sometime around the time it was cancelled. The catch was that he would have to move to North Carolina, which was not an option, as he was settling down with his wife.
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Originally Posted by Robo4900 View Post
I personally think a Jazz cartoon could have been good. If it was in the style of the two manual comics(Or Sonic: SatAM, or Animaniacs), it could have been pretty entertaining.
As long as it's hilarious (no, not hillarious as 'lame american puns'), i would deffinetly watch that. I imagine Devan as a 'villian in try' there.
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Oh, also, thinking about Dean Dodrill, did you know that Epic offered Dean the chance to finish Jazz 3 sometime around the time it was cancelled. The catch was that he would have to move to North Carolina, which was not an option, as he was settling down with his wife.
Oh, that's interesting. I wish he would've accepted... What a shame, what a shame...
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That Lori pic was a gift for someone in the community. Maybe. I can't quite recall. Either way, they ended up puting it on a t-shirt and wore it in public to a furry convention.
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Quoth Noogy.com, when it still had a gallery:

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These images are shown as the owner had requested, and do not necessarily reflect my preferences in art. As such, there will be mature content on this page.

(...)

This was a request by Dr. Jones (owner of Lori Central). My creation Lori has never looked more beautiful This was one of my first pieces uses a brush pen, and then painted with Painter.

Last edited by Stijn; Oct 20, 2015 at 01:54 AM.
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Originally Posted by Hare View Post
....Either way, they ended up puting it on a t-shirt and wore it in public to a furry convention.
[Citation needed]
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So don't click this link if you are afraid of seeing yellow breasts: (link removed)
Link removed? Well, nuts. But it's not that hard to find the picture on the Dark Side of the Internet . So with my superior searching skills I managed to dig up the picture in a matter of moments.



--

It's nice to see all these tales come to the surface. Sheds another light on the game and whatever happened around it . I, myself, know no fun facts to share. I am way too uninvolved in the game to even know obscure facts.
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[Citation needed]
This was back on Noogy's animation forum before it was shut down around 2004. Not sure if there is an archive floating around somewhere.
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It is possible to play the Shareware Demo levels in the OEM version (1.00g/1.00h). All you need to do is rename Share1.lev to Castle1.lev, and you can play them by selecting the Formerly a Prince Episode - make sure to back up the original Castle1.lev though. This same technique also lets you access the MP levels in SP and vice versa.
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I actually knew this already. I didn't make a big deal about it because i thought everyone knows. Guess i was wrong though.
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It is common knowledge that freezing a gem ring in vanilla JJ2 causes a crash. What isn't common knowledge is that this was not true in 1.00g/h.
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There's also a related widespread lie that such a crash is caused by the fact "there is no animation for a frozen gem ring". Obviously literally no sprites have separate frozen animation resources; that would be an incredible waste of space. It also has nothing to do with drawing a rotated frozen sprite, because rotating rocks do that just fine when frozen (although one thing to notice is that rotated frozen sprites vastly differ in appearance from regular frozen sprites) (also, in JJ2 code for rotated sprites, gem mode has priority over frozen mode anyway, so if frozen gem rings didn't crash the game, they would be drawn as regular gem rings). Instead, the reason of the crash is that frozen objects have their state changed to FREEZE, but gem rings have a poorly written behavior function that doesn't expect any states other than START, SLEEP, HIT, or DEACTIVATE, and, when called for an object with another state, doesn't properly set size of the sprite to be drawn, leaving it at 0. Of course that wouldn't be a problem with properly written code for displaying scaled sprites, 0 would just mean no sprite is drawn. Yeah, no, JJ2 is totally taking that and dividing by that.
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But why does it make a blue bang in 1.00g???
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By god why did I Google nude Jackrabbit pics.
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No idea. You can probably find it in the Wayback Machine somewhere though, if you really want to find it.

