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Should we have a Jazz 2 resolution changer?

View Poll Results: Should we have a Jazz 2 resolution changer?
Yes 60 65.22%
No 19 20.65%
It should be released to certain people for certain circumstances (e.g. hotels) 8 8.70%
I'm not sure, get back to me on this one 5 5.43%
Voters: 92. You may not vote on this poll

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Apr 20, 2006, 06:02 AM
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Quote:
Originally Posted by ThA BLiNG BLiNG RaBBiT
bigger levels should be more playable (Divide and Conquer, Dawn Of Combat, etc).
Or maybe leave the bigger levels for JDC events where they don't require 800x600 to be playable.
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Apr 20, 2006, 06:07 AM
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Those levels feel lonely even with 16 players.
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Apr 20, 2006, 06:13 AM
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Quote:
Originally Posted by ThA BLiNG BLiNG RaBBiT
Those levels feel lonely even with 16 players.
Not really.
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Apr 20, 2006, 06:24 AM
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I'm not talking about disc space, Thunder. =b

But I realise why you're confused, it's of course MhZ not MB.
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Apr 20, 2006, 06:35 AM
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Not much of an advantage or visual improvement, is it...
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Apr 20, 2006, 07:13 AM
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I think it shouldn't be released. It'll look crappy and be against all Epic's morals... Okay, publish it! Just be HAPPY with what you got.
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Apr 20, 2006, 09:48 AM
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I would really really like the patch, who cares about the 2 tiles extra in every direction? its just nice to see further, it doesnt help your weapons, and makes your aim less acurate but it does look better on bigger screens. (or on any screen for that matter)
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Apr 20, 2006, 09:53 AM
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5 tiles, actually, which is a lot when you think about it being to all directions.
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Apr 20, 2006, 10:03 AM
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Quote:
Originally Posted by LittleFreak
5 tiles, actually, which is a lot when you think about it being to all directions.
5 as in the total amount of additional horizontal tiles, which makes 2.5 extra. Check my earlier post.
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Apr 20, 2006, 10:19 AM
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Ah, okay. My fault.
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Apr 20, 2006, 10:21 AM
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Chippie voted no, but changed his mind. So it's 18-9 now.
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Apr 20, 2006, 10:27 AM
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Consider my mind changed too. Back to 17-10
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Apr 20, 2006, 10:40 AM
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=D Yay Cooba has come to the light!
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Apr 20, 2006, 10:55 AM
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BTW, I've noticed we've yet to actually see how JJ2 looks in hi-res.
Basically we're voting for whether or not we want a time machine, without actually knowing if we're getting a real timemachine or an empty box reading "TIM3 MACIN3" (note-Read the 3s as backward Es.)
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Apr 20, 2006, 11:59 AM
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Quote:
Originally Posted by n00b
BTW, I've noticed we've yet to actually see how JJ2 looks in hi-res.
Basically we're voting for whether or not we want a time machine, without actually knowing if we're getting a real timemachine or an empty box reading "TIM3 MACIN3" (note-Read the 3s as backward Es.)
With other words... you want to see it first, just like me! Prove its cool.
But hea.. Ther is no way back..
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Apr 20, 2006, 12:01 PM
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Quote:
Originally Posted by Marijn
With other words... you want to see it first
Sure with other words, but they wouldn't exactly be my words.
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Apr 20, 2006, 12:18 PM
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Quote:
Originally Posted by n00b
BTW, I've noticed we've yet to actually see how JJ2 looks in hi-res.
Basically we're voting for whether or not we want a time machine, without actually knowing if we're getting a real timemachine or an empty box reading "TIM3 MACIN3" (note-Read the 3s as backward Es.)
Of course not.
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Apr 20, 2006, 12:23 PM
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Quote:
Originally Posted by Unknown Rabbit
Oh, those pics had a higher res? Never actually noticed when Blur had them in his sig.
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Apr 20, 2006, 12:29 PM
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Quote:
Originally Posted by n00b
Oh, those pics had a higher res? Never actually noticed when Blur had them in his sig.
Except that it says "800x600" at the bottom ;p
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Apr 20, 2006, 12:32 PM
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Quote:
Originally Posted by ThunderPX
Except that it says "800x600" at the bottom ;p
Quote:
Never actually noticed

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I want to see jj2 able to run in a higher resolution. But I also want to see it continue to be limited to a visible area of 20x15 tiles. Kind of like how if you run jj2 in window mode and hit the "maximize" button, only better.

