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Hare Hare's Avatar

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Feb 26, 2005, 12:47 AM
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Yeah, the jazz model will be free to use by anyone, which should be great for future fangames.

I'm doing a bit more work on it to lower the poly count. Some of the polygonal details I added don't even show up well, and would work much better as textures. (Mainly the hands. Maybe I can cut back some polys elsewhere too.) Its a pain in the bottom, but it isn't all gone to waste. It is great experience. UV editing is like the sudden stop at the end that ruins all the fun of falling from a high place :P.

Oh yeah, and I noticed the level was in .x format, and decided to see if I could mess with stuff. Quite unusually, I had absolutely no problem with it.
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Last edited by Hare; Feb 26, 2005 at 02:19 AM.
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Feb 26, 2005, 01:08 AM
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Feb 26, 2005, 01:27 AM
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That picture looks really nice Hare.

However, Jazz looks like he'd float in the air. :P
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Feb 26, 2005, 02:14 AM
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@Hare: Awesome !
@LittleFreak, dont worry...im getting some kind of shadow in there soon. once i can work out how to get it to bend round objects, tricky stuff!
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Feb 26, 2005, 02:20 AM
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Oh, and Baggers, here's the grass texture and the green "corndog" tree model...

http://www.purrhead.thj.no/art_for_o...en_corndog.zip
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Feb 26, 2005, 05:02 AM
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Hey there !, just another couple of pics to feast your goggle sockets on, One showing the tree Hare made (and the texture quickly stuck on the floor) and the second is me trying a huge single object landscape...you can just about see spaz on the top of the badly textured mountain (dont worry things will look much nicer in game !)
I am just a bout to write a system that makes an object that i can use as water....will show you soon !

Pic 1: http://www.unseenconcept.net/JazzJackRabbit/Tree1.jpg
Pic 2: http://www.unseenconcept.net/JazzJac...t/Mountain.jpg
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Feb 26, 2005, 05:21 AM
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@Baggers: The landscape looks pretty cool. Keep it up baggers, you´re doing great!
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some kind of nature

Last edited by Olsen; Feb 26, 2005 at 05:22 AM. Reason: TYPO!!!111
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The dots on oval tree could use some shading, unless they're shaded already (I can't see because it's a JPG.)
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Feb 26, 2005, 06:46 AM
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That mass landscape looks cool!
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Feb 26, 2005, 08:49 AM
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Reminds me of Grass Hill in Blockland. And that's good.
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Feb 26, 2005, 11:26 AM
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Ugh....writing code for waves is (-)(-)(-)(-) hard...my brain aches....its less the waves and more calculating normals of vertices when they are constantly changing...
Sorry if that went ove your head i just needed to vent !...im going to see if anyone else has had more success than me with this !
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Feb 26, 2005, 02:33 PM
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Site updated. The front page may look strange for a bit while I try to get the CSS to all work properly.

Baggers: If you're just going for an accurate conversion, there aren't any waves, there's only a single surface which rises up and down.
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Feb 26, 2005, 03:20 PM
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Nice work baggers, looks like the foundation for a fine engine...ran at 161 FPS max
at 1024x768 and 32 bit color on my Athlon XP 2600+ machine with an 128MB GeForce FX 5200 video card and 768MB of RAM.
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Feb 27, 2005, 09:56 AM
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Still, waves could be nice, so I cheer up.
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Feb 28, 2005, 02:15 PM
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Still here folks.. when my model is done.. it will also be free to use for everyone.. sinse its Baggers call really
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Feb 28, 2005, 03:17 PM
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Thanks Jonny! that does make life much simpler, now i only have to deal with a way so that the credits stay intact...thats the one bit i'd rather people didnt fiddle with !

