JazzJackrabbit Community Forums  

Go Back   JazzJackrabbit Community Forums > Open Forums > General Jazz Jackrabbit Talk

Reply
 
Thread Tools
Old February 28th, 2013, 12:30 PM   #161
Violet CLM
JCF Éminence Grise
JCF Member
 
 
Join Date: Mar 2001
Location: The Intergalactic Repneck Bar
Send a message via MSN to Violet CLM
Oh, awesome. I think the pepper spray thing might be a mistake that I introduced?, but otherwise, that's great to know.
__________________
Violet CLM is offline   Reply With Quote
Old February 28th, 2013, 01:01 PM   #162
Sir Ementaler
JCF Member
Currently sadistically consuming marshmallows
 
 
Join Date: Feb 2010
Location: Fridge
Reputation: Sir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to all
Send a message via Skype™ to Sir Ementaler
Oh, it looks like that's true. Objects treat pepper spray as a normal bullet in vanilla JJ2 but apparently not in the latest Plus release.
__________________

I am an official JJ2+ programmer and this has been an official JJ2+ statement.
Sir Ementaler is offline   Reply With Quote
Old February 28th, 2013, 05:38 PM   #163
minmay
JCF Member
What?
 
Join Date: Aug 2002
Location: Idaho
Reputation: minmay is immeasurably awesomeminmay is immeasurably awesomeminmay is immeasurably awesomeminmay is immeasurably awesomeminmay is immeasurably awesome
If you break survivor28 I'm gonna be so mad
minmay is offline   Reply With Quote
Old March 1st, 2013, 12:31 PM   #164
Jett
JCF Member
JG/JaEx aka KRSplat/Jazz man
 
Join Date: Dec 2012
Reputation: Jett is doing well so far
Some, or a lot actually, music files don't work with plus, specifically 669 modules
Jett is offline   Reply With Quote
Old March 8th, 2013, 01:36 AM   #165
SonicNathan 1
JCF Member
Pc gaming FTW
 
 
Join Date: Mar 2007
Location: You don't want to know
Reputation: SonicNathan 1 is doing well so far
Great job. I look forward to seeing what the community is going to do with these new additions.
__________________
<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a>
Epsiode 2:N/A
Episode 3: Probably never
Episode 4: Probably never

<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a>
<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a>
Jazz 1 Fanolint: 98%

<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a>
SonicNathan 1 is offline   Reply With Quote
Old March 8th, 2013, 05:50 AM   #166
Sir Ementaler
JCF Member
Currently sadistically consuming marshmallows
 
 
Join Date: Feb 2010
Location: Fridge
Reputation: Sir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to all
Send a message via Skype™ to Sir Ementaler
It's annoying that division by 0 causes an error even in case of floats. I found a workaround for declaring infinity (const float INFINITY=1.0e+39;), but, besides the fact it looks ugly, there are cases when division by 0 is more appropriate or shortens code, and I still didn't find a way to declare a NaN if I can't use 0.0/0.0.
I don't know if it can be fixed but I would be thankful if it were taken care of.
__________________

I am an official JJ2+ programmer and this has been an official JJ2+ statement.
Sir Ementaler is offline   Reply With Quote
Old March 8th, 2013, 06:42 AM   #167
Stijn
Administrator
 
 
Join Date: Mar 2001
Reputation: Stijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to behold
...when would you ever want to divide by zero? What should the result of such a division be? Even if the result of a division by zero was infinity (it isn't), how would you use the concept of "infinity" in a scripting context?
Stijn is offline   Reply With Quote
Old March 8th, 2013, 07:04 AM   #168
Sir Ementaler
JCF Member
Currently sadistically consuming marshmallows
 