Anyway, here's a fact: One of the levels in the Jazz 3 alpha not normally accessible ingame is a hub that allows you to teleport to all the main sections of the game. There is also a sign in front of you when you enter it, which says "Welcome to the Jazz Jackrabbit 3D demo!"
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Originally Posted by Robo4900 View Post
Anyway, here's a fact: One of the levels in the Jazz 3 alpha not normally accessible ingame is a hub that allows you to teleport to all the main sections of the game. There is also a sign in front of you when you enter it, which says "Welcome to the Jazz Jackrabbit 3D demo!"
Are you talking about jmpclover or jmpclover2? If yes, they are accessible ingame.
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How?
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IIRC, you can select them when setting up a multiplayer game.
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Oh, I meant in singleplayer mode. Aren't all the working maps in the game available in multiplayer?
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Oh, I meant in singleplayer mode. Aren't all the working maps in the game available in multiplayer?
I believe all the working maps are available in multiplayer, except the SP maps.
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Oh, that reminds me, has anyone ever managed to get the broken maps in JJ3 working? I've always been curious about what they contained.
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Know the castle tune in JJ3? It's actually a re-arrangement of Cloud City by Necros:

http://modarchive.org/index.php?requ...id&query=73743

I don't know why I didn't post this earlier, I found it out ages ago. The JJ3 remaster is better though.

Also, more commonly known, that the tune in Townhouse (Streetwize) is a spiritual remix of this;

http://modarchive.org/index.php?requ...id&query=40082
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Last edited by Treylina; Apr 12, 2016 at 11:27 AM. Reason: messed up grammar
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Know the castle tune in JJ3? It's actually a re-arrangement of Cloud City by Necros:

http://modarchive.org/index.php?requ...id&query=73743

I don't know why I posted this earlier, I found it out ages ago. The JJ3 remaster is better though.

Also, more commonly known, that the tune in Townhouse (Streetwize) is a spiritual remix of this;

http://modarchive.org/index.php?requ...id&query=40082
The facts you found are really interesting in my opinion. How did you find out about these? And I think Cloud City was just a placeholder until A. Brandon would've come up with a new track.

Considering the facts that Streetwize is part of the Secret Files DLC and The Secret Files was, well, pretty obscure (maybe not the most fitting word but you know what I mean), does that mean Frolick Lane and Jazz Belmont are also remixes/remasters of other songs?
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It borrows the melody and structure. That's not a remix, but a cover version (or reinterpretation, depending on how much you think the songs overlap).
It follows the melody in the beginning, but other than that, I don't see much resemblance.
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As a result of the weird way Jazz 1 addresses VGA hardware, DOSBox outputs the game at a resolution of 320x199 ingame.
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guys and guls if i could find gilvasunner's ost re-arrangement jazz jackrabbit 3 castle city flinstone music main theme loop on youtube,but it seems it's deleted on youtube
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guys and guls if i could find gilvasunner's ost re-arrangement jazz jackrabbit 3 castle city flinstone music main theme loop on youtube,but it seems it's deleted on youtube
Read the first post.

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Official facts only please. In other words, no facts about fan-projects.
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License agreement distributed with the game prior to The Secret Files explicitly forbids both creating and playing custom JJ2 level packs without authorization from Epic. Exact quote: "You are expressly prohibited from creating, using or selling any unauthorized level packs, add-on packs or sequels based upon or related to the SOFTWARE". The same license also refers to the characters as "Jazz Jack Rabbit" and "Spaz Jack Rabbit". The Secret Files license contains neither of those.
Here's a quote from the JCS digital manual(For those unaware: In the top bar, mouse over "Help", then click "Contents")...
Quote:
We at Epic encourage you to make your own levels with your own tilesets and share them with friends and family, put them om your homepage and so on, as long as you do not sell your tilesets or levels.
My guess is that someone on the legal team misinterpreted "Do not sell your tilesets or levels" as "Do not distribute your tilesets or levels." By the time TSF was being made, they must have noticed and corrected this. Speculation aside, since this addendum is in the manual for the 1.23 version of JCS, the thing in the license agreement was almost certainly a mistake.

