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tell some of the levels what u are buiding and goning on j2o

FireSworD

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Oct 8, 2008, 01:22 PM
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snzownaging style
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Oct 8, 2008, 01:26 PM
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-change subject-

OK, I'm making a new race, with multiple routes and stuff, it's really not as complex as it sounds (oh hell yeah it is). It's gonna be one for the books. Once that's done, I'll start with another CTF or two, which are to be probably following a similar concept to my latest CTF (following the trend of jazz bias and fastfires and stuff). This one might be a little more... able to duel in (or probably bigger games). Yeah. =]

(I hope it worked)
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Oct 8, 2008, 01:38 PM
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i wont let your evil plan work rag.

come on everyone, bring it!!!!
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Wild Snooze appeared!

Sent out PurpleJazz!

PurpleJazz used Falcon Punch!

It's super effective!

Wild Snooze fainted!

PurpleJazz gained 1337 exp points!

PurpleJazz grew to level 67!
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Quote:
Originally Posted by PurpleJazz View Post
Wild Snooze appeared!

Sent out PurpleJazz!

PurpleJazz used Falcon Punch!

It's super effective!

Wild Snooze fainted!

PurpleJazz gained 1337 exp points!

PurpleJazz grew to level 67!
Wild Snooze revived!

Wild Snooze used snzownagestyle!

It's SUPER effective!

Purplejazz fainted!

Wild Snooze gained 54357804578458 exp points!

Wild Snooze grew to level 1337!
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Wild OFF TOPIC appeared!

Go, ADMIN!

OFF TOPIC used SPAM!

It's not very effective...

ADMIN used WARNING!

It's super effective!

Enemy OFF TOPIC Fainted!
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Oct 8, 2008, 02:28 PM
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Quote:
Originally Posted by PurpleJazz View Post
It's beutiful your a pro in jungle. I like your other level useing another custom jungle set.
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Oct 8, 2008, 09:10 PM
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Slowly working on it. Just finished the layout for this one.
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Oct 10, 2008, 07:32 AM
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I've been working on a sinlge player pack. I've got 1 more lvl to finish, then I'll need to find some beta-testers. Here's a screenshot of lvl 1



Basic Plot:
Jazz has to leave his program and travel through the internet to fight a computer virus that could destroy the world as we know it.
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Oct 10, 2008, 08:03 AM
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xD. Sorry, I think that idea is genius. xD. That's the tilseset... I was confused as to why JJ2 was in a JJ2 screen. Ah genius.
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All those 3 Screenies are looking very nice!

The broken pc window idea is pretty coowl :P
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Oct 11, 2008, 07:01 PM
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I hope this isn't giving away too much of the plot or hogging the thread or anything, but here are a couple more screenshots I finally got around to uploading.

I just thought Spaz's expression in the end show would be fun for a spooky kind of tileset.

This last one is probably my favorite part of the pack so far. I made my own new boss with a working health bar and boss music and everything, without using any enemy events.
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Oct 12, 2008, 02:16 AM
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Quote:
Originally Posted by Troglobite
(awesome)
Wow, I absolutely adore the upper screenshot. Really nice way to implement JJ2 art in the game itself. Also, I love that pallette work on the Carrotus tileset.

The lower tileset is not quite my cuppa tea, but I'll just have to see it in action one day.

Discuss.
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Oct 12, 2008, 02:45 AM
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Creativity like this should certainly be rewarded: *hug*

erm...yah.

Ofcourse, won't forget Puffie40 and PJ. Their work looks very promising aswell.
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Oct 12, 2008, 05:29 AM
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Quote:
Originally Posted by Troglobite View Post
boo
Haha, holy (-)!
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Oct 12, 2008, 10:27 AM
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I just finished.
Could anyone beta-test it please?
If you're interested, PM me.
Thanks.
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Oct 12, 2008, 10:41 AM
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Very, but I cant till next weekend ):
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Oct 12, 2008, 04:59 PM
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Although I've seen the "Jazz escapes JJ2 and must explore a computer" plot many times, this looks awesome. Can't wait for it to be finished, Troglobite.
(I'd betatest but I'm hard at work doing backgrounds for a Dev Art collab)
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Quote:
Originally Posted by n00b View Post
Although I've seen the "Jazz escapes JJ2 and must explore a computer" plot many times
Wow, really? Many times? Can you show a few examples perhaps?
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I lol'd
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Oct 16, 2008, 03:26 PM
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The pack is now finished and posted on J2O.
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Oct 16, 2008, 08:52 PM
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troglobite, It still needs work There is a bug at the very start of the seventh level, and all of the levels lack goodies and ammo...

Last edited by Puffie40; Oct 17, 2008 at 07:57 AM.
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At the beginning of level 7, I wasn't able to move further than pos 2,5. I had to JJFLY my way down.
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I intentionally didn't include goodies or ammo, in order to make the levels a bit more challenging. If it ended up just lowering the quality of the pack overall, I'm sorry.