 
Join Date: Feb 2010
Location: Fridge
Reputation: Sir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to all
Send a message via Skype™ to Sir Ementaler
Quote:
Originally Posted by Stijn View Post
it isn't
Oh, I do realize it isn't in math, but C++, which I believe AS is based on, does return infinity on division by 0. Floats can also keep positive and negative zero and the sign of infinity depends on the sign of zero (which is basically the only difference between +0 and -0). Usually, infinity is declared as 1.0/0.0, minus infinity as -1.0/0.0 and NaN as 0.0/0.0. Division by ±infinity returns ±0 (and this part actually works correctly in AS). There are various forms of use for infinity and NaN. Or so I assume, because if there weren't, floats wouldn't be able to store them, right? Personally, I'm using them for min(), max(), mean() and median(), each of which is meant to have 2 or more arguments, and declaring them as double min(double x1,double x2,double x3=INFINITY,double x4=INFINITY,...) or double mean(double x1,double x2,double x3=NaN,double x4=NaN,...) was the best idea I was able to come up with.

Also, infinity, minus infinity and NaN work just fine in comparisons.
__________________

I am an official JJ2+ programmer and this has been an official JJ2+ statement.

Last edited by Sir Ementaler; March 8th, 2013 at 07:21 AM..
Sir Ementaler is offline   Reply With Quote
Old March 8th, 2013, 10:03 AM   #169
GLaDOS
JCF Member
 
 
Join Date: Aug 2010
Reputation: GLaDOS is doing well so far
Quote:
Originally Posted by Sir Ementaler View Post
Oh, I do realize it isn't in math, but C++, which I believe AS is based on, does return infinity on division by 0.
This is implementation-dependent. I get a floating point exception when trying to perform a division by zero, using GCC.

Quote:
Originally Posted by Sir Ementaler View Post
Personally, I'm using them for min(), max(), mean() and median(), each of which is meant to have 2 or more arguments, and declaring them as double min(double x1,double x2,double x3=INFINITY,double x4=INFINITY,...) or double mean(double x1,double x2,double x3=NaN,double x4=NaN,...) was the best idea I was able to come up with.
AS allows function overloading, meaning you can have multiple functions with the same name only separated by their parameter types or counts. For example, you can do something like this:
Code:
double minGeneric(array< double > numbers) // Weird spacing because JCF insists on parsing HTML even within code tags
[ algorithm goes here ]

double min(double x1, double x2)
{
    return minGeneric({x1, x2});
}
double min(double x1, double x2, double x3)
...
double min(double x1, double x2, double x3, double x4)
...
Not sure if the code is going to work exactly like that, it's been a while since I actually did something with AngelScript.
GLaDOS is offline   Reply With Quote
Old March 8th, 2013, 10:35 AM   #170
Sir Ementaler
JCF Member
Currently sadistically consuming marshmallows
 
 
Join Date: Feb 2010
Location: Fridge
Reputation: Sir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to all
Send a message via Skype™ to Sir Ementaler
Oh I know about that, I had considered this option too, but, to be honest, I dislike it. It just doesn't look good and adds many additional lines. I really feel default arguments are aesthetically better in this case. And they work too, at least in case of min(), max() and median(), because mean() won't work so well with infinity and I didn't find a way to get NaN yet. Edit: Oh wait, I can get it by multiplying 0 by infinity. Cool.
__________________

I am an official JJ2+ programmer and this has been an official JJ2+ statement.
Sir Ementaler is offline   Reply With Quote
Old March 8th, 2013, 10:44 AM   #171
Violet CLM
JCF Éminence Grise
JCF Member
 
 
Join Date: Mar 2001
Location: The Intergalactic Repneck Bar
Send a message via MSN to Violet CLM
These are things to take up with AngelCode, not with us.
__________________
Violet CLM is offline   Reply With Quote
Old March 8th, 2013, 11:00 AM   #172
Sir Ementaler
JCF Member
Currently sadistically consuming marshmallows
 
 
Join Date: Feb 2010
Location: Fridge
Reputation: Sir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to allSir Ementaler is a name known to all
Send a message via Skype™ to Sir Ementaler
Ow, that's what I was worried about. And even worse, I just found out AS returns true in NaN==0 comparison, so it's more or less useless (you might think this means it's actually 0 rather than NaN, but then I doubt formatFloat() would return "-1.#IND"). While whether division by 0 is useful or not is arguable, NaN being equal to 0 is certainly something that should get fixed, since it's a value that's supposed to return false even in NaN==NaN. I'll try to get in touch with whoever is in charge of AS.
__________________

I am an official JJ2+ programmer and this has been an official JJ2+ statement.
Sir Ementaler is offline   Reply With Quote
Old March 8th, 2013, 12:11 PM   #173
Jerrythabest
JCF Member
Can I has cookie?
 