Also, I'm aware of the typo in the quote above("put them om your homepage"); the typo is in the original text, and I decided to leave it in
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Alternatively, you can discuss what the TV adaption could've been like.
Well it could've been like be on the lines of Sonic SatAM, Exosquad, Wing Commander Academy, and Bucky O'Hare and the Toad Wars with a storyline and time development like Steven Universe. It would be its semi-canon with some connections to the games (though there will be some references from the games), and fan content would also be referenced and used. The cartoon would start with Jazz, Spaz, and Eva enjoying the peace on Carrotus. When Devan Shell came by and shattered the once-peaceful Kingdom, by launching a devastating attack on Carrotus after rebuilding his force to what it was in Jazz 1 level. Devan planned on conquering Carrotus and enslaving the surviving rabbits. But, Devan Shell called away to Aeschylus, Devan's homeworld. Devan left Carrotus in ruin, after setting up a secret laboratory on Carrotus. Elements from both games Jazz Jackrabbit 1 and Jazz Jackrabbit 2. Still aspects from the "made to be" Jazz Jackrabbit 3, and the GBA version of Jazz Jackrabbit. Fan characters are used as well. It would be a storyline series with the use of story arcs like Steven Universe. Major Arcs cover multiple seasons; Minor Arcs cover a whole season. Major Operations cover multiple episodes; Minor Operations covers a single episode's main plot. In contrast, dispatch and homeworld investigations include an episode's side plot. Initially, those who are loyal to Jazz Jackrabbit are his brother Spaz, best friend Eva and Queen Earlong. Early on, Lori Jackrabbit and Razz Earlong become loyal to Jazz. Jazz from then forms Team Jazz, a team of rabbits loyal to Jazz dedicated to defeating Devan Shell. Midway in Season 1, Zoe Connentail (from the GBA version of Jazz Jackrabbit) becomes a member of Team Jazz. Another member of Team Jazz joins the fold Ian J. Burn who is the James Bond Jr. of the Jazz Jackrabbit universe and comes from Earth from the milky way galaxy. Devan Shell will also have his counterpart to Team Jazz at the start of the cartoon consisting of Dirven Shell, Cosmo Shell (Devan's scientist cousin), Evil Jazz, Salti Crust (from the fan comic Guilty Gene), Kazz Jackrabbit (the "modern" Jazz Jackrabbit from the GBA version of Jazz Jackrabbit) and Dark Shell (at first). Just like Steven Universe, the characters would develop over time. Razz would create his rabbit army to outmatch Devan's turtle army as well as coming up with neat ideas to defend Carrotus and retake planets under turtle control. At the same time, Razz becomes more like a rabbit version of Devan Shell, and Razz would start going too far by wiping out innocent civilans. Devan Shell realizes what he had done and attempts a heel-face turn. Dark Shell becomes more merciless and frames Devan Shell for killing rabbit civilians. Kazz Slickhare also defects from Team Shell to become a Shadow-like antagonist to Jazz. There will be new species in the cartoon, like scorpions who are just as cruel and brutal as Razz was towards turtles. A species of smart, intelligent monkeys who conquers other planets to expand their businesses. A species of space-faring toads whose homeworld was destroyed by the scorpions and became allies with the rabbits. One of the reviles in the cartoon is that Devan Shell's homeworld is Aeschylus. It serves as a significant plot point in Season 4, where Razz's revenge plan is to blow up Aeschylus with the Razz Station laser cannon. The same way Devan Shell did to Carrotus at the start of the cartoon. Unlike Devan plans to enslave every surviving rabbit. Razz plans to execute every surviving turtle. Devan would reveal that he's never a savage towards rabbits. Devan even tells Razz that he and his rabbit army are savages towards turtles. With Razz going after turtle civilians as well as Turtle Terrorists and Devan has to step up protecting the civilians and his troop members. The later seasons could see Kazz Slickhare and Dark Shell, as the main antagonists. Dark Shell vows to kill everything in the galaxy who does not side with Team Slickhare or has sided with Team Jazz. Kazz Slickhare is more of going after Jazz specifically out of jealously that he's gotten his comeback. Devan completes his heel-face turn at this point, fighting the good fight with Jazz. Unlike Steven Universe, villain redemptions are sparing. Only Devan Shell, Tweedle, Hook Lee, Cosmo, Satil Crust, and Dirven Shell would be redeemed good guys over the series.

I've got more of my idea of what it could've been.
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thats one big wall of text
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Wow, this is a flashback.

... Well, while I'm here, I might as well drop in a thing or two.

