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Baggers Baggers's Avatar

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Feb 23, 2005, 09:57 AM
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How do you run Jazz in windowed mode ?
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Feb 23, 2005, 10:07 AM
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Quote:
Originally Posted by Baggers
How do you run Jazz in windowed mode ?
Press ALT+ENTER in fullscreen mode. It doesn't work with the OEM version though, so you'll really need to upgrade

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Feb 23, 2005, 10:11 AM
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So i'll re-iterate, where is the best place to get jazz jackrabbit these days ?!
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Feb 23, 2005, 10:31 AM
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http://www.amazon.com/exec/obidos/tg...287041-0383009
Are you ready to dish out $38 plus shipping?
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Feb 23, 2005, 10:34 AM
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Nope !
hehe, Oh just as an update on sound ripping, Im using easy mp3 recorder (90 seconds of recording) and then using audacity (Free audio editing software) to split the sounds up....saves alot of headaches !
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Feb 23, 2005, 10:38 AM
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I wish I thought of that... wait I did, SMR comes with MP3 editing. But it wont work.
Says I haven't registered. I DID REGISTER FOO! Anyways, nice to hear that I'll be less frystrated
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Feb 23, 2005, 01:50 PM
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Bah, we really need to make that page. Buy JJ2 here. (cheapcheapcheap)
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Feb 23, 2005, 02:05 PM
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Hehe....Talking of a wbsite, do you lot think that this game should have a webpage.... now im no webdesigner so any webpages would have to be made by one of you guys, however i do have webspace to host it on...and lots of room for files once the game is made and you want to upload custom levels to show off !.....anyone think that would be good ?

I have just incorperated sound effects into the game and it makes one hell of a difference!...ah so nice to stomp blocks and hear that familiar sound!
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Feb 23, 2005, 04:41 PM
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http://www.tachyonlabs.com/sam/baggers/
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Feb 23, 2005, 05:16 PM
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Boredom,Paint, A tenetive Jazz model, A red golf ball, A google image search, and Violet's webpage. All ingredients to solve boredom:
http://www.vipir.com/haiku/phil-bin/jazz23dboxcover.PNG
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Feb 24, 2005, 12:27 AM
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Now you have a homepage Baggers! BE HAPPY!
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Feb 24, 2005, 12:53 AM
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Picks jaw off floor.........it falls straight back down !
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Feb 24, 2005, 12:58 AM
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This is going in an interesting direction...

I'll download the system check later.
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Feb 24, 2005, 06:08 AM
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I don't want to sound rude, but I think that website looks pretty bad.

EDIT: I figured just saying "it sucks" without giving reasons is bad. I don't like it because there's too much empty space, it uses Times New Roman (SANS SERIF PLEASE), the green texture is too blurry, the coding is pretty bad, the headers of the "cells" are one solid color while the background of the "cells" is a texture, the padding of the cells is too small, the copyright notice too big, the "3D" on the logo doesn't fit with the JJ logo, the logo/top frame is too big and the HR's look pretty dodgy. It's just my personal opinion and I'm not trying to insult anyone

Last edited by Stijn; Feb 24, 2005 at 07:29 AM.
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Feb 24, 2005, 06:19 AM
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Not too bad considering it went up in 4 hours !

Oh unknown that screenshot of "A couple of shots of the glowing trail left when you run around." is actualy "A couple of shots of the particle smoke, one static and the other attached to a moving object"

More sounds have been added to the game, Main work is centralising on making the whole thing neater and easier to code.
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Feb 24, 2005, 06:21 AM
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4 Hours is pretty long, actually. Anyway, will the game support software rendering/OpenGL or just Direct3D?
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Feb 24, 2005, 07:05 AM
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Just Direct 3D im afraid, it's out of my power as this is what DBpro uses.
(My web knowledge is pants! 4 hours could be pretty long !)
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Feb 24, 2005, 09:02 AM
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I have no real ideas atm so I will just cheer you up! GO BAGGERS! =D=D=D
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Feb 24, 2005, 11:35 AM
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...you know, Olsen, what you're doing is spamming, kind of...

