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What would you like to see in a brand new JJ2 level editor?

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NovaStar

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Aug 26, 2006, 03:51 PM
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Please stop fighting in a topic. It's annoying.
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Doubble Dutch

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Aug 26, 2006, 05:42 PM
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Thats an adiministrator type comment that is.

I must admit, there have been some brilliant suggestions; is anyone going to sum them all up into a neat lil list?
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Aug 26, 2006, 10:55 PM
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After selecting tiles with b, I'd like to able to right click and get an option to send the selected tiles to the same location in another layer.

I had some of the same ideas as a few others here about a way to indicate what tiles are for what purpose/placement and thus be able to 'paint' a level in or have a level be generated. I highly doubt anyone would want to program that, though.

A fill function would be very, very nice.

It would be neat to make hotkeys that will change the field of view to another area of the level.

Warnings for possible crashes/errors.

Better copy/cut/paste stuff, especially for events.

And many of the other excellent suggestions in this thread.
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Neobeo

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Aug 26, 2006, 11:30 PM
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Quote:
Originally Posted by Fquist
  • Ability to remove level password (for your *own* level) once a password has been set.
Can't this be done from within JCS?
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<TABLE border=1><TR><TD>Facts:
Jazz Sprite Dynamite (JSD)
Tileset Extractor
Neobeo's Firetruck

</TD><TD>Myths:
Jazz Creation Station Plus (JCS+) - 10%
Coming soon - a dedicated server! - 25%
Jazz Sprite Dynamite v2 (JSDv2) - 2%
Another generic single-player level - 0%
</TD></TR></TABLE>
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Aug 27, 2006, 12:42 AM
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Quote:
Originally Posted by Doubble Dutch
Thats an adiministrator type comment that is.
...but I'm serious, it is... ;(

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Aug 27, 2006, 01:31 AM
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Quote:
Originally Posted by Spaztic
Warnings for possible crashes/errors.
A debugger is a good idea, but it'll probably need some code of JJ2 to work. The errors that occur in the game are probably hard to trace...
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Aug 27, 2006, 03:03 AM
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Quote:
Originally Posted by Neobeo
Can't this be done from within JCS?
No, you can only change an existing password.
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Aug 27, 2006, 03:31 AM
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Quote:
Originally Posted by White Rabbit
No, you can only change an existing password.
Hahaha you are sooooo wrong there.
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Aug 27, 2006, 03:48 AM
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Quote:
Originally Posted by Overlord
Hahaha you are sooooo wrong there.
Haha, someone should go make an article out of this since I'm lazy, but here goes:

How to remove password from a level in 8 simple steps
  1. Open JCS
  2. Load the passworded level
  3. Enter the password
  4. Go to Tools --> Level Password
  5. Enter the old password in the "Old password" textbox
  6. Enter oesmonk in the "New password" and "Confirm new password" textboxes
  7. Click the OK button
  8. The password has successfully been removed from the level
How to check that the password has been removed?
  1. Go to Tools --> Level password. The "Old password" textbox should have disappeared. Or,
  2. Save the level and reload it. It will not prompt for the password.
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<TABLE border=1><TR><TD>Facts:
Jazz Sprite Dynamite (JSD)
Tileset Extractor
Neobeo's Firetruck

</TD><TD>Myths:
Jazz Creation Station Plus (JCS+) - 10%
Coming soon - a dedicated server! - 25%
Jazz Sprite Dynamite v2 (JSDv2) - 2%
Another generic single-player level - 0%
</TD></TR></TABLE>
Old Aug 27, 2006, 03:51 AM
White Rabbit
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Aug 27, 2006, 03:55 AM
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And how did you find this out in the first place?

EDIT: And I find it strange, Neobeo, that you had to ask that question, even if it was meant for politness' sake, when you already knew it could be done.
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Aug 27, 2006, 03:57 AM
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how did you find out about that? 'oesmonk'? that sounds like an easter egg.
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Aug 27, 2006, 03:59 AM
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Well there are lots of keywords you can use actually. I'll quote Neobeo from #jj2:
Quote:
Neobeo: [1] NEO-dingdongss [2] JCSinterlocation0 [3] neo.outsleepsX [4] jcs.distillerZ [5] mycoplasma/ [6] hyPothermice [7] oesmonk [8] nenusai [9] lempnud [10] ecooolv [11] chroakx [12] zafumo [13] ghBMP [14] RSZEQ [15] 148x4 [16] 8RKi [17] ÂÃ7
It's basically a matter of finding out a keyword that its hash matches the one that represents a depassworded level.

