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Feb 16, 2006, 07:37 AM
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Hey I wanted to make the outside part an enchanted mystical swamp too . I thought of somehow changing the rocks to look like enchanted, and perhaps add some magical looking warp tiles or triggers or something ;O.

...I will do the latter two things k? k.
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Feb 16, 2006, 07:39 AM
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I'll add something nice I've been thinking about this weekend.

Pageclaim for me! =D
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Feb 16, 2006, 09:15 AM
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pageclaim taken by me! haha! *steals it*

Im certainly making a level with this LMAT!
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Feb 16, 2006, 09:32 AM
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Quote:
Originally Posted by Jerrythabest
pageclaim taken by me! haha! *steals it*

Im certainly making a level with this LMAT!
You can also try to ADD stuff rather than stealing my pageclaims...

Old Feb 16, 2006, 09:36 AM
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Feb 16, 2006, 09:40 AM
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That wasn't spam. That was instructing the little fella.
Old Feb 16, 2006, 09:45 AM
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Feb 16, 2006, 09:55 AM
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Quote:
Originally Posted by Cooba
Because "instructing the little fella" helps contribute to the tileset with the 200% efficiency indeed .
Spam! ZOMG!
Old Feb 16, 2006, 10:38 AM
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cooba cooba's Avatar

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Feb 16, 2006, 10:58 AM
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...to compensate the few previous posts:

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Feb 16, 2006, 02:33 PM
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;D cool
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Feb 16, 2006, 06:47 PM
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the first gargoyle looks kind of grainy
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Feb 16, 2006, 11:37 PM
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Ma add, Ma lovely lovely add, ma lovely lovely add, ma lovely lovely add, check it out!
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Feb 17, 2006, 03:54 AM
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you forgot to include the tiles already made! hmm those new destruction blocks look yay!
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Feb 17, 2006, 05:06 AM
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...cooba's wonderful objections

  • The arrows are supposed to be transparent in their 4th frame.
  • The plants are supposed to go on layer 3, not 4.
  • My waterfall is not supposed to go horizontally by any means .

That said, let's vote for deleting her edit completely ;D.

Last edited by cooba; Feb 17, 2006 at 08:57 AM.
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Feb 17, 2006, 09:09 AM
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i like the arrows better if they are NOT transparent, the new plants can be added without removing the layer 3 ones and the waterfall horizontally looks like a good water surface to me. I vote keeping them. thats

100% keep
000% remove
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Feb 17, 2006, 09:14 AM
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Quote:
Originally Posted by Jerrythabest
100% keep
000% remove
50% keep, 50% remove .

And why do you people dislike the arrows without the transparency? They're about twice as good with it rather than without it. Also, concluding from my 5-second test, the horizontal waterfall does not look like a "good water surface".
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Feb 17, 2006, 09:17 AM
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Quote:
Originally Posted by Cooba
50% keep, 50% remove
66% for remove and 33% for keep if anything And the arrows will stay transparent no matter what
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Feb 17, 2006, 10:14 AM
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I don't really like the transparent arrows, but then again I never use arrows in my levels.
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Feb 17, 2006, 10:33 AM
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I prefer my arrows transparent athenkyew.
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Feb 17, 2006, 10:47 AM
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That's cool, I don't really want my "vote" to count, since I don't really have an opinion on the arrows. As said before, I never use them in levels.
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Feb 17, 2006, 11:41 AM
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You could just provide both types of arrows.
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Feb 17, 2006, 11:43 AM
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Quote:
Originally Posted by Fquist
You could just provide both types of arrows.
There aren't really two different types of arrows, it's just that some people want an animation frame with the arrow transparent and some don't. But people who don't want it can just as well not use it in their levels, so I'm not sure what their point is..
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Feb 17, 2006, 02:32 PM
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You better find this useful in testing the tileset and what may be needed, since I wasn't in good coding shape and wasted an endless amount of time on debugging the tileset slicing script. I used Blur's image as source image since no-one after him put in a full image. I'm not going to compile them myself. Also, collaboration features are turned off so don't bother with that.

(this tileset can be incredibly hard to use btw because of the main tiles, I notice.. try easily putting in platform ends for example. also, I find the nonseperation of cave tiles/ground tiles rather ambigious)

EDIT:

What is background, what is ground?

