Register FAQ Search Today's Posts Mark Forums Read
Go Back   JazzJackrabbit Community Forums » Open Forums » JCS & Scripting

LMAT (February)

Reply
 
Thread Tools
Jerrythabest Jerrythabest's Avatar

JCF Member

Joined: Apr 2005

Posts: 2,602

Jerrythabest is a forum legendJerrythabest is a forum legendJerrythabest is a forum legend

Feb 10, 2006, 10:10 AM
Jerrythabest is offline
Reply With Quote
can someone please say what is new in Neon's edit?

EDIT: PAGECLAIM IN THE NAME OF A BETTER TILESET THAN THE PREV ONE!
__________________

Last edited by Jerrythabest; Feb 10, 2006 at 10:37 AM.
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,812

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Feb 10, 2006, 10:12 AM
cooba is offline
Reply With Quote
Quote:
Originally Posted by Jerrythabest
can someone please say what is new in Neon's edit?
Darkened the ground color and by far improved the soil texture.
Cheese

JCF Member

Joined: Jan 2006

Posts: 76

Cheese is doing well so far

Feb 10, 2006, 11:57 AM
Cheese is offline
Reply With Quote
I have another edit.... but I temporarily can't post it because imageshack is being retarded. I am going for coffee so i'll try again when I get back.

EDIT: Well, here we go.


I also made tiling slopes for the brick/ground place... but my computer had a.... random reboot and it wasn't saved but oh well.
__________________
This message has been deleted by Fquist. Reason: "gj moo!!! :P" does not contribute to topic in any way

Last edited by Cheese; Feb 10, 2006 at 03:12 PM.
FireSworD

JCF Member

Joined: Aug 2001

Posts: 2,834

FireSworD is an asset to this forumFireSworD is an asset to this forum

Feb 10, 2006, 03:37 PM
FireSworD is offline
Reply With Quote
Are you guys going to make the pipe tiles have connections the brick tiles?
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,991

Violet CLM has disabled reputation

Feb 10, 2006, 05:36 PM
Violet CLM is offline
Reply With Quote
You people are, um, aware the bricks and ground are viewed at different angles?
__________________
Cheese

JCF Member

Joined: Jan 2006

Posts: 76

Cheese is doing well so far

Feb 10, 2006, 05:59 PM
Cheese is offline
Reply With Quote
yes
__________________
This message has been deleted by Fquist. Reason: "gj moo!!! :P" does not contribute to topic in any way
Jerrythabest Jerrythabest's Avatar

JCF Member

Joined: Apr 2005

Posts: 2,602

Jerrythabest is a forum legendJerrythabest is a forum legendJerrythabest is a forum legend

Feb 11, 2006, 02:46 AM
Jerrythabest is offline
Reply With Quote
maybe the brick tiles are good if you flip them, but maybe you need some reshading then. or we just keep them out, but I feel to like these tiles...
__________________
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,812

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Feb 11, 2006, 04:34 AM
cooba is offline
Reply With Quote
Meh, after what Violet pointed out I'm back on the skeptical side. I'm not exactly sure how are the brick tiles intended to fit with their different perspective. It would be a pain in the posterior to fix the brick tiles so they used the same perspective as the soil tiles...

Also, for what it's worth, we don't really need another nature tileset WITH buildings, no matter what are the actual buildings imo. The bricks heavily remind me of the Chateau tileset, and the metal plates clash in a bad way with how are the soil tiles planned out. Ok, we had a semi-organic, semi-mechanical tileset for August, but we don't need another one, do we?

Therefore, I'm initiating the deletion vote against the tiles blur posted. Technically, they're decent, but they're just good on their own.

(Cheese, mind resubmitting your latest edit to ImageShack? It doesn't seem to load)
Jerrythabest Jerrythabest's Avatar

JCF Member

Joined: Apr 2005

Posts: 2,602

Jerrythabest is a forum legendJerrythabest is a forum legendJerrythabest is a forum legend

Feb 11, 2006, 05:48 AM
Jerrythabest is offline
Reply With Quote
were they officially put in in the first place?
__________________
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,812

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Feb 11, 2006, 05:49 AM
cooba is offline
Reply With Quote
Quote:
Originally Posted by Jerrythabest
were they officially put in in the first place?
Yes they were. Any image which could be possibly a bunch of tiles is automatically supposed to be put in the tileset unless stated otherwise.
blurredd blurredd's Avatar

JCF Member

Joined: Nov 2001

Posts: 1,896

blurredd is an asset to this forumblurredd is an asset to this forum

Feb 11, 2006, 10:40 AM
blurredd is offline
Reply With Quote
Quote:
Originally Posted by Cooba
Meh, after what Violet pointed out I'm back on the skeptical side. I'm not exactly sure how are the brick tiles intended to fit with their different perspective. It would be a pain in the posterior to fix the brick tiles so they used the same perspective as the soil tiles...
Well, Disguise's Nature's Ruins and Agama's Egypt don't have perfectly-uniform perspective but people still like those tilesets. In fact, many pseudo-3D tilesets have conflicting perspectives, and in general people don't seem to mind all too much.