I voted yes because of this.

For running the game in a higher res and expanding the viewable area, I would not like to see that. The reason, is not because it would give people an unfair advantage, so much as it would just give people an advantage while also making the game look ugly.
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Apr 20, 2006, 04:32 PM
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Quote:
Originally Posted by ThA BLiNG BLiNG RaBBiT
Alright, but people with a very high Windows resolution like me can't.
I have high resolution but i always play in windowed mode normaly.
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Apr 20, 2006, 05:08 PM
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Quote:
Originally Posted by EvilMike
I want to see jj2 able to run in a higher resolution. But I also want to see it continue to be limited to a visible area of 20x15 tiles. Kind of like how if you run jj2 in window mode and hit the "maximize" button, only better.

I voted yes because of this.

For running the game in a higher res and expanding the viewable area, I would not like to see that. The reason, is not because it would give people an unfair advantage, so much as it would just give people an advantage while also making the game look ugly.
I thought about this, but I wasn't sure if it were able to be implemented easily. That would be ideal, though; you wouldn't gain an unfair advantage, while you have extra room for text and the player list.
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Apr 20, 2006, 05:09 PM
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;D to do this you would need to expand everything but text...
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Apr 20, 2006, 10:19 PM
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Nobody even took notice of my post. ;|

And I support EvilMike's ideas.
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Apr 21, 2006, 02:22 AM
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Quote:
Originally Posted by EvilMike
while also making the game look ugly.
The game already looks ugly and stretched out on my screen, because it's widescreen. And widescreen screens are slowly becoming more common.
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Quote:
Originally Posted by Stijn
The game already looks ugly and stretched out on my screen, because it's widescreen. And widescreen screens are slowly becoming more common.
Expanding things horozontally actually wouldn't be quite as bad (though a few problems might still occur). In fact, I think expanding the jj2 resolution to support widescreen would be perfectly legitimate, so long as the viewable area didn't increase TOO much.

The reason is because most backgrounds rely on being aligned vertically, rather than horozontally. Increasing the resolution would wind up displacing them, creating floating mountain ranges and whatnot. You'd also experience some other visual problems, seeing things you aren't supposed to see (I place all sorts of junk out of the playable area in my levels, such as trigger systems, cutscenes, and so on).

This wouldn't be such a problem with widescreen support. But changing the resolution to something like 1280x1024 would look horrible.
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Apr 21, 2006, 03:33 AM
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Full screen sucks
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Apr 21, 2006, 05:23 AM
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It looks great in screenshots, so release.
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Quote:
Originally Posted by ThA BLiNG BLiNG RaBBiT
It looks great in screenshots, so release.
....obvious hoaxes....
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Apr 21, 2006, 05:40 AM
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What screenshots?
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Quote:
Originally Posted by jam
What screenshots?
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Originally Posted by Unknown Rabbit
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Quote:
Originally Posted by Cooba
....obvious hoaxes....
So what? If the res changer is actually released the game will probably look like in those screenshots.
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Apr 21, 2006, 07:35 AM
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Quote:
Originally Posted by Stijn
So what? If the res changer is actually released the game will probably look like in those screenshots.
Sprites will be likely to look like squished in MSPaint and layers will float, so not really.
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why would sprites look squished?
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Quote:
Originally Posted by Stijn
why would sprites look squished?
If they look MSPaint expanded in resolutions like 400x300 DirectDraw, I'd guess they'd look MSPaint squished in 800x600 DirectDraw. LOGIC WINS AGAIN
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You mean one pixel would become, for example, four pixels? Maybe. But then again, that's the whole purpose of increasing the resolution I suppose
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Apr 21, 2006, 08:09 AM
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Cooba, if all sprites were squished, BN would've already told.
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Apr 21, 2006, 08:15 AM
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Perhaps BN's playing windowed mode then?

...which reminds me. Why hasn't anyone asked BN for screens?
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