I've been working on this on and off for a long time, but I should probably debut some of my findings here for some people to enjoy; I've trawled through some old Jazz 3 design docs that leaked a while back, and discovered a lot of interesting stuff.

The earliest Jazz 3 design doc in the leak is from June 1998, a mere month after the initial release of Jazz 2.
There was a full plot outline in the July 1998 doc:
Quote:
Devan Shell has come up with a masterful, if flawed plan (or perhaps someone else does this to him unknown to him at first) to create more than one of himself. Naturally, once he created another of himself, he could take the typical cartoon concept of horror and remorse and fear what had transpired, desiring to 'right' what was created. (Using this, Devan could be a secret character available to play after completion of the game.) Once the created duplicate was made, it decided the best way to continue was to make another of itself, and so on. This takes time and money, which ultimately ran out. So the duplicates - good friends at first - decide to head off and cause trouble on their own. Realizing that they are evil, they decide also not to stay faithful to the others, and each start plotting to their own destruction. While most focus on destroying the rabbits, a few figure they'll destroy their clones and just generally cause chaos as well. Which is the real Devan? He's the one hiding around, maybe in disguise, who just figures he'll blow the universe up and destroy whatever he can, then take a very long vacation afterward to take over some other planet.
This plot would probably make a really fun Jazz 2 SP pack. But anyway, onward...

I don't think that initial plot was particularly well-liked by the team; in fact, I think there was a lot of trouble getting together a coherent plot for the game. Here's a second plotline they came up with, from January 1999. Please note that at this stage, Lori was intended to be a love interest for Spaz; she was the yellow bunny we see in the cutscene at the end of Jazz 2.
Quote:
With Devan Shell crushed, his plan to go back in time and destroy Jazz’s parents defeated, Jazz Jackrabbit and his brother Spaz returned to Carrotus for a grand celebration. With the time machine ruined and Devan’s minions scattered into hiding, nothing but Jazz’s stepmother remained to oppose his marriage to Eva Earlong and crowning as King of all the land.
However, being King brought with it many responsibilities which Jazz slowly learning, but also it was downright dull and tedious from the easy-going lifestyle he was used to. Nevertheless, he became a good King in time.

Meanwhile, his brother Spaz was promoted to Captain of the Guard. An entire army trained in wacky fighting techniques fell under his command. At the same time he finally persuaded Lori (basically irritated her to death) to finally go out on a date with him, and the two have been happily, er, arguing since.
Eva saw to it that Jazz became a good father as well, as the two basically, er... went at it like rabbits. They happily raised numerous bunnies; their children the pride of Carrotus. With no turtles left to be dealt with, their family has inspired Carrotus to gala parties thrown in their honor.
Tonight we find the many elite and royal families of the land gathered at castle Carrotus, with Jazz trying to sneak off to the computer in the secret dungeon to play his new game, Jazz 3...
Later, they came up with the more familiar plot we've come to understand as "The plot of Jazz 3", here from the February 2000 design doc:
Quote:
Jazz Jackrabbit’s children have been stolen by the evil and annoyingly tenacious Devan Shell! Devan has taken his six children and created an alternate reality using the power of their dreams, so Jazz and the rest of Carrotus will never be able to find him, thus ensuring his rule over the real world.

Jazz must venture to find his six children, destroy the dream generators that keep them captive, and flush Devan Shell out of his hiding place in orbit around Carrotus before destroying him utterly and winning the game.

Throughout the game as Jazz rescues more children and citizens, more parts of the world open up, however as the dream generator system becomes more unstable, more unusual and bizarre places become realized...
I've said this a few times on the Discord server, but I am putting all this info together into some sensible manner, and plan on making a thread laying out exactly what Jazz 3 was on track to become. With lockdown, it's not like I'll be short on time spent in front of my PC, after all.
I've already got a pretty much complete guide to every single level in the available builds of Jazz 3. In fact, there's actually a lot of interesting things in the long-known-about original leak that people just don't know. There's one particular area which is a fully-built puzzle, which I've never seen talked about to any extent.

I'll see if I can organise enough to start a thread on this in the coming weeks.
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Last edited by Love & Thunder; Jun 16, 2020 at 05:25 AM.
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