Register FAQ Search Today's Posts Mark Forums Read
Go Back   JazzJackrabbit Community Forums » Open Forums » General Jazz Jackrabbit Talk

Orange Games debug keys

Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,975

Violet CLM has disabled reputation

Sep 28, 2013, 09:04 PM
Violet CLM is offline
Reply With Quote
Orange Games debug keys

Apologies if this is old news, but I couldn't remember hearing about it, and I thought it was just really cute. You know the Orange Games video that plays when you open JJ2, with all the bouncing balls? Turns out it has a whole lot of debug controls.

The main ones are the P and I keys. P pauses the video for about a second, which honestly isn't very useful, but I freezes the camera (and prevents JJ2 from cycling to the next video at the end), allowing you to use all the other controls. Q and W strafe left and right; A and S strafe up and down; Z and X zoom out and in; and left, right, shift+left, shift+right, up, and down all control rotation in various dimensions. Hold ctrl to speed up the camera movement for any of those. Finally, 1, 2, 3, and 4 switch to the various default angles.

Useless, but pretty cool! And it crashes sometimes, but what can you do.
__________________
Love & Thunder Love & Thunder's Avatar

JCF Member

Joined: Sep 2011

Posts: 1,101

Love & Thunder has disabled reputation

Sep 29, 2013, 01:11 AM
Love & Thunder is offline
Reply With Quote
When I read the name of this thread, for a second, I thought this would be about a previously unknown Beta version of JJ2.
Although, this is still pretty awesome, and I will try it when I get an opportunity to.
__________________
Slaz Slaz's Avatar

JCF Member

Joined: Aug 2004

Posts: 1,314

Slaz is OFF DA CHARTSlaz is OFF DA CHARTSlaz is OFF DA CHART

Sep 29, 2013, 09:12 AM
Slaz is offline
Reply With Quote
LOL! This worked on my regular 1.23 JJ2.

I always thought this video was pre-rendered and converted, but it's actually a live-rendered 3D animation. Never thought I'd learn that from a 10+ years old game.

EDIT: Here's a screenshot:

__________________
Add SlazRabbit on Xbox Live if you want to play some GoW1/2/3/J or Destiny1/2.
Jazz Jackrabbit 2 Forever!!
Civilian Defence Force - Jazz2 Visual Fantasers

Last edited by Slaz; Sep 29, 2013 at 09:18 AM. Reason: Added screenshot
Jerrythabest Jerrythabest's Avatar

JCF Member

Joined: Apr 2005

Posts: 2,602

Jerrythabest is a forum legendJerrythabest is a forum legendJerrythabest is a forum legend

Sep 29, 2013, 10:32 AM
Jerrythabest is offline
Reply With Quote
Now if only we could use that code to make 3D Bonus levels like in JJ1...

AWESOME FIND!
__________________
MrAlextov MrAlextov's Avatar

JCF Member

Joined: Apr 2010

Posts: 182

MrAlextov has disabled reputation

Sep 29, 2013, 11:29 AM
MrAlextov is offline
Reply With Quote
I Will try to video about these Debug options.
__________________
Sega Satan somewhat
Hare Hare's Avatar

JCF Member

Joined: Aug 2001

Posts: 1,449

Hare has disabled reputation

Sep 30, 2013, 06:44 PM
Hare is offline
Reply With Quote
Wow, that's crazy. o.o
__________________

"Okay. I'm Understand" - burnout92
DoubleGJ DoubleGJ's Avatar

JCF Member

Joined: Sep 2002

Posts: 3,049

DoubleGJ has disabled reputation

Oct 1, 2013, 02:09 AM
DoubleGJ is offline
Reply With Quote
wow, what else can j2v do
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)
MrAlextov MrAlextov's Avatar

JCF Member

Joined: Apr 2010

Posts: 182

MrAlextov has disabled reputation

Oct 1, 2013, 05:05 AM
MrAlextov is offline
Reply With Quote
Quote:
Originally Posted by DoubleGJ View Post
wow, what else can j2v do
One day I tried to deleting alot of files for my JJ2 server to upload it easier, but after deleting all j2v files and the Orange still played.
__________________
Sega Satan somewhat
Jerrythabest Jerrythabest's Avatar

JCF Member

Joined: Apr 2005

Posts: 2,602

Jerrythabest is a forum legendJerrythabest is a forum legendJerrythabest is a forum legend

Oct 1, 2013, 05:56 AM
Jerrythabest is offline
Reply With Quote
Also, there is no Orange.j2v in my folder, so I suspect it's not even a j2v file, but just hardcoded goodness.
__________________
DoubleGJ DoubleGJ's Avatar

JCF Member

Joined: Sep 2002

Posts: 3,049

DoubleGJ has disabled reputation

Oct 2, 2013, 01:39 AM
DoubleGJ is offline
Reply With Quote
that's not nice

which file does it occupy then...
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,975

Violet CLM has disabled reputation

Oct 2, 2013, 02:45 AM
Violet CLM is offline
Reply With Quote
data.j2d. The ball/s, anyway.
__________________
zapS zapS's Avatar

JCF Member

Joined: Jan 2005

Posts: 84

zapS is doing well so far

Oct 9, 2013, 03:16 PM
zapS is offline
Reply With Quote
That's amazing!
Is there any page on j2o where undocumented jj2 features like this one are listed?
That would be great because such things are hard to find and I'm quite sure there is more stuff some people here take for granted but others have no clue about.
Speaktrap

JCF Member

Joined: Jan 2010

Posts: 12

Speaktrap is doing well so far

Oct 16, 2013, 01:12 PM
Speaktrap is offline
Reply With Quote
The bilinear filter on the checkerboard looks identical to that used in the textured background, so I guess these are sharing one rendering engine. This might be interesting for the JJ2+ team
Love & Thunder Love & Thunder's Avatar

