Jan 10, 2021, 03:40 PM | |
Kick command causes player 1 to flood
Hello,
I don't know if this has been addressed before, but when someone gets kicked from a server, the host (Player 1) will flood the chat with empty messages. This causes the server to crash sometimes. I have tried this on a server with no active mutators or j2as. Tried with spam kicking enabled and disabled. Same results.
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Last edited by ShakerNL; Jan 11, 2021 at 12:22 AM. |
Jan 11, 2021, 07:46 AM | |
Thanks for the report. First time I hear about it.
Note: to reproduce this bug, the kick has to come from a remote admin, not the host.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Jan 11, 2021, 03:45 PM | |
I've not heard about this before either, but nor am I able to reproduce it. I tried hosting in both 1.23 and 1.24, both listed and delisted, having a client logged into the AllAccess group kick another client. No spam appeared in the game or chatlog that I could see.
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Jan 11, 2021, 03:59 PM | |
Hmm, you're right. The only way I found to reproduce it so far is when a client kicks themselves specifically. It's probably more nuanced than that though.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Jan 15, 2021, 05:44 AM | |
I have experienced this with the CDF Server a few times.
Specifically when a remote admin kicks themselves, the server (player 1) will crash within seconds. No AV, just a regular AppCrash with plus.dll as the responsible module. While there’s obviously no use case for self-kicking and therefore no need to prioritize a fix, I still like to recommend at least a failsafe that prevents self-kicking altogether.
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Jan 16, 2021, 07:01 PM | |
It happened when I kicked a client as the server as well.
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Oct 6, 2021, 03:29 PM | |
I've fixed this for 5.10 in the case of a client kicking themselves. However...
I can't figure out how to reproduce this variant, so I'm leaving this thread open in hopes people will chime in with more details. |
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