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Apr 18, 2007, 10:49 AM
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Open-source game

Why we won't do an open-source game. Everyone will be able to contribute (add code, fix bugs). The community will add various features. I would make sure it works on Linux (and maybe someone could check if it works on mac). First we need to decide on a name and what type of game will it be.
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Apr 18, 2007, 11:00 AM
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Originally Posted by FreeFull View Post
I would make sure it works on Linux (and maybe someone could check if it works on mac).
This should have top priority yes
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Apr 18, 2007, 11:04 AM
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Name- Skitch Possum: Ressurection
Genre- 5d Platformer

Last edited by n00b; Apr 18, 2007 at 04:18 PM.
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Apr 18, 2007, 03:28 PM
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Skitch Possum was not open source, afaik. Even if it was, nobody outside of MetalWarrior or Roaster has it I think, if THEY even have it anymore
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Apr 18, 2007, 03:32 PM
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Any chance the tilesets it was to use will be released so people can convert them to j2t?
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Apr 18, 2007, 03:38 PM
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I am not in contact with either Metalwarrior, Gizmo, Noraa or Dino (I wish they would drop by ). All of them have left and have completely stopped being in contact with the community. You could possibly dig some of them up with some trouble, but I'd think you'd need at least permission from Dino or MW (the leader guys) and also from the tileset artists Noraa and Gizmo.

(I wonder if there's some relationship between working on Possum and choosing to leave in the most definite way. I think I'm the only Possum team member even still involved in any sense with the community. A lot of leaving people at least choose to drop by sometimes. Some of these guys were my buddies, too.)
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Apr 18, 2007, 04:56 PM
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I miss them.
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Apr 18, 2007, 05:20 PM
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Would such an open-source game be allowed to steal animations from anims.j2a?
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Apr 18, 2007, 05:46 PM
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They were not released under a free license, so, no.
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Apr 18, 2007, 06:24 PM
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If you really wanted to get the tilesets that Noraa may have worked on I can get you in touch with him, FQ, but I seriously doubt that he would still have them.
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Apr 18, 2007, 06:26 PM
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Hmmm... if it's gonna be on Linux, I might be in, though I only really am learning JavaScript now... not even at "if" statements yet.
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Apr 19, 2007, 04:49 AM
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Quote:
Originally Posted by Bobby aka Dizzy View Post
If you really wanted to get the tilesets that Noraa may have worked on I can get you in touch with him, FQ, but I seriously doubt that he would still have them.
I think I actually have most of his tilesets - it's more his permission that I think would be required. I personally don't intend to spend time on working to get these tilesets released, but others may.
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Apr 19, 2007, 08:49 AM
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Quote:
Originally Posted by Erik View Post
No let's make it for amiga instead and closed source
We could do an Amiga version... using UAE (WinUAE on Windows) we could have check and modify the source for it to work. I think we should first focus on Linux and Windows trough (and Mac).
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Apr 19, 2007, 09:11 AM
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Why?
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I tried making a game with community arthelp a few years back ( http://www.jazz2online.com/jcf/showthread.php?t=6417 ). The thread title is so ironic.

Any idea what language this would be in? The only thing that comes to mind that a lot of people know and that crossplatforms easily is Flash.
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Apr 19, 2007, 09:48 AM
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Stijn: Amiga doesn't have enough users. There are many more people with PC's and Macs
Radium: I suggest c++ but the whole community will have to decide. (btw, Java much is more portable than Flash. Flash runs only on Windows, Mac and Linux)
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Apr 19, 2007, 09:50 AM
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Quote:
The only thing that comes to mind that a lot of people know and that crossplatforms easily is Flash.
Here's some more...
C++
Flash
C
C#
Python (Pygame)
Quake 3 (I checked.)

EDIT: DARN IT! I almost got a post in before you...
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Originally Posted by FreeFull View Post
Flash runs only on Windows, Mac and Linux
Anyone who uses an OS besides those three is only doing so because they want to complain about compatability issues.

Well, I know next to nothing about C and its variants but I can still contribute some animation if so desired.
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Quote:
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Stijn: Amiga doesn't have enough users. There are many more people with PC's and Macs
I mean why focus so much on making it Linux/Mac compatible? Almost everyone here if not everyone has Windows while only a very minor part of the community runs Linux or Mac. I don't see why multiplatform compatibility is so important.
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Well, the game will be not only for the community, everyone who wants will play it. And I'm using Linux.
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Old Apr 19, 2007, 02:04 PM
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Using linux here... okay I am when my internet runs...
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I don't use Windows at all (exept on IT lessons). I have no need for a drive full of needed antimalware software. And I'm a gamer.
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I have no need for a drive full of needed antimalware software.
Neither do I. What's your point?