Also the demo have been updated...as some people on the darkbasic forums couldnt get the demo to run due to resolution issues. I fixed this but I didnt remove the new sounds i had added and the start of the 'Seeker' code (no explosions yet though)...for those who have already seen the demo its not much new...however it is a little slower than the last one as I think the sounds do slow the game abit...I sped up the bouncers code a little but not the blaster's code yet, so that still murders the framerate !

I got the wave code working, just getting the object to cast shadows properly was hell, so i might just leave it at that for now...ill show a little video soon, its not much, but the code was evil !
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Feb 28, 2005, 03:48 PM
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Hmm... same error as last time. It requests either 16 or 32 bit color, and when I set it to 16 bit, it claims that the hardware does not support the color mode.
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Feb 28, 2005, 04:03 PM
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(-)(-)(-)(-) IT !...ok gonna try again !
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Feb 28, 2005, 04:53 PM
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Ok Updated it again....its like the 7 time or something like that...i hope it works now, sorry for the inconvenience .
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Mar 1, 2005, 09:37 AM
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Quote:
Originally Posted by Baggers
Thanks Jonny! that does make life much simpler, now i only have to deal with a way so that the credits stay intact...thats the one bit i'd rather people didnt fiddle with !
I have a suggestion, just make a word file (or another office programm) and list all the people that have helped so far (that means important help, such as modeling, or something, I guess you won't have to mention me for "helping you get the credits right" :P).

Every time someone does something important who is not in the list, include him.

Hope that helps, and good luck on it.
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Mar 1, 2005, 11:38 AM
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Indeed, the bigger the credits the better

Besides, it will look like there's an enormous team behind the game with YOU as leader! kekeke
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Mar 1, 2005, 02:19 PM
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I have been making a list for a little while now, just like you said 'LittleFreak', and its a respectable size for such a small project.
@ Unknown Rabbit: I have found two other people with the same error as you, so i am going to get one of them to compile the code on their machine and send me the exe, so youll have a copy soon !...its just being more awkward that expected.
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Mar 5, 2005, 05:41 AM
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Hi again, just another couple of questions for you guys.

Im currently designing the level for the first proper demo and its going to be a mix of a good few styles from the first game (i.e. You start in the training zone in the castle and the leave to the dimondous forever style bit and then into a weirder science style part) and its looking pretty cool, but i was just wondering about your preference on objects.

I myself played the OEM more recently that the original and i actualy prefer the Diamonds from the OEM version to the ones from the actual game...I was wondering your preference on certain things.

OEM Diamonds -v- Original Diamonds
Do you want to see points fly away like the original or not ?
Do you want to be able to collect carrots even if you dont need them ?
Do you want tubes you get sucked down to be transparent or not ? (its really easy to do either !)
Any other preferences you can think of ?

Oh and heres a very eary WIP of the Castle bit of the level, ive been on it for about 20 mins so far...ahh this demo is going to be cool !
http://www.unseenconcept.net/JazzJac...DemoLevWIP.jpg
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Mar 5, 2005, 06:28 AM
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Quote:
OEM Diamonds -v- Original Diamonds
OEM Diamondus.

Quote:
Do you want to see points fly away like the original or not ?
Make them fly away.

Quote:
Do you want to be able to collect carrots even if you dont need them ?
No.

Quote:
Do you want tubes you get sucked down to be transparent or not ? (its really easy to do either !)
Transparent.

Quote:
Any other preferences you can think of ?
Include the airboard part.
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Mar 5, 2005, 07:31 AM
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Quote:
Originally Posted by LittleFreak
OEM Diamondus.
Diamonds. Not Diamondus.
Quote:
Originally Posted by LittleFreak
Make points fly away.
That would look nah in 3d.
Quote:
Originally Posted by LittleFreak
Quote:
Originally Posted by Baggers
Do you want to be able to collect carrots even if you dont need them ?
No.
Why? That's what I liked in particular in OEM.