 
Join Date: Apr 2005
Location: Wassenaar, the Netherlands
Reputation: Jerrythabest is a forum legendJerrythabest is a forum legendJerrythabest is a forum legend
Send a message via MSN to Jerrythabest Send a message via Skype™ to Jerrythabest
Isn't it easier to write a min() function that takes an array as its argument? Then you could just do this (untested code, have never worked with AS arrays myself):
Code:
double min(array<double> &arr){
  arr.sortAsc();
  return arr[0];
}
__________________
Jerrythabest is offline   Reply With Quote
Old March 9th, 2013, 12:08 AM   #174
Violet CLM
JCF Éminence Grise
JCF Member
 
 
Join Date: Mar 2001
Location: The Intergalactic Repneck Bar
Send a message via MSN to Violet CLM
Quote:
Originally Posted by Sir Ementaler View Post
I'll try to get in touch with whoever is in charge of AS.
Go here and post a topic. In my experience, Andreas is relatively quick to respond (taking into account timezone differences) and quite understanding.

I notice that AngelScipt got another release on Tuesday. We should probably remember to incorporate that, if for no other reason than those sexy binary literals.
__________________
Violet CLM is offline   Reply With Quote
Old March 17th, 2013, 09:20 PM   #175
Quintocle
JCF Member
 
 
Join Date: Oct 2010
Reputation: Quintocle is doing well so far
It would be nice if Limit X Scroll had an Instant parameter for instantaneously scrolling to the specified targets upon activation.
Quintocle is offline   Reply With Quote
Old March 17th, 2013, 11:08 PM   #176
Violet CLM
JCF Éminence Grise
JCF Member
 
 
Join Date: Mar 2001
Location: The Intergalactic Repneck Bar
Send a message via MSN to Violet CLM
It actually can't. There's no room in the bitfield for any more parameters.
__________________
Violet CLM is offline   Reply With Quote
Old March 18th, 2013, 10:50 AM   #177
Quintocle
JCF Member
 
 
Join Date: Oct 2010
Reputation: Quintocle is doing well so far
Unfortunate.
Quintocle is offline   Reply With Quote
Old March 18th, 2013, 11:29 AM   #178
cooba
JCF Veteran
 
 
Join Date: Jan 2004
Reputation: cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light
I'm sure p.cameraFreeze and p.offsetPosition can do whatever you want to do with Limit X Scroll.
cooba is offline   Reply With Quote
Old March 19th, 2013, 10:50 AM   #179
Jerrythabest
JCF Member
Can I has cookie?
 
 
Join Date: Apr 2005
Location: Wassenaar, the Netherlands
Reputation: Jerrythabest is a forum legendJerrythabest is a forum legendJerrythabest is a forum legend
Send a message via MSN to Jerrythabest Send a message via Skype™ to Jerrythabest
Although there is no other option in this case, we should not forget that not everyone has the programming knowledge to use AngelScript.

Therefore, I would also like to point out that the non-scripting folks out there should not hesitate to do feature requests like this
__________________
Jerrythabest is offline   Reply With Quote
Old March 21st, 2013, 02:39 PM   #180
Quintocle
JCF Member
 
 
Join Date: Oct 2010
Reputation: Quintocle is doing well so far
What I wanted to accomplish is the player seeing what appears to be the edge of the level lower down, but 20 tiles or so higher not being able to see the edge of the level.

