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Ice M A N

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Feb 11, 2006, 04:51 PM
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Quote:
Originally Posted by aokmaniac13
I smell a Commander Keen mod in the near future ^_^
(It's my idea don't steal it >_< )
Well.. it WAS the first thing I thought of when I saw the anim. but I never had any intention of making it..

It looks like one(?) animation set didn't extract right, so I'm going to look into that before I upload everything.. but first.. off to get some food. If I can't fix that set, I'll at least upload everything else sometime tonight..
Doubble Dutch

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Feb 11, 2006, 05:23 PM
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Yoink!

Its interesting to see the various things hidden away stolen from other games

[By the looks of it that door was perhaps part of some unused level exit animation]
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Feb 11, 2006, 05:56 PM
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Woah. Tis cool.

PAGECLAIM IN THE NAME OF http://unknown.halleyscometsoftware.com/ NEEDING MORE SPACE ON THE SERVER
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Ice M A N

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Feb 11, 2006, 07:16 PM
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OK.. you can now pick your poison at http://www.princeton.edu/~mspear/jj2/

There are still a couple slightly messed up things in there, but I'm definitely not going to get another chance to do any work on this within the next few days.. schoolwork is building up :P
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Feb 16, 2006, 12:00 AM
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Ice M A N's rips are awesome, but I find something else he said interesting:
Quote:
Originally Posted by Ice M A N
I came up with a sprite (and sound effects and tileset) extractor..
I've ripped a bunch of sounds from the game myself, using utilities to record my sound card output etc. but naturally nothing I do like this can match sounds directly taken from the game data.

How would I go about ripping the sounds myself, or failing that could you upload a zip of all the sounds?
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Feb 16, 2006, 05:39 AM
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someone should make a program that can ripp everything out of anims.j2a, convert to and from .j2b, does something useful with .j2d, can make .j2e, show/edit .j2h, create .j2i for a server in the serverlist, edit .j2m (useful for cheaters), edit/create .j2s, convert to/from .j2t and convert to/from .j2v ALL IN ONE! Thanks for making.

EDIT: oh, yea, this is no joke! A program like that would be very useful!
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Feb 16, 2006, 06:12 AM
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.j2a - Everything's already ripped
.j2b - Done by Dr Eggman
.j2e - there's already a program for that
.j2h - highscores, right? why would you want to?
.j2i - it's just a text file with an IP address in it
.j2t - Ice M A N confirmed he figured out the format already
.j2v - ddflc
.j2m - JJ2 can do that itself

That leaves .j2d, which Ice M A N was already making progress on, right? Then someone only needs to integrate it all into one program
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Feb 16, 2006, 06:46 AM
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Eggman isnt done, and these are not one program. J2h and J2i.. its just useful if you would be able to easily edit those silly low scores and for J2i it is useful to make a file with one click.. but I just said it cuz I didnt want to skip any filetype. Now get to merge these to one program and im happy btw, if Eggman is done, then give me a link of his final version. The version I have now is sucky!
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Ice M A N

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Feb 16, 2006, 07:00 AM
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.j2a - Everything's already ripped: No. The sound effects are in there, actually. Plus some other not-too-important stuff.. I'll get around to ripping the sounds sooner or later. I need to write a program to convert JJ2's sample format to something like wav or a module.. right now I just play the raw data in a sound player I wrote...

.j2d - There's very little useful stuff:
ogLogo.ColorLUT
Menu.ColorLUT
Shield.Plasma
SoundFXList.Ending
SoundFXList.Intro
SoundFXList.P2
SoundFXList.Logo
Menu.Texture.128x128
Menu.Texture.32x32
Menu.Texture.16x16
Tiles.Order
Tiles.Offset
Credits.Palette
Order.ShadeLUT
Order.Palette
Order.Newspaper
Order.Colors
ogLogo.Balls
Balls.Dump
Picture.OrderTexture128x128
Picture.Continue
Picture.CreditsEaster
Picture.Credits
Picture.Loading
Picture.Thanks
Picture.EasterTit
Picture.Title-XMas
Picture.Title
ogLogo.Palette
Std.Palette
Menu.Palette

These programs aren't going to be merged into one, and it's likely they won't be widely released anyway. (e.g. the j2e problem with JJ2 is why that isn't widely released)
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Feb 16, 2006, 07:03 AM
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yea, Jam's JJX should defenately have that fixed.
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Feb 16, 2006, 07:56 AM
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Quote:
Originally Posted by Jerrythabest
yea, Jam's JJX should defenately have that fixed.
Epic Games said what he can't, remember?
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Feb 16, 2006, 07:59 AM
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Quote:
Originally Posted by Pako Spanrabbit
Epic Games said what he can't, remember?
No, after Jam started his rebuiling process, he just got bored of it and searched for an excuse. FACE THE TRUTH
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Feb 16, 2006, 08:21 AM
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lol the only thing he has made was a castle background with the text 'DONATESPRITES' but I have a new battle plan and i am right now gonna say it to him.
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Feb 16, 2006, 08:35 AM
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Hey Ice, I'm interested in this, could you tell me the format of the zlib files?
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Feb 16, 2006, 08:40 AM
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i like the shield plasma
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Ice M A N

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Feb 16, 2006, 09:02 AM
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Quote:
Originally Posted by UNKNOWNFILE
Hey Ice, I'm interested in this, could you tell me the format of the zlib files?
Help someone known to crash JJ2 stuff with any of the internals of JJ2? Somehow I can't bring myself to do that... gg no re

But seriously.. it's easy stuff.. if you put like an hour into it you should have all the raw data.. or take like 5 minutes to modify some of dr eggman's code from his J2B article on j2o (what I originally did).. once you have the raw data it's just how good you are at finding patterns, etc..