By the way, Baggers, it seems that you want misplaced Carrottus and Diamondus in gameplay order. ;)
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Quote:
Originally Posted by Cooba
That would look nah in 3d.
On the contrary, I think it would look alright (as long as the numbers weren't blocky sprites and they always faced the camera)

As far as carrots go, it's hard to say. It's annoying to be able to get a carrot when you might need it later, but if you're playing for points you end up having to get hurt if you want to get the carrot. Granted, nobody seems to play for points, so I'll have to side with not being able to get them.
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Mar 5, 2005, 09:26 AM
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Quote:
Originally Posted by Cooba
Diamonds. Not Diamondus.
Ooops. ;D I'm for OEM diamonds.

Quote:
Originally Posted by Cooba
That would look nah in 3d.Why? That's what I liked in particular in OEM.
What Radium said.

Quote:
Originally Posted by Radium
As far as carrots go, it's hard to say. It's annoying to be able to get a carrot when you might need it later, but if you're playing for points you end up having to get hurt if you want to get the carrot. Granted, nobody seems to play for points, so I'll have to side with not being able to get them.
What about an option in the main menu? That way everybody should be happy.
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Mar 5, 2005, 11:19 AM
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hi all!

maybe i can help you with a remake of a jazz map.

i am working on one for my game (battle1 map) and its allmost done.
its in quake3 format (created in quark) tell me if you are interested
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Mar 5, 2005, 11:42 AM
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@br>piet: Wow sounds great, what other formats can you save too ?

@all: thanks for the responce people, its a great help!...Oh and i can do the points in the original font and colour and also i can do it in true 3d (the points fly away from the actual point in 3D space or they can be done in 2D just like the original)
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Quote:
Originally Posted by LittleFreak
What about an option in the main menu? That way everybody should be happy.
Or what about a difficulty mode where you eat carrots even if you're 100% healthy =D?
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Mar 5, 2005, 12:20 PM
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@Cooba: Difficulty sounds good !

@All: Sorry for another request but is there any chance anyone could rip the background layers from Jazz2...im currently piecing bits together for texturing the castle and its hell, if anyone has any idea of how to obtain the full back layers please enlighten me !
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Mar 5, 2005, 12:28 PM
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Quote:
Originally Posted by Cooba
Or what about a difficulty mode where you eat carrots even if you're 100% healthy =D?
Whee! =D
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Quote:
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@All: Sorry for another request but is there any chance anyone could rip the background layers from Jazz2...im currently piecing bits together for texturing the castle and its hell, if anyone has any idea of how to obtain the full back layers please enlighten me !
...yes. It's called JCS.

I like the regular gems better because they look more mystical and less like rocks. OEM Diamondus is fine, though.
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Mar 5, 2005, 02:42 PM
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Quote:
Originally Posted by Unknown Rabbit
I like the regular gems better because they look more mystical and less like rocks.
Gems are rocks. Even if they can float in mid air.
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Mar 5, 2005, 02:52 PM
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Ahh...lucky me...i dont have JCS !
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Mar 6, 2005, 12:18 AM
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Buy the game then. :P

@ Violet:

Whee! Another one. He's talking about Diamonds not Diamondus. :P
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@Littlefreak: If I didn't understand that, would I vote No on OEM Diamonds and Yes on OEM Diamondus in the same post?
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Quote:
Originally Posted by Unknown Rabbit
@Littlefreak: If I didn't understand that, would I vote No on OEM Diamonds and Yes on OEM Diamondus in the same post?
You beat me. d=
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Quote:
Originally Posted by Baggers
Ahh...lucky me...i dont have JCS !
Ahhh lucky you! I think I have a rip of the castle tileset somewhere(you know, in case a fangame fever hits me) and I'll upload it as soon as I can find it.
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Mar 6, 2005, 08:22 AM
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ALL HAIL nOOb !

p.s. Thanks man
@All the level is progressing well, im having to tackle some camera and collision problems i didnt know about but its going ok, im just putting some flames into the wall mountings.
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