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JJ2+ (Updated June 30, 2010)

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Apr 19, 2010, 05:40 AM
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Quote:
Originally Posted by BlurredD View Post
Quote:
Originally Posted by Treylina View Post
Hmm, I'd think it'd be nice if you had a "to-do" list here on the first page of this thread so we'd know what things you're fixing on, maybe perhaps put already-known bugs and suggestions at the top which will probably be fixed in the next plus.
Maybe one day, but that's of course assuming people will read it.
Well, it would be nice to see something similar to a to-do list. Maybe even just a short sentence saying "Plans for future release: support for X, new Y" etc. But of course it's up to you.

Quote:
Originally Posted by Treylina View Post
Oh and that Lori's clothing changes the colour of airboard
Don't think it's a big problem. Spaz's bird changes colors as per the clothing changes, too.

And I've told you this before a dozen times already, but you're doing great work with JJ2+! Thanks for the effort.
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Apr 19, 2010, 09:30 AM
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When it seems to be hard to add a command line argument for servername, would it be possible to have it in the plus.ini?

Thanks!
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Apr 19, 2010, 10:12 AM
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Quote:
Originally Posted by BlurredD View Post
If anything, I would disable Lori being able to kick through walls so that it's one less issue to worry about when creating levels.
Well, if you do ever fix it, there should really be an option to have it on too. Because I know I will be making some levels with Lori in mind, including a test.
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Apr 19, 2010, 04:52 PM
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As for the GTX 470, it does indeed seem to have been a weird driver issue. I've updated to the next beta ForceWare, and it seems to be running great now. Weird.

And in the spirit of compliments, Blur, you are the man. I'm sure you already know that, though. ;p
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Apr 20, 2010, 09:16 AM
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Blur, thanks for your dedication to make JJ2 as awesome as it is now! I kinda forgot about compliments after all the bash/update excitement!
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Apr 20, 2010, 12:41 PM
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Never seen this before. It happened upon a level transition, after I won a game. What's weird is I was only running one process, but both windows popped up simultaneously.

I don't know if this is a JJ2+ issue, or some other issue, but I figured I'd post it here.

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Apr 20, 2010, 02:16 PM
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I know the stack overflow is related to video surfaces and the access violation is related to sound output, but figuring out why those crashes are happening would take some time. Have you gotten those crashes more than once?
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Apr 20, 2010, 07:03 PM
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Quote:
Originally Posted by BlurredD View Post
I know the stack overflow is related to video surfaces and the access violation is related to sound output, but figuring out why those crashes are happening would take some time. Have you gotten those crashes more than once?
Not that I know of.
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Apr 21, 2010, 02:12 PM
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Quote:
Originally Posted by cooba View Post
Don't think it's a big problem. Spaz's bird changes colors as per the clothing changes, too.
Well, actually I find it more cool than a problem.
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Apr 21, 2010, 02:14 PM
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Hello!

Is there a chance any of these can be done(or will be done?):
-say command(Quake 3) you can talk as the console with it(would be usfull with a bot for server rules)
-tell command(Quake 3) send a PM to a player(like console
-Rcon Tool(something like the Call of Duty Rcon Tool) that allows you to admin the server without needing JJ2
-using JJ2+ commands in SP
-in the level list to change the gamemode by map(like a map rotation with different game modes)
-Idle Server Spectator Mode(the host can spectate and be idle at the same time)
-in treasure make the number of gems needed to win editable
-blocking of cheats in MP and preventing ultra warp
-Survivor as a game mode(shows and tells who are in and out)/Team Survivor
-prevent any crashes becouse of a bad level(auto cycles to battle1 or something)
-Dedicated Server Mode(making the host a ghost player without really being in the server)
-single player gamemode in MP disabled

Gamemode Cooperative:
-fixing the cycle error were the level c would go into an infinite loop
-fixing bug with the host dieing(infinite lives for him maybe?)
-score counter at the player list
-fixing bug were clients wouldn't lose health while getting hurt
-End of Level Event fix so it works in MP
-any other bug fix that i didnt find
-if someone loses all his lives he gets a massage(like in spec mode)"Your Dead" and saying "You will be able to play again on the next level."
-the admin can chose the number of lives everyone starts with(also allowing infinite)
-fix level cycling when a boss is killed

Gamemode Race:
-as in coop the cycle error
-at the end of the race if someone wins they get kicked out of the server for it
-number of laps editable
-in the player list menu: player position(1st,2nd and so on) and current laps(example 1/5)
-at the end of the level show on screen the best time of the first 3 players