Something like this:

The problem is if the player moves to the left fast enough after activating the LimitXScroll they can see the level scrolling.
Quintocle is offline   Reply With Quote
Old March 23rd, 2013, 07:51 AM   #181
Foly
JCF Member
Just a member
 
 
Join Date: Jan 2009
Location: In a house
A few more things i'd like to see in the new plus (angelscript):
1. A function or property to see if a player has died for ALL players. For example a function onPlayerDeath(int playerID) or a property jjPlayers[pID].isDead (which could be true for a small time or untill the player has spawn).
2. Being able to change the jjPlayers[pID].flag variable.
3. A property jjPlayers[pID].name that shows the name of the player as string.
4. An option for the server to execute a plus command but without the line showing up in the chat (now you can use jjChat("/something") but it gives spam)

Most of it you have probably already thought of but if you didn't, here you go
__________________
[13:07:13] *** Foly is on a KILLING SPREE!
[13:07:14] *** you killed yourself
[13:07:14] *** Foly was looking good but died instead...
Foly is offline   Reply With Quote
Old March 31st, 2013, 07:01 PM   #182
Jett
JCF Member
JG/JaEx aka KRSplat/Jazz man
 
Join Date: Dec 2012
Reputation: Jett is doing well so far
Ok, here's just another suggestion, after mute all.
A new icon for plusified JJ2 and related shortcuts could improve the program's presentation.
Jett is offline   Reply With Quote
Old April 7th, 2013, 03:03 PM   #183
Violet CLM
JCF Éminence Grise
JCF Member
 
 
Join Date: Mar 2001
Location: The Intergalactic Repneck Bar
Send a message via MSN to Violet CLM
The behavior described in this post, aside from the first bullet point, is pretty clearly a bug. In fact it's very easy to fix, to the point that you can fix it yourself by changing byte 0x4C543C (in 1.23) to 01 instead of 00. The question: is this a useful bug that should be left in, or is it just too silly and arbitrary to live? Your opinions, please.
__________________
Violet CLM is offline   Reply With Quote
Old April 8th, 2013, 02:47 AM   #184
Grytolle
JCF Member
CC Co-Leader
 
 
Join Date: Sep 2004
Location: Ghent, Belgium
Reputation: Grytolle is a forum legendGrytolle is a forum legendGrytolle is a forum legend
Send a message via MSN to Grytolle
Just give level makers the ability to remove the bug temporarily through .j2s imo!
__________________
<center></center>
Grytolle is offline   Reply With Quote
Old April 8th, 2013, 05:32 AM   #185
Jerrythabest
JCF Member
Can I has cookie?
 
 
Join Date: Apr 2005
Location: Wassenaar, the Netherlands
Reputation: Jerrythabest is a forum legendJerrythabest is a forum legendJerrythabest is a forum legend
Send a message via MSN to Jerrythabest Send a message via Skype™ to Jerrythabest
Unless there are some popular levels using this bug, that can't be fixed by a simple AngelScript file, I'd say: fix the bug. Most of its behaviour is silly IMO.
__________________
Jerrythabest is offline   Reply With Quote
Old April 17th, 2013, 11:54 AM   #186
burnout92
JCF Member
Burnout92's profile
 
 
Join Date: Dec 2012
Location: Jászladány, Hungary
Reputation: burnout92 is doing well so far
Send a message via MSN to burnout92
Hi guys! I have a problem with the Plus. I enable the Always Run mode only just me run always (I play with keyboard) my brother (he play with joystick) isn't run always if only he press the Run button.
__________________
"Where I walk, I walk alone. Where I fight, I fight alone" Akuma from Street Fighter Alpha The Animation
burnout92 is offline   Reply With Quote
Old April 17th, 2013, 01:03 PM   #187
Violet CLM
JCF Éminence Grise
JCF Member
 