If you can get at the raw data, I'll tell you what I know, etc..
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Feb 16, 2006, 09:06 AM
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Quote:
Originally Posted by Ice MAN
Help someone known to crash JJ2 stuff with any of the internals of JJ2? Somehow I can't bring myself to do that
Icey WINS.

I think Eggman already got to extracting sounds from .j2a into single .wav's, by the way.
Ice M A N

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Feb 16, 2006, 09:16 AM
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Quote:
Originally Posted by Cooba
I think Eggman already got to extracting sounds from .j2a into single .wav's, by the way.
Fair enough. It isn't difficult, just he actually has experience with sound formats and code he could reuse... Do you know if he plans on releasing them or the tools?
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Feb 16, 2006, 09:18 AM
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Quote:
Originally Posted by Ice M A N
Fair enough. It isn't difficult, just he actually has experience with sound formats and code he could reuse... Do you know if he plans on releasing them or the tools?
No idea myself. You can always try to contact him yourself too though .
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Feb 16, 2006, 03:48 PM
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Quote:
Originally Posted by Ice M A N
Help someone known to crash JJ2 stuff with any of the internals of JJ2? Somehow I can't bring myself to do that... gg no re
Please proceed to eat (-).

Quote:
But seriously.. it's easy stuff.. if you put like an hour into it you should have all the raw data.. or take like 5 minutes to modify some of dr eggman's code from his J2B article on j2o (what I originally did).. once you have the raw data it's just how good you are at finding patterns, etc..
Includes don't work in VC++.

Quote:
If you can get at the raw data, I'll tell you what I know, etc..
No need to. I can just get it off Nebula.
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Ice M A N

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Feb 16, 2006, 03:54 PM
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Fair enough.

But based on your fun with C++ thread and you thinking that "Includes don't work in VC++", I doubt you'll have a lot of success. Best of luck anyway.
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Feb 18, 2006, 01:23 AM
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Nice. Thanks for the sprites

Last edited by Marijn; Feb 18, 2006 at 02:02 AM.
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Feb 18, 2006, 02:48 AM
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[accidental post]
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Feb 18, 2006, 02:50 AM
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release a beta version soon plz
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Feb 18, 2006, 08:51 AM
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As much as I appretiate the enthusiasm lets not move out of topic...I have my thread which, until the site is back online, I my way of reporting to you all...go there !
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Ice M A N

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Feb 20, 2006, 02:49 PM
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Battery Check Sprites: http://www.princeton.edu/~mspear/bc/...SpriteRips.zip
and thanks are due to Cooba
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Feb 20, 2006, 03:07 PM
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Thanks root to me for giving Cooba the game.
EDIT-Nice to see theres unused sprites in Battery Check as well.
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Feb 21, 2006, 12:24 AM
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can someone give me more information about Battery Check? I wonder what it is..
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Feb 21, 2006, 05:27 AM
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Its a Dutch game starring an cute electric thingy guy, you have to run around recharging yourself and avoiding all the evil elctrics that kills you. The demo is free!

[Can you rip those anamaniacs game sprites?]
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Feb 21, 2006, 05:50 AM
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Jerrythabest, see http://www.jazz2online.com/J2Ov2/wiki/?Battery_Check for more info about Battery Check.
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Feb 21, 2006, 07:24 AM
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Quote:
Originally Posted by Ice M A N
Battery Check Sprites: http://www.princeton.edu/~mspear/bc/BatteryCheckSpriteRips.zip
and thanks are due to Cooba
"chris is a redneq" message and frozen destruct block in BC? Weird...
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Feb 21, 2006, 09:05 AM
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Quote:
Originally Posted by Doubble Dutch
[Can you rip those anamaniacs game sprites?]
Probably. I'd need the j2a file (and either a tileset or a screenshot..)... mspear at gmail dot com if you feel like emailing it (and a link to an exe of the game installer or whatever won't cut it.. on a mac..)
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Feb 21, 2006, 12:33 PM
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Quote:
Originally Posted by n00b
You forgot the "chris is a redneq" message and the JJ2 frozen destruct block.
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Feb 21, 2006, 12:53 PM
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Quote:
Originally Posted by Pako Spanrabbit
You forgot the "chris is a redneq" message and the JJ2 frozen destruct block.
No he didn't. He clearly stated that his stuff was what left unused in the Batteryman sheet.
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Feb 21, 2006, 01:21 PM
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Quote:
Originally Posted by Cooba
No he didn't. He clearly stated that his stuff was what left unused in the Batteryman sheet.
Oh, sorry, you are right.
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Feb 21, 2006, 06:42 PM
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i know this thread isn't about "ripping" sprites so should i still rip the chuck head sprites?
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Considering A- It was ripped Pre-iceman, and B)- Ripping past Post-iceman is useless since it's already in a sheet for you, i don't see why you would.
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Feb 22, 2006, 04:29 PM
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I wouldn't mind if you ripped every frame one by one and stuck them in a GIF in order to obtain perfect image alignment.
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Feb 23, 2006, 03:50 AM
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Indeed, go do that.

Quote:
Probably. I'd need the j2a file (and either a tileset or a screenshot..)... mspear at gmail dot com if you feel like emailing it (and a link to an exe of the game installer or whatever won't cut it.. on a mac..)
Umm, game installer? Not sure where that is, but I can send the anims file and a screenshot. I suppose I could zip the game too, but its friggin huge.
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