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Last edited by FQuist; Feb 17, 2006 at 03:26 PM.
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Feb 17, 2006, 08:54 PM
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I just remembered a few more brick tiles I wanted to add (FQuist's image reminded me of them).

These (poorly arranged) tiles are the leaves that would go in the background with the trees shown below:



I'm not officially adding these next sets of tiles until I get some opinions since they will take up a lot of space. I'm guessing I'm going to end up reducing the amount of tiles the trees use (it's times like this I wish everyone used TSF):





I somehow recall these hills looking better. Oh well... If someone can do better, be my guest. The trees can be tiled, but only in a certain way.

EDIT: The grass ground tiles could tile better. In fact, they could be improved all together.
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Last edited by blurredd; Feb 17, 2006 at 09:19 PM.
NovaStar

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Feb 17, 2006, 10:35 PM
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Nice.
I wish JCS for 1.23 had bigger tile limits as well.
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Feb 18, 2006, 02:35 AM
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I totally lack the skills to do it (plus I uninstalled PSP recently), but it would be very cool to have castle gates etcetera in the set.
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Feb 18, 2006, 03:37 AM
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Those trees do take up a crapload of space, but they MUST be in because they look incredibly awesome. And magical.
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Feb 18, 2006, 03:53 AM
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Awesome tiles Blur!
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A few delicate changes, but I think they should do the job fairly well.
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Feb 18, 2006, 06:05 AM
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the trees have lots of empty tiles inbedween. You can add stuff there too, so dont worry about the tileset size too much.
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Feb 18, 2006, 07:36 AM
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Jerry Has a Point.
(Ugh, What more to say?)
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Feb 18, 2006, 08:25 AM
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Quote:
Originally Posted by NeonPSY


Uh, recolored the grassy plants?
Did we vote against my recolored plants?
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Feb 18, 2006, 08:25 AM
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The Agama imitation in this tileset is excellent.
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Feb 18, 2006, 09:43 AM
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Quote:
Originally Posted by NeonPSY
Did we vote against my recolored plants?
You don't need a vote to change tiles back.
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blur is the new king of tilesets
Old Feb 19, 2006, 10:00 AM
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Feb 19, 2006, 12:29 PM
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Nice stuff! Looks great. Now, I couldn't see if anypne made ladders yet, but if they didn't, here's my really bad one + gargoyles holding bowls of... something grey.

These are just ideas, but if you like, you can add them.
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Yes because we only need 1 color and 1 type of the gargoyles three times in a set .
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Feb 19, 2006, 01:06 PM
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How about we turn all the red wood into the bluish gray shade of the background trees?
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Feb 19, 2006, 01:08 PM
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Imho, this tileset needs some light and happiness too. Not just dark, so I prefer this..
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Feb 19, 2006, 01:09 PM
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I wouldn't turn them into the exact same sort of color.. something inbetween the two, rather.. then again, we'd shoot way past the color limit. Hm.


EDIT: In reply to Franky, I sort of agree, but only sort of. The current color of the wood stands out a lot.. ( but if we made it the same as the trees in the background, it'd be hard to see ) and in my opinion, the tileset is pretty. Not happy-pretty, but mysterious pretty. It needs some more shininess in places.. like, well, will-o-wisps or somesuch... those would be easier for me to do if I finally managed to get more important work done.. and if I had an animation program.
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Feb 19, 2006, 01:19 PM
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Yeah, but it still feels quite awkward with two different kinds of wood in a tileset. Besides, I wouldn't neccessarily call this tileset dark and unhappy. IMO this tileset is neither dark or light; I think of it as a forest during an evenfall, when it's certainly not as light as during daytime but also not as dusky as just during evening. And by that I mean that the red poles/ladders/signposts are too light to fit to such color scheme, and thus should be either darkened (not the too original choice) or changed into the bg trees' color.
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Feb 19, 2006, 05:10 PM
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YES I know this is the wrong color, but here it is anyway

This "Statue" could be attatched to a ground tile and its hands used as small platforms... Feel free to change the color and positioning. (Just don't give him any Foo hats)
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