Quote:
Originally Posted by Cooba
Also, for what it's worth, we don't really need another nature tileset WITH buildings, no matter what are the actual buildings imo. The bricks heavily remind me of the Chateau tileset, and the metal plates clash in a bad way with how are the soil tiles planned out.
The tiles I added weren't meant to be the main tiles in the tileset. It's supposed to give people more options so that every level made with the set doesn't have the same exact feel. If you want to make a level with only a forest theme, that shouldn't be a problem. And the last time I checked, colors can be adjusted (I figured this might've been an issue but I was more concerned about adding FS's tiles before many more changes were made). I'm starting to think using blue bricks instead with darker colors might be a good idea. As for the metal issue, alternative tiles could be added where metal isn't used on top of the bricks.

Quote:
Originally Posted by Cooba
Ok, we had a semi-organic, semi-mechanical tileset for August, but we don't need another one, do we?
If you ask me, there should be more tilesets that don't rely on only one basic theme. I just think tilesets with more intricate themes are much more interesting.
__________________
D3
Extra. No CTO v0.75
Animating Tiles Properties.
ATB Contest. Scripting Language.
Gameplay Theories.
1UP. Pitfall. Desolation.
SC2.

n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Feb 11, 2006, 10:52 AM
n00b is offline
Reply With Quote
Quote:
Originally Posted by BlurredD
If you ask me, there should be more tilesets that don't rely on only one basic theme. I just think tilesets with more intricate themes are much more interesting.
I think what Cooba is saying, is that the "Mechanical Nature" theme will quickly become overused, cliche, and boring if we keep doing it for LMAT.
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,812

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Feb 11, 2006, 10:52 AM
cooba is offline
Reply With Quote
...I am at a loss of words.
blurredd blurredd's Avatar

JCF Member

Joined: Nov 2001

Posts: 1,896

blurredd is an asset to this forumblurredd is an asset to this forum

Feb 11, 2006, 11:12 AM
blurredd is offline
Reply With Quote
The tiles I added weren't meant to add a mechanical theme as much as a general castle feel anyway.
__________________
D3
Extra. No CTO v0.75
Animating Tiles Properties.
ATB Contest. Scripting Language.
Gameplay Theories.
1UP. Pitfall. Desolation.
SC2.

cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,812

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Feb 11, 2006, 11:18 AM
cooba is offline
Reply With Quote
Quote:
Originally Posted by BlurredD
The tiles I added weren't meant to add a mechanical theme as much as a general castle feel anyway.
If one wanted to have a forest tileset with a castle, he could have just used Chateau. One of the parts of the theme need an enhancement... or better, both.
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,991

Violet CLM has disabled reputation

Feb 11, 2006, 11:53 AM
Violet CLM is offline
Reply With Quote
I am fine with the idea of the tileset having multiple themes, but I don't think those shiny bricks are the ideal solution. The nature/castle theme is a fairly simple concept, and has been done many times, particularly in JJ1. If I wanted to make one of those levels I would probably use Exoticus or Nature's Ruins. I second the vote for the bricks not being a good addition to the tileset, although I also have nothing against them on their on own.
__________________
Stijn Stijn's Avatar

Administrator

Joined: Mar 2001

Posts: 6,964

Stijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to behold

Feb 11, 2006, 12:18 PM
Stijn is offline
Reply With Quote
Well, why not. It's always cool to have both inside and outside tiles.
blurredd blurredd's Avatar

JCF Member

Joined: Nov 2001

Posts: 1,896

blurredd is an asset to this forumblurredd is an asset to this forum

Feb 11, 2006, 01:01 PM
blurredd is offline
Reply With Quote
Quote:
Originally Posted by Cooba
If one wanted to have a forest tileset with a castle, he could have just used Chateau.
Chateau doesn't have enough of a forest element if you ask me. There aren't that many sets that do the forest/castle theme well either.

Quote:
Originally Posted by Unknown Rabbit
I am fine with the idea of the tileset having multiple themes, but I don't think those shiny bricks are the ideal solution. The nature/castle theme is a fairly simple concept, and has been done many times, particularly in JJ1. If I wanted to make one of those levels I would probably use Exoticus or Nature's Ruins. I second the vote for the bricks not being a good addition to the tileset, although I also have nothing against them on their on own.
It doesn't have to be just a nature/castle theme either. I mostly don't want it to be only a forest tileset (which I was assuming that's what Cooba wanted). There's not much you can add to the basic forest theme that hasn't been done in some other tileset. The metal part can be changed (though I still think it should stay in the set in some other place), and I already mentioned color adjustments. I guess I'm going to have a hard time swaying votes without first making changes to the tiles I added...