Hmm, didn't DB Pro support OpenGL? I thought it did.
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Feb 24, 2005, 12:03 PM
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@ Cooba: Kind of, yeah. Forgive me.
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Feb 24, 2005, 12:13 PM
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Olsen and Hare please check your private messages.
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Feb 24, 2005, 12:22 PM
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Quote:
Originally Posted by sers^^
because there's too much empty space,
This depends on your monitor, but yeah, it could use some more stuff.
Quote:
it uses Times New Roman (SANS SERIF PLEASE)
......
Quote:
the green texture is too blurry,
I just grabbed something from the game. What would you rather see?
Quote:
the coding is pretty bad
This could use some explanation.
Quote:
the headers of the "cells" are one solid color
No they're not.
Quote:
the "3D" on the logo doesn't fit with the JJ logo,
I will replace that when Baggers comes up with a real logo.

The padding I can fix. Give me a few minutes.
Edit: Padding and hr's changed on the front page. Any better?
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Feb 24, 2005, 01:21 PM
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..okay, honestly, this got a bit too long in my absence and I didn't catch up with everything, but (-)(-)(-)(-), Baggers, you are amazing and I don't think anyone else has managed to become so important to the community at the very moment of posting their first thread in these forums.

...

...and if anyone wants to complain, I'm not brown-nosing, I'm just saying what I think. ;o
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Feb 24, 2005, 01:42 PM
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Probably. I'd say the only other contender would be this person/thread here.
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Feb 24, 2005, 02:48 PM
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@Fawriel: Im almost tempted to post a pic of my smile right now ! thanks alot !...p.s. did you try the tech demo ?

@Unknown: CONTENDERS?...we cant have any of that....(begins manic cackling while tinkering with code)

Last edited by Baggers; Feb 24, 2005 at 03:00 PM.
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Feb 24, 2005, 10:17 PM
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Sorry, no can do right now. I'm running a Linux system on this machine.. yeah, I don't really like it, either. Will hopefully get fixed soon.
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Feb 25, 2005, 05:46 AM
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Quote:
Originally Posted by Unknown Rabbit
I just grabbed something from the game. What would you rather see?
I don't really know. Maybe n00b's detailed grass texture (look a few pages back) as main background with a <div> / <table> (I recommend a div) containg the actual page and a less "busy" background. It could even be the "blurry" grass texture.

Quote:
This could use some explanation.
It doesn't contain a doctype specification. It has no META tags (content type, content style type). It doesn't use styles, which makes the HTML code bloated and the page bigger in size (which doesn't matter now, but will make the site slower when it will eventually get more and more content). It's a total mess for the eyes (yes, there are people who view the source code of almost all sites they see ) which will also make it harder to update if you're not using a WYSIWYG editor. In other words, it doesn't keep up to the W3C guidelines or standards.

Quote:
No they're not.
You're right, I didn't look closely enough.

Quote:
I will replace that when Baggers comes up with a real logo.
Alright.

Quote:
The padding I can fix. Give me a few minutes.
Looks way better. Good idea to change the HRs, too.

I was serious about the sans-serif. It's a lot easier for the eyes to read text written or rendered in a sans-serif font. (Verdana rocks for anything larger than 12px, use Tahoma when it's smaller). I don't like the links either, they could do with another color. Maybe you should make the color for visited links the same color as for normal links.

Last edited by Stijn; Feb 25, 2005 at 06:58 AM.
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Feb 25, 2005, 06:35 AM
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@Johnnyhr - Wow, awesome model. It is funny that we modeled some of the features in the same style. My headband was put on later too, but only because I was worried about the poly count. Same with the lack of backpack straps. LOL, your reasons are much more technical than mine. Cool feet, BTW, they rock. I'm also new to modeling.