EDIT: I also made this little garbage program (my first C++ release) to "corrupt" your J2L files. "Hafe vun".
http://downlink.lordprime.com/jazzja...it/2/j2slp.zip
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Last edited by Cpp; Aug 27, 2006 at 08:20 AM.
BattleSpaz

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Aug 27, 2006, 06:42 AM
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Please DO NOT do limits, like editor what says "You cannot add music files over 2mb", because if you want to make level you just play, it might be good idea just to remove that. Think about you would have 2.01mb music file and editor says its too big... (I do have one of those >_>')

But otherwise this is a great program to be done! Just add events like 1337 h4x0r moving platforms
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Aug 27, 2006, 09:28 AM
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why would you like your level editor to allow you to select such big music files, that JJ2 can't run the level? It's totally useless.
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Aug 27, 2006, 10:11 AM
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It's like outlawing suicide. People have the right to crash their own JJ2s!
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Aug 27, 2006, 11:30 AM
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they could use JCS
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Aug 27, 2006, 12:14 PM
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Quote:
Originally Posted by White Rabbit
It's like outlawing suicide. People have the right to crash their own JJ2s!
Well suicode is illegal here.. so... :P
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Aug 27, 2006, 12:19 PM
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illegal? so if you commit suicide, your remains go to jail?

anyway, how about the level editor being able to show you how high any character can jump up, and how high a character goes with a spring, so you can make the 'opening in the wall' just at the right height?
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Aug 27, 2006, 12:23 PM
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well what i like to see in new level editors is less dead points double function tiles like double trigers
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Aug 28, 2006, 09:31 AM
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A button that makes your pc refill your coffee mug

A zoom function in the paralax view.
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not bad.. maybe zooming with pageup (zoom out) and pagedown (zoom in) and the ability to zoom to that percentage, that the whole with, height or the whole level is visible.

also, a function that changes all layer dimensions to the smallest values possible without removing tiles would be cool. Of course it should move the level up and left as far as possible on all layers with both speeds 1 and both autospeeds 0.
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Quote:
Originally Posted by Jerrythabest
also, a function that changes all layer dimensions to the smallest values possible without removing tiles would be cool. Of course it should move the level up and left as far as possible on all layers with both speeds 1 and both autospeeds 0.
...eh? Reword plz.
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-all layers with normal speeds set 1 and auto speeds set 0 will be moved the same amount of tiles to the top and left, until on one of these layers a tile hits the layer border (the layers with normal speeds 1 and auto speeds 0 depend on each other)
-all layer dimensions (so how big each layer is) will be lowered to the lowest amount of tiles possible without removing tiles (the layers are independent here)

this way the level is moved to the top left corner and the layers are changed to the minimal size, so that if you walk at the edge of a level the screen doesn't scroll anymore, and you'll have a better view of the level.
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Aug 28, 2006, 12:14 PM
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I understand what you mean, but, seriously, it isn't that much work to do it manually. Unless you have a lot of complicated sprite back- or foreground layers.
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I always have a lot of back and foreground layers:P I sometimes need layers 1, 2, 3, 5, 6 and 7 and that leaves only 8 as background..
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It would be nice if the editor had some reasonable layer X/Y speeds by default, like 1 on layer 3 instead of the default 1.5. Or layers 6 and 7 set to display a background correctly without having to adjust the Y-Speed with lots of trial and error.
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Aug 29, 2006, 10:04 AM
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The ability to add collums and rows of empty tiles on every side of the layer.
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I'm seeing some very good ideas so far. I've also had a few of my own, which I will edit into this post eventually.
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Being able to make levels with unlimited sizes would be good. Then you could make MASSIVE levels. A level with 1,000,000 tiles width!!!:P Or maybe a "Tile Motion path" event. That would be cool. You could link up several of these events in a chain, and you could choose the speed the tile motion.
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Aug 30, 2006, 12:41 PM
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Seriously, 1023x1023 is more than enough.
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1.to make enimies in multiplayer,(yes i know about mce's) but to make it a single event.

2.umlimted text room (instead of 3 lines :/)

3.to see layer 4 in when in 23567. (really inoying having to estimate)

4.create more text lines instead of 15,(comes in handy on hotels and single player and maybe tests)

5maybe something what lets you see the persons level in jcs but doesn't allow them to edit it,and the owner of the level can chouse if he wants them to do this,
so basicly when you want to password the level you have a option of,password level completely or password nonm-edit or password non edit mode and level properties.
would come in handy if you want to password the level,but want someone to add your level in there pack.
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Aug 30, 2006, 01:15 PM
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Enemies in multiplayer would be hacking jazz2.exe, not the leevlfiles
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I like your 5th point, Ryder. And a new JCS's password should of course be as hard to crack as possible.
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Aug 30, 2006, 02:52 PM
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Quote:
Originally Posted by Neobeo
  • Skins
Do you mean skins like this:
thats my jcs.
or skins that make it look completely different, not just a color change?
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Like WMP skins!
Let's just not give it too high a priority...
Old Aug 31, 2006, 03:17 AM
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how about an mce generator, that automatically generates mces that are fully working and, if you checked some box, with the correct sprites! it's sad you can't put an mce into one event..
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I want to paste events simply by pressing Ctrl or Alt + the mouse key. This is useful for tests when one wants to make several warps.
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again, Shift+E...
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Quote:
Originally Posted by Unknown Rabbit
again, Shift+E...
Thanks.
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- List of checkboxes to choose which events should be "auto-generator" or not. Could be handy when making MP levs.
- T3h secret button!
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