But how come deleting has to be the first choice? What ever happened to compromises?
__________________
D3
Extra. No CTO v0.75
Animating Tiles Properties.
ATB Contest. Scripting Language.
Gameplay Theories.
1UP. Pitfall. Desolation.
SC2.

Cheese

JCF Member

Joined: Jan 2006

Posts: 76

Cheese is doing well so far

Feb 11, 2006, 02:05 PM
Cheese is offline
Reply With Quote
Quote:
Originally Posted by BlurredD
It doesn't have to be just a nature/castle theme either.
We could make a nature/castle/crysilis/labrat/beach/inferno type tiles all remixed into 1 tileset

wait, that might actually work....
__________________
This message has been deleted by Fquist. Reason: "gj moo!!! :P" does not contribute to topic in any way
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,812

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Feb 11, 2006, 02:16 PM
cooba is offline
Reply With Quote
Post #100. Hooray for me

Quote:
Originally Posted by Cooba
One of the parts of the theme need an enhancement... or better, both.
Here I tried suggesting an alternative for deleting the brick tiles, which is what you possibly expected by making compromises. And I disagree with your assumption that I wanted just a forest tileset. Just because I didn't agree with your idea of enhancing the tileset theme doesn't exactly mean I don't want the theme changed itself. The concept of adding buildings to a forest has been used more often than the idea of just a plain forest, and that still doesn't mean I want a typical forest tileset. I was actually quite inspired with what Moonblaze pointed out in his Forest Tileset contest.
Quote:
Originally Posted by Moonblaze
You are not limited to a specific kind of forest, so you may create any kind of forest (like as a frozen, enchanted, or haunted one)
I do agree that there have been quite a few "normal" forest tilesets created, but if I recall correctly, there haven't been any frozen, enchanted, or haunted forest tilesets created yet (or lately). I was wondering that if such forest could look different enough if we went with a mix of Fawriel's and Cheese's n00b's idea of having a magic forest inhabited by animated gargoyles. It sounds... quite more original than the concept of yet another nature tileset with a castle in it.
Odin Odin's Avatar

Banned

Joined: Dec 2003

Posts: 3,776

Odin is doing well so far

Feb 11, 2006, 05:51 PM
Odin is offline
Reply With Quote
How about we make a nature tileset with a castle...

IN SPACE?!
Cheese

JCF Member

Joined: Jan 2006

Posts: 76

Cheese is doing well so far

Feb 11, 2006, 07:14 PM
Cheese is offline
Reply With Quote
Quote:
Originally Posted by Odin
How about we make a nature tileset with a castle...

IN SPACE?!
with a beach! and flying potato chips. mutant ones. maybe we could throw in some soy sauce too

EDIT: well, at least the beach :P
__________________
This message has been deleted by Fquist. Reason: "gj moo!!! :P" does not contribute to topic in any way
FireSworD

JCF Member

Joined: Aug 2001

Posts: 2,834

FireSworD is an asset to this forumFireSworD is an asset to this forum

Feb 11, 2006, 07:29 PM
FireSworD is offline
Reply With Quote
Hey, going for a weird theme isn't a bad idea.

It's original!
Cheese

JCF Member

Joined: Jan 2006

Posts: 76

Cheese is doing well so far

Feb 11, 2006, 07:34 PM
Cheese is offline
Reply With Quote
hmm... *thinks* *brain explodes* How bout we make a nature/castle tileset in outer space with a beach and an ocean of soy sauce? and giant potato chips in the ground. but nothing michael-jackson-ish :P
__________________
This message has been deleted by Fquist. Reason: "gj moo!!! :P" does not contribute to topic in any way
Odin Odin's Avatar

Banned

Joined: Dec 2003

Posts: 3,776

Odin is doing well so far

Feb 11, 2006, 08:27 PM
Odin is offline
Reply With Quote
No one got the joke.
Jerrythabest Jerrythabest's Avatar

JCF Member

Joined: Apr 2005

Posts: 2,602

Jerrythabest is a forum legendJerrythabest is a forum legendJerrythabest is a forum legend

Feb 11, 2006, 11:34 PM
Jerrythabest is offline
Reply With Quote
yea.. what was the joke then? well, never mind just make that space thingy with beach and forest and a castle and i'll download it
__________________
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,812

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Feb 12, 2006, 01:26 AM
cooba is offline
Reply With Quote
...or let's keep with a fairly normal theme this time.
Risp_old Risp_old's Avatar

JCF Member

Joined: Mar 2003

Posts: 3,992

Risp_old is doing well so far

Feb 12, 2006, 05:17 AM
Risp_old is offline
Reply With Quote

I added ground tiles without grass, for the inside of caves. Sorry about the strange shading, but I didn't notice I was totally off perspective till after I drew all that.