@baggers - Dang, you sure are moving along quick. I'm downloading the demo now . *works on dishes while waiting for the dowload to finish* *finishes dishes and waits more* Boxes look great, by the way. I think the metal one might look more convincing with rivets, and making the center pannels out of one peice of metal instead of "planks". The current version makes it seem a bit more like grey wood IMHO.

My Jazz is comming along okay. I got distracted by my progress and decided to play around with him a little early :/. It kinda stalled my work on him, which is kind of a bummer, since all that needs done is the rest of the UV map being unwrapped (just the top of the feet, and some work with the legs), and then a more complete and refined bone structure. Then there is animating... I've never gotten this far with a model before, so I'm just going to have to see how things go.

*download is finished* Sweeet! Dang, I was really wanting to start jumping accross those platforms and stuff . It really does look like Jazz 2 in 3D. The boxes did look rather small though. *plays again, this time testing the weapons*... Okay, the weapons fire seriously lags my machine. Normally I get an average around 300 FPS when the FPS is unlocked. The bouncers lag me more than the regular fire. I think, when using weapon 1, that the lag only really kicks in when the shots reach their limit and start vanishing in puffs of smoke. Perhaps there should be a limit on how many shots a player can have moving in the game at one time?

I've got
an AMD Athalon XP 2700+,
an Nvidia GeForce 4 ti with 8x AGP (128MB of video RAM)
512 MB of RAM (DDR? I forger the type)
Soundblaster Audigy (1)

The destruction animations of the boxes and blocks are right on, btw.

my jazz so far...
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Feb 25, 2005, 06:47 AM
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Awesome work Baggers!

@Hare: Haha, cool model!
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Feb 25, 2005, 06:55 AM
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haha..that model looks so (-)(-)(-)(-) cool just lying there !..v.nice work !...for those wondering which jazz model will be in the game, the answer is they both will, and you can choose between them....hope thats sounds ok to everyone ?!

Also concerning weapons again...which do you prefer, the original weapons or the OEM weapons?....also seeing as the 'weapon 0' thing is back in conversation do you thik i should have one ?
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Feb 25, 2005, 07:02 AM
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Make a weapon 0!
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hehe what would it be though .... i need scetches...even if they are on paint (but save a jpeg please !)

@hare: also man can i have that grass texture please!
thanks for the comments...ive improved the firing code so it doesnt eat so much fps, should be good ingame, one of the reasons that the lag also kicks it is that if the fps is 300 then the gun starts firing at 5 times its normal rate, and this puts real strain on the engine, but hopefuly that is sorted for now !

Last edited by Baggers; Feb 25, 2005 at 07:24 AM.
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Feb 25, 2005, 07:20 AM
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@Hare: backpack straps should be red.
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Feb 25, 2005, 02:25 PM
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Hey again people, just thought id treat you to another video, this time with sounds (which has beefed up the video size to 8meg)....as you will see in the video, the homing missiles are started, and do home...at this point only on a fake enemy..yep its a box with a picture of a turtle on!
So here it is folks the latest video...and also as i love this pics, another concept shot by Hare (hope thats ok with you hare!)
http://www.unseenconcept.net/JazzJac...3d-Video07.avi

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Feb 25, 2005, 02:31 PM
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The seeker flew for way longer than it should IMO. It should explode somewhere mid-air after a few seconds, like in 1.23, (In OEM, they fly faster and longer, which is sux.)
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Feb 25, 2005, 02:39 PM
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Okidokey...yeah most of the weapons fly too far at the mo, will be sorting that soon !
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Feb 25, 2005, 02:46 PM
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cool model! a few more things to add and it perfect.
i was thinking, is this project gonna be open source (like we can get the source of this model).
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Feb 25, 2005, 02:50 PM
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Thats what i was planning...of course if the modelers dont want this ill have to look into encryption...however all of the code is definatly opensource
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Feb 25, 2005, 02:57 PM
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thats cool maybe i can use a few of your models in my game or edit it and make skins. BTW i can allso help you with a nice website.
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You mean graphics for the site ?
Oh by the way Razz Arena looks great !...been looking through the pics, love the castle level !
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