That is about 1/5 of my wish list :P
Hope anything of these can be added into JJ2+!
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Apr 21, 2010, 09:56 PM
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Quote:
Originally Posted by klemenkin View Post
-at the end of the race if someone wins they get kicked out of the server for it
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Apr 21, 2010, 11:43 PM
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Quote:
Originally Posted by klemenkin View Post
-if someone loses all his lives he gets a massage
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Apr 22, 2010, 05:16 AM
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Quote:
if someone loses all his lives he gets a massage
Is playing jazz2 now and losing every game
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Apr 22, 2010, 09:04 AM
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Quote:
Originally Posted by klemenkin View Post
(long list of feature requests)
Maybe one day.
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Apr 22, 2010, 09:01 PM
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add a feature to reverse the level/character and all so you can play through it right to left for Japanese people
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Apr 23, 2010, 02:00 AM
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Just swap the left/right keys on your keyboard and use the control panel of your graphics drivers to flip the video image horizontally?
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Apr 23, 2010, 04:20 AM
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Oh i almost forgot about this:
Make the default key for team chat to Y. Like in Quake3 and call of duty ^^
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Apr 23, 2010, 04:03 PM
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Quote:
Originally Posted by klemenkin View Post
-if someone loses all his lives he gets a massage
If its a good massage Im up for losing a lot
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Apr 24, 2010, 07:47 AM
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If someone tries to login on my server (local) he only gets the "Attempting to login..." message but no login or denial.

I think my admin.ini is correctly configured. (someone copypaste a succesfully working admin.ini)
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Apr 24, 2010, 08:13 AM
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The password is between 8 to 20 characters long and only containing letters and numbers?
And you have the group enabled?
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Apr 24, 2010, 08:16 AM
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Yes, yes.
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Apr 24, 2010, 12:16 PM
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Quote:
Originally Posted by Vegito View Post
If its a good massage Im up for losing a lot
a massage with a happy ending lol
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Apr 24, 2010, 02:37 PM
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Question

Everytime i try to open my jj2+ it says it cant set the videomode to 640x480x8 with Any compatibility mode how i fix this?


I think i am getting hacked my him------------->
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Apr 24, 2010, 03:49 PM
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Quote:
Originally Posted by DanZeal View Post
The password is between 8 to 20 characters long and only containing letters and numbers?
And you have the group enabled?
did you have /remoteadmin on..?
Old Apr 24, 2010, 04:39 PM
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Apr 24, 2010, 04:40 PM
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Quote:
Originally Posted by FawFul View Post
did you have /remoteadmin on..?
And did u enable the admingroup u want him to login with?
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Apr 24, 2010, 10:34 PM
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Quote:
Originally Posted by cooldude View Post
Everytime i try to open my jj2+ it says it cant set the videomode to 640x480x8 with Any compatibility mode how i fix this?
think i am getting hacked my him------------->
On the shortcut of JJ2, change the path to something like "C:\Games\JJ2\JJ2+.exe" -menu
The path is your JJ2 path.

Quote:
Originally Posted by FawFul View Post
did you have /remoteadmin on..?
Hmm.
Works now.


And, could you blur modify the trigger crates so that they can also change triggers from on to off?

Last edited by Jgke; Apr 24, 2010 at 10:54 PM.
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Apr 24, 2010, 11:04 PM
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Quote:
Originally Posted by J96 View Post
And, could you blur modify the trigger crates so that they can also change triggers from on to off?
It has been requested and discussed a few times, from what i remember this would be a change in the jcs and not in jj2 (or maybe both). And i think blurry didnt want to do it
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Apr 24, 2010, 11:11 PM
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Tileable layer 4 could be a powerful thing. It would give a lot of possibilities for level makers.
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Apr 25, 2010, 12:09 AM
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Adding an OnOff parameter to Trigger Crate in JCS would be no trouble at all, but it would absolutely require JJ2 support to work. Seriously tiling layer 4 would be hell in multiplayer levels (even a single event would fill up memory to infinity), make warps nearly non-functional, interact poorly with JJ2's internal position numbers (which reset to negatives after 1023), and who knows what else. A "seamless warp" event would be cool, though, and achieve the same effect without any of the problems.
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Apr 25, 2010, 12:49 AM
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Right, I actually meant something more like a "seamless warp". This sounds much better.
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Apr 30, 2010, 06:52 AM
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How about a feature that looks up level's bonus level field and if it contains only a number, JJ2+ would automatically change the gamemode to appropriate mode (and choose a custom gamemode randomly if set so(probability for each would be set in a .ini)). *cough*JJM*cough*

And that seamless warp would be cool!
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Apr 30, 2010, 07:39 AM
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That would actually be a pretty good feature if people used it. But I think they wouldn't (at least not enough to make it useful). On the other hand, the levellist feature could be expanded to do something like that.
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Apr 30, 2010, 04:33 PM
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Quote:
Originally Posted by EvilMike View Post
That would actually be a pretty good feature if people used it. But I think they wouldn't (at least not enough to make it useful). On the other hand, the levellist feature could be expanded to do something like that.
Would be nice to have something like a map rotation you can set.
Or even you could use commands like /c battle1 battle. Would chance the map to battle1 and the same time to the game mode battle.
In the level list it could be like:
001=battle1.j2l tbattle
Would chance the game mode to team battle if used.