And personally, I like the very plain black dirt and dirt sides.
__________________
<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy.">
I would not want anyone having sex with my cocktail. ~ Radium
Ðx Ðx's Avatar

JCF Member

Joined: Sep 2004

Posts: 890

Ðx is doing well so far

Feb 12, 2006, 06:59 AM
Ðx is offline
Reply With Quote
It's getting awsome!
__________________
I eat people.
Radium Radium's Avatar

JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

Radium is an asset to this forum

Feb 12, 2006, 07:03 AM
Radium is offline
Reply With Quote
Quote:
Originally Posted by Cooba
...or let's keep with a fairly normal theme this time.
You've never been to an underwater pirate ice beach?
__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.
Birdie Birdie's Avatar

JCF Member

Joined: Mar 2005

Posts: 1,796

Birdie is doing well so far

Feb 12, 2006, 08:32 AM
Birdie is offline
Reply With Quote
=\ i dont really like the snow tiles i vote for them to be deleted, but i still want proper palette for the snow event
__________________
Odin Odin's Avatar

Banned

Joined: Dec 2003

Posts: 3,776

Odin is doing well so far

Feb 12, 2006, 08:55 AM
Odin is offline
Reply With Quote
Quote:
Originally Posted by Jerrythabest
yea.. what was the joke then? well, never mind just make that space thingy with beach and forest and a castle and i'll download it
The joke was that I added yet another cliche theme (space) to a tileset with two cliche themes (nature and castle).
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,812

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Feb 12, 2006, 09:17 AM
cooba is offline
Reply With Quote
By the way, the votes for deletion of blur's tiles equal 66% of the total now.

Last edited by cooba; Feb 12, 2006 at 09:31 AM.
blurredd blurredd's Avatar

JCF Member

Joined: Nov 2001

Posts: 1,896

blurredd is an asset to this forumblurredd is an asset to this forum

Feb 12, 2006, 10:30 AM
blurredd is offline
Reply With Quote
Here's one direction this tileset could go:



As I said before, I don't want the bricks to be the main tiles in the set (the same way the white building tiles aren't the main tiles in Blade's Oasis) but I still think they should be included to provide more options for level makers. By the way, the leaves, trees, and hills in the background aren't quite finished, but I'm working on it.
__________________
D3
Extra. No CTO v0.75
Animating Tiles Properties.
ATB Contest. Scripting Language.
Gameplay Theories.
1UP. Pitfall. Desolation.
SC2.

Birdie Birdie's Avatar

JCF Member

Joined: Mar 2005

Posts: 1,796

Birdie is doing well so far

Feb 12, 2006, 10:32 AM
Birdie is offline
Reply With Quote
Quote:
Originally Posted by BlurredD
Here's one direction this tileset could go:



As I said before, I don't want the bricks to be the main tiles in the set (the same way the white building tiles aren't the main tiles in Blade's Oasis) but I still think they should be included to provide more options for level makers. By the way, the leaves, trees, and hills in the background aren't quite finished, but I'm working on it.
i like it alot
__________________
Ðx Ðx's Avatar

JCF Member

Joined: Sep 2004

Posts: 890

Ðx is doing well so far

Feb 12, 2006, 10:33 AM
Ðx is offline
Reply With Quote
Me too! Add them
__________________
I eat people.
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Feb 12, 2006, 10:34 AM
n00b is offline
Reply With Quote
I think there should be wooden floors instead of the stone/metal stuff we have now. Also, I don't see the point of giving more options if a 66% majority dislikes the option given. It's like a comic strip that only appeals to a minority audience.

And I'd like to see the tiles deleted.
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,812

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Feb 12, 2006, 10:37 AM
cooba is offline
Reply With Quote
Hey, who could have thought that just adjusting the colors could make the brick tiles fit a lot more? The tileset feels awesome with them now =D Consider my vote retracted.

(N00b: Now it's 20%, to be accurate.)
CrimiClown CrimiClown's Avatar

JCF Member

Joined: Mar 2005

Posts: 4,888

CrimiClown is a forum legendCrimiClown is a forum legendCrimiClown is a forum legend

Feb 12, 2006, 10:38 AM
CrimiClown is offline
Reply With Quote
Well, I do like that screen a lot, but then again, wood would be more fitting, yeah.. =\
Reply

Tags
let's make a tileset

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -8. The time now is 11:58 AM.