JCF Member

Joined: Sep 2011

Posts: 1,101

Love & Thunder has disabled reputation

Oct 16, 2013, 05:53 PM
Love & Thunder is offline
Reply With Quote
And while this thread has been revived, I'll say that I've tried this out in JJ2 TSF(LK Avalon, since my non-Avalon copy of the game is inaccessable), and -- while it was awesome -- it crashed a lot.
__________________
Speaktrap

JCF Member

Joined: Jan 2010

Posts: 12

Speaktrap is doing well so far

Oct 17, 2013, 05:30 AM
Speaktrap is offline
Reply With Quote
Quote:
Originally Posted by Robo4900 View Post
I've tried this out in JJ2 TSF [...], and -- while it was awesome -- it crashed a lot.
These are version independent, but JJ2 will crash every time you try to flip the checkerboard - looks like it's one sided, and the engine doesn't exactly know how to render it from to other side.
So it chooses the quickest solution: crash
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,975

Violet CLM has disabled reputation

Oct 17, 2013, 11:51 AM
Violet CLM is offline
Reply With Quote
that's my quickest solution to everything too

I don't think it's the same "rendering engine" as the textured background. They may use some of the same math, coincidentally or otherwise, but they don't actually call any of the same functions as far as I've been able to tell... other than a routine or two for figuring out how faded each row of pixels should be, the TBG-drawing code is honestly pretty monolithic.
__________________
MrAlextov MrAlextov's Avatar

JCF Member

Joined: Apr 2010

Posts: 182

MrAlextov has disabled reputation

Oct 18, 2013, 12:30 PM
MrAlextov is offline
Reply With Quote
I Made a quick youtube video about the Orange video debug keys.
__________________
Sega Satan somewhat
Black Ninja Black Ninja's Avatar

JCF Member

Joined: Mar 2001

Posts: 2,312

Black Ninja is an asset to this forumBlack Ninja is an asset to this forum

Oct 18, 2013, 02:29 PM
Black Ninja is offline
Reply With Quote
Fascinating. Like others, I always assumed this was just a pre-rendered little video; fascinating to know that it isn't. I wonder if the same code is used anywhere else? It seems weird to me that they'd spend all the time needed to hard-code that into the game and just leave the code otherwise unused.
Stijn Stijn's Avatar

Administrator

Joined: Mar 2001

Posts: 6,964

Stijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to behold

Oct 18, 2013, 02:34 PM
Stijn is offline
Reply With Quote
Dunno, Arjan used to churn out stuff like this all the time, so I don't think it would've been that much effort to write a bit of extra code for this intro (which they could re-use for hypothetical other Orange Games games)... the intro might actually even borrow some code from projects like that, it's the same kind of 3D after all.
Seren Seren's Avatar

JCF Member

Joined: Feb 2010

Posts: 864

Seren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to all

Oct 18, 2013, 03:20 PM
Seren is offline
Reply With Quote
Or we can connect this piece of information to another completely unrelated one and pretend they fit together.
Quote:
Originally Posted by Nick Stadler
Initially, between each “scene” there was to be a 3D time warp sequence in which Jazz and Devan were to battle with each other until they reached the next destination. Arjan actually coded a 3D sequence for it which looked pretty damned cool. We just couldn’t make it work.
__________________

I am an official JJ2+ programmer and this has been an official JJ2+ statement.
Love & Thunder Love & Thunder's Avatar

JCF Member

Joined: Sep 2011

Posts: 1,101

Love & Thunder has disabled reputation

Oct 18, 2013, 06:37 PM
Love & Thunder is offline
Reply With Quote
Wow, another remnant of an unfinished feature. I'm surprised that we're still finding these 15 years later.
__________________
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,975

Violet CLM has disabled reputation

Oct 18, 2013, 07:10 PM
Violet CLM is offline
Reply With Quote
Remind me to tell you sometime what the "RandomFly" parameter on crate events does.
__________________
Jerrythabest Jerrythabest's Avatar

JCF Member

Joined: Apr 2005

Posts: 2,602

Jerrythabest is a forum legendJerrythabest is a forum legendJerrythabest is a forum legend

Oct 19, 2013, 09:09 AM
Jerrythabest is offline
Reply With Quote
Haha, you can't even make a video of that one. The thing is so random nobody would possibly understand what they were looking at.
__________________
Darkhog Darkhog's Avatar

JCF Member

Joined: May 2012

Posts: 227

Darkhog is notorious for his worthless posts

Oct 25, 2013, 09:43 AM
Darkhog is offline
Reply With Quote
Quote:
Originally Posted by Jerrythabest View Post
Now if only we could use that code to make 3D Bonus levels like in JJ1...

AWESOME FIND!
I've read that they were planned, but scrapped. Maybe this thing was used to test 3D controls for it? You know, test level that was turned into logo.
Love & Thunder Love & Thunder's Avatar

JCF Member

Joined: Sep 2011

Posts: 1,101

Love & Thunder has disabled reputation

Oct 25, 2013, 09:31 PM
Love & Thunder is offline
Reply With Quote
Umm...
Quote:
Originally Posted by Sir Ementaler View Post
Or we can connect this piece of information to another completely unrelated one and pretend they fit together.
Quote:
Originally Posted by Nick Stadler
Initially, between each “scene” there was to be a 3D time warp sequence in which Jazz and Devan were to battle with each other until they reached the next destination. Arjan actually coded a 3D sequence for it which looked pretty damned cool. We just couldn’t make it work.
__________________
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -8. The time now is 02:43 AM.