 
Join Date: Mar 2001
Location: The Intergalactic Repneck Bar
Send a message via MSN to Violet CLM
Ooh, joysticks. Thanks, will look into it.
__________________
Violet CLM is offline   Reply With Quote
Old April 17th, 2013, 01:07 PM   #188
burnout92
JCF Member
Burnout92's profile
 
 
Join Date: Dec 2012
Location: Jászladány, Hungary
Reputation: burnout92 is doing well so far
Send a message via MSN to burnout92
Instead I thank you.
__________________
"Where I walk, I walk alone. Where I fight, I fight alone" Akuma from Street Fighter Alpha The Animation
burnout92 is offline   Reply With Quote
Old April 19th, 2013, 09:50 AM   #189
FihuFiL
JCF Member
 
 
Join Date: Jan 2010
Location: Poland, Radom
Reputation: FihuFiL is notorious for his worthless posts
Send a message via MSN to FihuFiL Send a message via Skype™ to FihuFiL
I had trouble running this version of JJ2 under Wine 1.5 on Ubuntu 12.04.
Sometimes this happen:

ofc I have "Hardware Acceleration" and "MMX Capabilities" disabled on JJ2.

Wine debugger shows this when Access Violation happen:

Code:
err:seh:setup_exception_record stack overflow 1296 bytes in thread 0009 eip 7ea124c4 esp 00230e20 stack 0x230000-0x231000-0x330000
wine: Unhandled page fault on read access to 0x00000000 at address 0x4a0a62 (thread 0037), starting debugger...
__________________
My blog
RapidRage Industries

Last edited by FihuFiL; April 19th, 2013 at 10:03 AM..
FihuFiL is offline   Reply With Quote
Old April 19th, 2013, 10:15 AM   #190
Violet CLM
JCF Éminence Grise
JCF Member
 
 
Join Date: Mar 2001
Location: The Intergalactic Repneck Bar
Send a message via MSN to Violet CLM
Hmm. I'm about 95% sure you're running TSF there, because that error would make no sense for 1.23. For TSF, it means something's going wrong while initializing the galaxy sound system. Can you comment any more on under what circumstances this happens? Are you opening JJ2, or playing specific music files, or what?
__________________
Violet CLM is offline   Reply With Quote
Old April 19th, 2013, 11:02 AM   #191
FihuFiL
JCF Member
 
 
Join Date: Jan 2010
Location: Poland, Radom
Reputation: FihuFiL is notorious for his worthless posts
Send a message via MSN to FihuFiL Send a message via Skype™ to FihuFiL
I just set up a simple minimized server(gamemode: pest) with default 3 battle levels. And it happen while cycling on random lvls. (I tested it when window is not minimized it happen too while level cycling)
Like:
"Press fire to continue"
>Hitting space
"Access violation"

EDIT: Yes I'm running 1.24 for sure.
__________________
My blog
RapidRage Industries
FihuFiL is offline   Reply With Quote
Old April 19th, 2013, 11:51 AM   #192
burnout92
JCF Member
Burnout92's profile
 
 
Join Date: Dec 2012
Location: Jászladány, Hungary
Reputation: burnout92 is doing well so far
Send a message via MSN to burnout92
FihuFil. You tried with sequence level cycling? Or a different gamemode?
__________________
"Where I walk, I walk alone. Where I fight, I fight alone" Akuma from Street Fighter Alpha The Animation
burnout92 is offline   Reply With Quote
Old April 19th, 2013, 03:11 PM   #193
Violet CLM
JCF Éminence Grise
JCF Member
 
 
Join Date: Mar 2001
Location: The Intergalactic Repneck Bar
Send a message via MSN to Violet CLM
Does any given level either crash JJ2 or not crash JJ2, every time you try cycling to that specific level? Or does it seem random?
__________________
Violet CLM is offline   Reply With Quote
Old April 19th, 2013, 03:47 PM   #194
Stijn
Administrator
 
 
Join Date: Mar 2001
Reputation: Stijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to behold
During the bash (the only occasion on which I have played JJ2+ in quite a while) I would randomly crash during level cycling as well, and I think several other people in the server had the same problem. I don't think it was a level-specific thing.