I've used both Jazz and Spaz on level seven, and couldn't get stuck at 2,5. Do you have any idea as to why you might have gotten stuck, so I can try and fix it?
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Hmmm... I just tried the level again. I tried starting in Captain Cook at LV7 and I got through 2,5.
However, if I start from LV1 and get to LV7 I seem to get stuck in the same position. I don't think it's anything to do with the level itself but I'm not sure what could cause that? Some flaw in Captain Cook?
I'll try it from the Home Cooked Levels list.

EDIT: Just attempted it from the HCL list and it works fine, so it must be a bug with Captain Cook.
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Oct 17, 2008, 07:56 AM
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I believe level 6 ends with a end warp, right? Jazz will then "Warp into" the next level. Jazz will get stuck in waited suckertube events if he is in the "Warp fall" mode.

Don't worry, that's a common mistake for cutscene beginners. The main way to fix it is have jazz sucked along some masked "Acc R" or "Acc L" events.
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Oct 17, 2008, 06:09 PM
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thanks a lot, puffie. I'll fix that.
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Oct 18, 2008, 05:05 AM
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Quote:
Originally Posted by Crimiclown™ View Post


Oops, I broke the fourth wall.
Poor Spaz. : (
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Quote:
Originally Posted by Ragnarok View Post
Poor Spaz. : (
hahahahha xD
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Oct 22, 2008, 11:42 AM
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Also, another level I was working on just popped up. Heavily outdated as it was, I scrapped a large part of the original (lame) layout, fixed it up a bit and made a Domination level out of it. Here it is, enjoy.

Click here.
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Oct 25, 2008, 08:34 AM
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Hm. I'll post a picture soon. I'm making a super cool CTF. :]
Old Oct 25, 2008, 09:03 AM
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Old Oct 25, 2008, 01:58 PM
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Quote:
Originally Posted by Ragnarok View Post
Hm. I'll post a picture soon. I'm making a super cool CTF. :]
Do it! Do it NOW!!! lol


Remember that post I made a long time ago, that said I was making Christmas levels a bit early, and said I was making a small pack of 3 CTF levels?
Well, here is a screenshot of the third one out of three.




About the pack: The level pack will consist of 3 CTF levels (as stated already), and they each have their own style of layout and music.
The pack will feature these levels (the first two have the names already announced, as I posted a screenshot of the second one about 2 months ago and I hosted the first one in July):
1) Christmas Blizzards (100%) ||||||||||
2) Silent Night, Unholy Night (76%, needs ammo and more eyecandy, layout is now finished) ||||||||||
3) Chrisco Chaos (80%, needs more eyecandy and ammo, layout is already done) ||||||||||
The levels will (hopefully) be released on the 15th of November, as with the two levels I released last year.
This minipack will be called the Christmas Fun Pack, btw. I sure hope it will live up to its name!
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Pack: Legacies
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
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Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
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Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm

Last edited by Jimbob; Oct 31, 2008 at 01:27 PM. Reason: percentages were changed, added more to the levels / added title for #3
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Quote:
Originally Posted by Jimbob View Post
Remember that post I made a long time ago, that said I was making Christmas levels a bit early, and said I was making a small pack of 3 CTF levels?
oh yeah i remember that one!

Quote:
Originally Posted by Jimbob View Post
About the pack: The level pack will consist of 3 CTF levels (as stated already), and they each have their own style of layout and music.
that's an interesting concept. I wonder why noone has tried this so far. I mean, when i browse through CTF levels, they're all the same. Always easter.it in castle1.j2t. Finally someone's in for a change. I expect a leveldesign as meandering and variable as Dragonforce's riffing!
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Quote:
Originally Posted by Unhit View Post
I expect a leveldesign as meandering and variable as Dragonforce's riffing!
lol don't make fun of me Dx
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Pack: Legacies
-
Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
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Smexy @Jimbobs picture !
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Post

Hi everybody! I'm new on this forum, but i registred on j2o 3 years ago, and I play jazz for 5 years,
Morover i uploaed few files u find here:

(http://www.jazz2online.com/J2Ov2/downloads/browse.php?userUploadsID=8183)

I know these ar not the best levels, because i readed down the arenas my first levels, now i working on 3 project and I planning a new too.

here u can see a trailer about a special game type: trailer
it will coming soon...

about me:
Here my name Jozsi NN (no name clan) Me use only this name here, but if u seen
in downloads my (our) name is hungabiesjozsi

Hun=hungarian
gabi= my brothers name Gábor NN (no name)
es= és it means &
jozsi= it is my name...

now we have more then
  • 10 own tileset
  • 150 own level
  • 250 tileset (altogethet)
  • 100 music file (altogether)

we make tilesets with MS Paint (if u know a tilesetmaker please tell me)
levels with JCS

we have got a webpage: www.jazzjackrabbit2.mlap.hu (this is the only one jazz page in hungary.)

mmm...thet's all now
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Hey, welcome to the forums!

For more information on how to make good tilesets and what tools to use, be sure to check out Disguise's Tileset Resource. I'd like to comment on your website but I don't know Magyar
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Hmm... Ive got a good friend that speaks Hungarian... I shold get him to translate for me >O
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Links to websites that distribute the games (particularly JJ3) are forbidden, right? Also that site hotlinks to lots of J2O images.
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