Is it that using Windows automatically means being infected with lots of viruses and malware? I hate to burst your bubble, but that's not true.

This is slightly off-topic though, apologies.
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Quote:
Originally Posted by FreeFull View Post
I don't use Windows at all (exept on IT lessons). I have no need for a drive full of needed antimalware software. And I'm a gamer.
Quote:
Originally Posted by Erik View Post
A minority of gamers use linux.
GREAT FREEFULL! WELCOME TO THE LOWER PERCENTAGE!
What did you just do in support of a Linux/mac port? NOTHING!!
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What did you just do in support of a Linux/mac port? NOTHING!!
Uh... pointed out that he uses linux? I dunno...

Point is, as long as we give out the source, it will run in linux, k? So let's actually MAKE an open-source game, then worry about porting it.

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Point is, as long as we give out the source, it will run in linux, k? So let's actually MAKE an open-source game, then worry about porting it.
But why not also port it to Amiga, and make that a top priority as well? Since according to the first post, the second we decide on the game, Freefull begins making sure every step past that works with Linux
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Shade, you've got a point. And if someone is good enough to actually use a Linux OS, compiling the game should be a piece of cake.
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n00b:Because we are too lazy to install an Amiga emulator?

Edit: AAAAA!
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n00b:Because we are too lazy to install an Amiga emulator?

Edit: AAAAA!
I'm too lazy to install Linux and why would I if it also works on Windows
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Okay, SHUT UP WITH THIS ARGUMENT. Since it's going to be
Quote:
Originally Posted by Topic Title
Open-source game
we don't have to worry about porting! Just make the (-)ing game already! THEN we can port, okay? Move your stupid fight into another thread...
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lets make it msdos compatible
i for one, use primarily msdos
i am also a gamer
i feel that msdos would be a great contribution to this project
i won't actually do anything to support msdos, but i'll tell you when it won't run on msdos

now make me my game


Who decides on a name before they've gotten any ideas about the game itself, anyway?
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You forgot the sarcasm tags.

Right?

Now, my idea for a game is that we make an adventure game. The members of the JCF must go on the great quest to get the source code of Jazz 2. It would be called:

Jazz Community Forums: The Quest for the Code

That's my idea.
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Quote:
Originally Posted by ShadeJackrabbit View Post
Okay, SHUT UP WITH THIS ARGUMENT. Since it's going to be we don't have to worry about porting! Just make the (-)ing game already! THEN we can port, okay? Move your stupid fight into another thread...
But that's a wrong assumption. Making the game open-source will not automatically make it portable to Linux or MacOS or whatever, contrary to what you and FreeFull seem to be thinking. Therefore this issue has to be sorted out before anyone actually starts coding the game.

Of course it is still stupid to decide that it will be open-source before actually coming up with a first concept.
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Originally Posted by Stijn View Post
But that's a wrong assumption. Making the game open-source will not automatically make it portable to Linux or MacOS or whatever, contrary to what you and FreeFull seem to be thinking. Therefore this issue has to be sorted out before anyone actually starts coding the game.

Of course it is still stupid to decide that it will be open-source before actually coming up with a first concept.
If I was an admin you would receive a "Stupidity catalyst removal" edit. Shade is right, let's presume this will magically work made a (-) game. Worst comes to worst, we package some free emulator with the game and call it the Linux version.

I propose an Uberbob adventure game. We'd already have a plot, characters, and a number of animations.

Though a possum game would be fun too. Possum has been playing dead for too long.
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Quote:
If I was an admin you would receive a "Stupidity catalyst removal" edit. Shade is right, let's presume this will magically work made a (-) game. Worst comes to worst, we package some free emulator with the game and call it the Linux version.
(-INSERT LINK TO WINE-)
Besides, if it's done in C or equivalent, or python, you can just recompile it in linux using diffferent packages. Or, make a build using wine.

Quote:
I propose an Uberbob adventure game. We'd already have a plot, characters, and a number of animations.
Sounds good to me!
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