Basicly all the in game console features that Call of Duty World at War has lol.
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May 1, 2010, 11:21 AM
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Quote:
Originally Posted by klemenkin View Post
001=battle1.j2l tbattle
Maybe even extend this to "001=battle1.j2l battle tbattle lrs"
Or maybe even something like "001=battle1.j2l battle 25% tbattle 50% lrs 25%"
so that the odds that make it happen could be changed.

Edit: Had another idea, how about a quick key for toggling some optional commands? eg. /wc on/off, and storing these in a .ini.

And, how about storing all settings in one .ini?

Edit2: And, could the LRS late joiner message be changed to something like "Wait a while, you can play next round." The current (You are late) isn't so nice.

Last edited by Jgke; May 3, 2010 at 09:46 AM. Reason: I say no for triple posting.
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May 4, 2010, 07:23 AM
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Here new my commands
/Spamoptions on/off
Set the spam options on your server, if you set to on you can make this
/maxspam
Set the max allowed spams on server 0 is unlimited and 999 is max and action for reach the max alloved spams ban or kick
/spamwarnings
This is for spammers players warnings settings
/aispamlearn
Set the artificial intelligence for spam is set to on your server automatic learning and filtrating this spam on chat and automatic proceed the actions, action is warning,kick,ban and closed the connection CTC WARNIG the AI must be programmed in JJ2+
/timeban

Last edited by Czech Sonic; Jul 4, 2010 at 12:25 AM.
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May 4, 2010, 08:52 AM
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Quote:
Originally Posted by Czech Sonic View Post
the AI must be programmed in JJ2+
I'd like to learn to code in JJ2+, where can I learn this?
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May 4, 2010, 10:21 AM
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I found something bug-looking some time ago. How does it work:
I run the last version of JJ2+ TSF. I set up a local server, Treasure Hunt, Survivor02, 2 players (splitscreen on the server). After entering the game I take some TNTs as Player 1 and go to Player 2. I place a TNT on his head five times. And he dies. I believe that's not a good thing. And - believe or not - it happened to me a few times when playing with my friend.
Is it already fixed by some command (tried, but couldn't find it)? Don't know does it work in a real multiplayer (between non-splitscreeners), too.

By the way, I'd like to see more kinds of the textured background. The only one now is the Warp Horizon, but there should be more. I don't have any good idea, though. Maybe something like "Underwater" or "Sphere".

Edit: I found something more: pits don't work well in the Treasure Hunt. They're reducing my gems to 0, but other players still see me having my previous amount of them. I have no idea if it can change the gameplay, but it's annoying anyway, because I wanted to make an innovative Ground Force and now I must search for another way to get a similar effect.
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Last edited by Sir Ementaler; May 6, 2010 at 12:21 PM. Reason: Yes
Old May 7, 2010, 06:47 AM
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May 8, 2010, 10:05 AM
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And one more: Ability to send offline messages to the host that he/she can see when he comes to the server.
Edit: And block /forcespectate 1 on/off if the host has /idleserver on.

Last edited by Jgke; May 8, 2010 at 10:56 PM.
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May 9, 2010, 11:06 PM
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Quote:
Originally Posted by Sir Ementaler View Post
I found something bug-looking some time ago. How does it work:
I run the last version of JJ2+ TSF. I set up a local server, Treasure Hunt, Survivor02, 2 players (splitscreen on the server). After entering the game I take some TNTs as Player 1 and go to Player 2. I place a TNT on his head five times. And he dies. I believe that's not a good thing. And - believe or not - it happened to me a few times when playing with my friend.
Is it already fixed by some command (tried, but couldn't find it)? Don't know does it work in a real multiplayer (between non-splitscreeners), too.

By the way, I'd like to see more kinds of the textured background. The only one now is the Warp Horizon, but there should be more. I don't have any good idea, though. Maybe something like "Underwater" or "Sphere".

Edit: I found something more: pits don't work well in the Treasure Hunt. They're reducing my gems to 0, but other players still see me having my previous amount of them. I have no idea if it can change the gameplay, but it's annoying anyway, because I wanted to make an innovative Ground Force and now I must search for another way to get a similar effect.
For the first point its: /tntdamage (0-7)
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May 10, 2010, 02:46 AM
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Quote:
Originally Posted by klemenkin View Post
For the first point its: /tntdamage (0-7)
Tried before posting, it's set to 0 and I keep dying.
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