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tell some of the levels what u are buiding and goning on j2o

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Nov 6, 2006, 10:27 PM
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Nov 7, 2006, 04:11 AM
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That looks both rather pretty and VERY confusing...
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Nov 7, 2006, 05:50 AM
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Here's a screenshot from SJB3. This shot is from World 2-2. I know how to do moving BGs in Layers 6 & 7 now.

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Nov 7, 2006, 08:04 AM
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Quote:
Originally Posted by SPAZ18
Here's a screenshot from SJB3. This shot is from World 2-2. I know how to do moving BGs in Layers 6 & 7 now.

[Posted image]
I found it looking very lacking. The leveldesign seems to be too simple to.
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Nov 7, 2006, 08:09 AM
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There is some Buttstomp scenery to the right of those blocks so there is more below.
What can I do to improve it? I'm using the CZ+ tileset.

In the level, there is also a Bonus Area I am gonna put in it. The cost to get in will be 120 Coins. Any ideas what should be in the Bonus Area?
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Last edited by SPAZ18; Nov 7, 2006 at 08:24 AM.
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Nov 7, 2006, 08:21 AM
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Well, color the background more blue. I'd say R:120 G:110 B:230, but you'll have to try yourself, and see what you like. Also, make the background move if you haven't already. That means, set the Auto X/Y speeds to something like 0.3

Should be good.
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Nov 7, 2006, 08:30 AM
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Thanks!
It looks much better now. I have also put "Parallaxing Stars Background" on in Layer 8. I have put 0.3 in Auto X Speed on Layer 8. BG now moves.

EDIT: New Screenshot:

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Last edited by SPAZ18; Nov 7, 2006 at 09:02 AM.
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Nov 7, 2006, 09:09 AM
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Looks too plain. It needs more eycandy.
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Nov 7, 2006, 09:11 AM
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Thats just the same place with a new background!
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Nov 7, 2006, 09:29 AM
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..eww @the background.
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Nov 7, 2006, 11:16 AM
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How can I make the BG better? I've done R:110, G:120 & B:230 in layer 8.
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Nov 7, 2006, 12:05 PM
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Quote:
Originally Posted by SPAZ18
How can I make the BG better? I've done R:110, G:120 & B:230 in layer 8.
Perhaps some more blue/less green and red. Honestly I don't know.

Just one thing, perhaps the background eyecandy should be raised? It's kinda weird looking right now.
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Nov 7, 2006, 12:31 PM
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Used dark green tiles in Layer 8. Used R:0, G:0 & B:255 to get a cool light blue effect in the background.
I have also raised the eyecandy in Layers 6 & 7. Other BG I used in Layer 8 was ugly.

Instead of uploading loads of screenshots, how about I upload what I have done so far.

http://www.savefile.com/files/235741

Music & Tileset included.
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Last edited by SPAZ18; Nov 7, 2006 at 12:42 PM.
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Nov 7, 2006, 01:03 PM
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Not much of an improvement.
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Nov 8, 2006, 05:54 AM
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Quote:
Originally Posted by Purplejazz7
Not much of an improvement.
Though, you have to consider two things;

1. It seems to be a port of the SMB3 2 - 2 level.
and 2. The tileset has very limited amount of eyecandy.

As for the my opinions, I haven't got TSF atm so I cannot check it. Sorry.
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Nov 9, 2006, 11:22 AM
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Here is a new pic of my level. I have changed the background and the tileset I'm using:

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Nov 9, 2006, 11:30 AM
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Quote:
Originally Posted by Purplejazz7
Here is a new pic of my level. I have changed the background and the tileset I'm using:

Just a little bit more layer 6/7 :P
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Nov 9, 2006, 11:49 AM
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Quote:
Originally Posted by SPAZ18
Thanks!
It looks much better now. I have also put "Parallaxing Stars Background" on in Layer 8. I have put 0.3 in Auto X Speed on Layer 8. BG now moves.

EDIT: New Screenshot:

Does grass tiles exist in this tileset??
If so, you could put them and it would look a lot better.
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Nov 9, 2006, 01:08 PM
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Quote:
Originally Posted by Purplejazz7
Here is a new pic of my level. I have changed the background and the tileset I'm using:

[IMG]Screen[/IMG]
This makes me even more sad that I'm using this set. This tileset is too populair. The level looks alright though but can still use some more Eye candy. And welcome to IC.
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Nov 9, 2006, 01:11 PM
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OMG POPLAR SET!!!111! EVRY1 STOP USIN IT IMADTLY!!!

Seriously, whats the deal with all the hate of over-popular sets?
I've yet to see a level downrated because the tileset was cliched.
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Nov 9, 2006, 01:31 PM
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The reason a tileset is used a lot is that it's good. Use good tilesets
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Nov 9, 2006, 01:56 PM
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Quote:
Originally Posted by Grytolle
The reason a tileset is used a lot is that it's good. Use good tilesets
I think it's a good set, why else would I been using it? It's just that the tileset doesn't have many new things to offer since there are already 10 or more good levels made with it.
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Nov 9, 2006, 09:34 PM
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Quote:
Originally Posted by n00b
OMG POPLAR SET!!!111! EVRY1 STOP USIN IT IMADTLY!!!