It was an Access Violation crash, though sadly I forgot to make a screenshot of the exact error. I was using 1.23.
Stijn is offline   Reply With Quote
Old April 19th, 2013, 10:10 PM   #195
minmay
JCF Member
What?
 
Join Date: Aug 2002
Location: Idaho
Reputation: minmay is immeasurably awesomeminmay is immeasurably awesomeminmay is immeasurably awesomeminmay is immeasurably awesomeminmay is immeasurably awesome
I get that crash on virtually every level cycle (as well as often when joining a server or exiting to the menu) but always assumed it was just a Wine problem. It doesn't always appear as an access violation (sometimes it does, sometimes everything just closes, sometimes the screen freezes black, and I never get useful console output).
minmay is offline   Reply With Quote
Old April 19th, 2013, 10:47 PM   #196
Violet CLM
JCF Éminence Grise
JCF Member
 
 
Join Date: Mar 2001
Location: The Intergalactic Repneck Bar
Send a message via MSN to Violet CLM
Quote:
Originally Posted by Stijn View Post
During the bash (the only occasion on which I have played JJ2+ in quite a while) I would randomly crash during level cycling as well, and I think several other people in the server had the same problem. I don't think it was a level-specific thing.

It was an Access Violation crash, though sadly I forgot to make a screenshot of the exact error. I was using 1.23.
I get a stack overflow not infrequently from cycling with 1.23, but it's in a different function. (Though still, I hasten to point out, in native code.) Maybe I should try 1.24 and see if I can get FihuFil's error in Windows.
__________________
Violet CLM is offline   Reply With Quote
Old April 19th, 2013, 11:07 PM   #197
Foly
JCF Member
Just a member
 
 
Join Date: Jan 2009
Location: In a house
When I host levels in 1.23 and cycle it also crashes sometimes. I don't remember if it haphened before the new plus but since i've been working on a new level lately i noticed it more. It usually haphens more when i hit the space bar quicker to skip to the next level. It's probably the same stack overflow as violet got but still if you want i can post the error.
__________________
[13:07:13] *** Foly is on a KILLING SPREE!
[13:07:14] *** you killed yourself
[13:07:14] *** Foly was looking good but died instead...
Foly is offline   Reply With Quote
Old April 19th, 2013, 11:14 PM   #198
burnout92
JCF Member
Burnout92's profile
 
 
Join Date: Dec 2012
Location: Jászladány, Hungary
Reputation: burnout92 is doing well so far
Send a message via MSN to burnout92
I think better the Windows for 1.24 than the Linux because on my computer doesn't start JJ2:TSF with a Access Violation error crashed and throw back to the Linux.
__________________
"Where I walk, I walk alone. Where I fight, I fight alone" Akuma from Street Fighter Alpha The Animation
burnout92 is offline   Reply With Quote
Old April 19th, 2013, 11:31 PM   #199
Violet CLM
JCF Éminence Grise
JCF Member
 
 
Join Date: Mar 2001
Location: The Intergalactic Repneck Bar
Send a message via MSN to Violet CLM
burnout, can you share that access violation? I know they look opaque to the point that they once got JJ2 included on a list of awful error messages, but they can be kind of useful to us from time to time.
__________________
Violet CLM is offline   Reply With Quote
Old April 19th, 2013, 11:59 PM   #200
burnout92
JCF Member
Burnout92's profile
 
 
Join Date: Dec 2012
Location: Jászladány, Hungary
Reputation: burnout92 is doing well so far
Send a message via MSN to burnout92
Sorry I don't share for you the Access Violation message but I will try later and if I got a Access Violation message then I can share for. But I think similar the Access Violation that I got.
__________________
"Where I walk, I walk alone. Where I fight, I fight alone" Akuma from Street Fighter Alpha The Animation
burnout92 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -8. The time now is 09:22 AM.


Powered by vBulletin®
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
JCF © 2001-Infinity Jazz2Online