Seriously, whats the deal with all the hate of over-popular sets?
I've yet to see a level downrated because the tileset was cliched.
More because sometimes it gets rated lower because there are no original things anymore.
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Old Nov 9, 2006, 10:09 PM
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Nov 9, 2006, 11:53 PM
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The new things should be game play related - who cares about your eyecandy after 10 minutes anyway?
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Nov 10, 2006, 04:44 AM
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Quote:
Originally Posted by Purplejazz7
It's XLM that over use it to a spec of dust.
Here is a list of levels made with Diamondus Beta(excluding upcoming ones)

Garden Brawl
Bay of Diamonds - XLM
Christmax - XLM
Crematoria
Diamondus Warzone Beta
Darker Insomnia
Overheated and Freaky World - XLM
The Unnamed Level
Even Darker Insomnia
Forest of Diamondus
The other side of Diamondus
It's Over - XLM(when P4ul was still in XLM)
Hot Springs
The Forest at Night
Rocky Gardens - XLM
Midnight Battle - XLM
Cutted Problem - XLM
Dusky Siegeness - IC
Diamonds of Diamondus
Holy Gardens(3-level pack)
Diamondus Midnight
The Lost Battle Game - IC
Some level from AB Single Player Pack 1
Chlorophyll World
Forest Burn - XLM
The Highlands - XLM

Not counting the upcoming levels.. well, I have even more Diamondus Beta levels. As you can see, XLM used it quite some times but some levels were one of the first levels with the tileset. But there are also lots of levels that are not made by XLM or IC ;p. Only 9 XLM levels, and none upcoming(I think)
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Nov 10, 2006, 06:53 AM
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Midnight Invaders. Should count as an XLM-product also though I after all forgot to mark it anywhere.
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Camou

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Nov 10, 2006, 07:01 AM
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Quote:
Originally Posted by Purplejazz7
It's XLM that over use it to a spec of dust.
You sound like a little kid saying that. :P

"But mom... XLM did it "
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Quote:
Originally Posted by Camou
You sound like a baby saying that.
Too bad he's right
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Quote:
Originally Posted by Cooba
Too bad he's right
He's contributing to the overuseism now You would have 4 if It's Over counted for you.
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Nov 10, 2006, 07:27 AM
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He's right indeed. \o/ @ Cooba

Still, it's a good set. I'm not gonna use it more, though, two levels was enough for me.
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Old Nov 10, 2006, 07:50 AM
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Looks like I started a conversation. Anyway, The level I will be making with the Diamondus set will be a race level so it will still be different from the rest, also some new eye candy ideas are used. No screen though, the level is in a too early stage to show one of it now.
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Nov 10, 2006, 08:47 AM
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I forgot to put ßattlepack! and Night Cruise in the list, but that pack and that level were removed from J2O. Probably because there were no reviews(?) or the author wasn't satisfied or something. But P4ul has used Diamondus Beta 7 times, and worked on The Lost Battle Game's eye candy which makes it 8.

And Sacrush: I hope you can surprise us when your level is finished ;P.
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Cooba, what is the name of that spacey-junkyard tileset you suggested when I was looking for a tileset? I can't find it anymore.
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Oh, I would also like to tell that I'm going to make a pack(again) and 3 levels of the pack are almost ready to be tested, The third level is an Orbitus Battle level, and I'll host it when I have time. But the problem is that I don't know a nice name for the level. Does anyone have a suggestion?

Need to find music for the levels as well. The first level's music is not that good in my opinion, and I haven't looked for the music for the other 2 levels.
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Nov 10, 2006, 11:11 AM
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Quote:
Originally Posted by DarkSonic
Oh, I would also like to tell that I'm going to make a pack(again) and 3 levels of the pack are almost ready to be tested, The third level is an Orbitus Battle level, and I'll host it when I have time. But the problem is that I don't know a nice name for the level. Does anyone have a suggestion?

Need to find music for the levels as well. The first level's music is not that good in my opinion, and I haven't looked for the music for the other 2 levels.
Orbitus Orbation? Mastorbituson

I don't know the theme of the level, so. :P
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Nov 10, 2006, 12:19 PM
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Quote:
Originally Posted by Camou
You sound like a little kid saying that. :P

"But mom... XLM did it "
lol
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Nov 10, 2006, 12:21 PM
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Quote:
Originally Posted by Olsen
Orbitus Orbation? Mastorbituson

I don't know the theme of the level, so. :P
Well, that was the problem for me too. But the level has a lot of blue and yellow, so I called it 'Hypergenerated Shocks' thanks to Sacrush. The first name was 'No Particular Theme'
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What is Distopia
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Nov 10, 2006, 12:23 PM
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Quote:
Originally Posted by Grytolle
The new things should be game play related - who cares about your eyecandy after 10 minutes anyway?
Seriously. This is a JJ2 level, not a (-) next-gen game.
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Nov 10, 2006, 12:48 PM
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Quote:
Originally Posted by n00b
Seriously. This is a JJ2 level, not a (-) next-gen game.
No, but that doesn't mean levels don't need any new gameplay things.
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Nov 10, 2006, 01:13 PM
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Quote:
Originally Posted by n00b
Seriously. This is a JJ2 level, not a (-) next-gen game.
I don't spend time looking at Eyecandy when I'm playing too. It does have to be playable though (no bright yellow flashing bgs or something).
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